log Actor.cpp @ 2498:92eeeb5200f2

age author description
Fri, 19 Sep 2014 00:03:04 +0600 Ritor1 .
Thu, 18 Sep 2014 17:38:54 +0600 Ritor1 for ITEM_ARTIFACT_LADYS_ESCORT
Wed, 17 Sep 2014 17:35:13 +0600 Ritor1 GetItemTextureFilename fix
Tue, 16 Sep 2014 17:48:58 +0600 Ritor1 for ACTOR_
Mon, 15 Sep 2014 17:30:19 +0600 Ritor1 BelongsToSupertype() clear
Fri, 12 Sep 2014 18:05:26 +0600 Ritor1 two_handed_left_fist
Sun, 17 Aug 2014 20:23:06 +0100 zipi cleaning project part 3
Sun, 17 Aug 2014 17:49:34 +0100 zipi cleaning project part 2
Sun, 17 Aug 2014 15:13:18 +0100 zipi cleaning project part 1
Sat, 26 Jul 2014 10:42:29 +0600 Ritor1 speed actors
Thu, 24 Jul 2014 19:55:55 +0100 zipi commenting AI
Wed, 23 Jul 2014 01:12:55 +0600 Ritor1 memory problems, Mouse
Sun, 20 Jul 2014 22:38:31 +0600 Ritor1 LOD.cpp cleaned and search memory corrupt
Mon, 09 Jun 2014 16:26:07 +0600 Ritor1 spawn_light_elemental cleaned
Thu, 01 May 2014 12:59:27 +0200 Grumpy7 some more function shuffling
Wed, 09 Apr 2014 21:22:06 +0200 Grumpy7 Created header files for UI cpp files
Sat, 05 Apr 2014 20:27:09 +0200 Grumpy7 Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Wed, 02 Apr 2014 23:21:34 +0200 Grumpy7 header file include cleanup
Wed, 02 Apr 2014 21:05:19 +0600 Ritor1 unused local variables I commented
Wed, 02 Apr 2014 01:21:05 +0200 Grumpy7 Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
Mon, 17 Mar 2014 22:52:52 +0100 Grumpy7 ActorDamageFromMonster moved into Actor class
Sun, 16 Mar 2014 20:28:44 +0100 Grumpy7 stru319::DoesDmgTypeDoDamage moved to Actor class
Sun, 16 Mar 2014 19:58:02 +0100 Grumpy7 stru319::GetMagicalResistance renamed to stru319::DoesDmgTypeDoDamage
Sun, 16 Mar 2014 19:42:29 +0100 Grumpy7 stru319::CalcMagicalDamageToActor moved to Actor class
Sun, 16 Mar 2014 19:37:28 +0100 Grumpy7 stru319::CalcMagicalDamageToActor small cleanups
Sun, 16 Mar 2014 19:11:52 +0100 Grumpy7 stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
Fri, 14 Mar 2014 23:55:50 +0600 Ritor1 AI_RandomMove cleaned
Fri, 14 Mar 2014 10:47:22 +0600 Ritor1 ActorHasItems
Wed, 26 Feb 2014 23:35:46 +0100 Grumpy7 Merge
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Wed, 26 Feb 2014 20:10:43 +0600 Ritor1 for StackLight_TerrainFace
Sun, 23 Feb 2014 03:07:46 +0100 Grumpy7 adding int_get_vector_length calls where the calls were inlined
Fri, 21 Feb 2014 18:02:20 +0600 Ritor1 add this->field_0 = 0; in OtherOverlay::Reset()
Thu, 13 Feb 2014 01:02:04 +0600 Ritor1 LoadTextureFromLOD
Tue, 04 Feb 2014 17:29:04 +0600 Ritor1 DoInteractionWithTopmostZObject cleaned
Mon, 20 Jan 2014 17:25:01 +0600 Ritor1 indoor cleaning continue
Mon, 20 Jan 2014 00:02:22 +0600 Ritor1 small cleaning
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Tue, 31 Dec 2013 23:02:08 +0600 Ritor1 Arena works
Mon, 23 Dec 2013 17:30:22 +0600 Ritor1 _42FB5C_check_spell cleaned
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Sun, 01 Dec 2013 23:43:03 +0600 Ritor1 AttackerInfo, MerchandiseTest
Sun, 01 Dec 2013 20:13:48 +0600 Ritor1 AgressorAtackInfo
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Fri, 22 Nov 2013 10:34:22 +0200 Nomad Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Tue, 05 Nov 2013 22:07:34 +0000 zipi mistake in previous commit
Tue, 05 Nov 2013 21:55:52 +0000 zipi constructor functions
Sun, 03 Nov 2013 01:25:54 -0800 Grumpy7 fixing incorrect item checked when dealing damage to monsters
Sat, 02 Nov 2013 17:45:58 +0000 zipi Single and Two-handed ENUM
Sat, 02 Nov 2013 17:24:31 +0000 zipi Off-Hand <> Two-Handed error fixed
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Sat, 26 Oct 2013 00:41:13 -0700 Grumpy7 stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Sat, 26 Oct 2013 00:18:52 -0700 Grumpy7 Actor::special_ability_use_check moved to Actor and cleaned up
Sat, 26 Oct 2013 00:09:30 -0700 Grumpy7 Actor::_427102 to Actor::_427102_IsOkToCastSpell
Sat, 26 Oct 2013 00:06:07 -0700 Grumpy7 Actor::_427102 cleaned up
Fri, 25 Oct 2013 23:52:16 -0700 Grumpy7 Actor::_427102 changing cases to enum values
Fri, 25 Oct 2013 23:14:53 -0700 Grumpy7 moving stru319::_427102 to Actor::_427102
Fri, 25 Oct 2013 23:09:04 -0700 Grumpy7 Actor::LootActor cleaned up, fixed item looting not working
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Fri, 25 Oct 2013 11:23:34 -0700 Grumpy7 pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
Fri, 25 Oct 2013 11:22:27 -0700 Grumpy7 pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
Fri, 25 Oct 2013 11:22:01 -0700 Grumpy7 pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
Fri, 25 Oct 2013 11:21:37 -0700 Grumpy7 pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
Fri, 25 Oct 2013 11:21:05 -0700 Grumpy7 pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
Fri, 25 Oct 2013 11:20:24 -0700 Grumpy7 pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
Fri, 25 Oct 2013 11:19:41 -0700 Grumpy7 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Fri, 25 Oct 2013 11:19:01 -0700 Grumpy7 pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
Fri, 25 Oct 2013 11:18:10 -0700 Grumpy7 pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
Fri, 25 Oct 2013 11:17:25 -0700 Grumpy7 pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
Fri, 25 Oct 2013 11:16:52 -0700 Grumpy7 pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Fri, 25 Oct 2013 11:12:18 -0700 Grumpy7 pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
Fri, 25 Oct 2013 11:11:31 -0700 Grumpy7 pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Fri, 25 Oct 2013 11:10:44 -0700 Grumpy7 pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
Fri, 25 Oct 2013 11:09:52 -0700 Grumpy7 pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
Fri, 25 Oct 2013 11:08:34 -0700 Grumpy7 pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Fri, 25 Oct 2013 11:07:52 -0700 Grumpy7 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Thu, 24 Oct 2013 15:31:22 +0600 Ritor1 Слияние
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 23:15:08 -0700 Grumpy7 moving _4BBF61_summon_actor under Actor
Wed, 23 Oct 2013 21:21:48 -0700 Grumpy7 DamageMonsterFromParty cleanup finished
Wed, 23 Oct 2013 21:13:28 -0700 Grumpy7 DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
Wed, 23 Oct 2013 21:10:11 -0700 Grumpy7 Fixing bug in Actor::AI_RangedAttack introduced by me
Wed, 23 Oct 2013 20:36:19 -0700 Grumpy7 DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
Wed, 23 Oct 2013 00:02:06 -0700 Grumpy7 DamageMonsterFromParty moved initial damage source logic to an if and a switch
Tue, 22 Oct 2013 23:18:41 -0700 Grumpy7 DamageMonsterFromParty removed LABEL_67
Tue, 22 Oct 2013 19:09:12 -0700 Grumpy7 SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
Tue, 22 Oct 2013 18:55:37 -0700 Grumpy7 fixing monsters not attacking unless attacked
Tue, 22 Oct 2013 15:52:30 +0600 Ritor1 Слияние
Tue, 22 Oct 2013 15:52:01 +0600 Ritor1 which_player_to_attack rename and cleaning
Tue, 22 Oct 2013 00:39:04 -0700 Grumpy7 Actor::GetDirectionInfo changed the signature to a less confusing one
Tue, 22 Oct 2013 00:04:14 -0700 Grumpy7 Actor::AI_Flee fixing crash
Mon, 21 Oct 2013 23:19:30 -0700 Grumpy7 UpdateActorAI() minor clean ups
Sun, 20 Oct 2013 23:50:19 -0700 Grumpy7 UpdateActorAI getting rid of unnecessary memcpys
Sun, 20 Oct 2013 22:58:27 -0700 Grumpy7 _46DF1A_collide_against_actor cleaned up, moved to Actor.h
Sun, 20 Oct 2013 02:52:48 -0700 Grumpy7 renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
Sun, 20 Oct 2013 02:48:35 -0700 Grumpy7 renaming Actor::_44FD29 to Actor::SummonMinion
Sun, 20 Oct 2013 02:30:36 -0700 Grumpy7 Actor::_44FD29 cleanup 1
Sun, 20 Oct 2013 00:38:38 -0700 Grumpy7 Actor::_SelectTarget final cleanup
Sun, 20 Oct 2013 00:21:16 -0700 Grumpy7 Actor::GetActorsRelation finishing cleanup
Sun, 20 Oct 2013 00:12:37 -0700 Grumpy7 Actor::GetActorsRelation cleanup 2
Sat, 19 Oct 2013 23:08:02 -0700 Grumpy7 fixing buildability
Sat, 19 Oct 2013 21:26:31 -0700 Grumpy7 Actor::_SelectTarget, Actor::GetActorsRelation some cleanups
Sat, 19 Oct 2013 08:15:08 +0200 Grumpy7 Actor::AI_Pursue3 cleaned up
Sat, 19 Oct 2013 07:56:16 +0200 Grumpy7 Actor::AI_Pursue2 cleaned up
Sat, 19 Oct 2013 07:26:35 +0200 Grumpy7 Actor::AI_Flee cleaned up
Sat, 19 Oct 2013 07:02:05 +0200 Grumpy7 Actor::AI_Pursue1 cleaned up
Sat, 19 Oct 2013 06:48:02 +0200 Grumpy7 Actor::PlaySound cleaned up
Sat, 19 Oct 2013 06:27:07 +0200 Grumpy7 Actor::AI_Stun cleaned up, commented out the body of _4031C1_update_job
Fri, 18 Oct 2013 09:31:35 +0200 Grumpy7 Actor::AI_RandomMove minor cleanup
Thu, 17 Oct 2013 10:23:36 +0200 Grumpy7 Actor::AI_MissileAttack1 and Actor::AI_MissileAttack2 cleaned up
Thu, 17 Oct 2013 10:00:57 +0200 Grumpy7 Actor::AI_SpellAttack1 cleaned up
Thu, 17 Oct 2013 09:50:25 +0200 Grumpy7 Actor::AI_SpellAttack2 cleaned up
Thu, 17 Oct 2013 09:10:18 +0200 Grumpy7 Actor::StealFrom changed signature to void, minor cleanup
Thu, 17 Oct 2013 09:00:11 +0200 Grumpy7 Actor::_43B3E0_CalcDamage changed to non-static
Thu, 17 Oct 2013 08:55:28 +0200 Grumpy7 Actor::_43B3E0_CalcDamage cleaned up, fixed actor buff enums and added 2 values
Thu, 17 Oct 2013 07:57:01 +0200 Grumpy7 Actor::AddBloodsplatOnDamageOverlay cleaned up
Thu, 17 Oct 2013 07:46:11 +0200 Grumpy7 Actor::ApplyFineForKillingPeasant cleaned up
Thu, 17 Oct 2013 03:47:21 +0200 Grumpy7 Actor::AI_MeleeAttack cleaned up
Wed, 16 Oct 2013 05:59:21 +0200 Grumpy7 Actor::AI_SpellAttack adding accidentally removed random position for meteor shower
Mon, 14 Oct 2013 08:22:12 +0200 Grumpy7 Actor::AI_FaceObject cleanup
Mon, 14 Oct 2013 08:00:30 +0200 Grumpy7 Actor::GetDirectionInfo some minor changes
Mon, 14 Oct 2013 07:40:44 +0200 Grumpy7 Actor::Explode cleaned up
Mon, 14 Oct 2013 07:32:04 +0200 Grumpy7 Actor::AI_RangedAttack cleaned up
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Mon, 14 Oct 2013 03:22:34 +0200 Grumpy7 fixing some warnings in actor.cpp
Mon, 14 Oct 2013 03:17:25 +0200 Grumpy7 Actor::AI_SpellAttack finishing cleanup
Mon, 14 Oct 2013 02:12:01 +0200 Grumpy7 Actor::AI_SpellAttack removing unnecessary temporary vars
Mon, 14 Oct 2013 00:58:05 +0200 Grumpy7 Actor::AI_SpellAttack moved spells into a huge case
Mon, 14 Oct 2013 00:46:09 +0200 Grumpy7 Actor::AI_SpellAttack label 159 removed
Mon, 14 Oct 2013 00:40:25 +0200 Grumpy7 Actor::AI_SpellAttack preparing to remove label 159
Mon, 14 Oct 2013 00:24:28 +0200 Grumpy7 Actor::AI_SpellAttack unnesting ifs, simplifying cycles
Sun, 13 Oct 2013 11:44:15 +0200 Grumpy7 Actor::AI_SpellAttack, extracting common code from different mastery levels
Sun, 13 Oct 2013 11:17:09 +0200 Grumpy7 Actor::AI_SpellAttack getting rid of labels, constant vars(used in playsound)
Sun, 13 Oct 2013 10:45:48 +0200 Grumpy7 sub_448518_npc_set_item using body of cleaned up Actor::GiveItem
Sun, 13 Oct 2013 08:03:14 +0200 Grumpy7 Actor::ToggleFlag, sub_448518_npc_set_item cleanup
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Fri, 11 Oct 2013 05:49:39 +0200 Grumpy7 cleaned up part of party.cpp, renamed byte_AE3368 to playerAlreadyPicked + 3 vars after it, moved them to party.cpp, some player.cpp bugfixes
Mon, 07 Oct 2013 06:37:49 +0200 Grumpy7 Changing itemlist accesses to helper functions + getting rid of some pPlayers array accesses
Tue, 01 Oct 2013 10:44:02 +0600 Ritor1 Слияние
Tue, 01 Oct 2013 10:43:46 +0600 Ritor1 m
Tue, 01 Oct 2013 09:33:29 +0600 Ritor1 m
Tue, 01 Oct 2013 06:17:32 +0200 Grumpy7 fixing some itemarray zero accesses
Tue, 24 Sep 2013 07:29:55 +0200 Grumpy7 ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Tue, 17 Sep 2013 19:24:23 +0100 zipi fixpoint functions renaming
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Thu, 12 Sep 2013 09:58:07 +0200 Grumpy7 Merge
Tue, 10 Sep 2013 04:16:54 +0200 Grumpy7 _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Tue, 10 Sep 2013 21:07:07 +0200 Nomad Allocator (CMemory) bye-bye
Sat, 07 Sep 2013 21:14:48 +0200 Grumpy7 Merge
Sat, 07 Sep 2013 09:45:09 +0200 Grumpy7 Player::CalculateMeleeDamageTo extracted 2 almost identical sections to a separate function, variable cleanup, changed parameter types
Sat, 07 Sep 2013 21:55:02 +0200 Nomad stru141 & misc cleaning
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Fri, 06 Sep 2013 16:42:23 +0600 Ritor1 bountyHunting fix
Wed, 04 Sep 2013 16:00:15 +0200 yoctozepto Clean CastSpellInfo. (2)
Wed, 04 Sep 2013 14:34:59 +0200 yoctozepto Clean CastSpellInfo. (1)
Mon, 02 Sep 2013 08:38:41 +0200 yoctozepto Fix types.
Fri, 30 Aug 2013 22:23:54 +0100 zipi player detection partly working
Wed, 28 Aug 2013 18:43:07 +0200 Nomad * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Wed, 21 Aug 2013 20:59:16 +0400 Gloval Merge
Wed, 21 Aug 2013 20:58:36 +0400 Gloval renaming _guilds_member_bits to _achieved_awards_bits
Wed, 21 Aug 2013 14:26:36 +0200 Nomad ModalWindow
Wed, 14 Aug 2013 00:40:23 +0400 Gloval TE mostly working
Wed, 07 Aug 2013 08:55:34 +0400 Gloval more renaming TE
Tue, 06 Aug 2013 00:56:33 +0400 Gloval Merge
Tue, 06 Aug 2013 00:52:46 +0400 Gloval some turn engine renaming
Fri, 26 Jul 2013 18:11:36 +0600 Ritor1 FindSound
Tue, 16 Jul 2013 20:51:29 +0200 Grumpy7 changed a few member variables in Player to slightly less confusing names
Mon, 15 Jul 2013 00:42:50 +0200 Grumpy7 Condition checking functions slightly renamed, some final changes in Player::SetCondition
Sat, 13 Jul 2013 17:13:45 +0200 Grumpy7 _449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
Sat, 06 Jul 2013 00:29:29 +0400 Gloval turnengine refactoring continue
Thu, 04 Jul 2013 09:21:40 +0600 Ritor1 m
Mon, 01 Jul 2013 22:42:09 +0200 Grumpy7 removed weather.h from indoor.h
Sun, 23 Jun 2013 14:27:57 +0600 Ritor1 Слияние
Sun, 23 Jun 2013 14:02:07 +0600 Ritor1 m
Wed, 19 Jun 2013 17:06:58 +0600 Ritor1 moving files mm7_x ending
Mon, 17 Jun 2013 17:34:01 +0600 Ritor1 moving files
Tue, 11 Jun 2013 18:52:42 +0200 Grumpy7 included header cleanup
Sun, 09 Jun 2013 00:30:48 +0200 Grumpy7 arrays to std::arrays phase 2 - mm7_data.h converted
Sat, 08 Jun 2013 21:33:22 +0200 Grumpy7 arrays to std::arrays phase 1
Tue, 04 Jun 2013 03:21:21 +0200 Grumpy7 temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Wed, 29 May 2013 03:19:12 +0200 Grumpy7 wrong IsNotAlive() condition fix
Tue, 28 May 2013 00:49:43 +0200 Grumpy7 fixing bad bitwise operator fix
Mon, 27 May 2013 23:05:32 +0200 Grumpy7 bitwise operator ambiguity reduced
Sun, 26 May 2013 00:40:43 +0100 zipi mistake in GetDirectionInfo
Sat, 25 May 2013 18:46:48 +0100 zipi DecalBuilder, AI_SpellAttack sparkles
Thu, 23 May 2013 20:51:27 +0100 zipi some AI cleaning
Thu, 23 May 2013 18:26:05 +0200 Nomad -nomarg
Wed, 22 May 2013 22:25:44 +0400 Gloval player recieve damage
Tue, 21 May 2013 23:44:51 +0200 Nomad * UI cleans and moves