log Engine/Engine.cpp @ 2575:a76d408c5132 tip

age author description
Wed, 09 Mar 2016 01:39:52 +0200 a.parshin DrawTranslucent -> DrawTextureGrayShade default tip
Mon, 07 Mar 2016 03:48:40 +0200 a.parshin More texture refactoring
Sat, 05 Mar 2016 01:51:54 +0200 a.parshin Step towards unification of Texture and RGBTexture (class Image)
Thu, 21 May 2015 18:33:07 +0600 Ritor1 Слияние
Thu, 21 May 2015 18:32:45 +0600 Ritor1 rename Decals[], DecalCount
Thu, 21 May 2015 01:50:59 +0200 a.parshin Few constants changed into enum values
Wed, 20 May 2015 21:05:07 +0200 a.parshin big spell fx overhaul
Wed, 20 May 2015 15:12:33 +0200 a.parshin Party, items and stuff are abstracted from savegame file representation
Wed, 20 May 2015 00:56:07 +0200 a.parshin .
Tue, 19 May 2015 22:00:56 +0200 a.parshin Saving & loading works from both main menu and game
Sun, 17 May 2015 22:42:13 +0600 Ritor1 new var no_actors, lights_flag, debug_lights, StationaryLights and MobileLights
Thu, 14 May 2015 10:34:40 +0200 a.parshin ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows & d3d deinit crashes fixed
Wed, 13 May 2015 11:31:58 +0200 a.parshin Game Main Menu separated from Game logic
Wed, 13 May 2015 02:20:05 +0200 a.parshin Party Creation UI logic separated from MainMenu
Wed, 13 May 2015 01:33:20 +0200 a.parshin Load from MainMenu logic separated from MainMenu window
Tue, 12 May 2015 12:03:30 +0200 a.parshin MainMenu rendering moved from event loop to respective window class
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Sun, 10 May 2015 03:21:14 +0200 a.parshin GameOver h/cpp
Sun, 10 May 2015 01:29:11 +0200 a.parshin 1. Renamed class Game to class Engine.