Wed, 09 Mar 2016 01:39:52 +0200 |
a.parshin |
DrawTranslucent -> DrawTextureGrayShade
default tip
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Mon, 07 Mar 2016 03:48:40 +0200 |
a.parshin |
More texture refactoring
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Sat, 05 Mar 2016 16:25:53 +0200 |
a.parshin |
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
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Sat, 05 Mar 2016 01:51:54 +0200 |
a.parshin |
Step towards unification of Texture and RGBTexture (class Image)
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Sun, 24 May 2015 20:49:22 +0600 |
Ritor1 |
debug_terrain_polygin
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Thu, 21 May 2015 01:50:59 +0200 |
a.parshin |
Few constants changed into enum values
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Wed, 20 May 2015 21:05:07 +0200 |
a.parshin |
big spell fx overhaul
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Sun, 17 May 2015 22:42:13 +0600 |
Ritor1 |
new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
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Thu, 14 May 2015 19:29:28 +0600 |
Ritor1 |
for VS2012
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Thu, 14 May 2015 19:16:21 +0600 |
Ritor1 |
Слияние
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Thu, 14 May 2015 19:16:08 +0600 |
Ritor1 |
.
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Thu, 14 May 2015 10:34:40 +0200 |
a.parshin |
ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
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Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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