Wed, 21 Aug 2013 20:58:36 +0400 |
Gloval |
renaming _guilds_member_bits to _achieved_awards_bits
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Wed, 14 Aug 2013 00:40:23 +0400 |
Gloval |
TE mostly working
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Wed, 07 Aug 2013 08:55:34 +0400 |
Gloval |
more renaming TE
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Tue, 06 Aug 2013 00:56:33 +0400 |
Gloval |
Merge
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Tue, 06 Aug 2013 00:52:46 +0400 |
Gloval |
some turn engine renaming
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Fri, 26 Jul 2013 18:11:36 +0600 |
Ritor1 |
FindSound
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Tue, 16 Jul 2013 20:51:29 +0200 |
Grumpy7 |
changed a few member variables in Player to slightly less confusing names
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Mon, 15 Jul 2013 00:42:50 +0200 |
Grumpy7 |
Condition checking functions slightly renamed, some final changes in Player::SetCondition
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Sat, 13 Jul 2013 17:13:45 +0200 |
Grumpy7 |
_449B57_test_bit(pParty->_quest_bits, 99) and _449B57_test_bit(pParty->_quest_bits, 100) changed to Party::IsPartyGood, Party::IsPartyEvil, respectively
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Sat, 06 Jul 2013 00:29:29 +0400 |
Gloval |
turnengine refactoring continue
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Thu, 04 Jul 2013 09:21:40 +0600 |
Ritor1 |
m
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Mon, 01 Jul 2013 22:42:09 +0200 |
Grumpy7 |
removed weather.h from indoor.h
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Sun, 23 Jun 2013 14:27:57 +0600 |
Ritor1 |
Слияние
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Sun, 23 Jun 2013 14:02:07 +0600 |
Ritor1 |
m
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Wed, 19 Jun 2013 17:06:58 +0600 |
Ritor1 |
moving files mm7_x ending
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Mon, 17 Jun 2013 17:34:01 +0600 |
Ritor1 |
moving files
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Tue, 11 Jun 2013 18:52:42 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Wed, 29 May 2013 03:19:12 +0200 |
Grumpy7 |
wrong IsNotAlive() condition fix
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Tue, 28 May 2013 00:49:43 +0200 |
Grumpy7 |
fixing bad bitwise operator fix
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Mon, 27 May 2013 23:05:32 +0200 |
Grumpy7 |
bitwise operator ambiguity reduced
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Sun, 26 May 2013 00:40:43 +0100 |
zipi |
mistake in GetDirectionInfo
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Sat, 25 May 2013 18:46:48 +0100 |
zipi |
DecalBuilder, AI_SpellAttack sparkles
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Thu, 23 May 2013 20:51:27 +0100 |
zipi |
some AI cleaning
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Thu, 23 May 2013 18:26:05 +0200 |
Nomad |
-nomarg
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Wed, 22 May 2013 22:25:44 +0400 |
Gloval |
player recieve damage
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Tue, 21 May 2013 23:44:51 +0200 |
Nomad |
* UI cleans and moves
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Tue, 21 May 2013 02:24:31 +0200 |
Grumpy7 |
Merge
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sun, 19 May 2013 12:13:42 +0400 |
Gloval |
second msg_queue returned
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Tue, 14 May 2013 12:35:06 +0200 |
Nomad |
GameUI clean
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Wed, 08 May 2013 19:54:19 +0200 |
Nomad |
Some inqury on selecting Knight bug.
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Fri, 03 May 2013 17:38:30 +0600 |
Ritor1 |
ExitCharacterWindow and other
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Wed, 01 May 2013 17:31:10 +0200 |
Nomad |
Code cleaning.
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Wed, 01 May 2013 14:50:52 +0600 |
Ritor1 |
CastSpellInfo
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Mon, 22 Apr 2013 17:34:36 +0600 |
Ritor1 |
Rings
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Sun, 31 Mar 2013 17:40:31 +0100 |
zipi |
* AI fixed
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Sun, 31 Mar 2013 13:20:58 +0100 |
zipi |
* PID mistake fixed
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Sun, 31 Mar 2013 12:49:45 +0100 |
zipi |
more AI function renames
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Sun, 31 Mar 2013 12:39:29 +0100 |
zipi |
* AI function renames
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Sun, 31 Mar 2013 12:01:31 +0100 |
zipi |
mistake
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Sun, 31 Mar 2013 11:46:28 +0100 |
zipi |
* PID replaces
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Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
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Wed, 27 Mar 2013 19:50:37 +0200 |
Nomad |
Hotkeys fixed
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Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
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Tue, 26 Mar 2013 20:05:57 +0200 |
Nomad |
More spell renames
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Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
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Sun, 24 Mar 2013 01:27:34 +0000 |
zipi |
tidy, code moving
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Sat, 23 Mar 2013 17:02:14 +0400 |
Gloval |
some outdoor cleaning
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Thu, 21 Mar 2013 16:09:44 +0600 |
Ritor1 |
ODM_GetFloorLevel & BLV_GetFloorLevel
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Sun, 17 Mar 2013 12:47:19 +0400 |
Gloval |
monster table init rework started
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Tue, 12 Mar 2013 04:45:38 +0200 |
Nomad |
* Some fixes to TravelByTransport
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Wed, 06 Mar 2013 23:26:46 +0000 |
zipi |
Margaret working
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Mon, 04 Mar 2013 20:29:31 +0200 |
Nomad |
Merge
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Mon, 04 Mar 2013 20:28:08 +0200 |
Nomad |
Actor::UpdateAnimation fix
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Sun, 03 Mar 2013 01:55:57 +0400 |
Gloval |
Chest working, but items are not laid correctly
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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