log Engine/Graphics/Render.cpp @ 2575:a76d408c5132 tip

age author description
Wed, 09 Mar 2016 01:39:52 +0200 a.parshin DrawTranslucent -> DrawTextureGrayShade default tip
Mon, 07 Mar 2016 03:48:40 +0200 a.parshin More texture refactoring
Sat, 05 Mar 2016 16:25:53 +0200 a.parshin DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Sat, 05 Mar 2016 01:51:54 +0200 a.parshin Step towards unification of Texture and RGBTexture (class Image)
Sun, 24 May 2015 20:49:22 +0600 Ritor1 debug_terrain_polygin
Thu, 21 May 2015 01:50:59 +0200 a.parshin Few constants changed into enum values
Wed, 20 May 2015 21:05:07 +0200 a.parshin big spell fx overhaul
Sun, 17 May 2015 22:42:13 +0600 Ritor1 new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Thu, 14 May 2015 19:29:28 +0600 Ritor1 for VS2012
Thu, 14 May 2015 19:16:21 +0600 Ritor1 Слияние
Thu, 14 May 2015 19:16:08 +0600 Ritor1 .
Thu, 14 May 2015 10:34:40 +0200 a.parshin ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 03:21:14 +0200 a.parshin GameOver h/cpp