Mercurial > mm7
log Engine/Graphics/RenderD3D11.h @ 2575:a76d408c5132 tip
age | author | description |
---|---|---|
Wed, 09 Mar 2016 01:39:52 +0200 | a.parshin | DrawTranslucent -> DrawTextureGrayShade default tip |
Mon, 07 Mar 2016 03:48:40 +0200 | a.parshin | More texture refactoring |
Sat, 05 Mar 2016 16:25:53 +0200 | a.parshin | DrawTextureIndexed renamed to DrawTextureTransparentColorKey |
Sat, 05 Mar 2016 01:51:54 +0200 | a.parshin | Step towards unification of Texture and RGBTexture (class Image) |
Mon, 11 May 2015 09:51:04 +0200 | a.parshin | GUIWindow switch logic refactored into behaviour classes |
Mon, 16 Feb 2015 00:48:08 +0600 | Ritor1 | DrawTextureIndexed() func |
Fri, 10 Oct 2014 18:28:04 +0300 | a.parshin | Everything except game can use d3d11 |