changeset 924:a78f08dbeb88

CastSpellInfo
author Ritor1
date Wed, 01 May 2013 14:50:52 +0600
parents 3696848c0413
children 7c798dd88993
files Actor.cpp Player.cpp Spells.h UIBooks.cpp UICharacter.cpp UIMainMenu.cpp UIOptions.cpp UIPartyCreation.cpp UIPopup.cpp UIRest.cpp UISaveLoad.cpp UiGame.cpp mm7_1.cpp mm7_2.cpp mm7_3.cpp mm7_4.cpp mm7_5.cpp mm7_6.cpp mm7_data.cpp
diffstat 19 files changed, 1073 insertions(+), 1074 deletions(-) [+]
line wrap: on
line diff
--- a/Actor.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/Actor.cpp	Wed May 01 14:50:52 2013 +0600
@@ -14,7 +14,7 @@
 #include "FactionTable.h"
 #include "TurnEngine.h"
 #include "MapInfo.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Time.h"
 #include "LOD.h"
 #include "Party.h"
@@ -581,7 +581,7 @@
               v10 = v105;
 LABEL_29:
               spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-              a1.uType = stru_4E3ACC[15].field_0;
+              a1.uType = stru_4E3ACC[15].uType;
               v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
               v11 = 0;
               if ( (signed int)pObjectList->uNumObjects <= 0 )
@@ -592,7 +592,7 @@
               else
               {
                 v12 = &pObjectList->pObjects->uObjectID;
-                while ( stru_4E3ACC[15].field_0 != *v12 )
+                while ( stru_4E3ACC[15].uType != *v12 )
                 {
                   ++v11;
                   v12 += 28;
@@ -660,7 +660,7 @@
               return;
             }
 LABEL_159:
-            a1.uType = stru_4E3ACC[spellnum].field_0;
+            a1.uType = stru_4E3ACC[spellnum].uType;
             v119 = 0.0;
             if ( (signed int)pObjectList->uNumObjects <= 0 )
             {
@@ -806,7 +806,7 @@
                 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
               }
               a1.stru_24.Reset();
-              a1.uType = stru_4E3ACC[9].field_0;
+              a1.uType = stru_4E3ACC[9].uType;
               spellnumd = 0;
               if ( (signed int)pObjectList->uNumObjects <= 0 )
               {
@@ -1350,7 +1350,7 @@
   v70 = v108;
 LABEL_179:
   spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-  a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0;
+  a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
   v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
   v71 = 0;
   if ( (signed int)pObjectList->uNumObjects <= 0 )
@@ -1361,7 +1361,7 @@
   else
   {
     v72 = &pObjectList->pObjects->uObjectID;
-    while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 )
+    while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
     {
       ++v71;
       v72 += 28;
@@ -2446,7 +2446,7 @@
   result = pPlayer->CanAct();
   if ( result )
   {
-    pStru277->_427D48(v1);
+    pCastSpellInfo->_427D48(v1);
     v4 = 0;
     v5 = pMapStats->GetMapInfo(pCurrentMapName);
     if ( v5 )
--- a/Player.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/Player.cpp	Wed May 01 14:50:52 2013 +0600
@@ -6594,6 +6594,7 @@
           spellbook.pBodySpellbook.bIsSpellAvailable[8] = true;
           spellbook.pBodySpellbook.bIsSpellAvailable[9] = true;
           spellbook.pBodySpellbook.bIsSpellAvailable[10] = true;
+          spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
           spellbook.pMindSpellbook.bIsSpellAvailable[1] = true;
           spellbook.pMindSpellbook.bIsSpellAvailable[2] = true;
           spellbook.pMindSpellbook.bIsSpellAvailable[3] = true;
@@ -6604,6 +6605,7 @@
           spellbook.pMindSpellbook.bIsSpellAvailable[8] = true;
           spellbook.pMindSpellbook.bIsSpellAvailable[9] = true;
           spellbook.pMindSpellbook.bIsSpellAvailable[10] = true;
+          spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
           spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true;
           spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true;
           spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true;
--- a/Spells.h	Tue Apr 30 20:08:42 2013 +0600
+++ b/Spells.h	Wed May 01 14:50:52 2013 +0600
@@ -208,7 +208,7 @@
 #pragma pack(push, 1)
 struct stru324_spell
 {
-  __int16 field_0;
+  __int16 uType;
   __int16 field_2;
 };
 #pragma pack(pop)
--- a/UIBooks.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UIBooks.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UICharacter.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UICharacter.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UIMainMenu.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UIMainMenu.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UIOptions.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UIOptions.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UIPartyCreation.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UIPartyCreation.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UIPopup.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UIPopup.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UIRest.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UIRest.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UISaveLoad.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UISaveLoad.cpp	Wed May 01 14:50:52 2013 +0600
@@ -35,7 +35,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/UiGame.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/UiGame.cpp	Wed May 01 14:50:52 2013 +0600
@@ -36,7 +36,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
--- a/mm7_1.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_1.cpp	Wed May 01 14:50:52 2013 +0600
@@ -41,7 +41,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
@@ -682,7 +682,7 @@
 }
 
 //----- (004219BE) --------------------------------------------------------
-GUIWindow *stru277::sub_4219BE()
+GUIWindow *CastSpellInfo::sub_4219BE()
 {
   int v1; // esi@1
   GUIWindow *v2; // ebx@1
--- a/mm7_2.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_2.cpp	Wed May 01 14:50:52 2013 +0600
@@ -43,7 +43,7 @@
 #include "FactionTable.h"
 #include "StorylineTextTable.h"
 #include "Random.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "stru298.h"
 #include "stru12.h"
 #include "stru351.h"
@@ -7984,7 +7984,7 @@
   pEventTimer->Pause();
   pMiscTimer->Pause();
   pParty->uFlags = 2;
-  pStru277->_427D48(1);
+  pCastSpellInfo->_427D48(1);
   ResetCursor_Palettes_LODs_Level_Audio_SFT_Windows();
   DoPrepareWorld(0, (v1 == 0) + 1);
   pMiscTimer->Resume();
@@ -9206,7 +9206,7 @@
   assert(sizeof(GUIFont) == 0x1020);
   assert(sizeof(stru262_TurnBased) == 0x40);
   assert(sizeof(ArcomageGame) == 0xFB);
-  assert(sizeof(stru277) == 0x14);
+  assert(sizeof(CastSpellInfo) == 0x14);
   assert(sizeof(ArcomageCard) == 0x6C);
   assert(sizeof(stru320) == 0x3FC);
   assert(sizeof(TravelInfo) == 0x20);
--- a/mm7_3.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_3.cpp	Wed May 01 14:50:52 2013 +0600
@@ -13718,7 +13718,7 @@
   SpriteObject a1; // [sp+38h] [bp-7Ch]@12
   //SpriteObject::SpriteObject(&a1);
 
-  a1.uType = stru_4E3ACC[spellnum].field_0;
+  a1.uType = stru_4E3ACC[spellnum].uType;
   if ( spellnum > 58 )
   {
     if ( spellnum == 69 )
--- a/mm7_4.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_4.cpp	Wed May 01 14:50:52 2013 +0600
@@ -43,7 +43,7 @@
 #include "FactionTable.h"
 #include "StorylineTextTable.h"
 #include "Random.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "stru298.h"
 #include "stru12.h"
 #include "stru351.h"
@@ -2103,7 +2103,7 @@
       else
       {
         v11 = &pObjectList->pObjects->uObjectID;
-        while ( stru_4E3ACC[8].field_0 != *v11 )
+        while ( stru_4E3ACC[8].uType != *v11 )
         {
           ++v10;
           v11 += 28;
--- a/mm7_5.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_5.cpp	Wed May 01 14:50:52 2013 +0600
@@ -34,7 +34,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
@@ -1657,7 +1657,7 @@
           {
             pParty->field_6E4 = 0;
             pParty->field_6E0 = 0;
-            pStru277->_427D48(v0);
+            pCastSpellInfo->_427D48(v0);
             sub_44603D();
             pEventTimer->Pause();
             pGameLoadingUI_ProgressBar->Initialize(GUIProgressBar::TYPE_Box);
@@ -3309,7 +3309,7 @@
       }
     }
   }
-  pStru277->_427E01_cast_spell();
+  pCastSpellInfo->_427E01_cast_spell();
 }
 
 //----- (004356FF) --------------------------------------------------------
--- a/mm7_6.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_6.cpp	Wed May 01 14:50:52 2013 +0600
@@ -33,7 +33,7 @@
 #include "stru160.h"
 #include "stru279.h"
 #include "TurnEngine.h"
-#include "stru277.h"
+#include "CastSpellInfo.h"
 #include "Weather.h"
 #include "stru272.h"
 #include "stru298.h"
@@ -2251,19 +2251,19 @@
 
     if (a5 & 0x3CA)
     {
-      assert(sizeof(pStru277) / sizeof(*pStru277) == 10);
+      assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo) == 10);
       for (uint i = 0; i < 10; ++i)
-        if (pStru277[i].field_8 & 0x3CA)
+        if (pCastSpellInfo[i].field_8 & 0x3CA)
         {
-          pStru277[i].spellnum = 0;
+          pCastSpellInfo[i].spellnum = 0;
           break;
         }
     }
       
-    assert(sizeof(pStru277) / sizeof(*pStru277) == 10);
+    assert(sizeof(pCastSpellInfo) / sizeof(*pCastSpellInfo) == 10);
     for (uint i = 0; i < 10; ++i)
     {
-      auto spell = pStru277 + i;
+      auto spell = pCastSpellInfo + i;
       if (!spell->spellnum)
         continue;
 
@@ -2279,14 +2279,14 @@
       }
     }
 
-    int result = pStru277->PushStru277(a1, uPlayerID, a4, a5, a6);
+    int result = pCastSpellInfo->PushCastSpellInfo(a1, uPlayerID, a4, a5, a6);
     if ( result != -1 )
     {
       if ( a5 & 2 )
       {
         if ( pGUIWindow_Settings )
           return;
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0);
         pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 0, 0x31u, "", 0);
         pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 1u, 0x32u, "", 0);
         pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_45, 2u, 0x33u, "", 0);
@@ -2299,7 +2299,7 @@
         if ( pGUIWindow_Settings )
           return;
 
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0);
         pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_46, 0, 0, "", 0);
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
@@ -2309,7 +2309,7 @@
         if ( pGUIWindow_Settings )
           return;
 
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0);
         pGUIWindow_Settings->CreateButton(game_viewport_x, game_viewport_y, game_viewport_width, game_viewport_height, 1, 0, UIMSG_BE, 0, 0, "", 0);
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
         return;
@@ -2321,7 +2321,7 @@
         ++pIcons_LOD->uTexturePacksCount;
         if ( !pIcons_LOD->uNumPrevLoadedFiles )
           pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
-        pGUIWindow_Settings = pStru277[result].sub_4219BE();
+        pGUIWindow_Settings = pCastSpellInfo[result].sub_4219BE();
         unk_50C9A0 = 1;
         some_active_character = uActiveCharacter;
         sub_421B2C_PlaceInInventory_or_DropPickedItem();
@@ -2331,7 +2331,7 @@
       {
         if ( pGUIWindow_Settings )
           return;
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0);
         pGUIWindow_Settings->CreateButton(0x34u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 0, 0x31u, "", 0);
         pGUIWindow_Settings->CreateButton(0xA5u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 1, 0x32u, "", 0);
         pGUIWindow_Settings->CreateButton(0x118u, 0x1A6u, 0x23u, 0, 2, 0, UIMSG_8D, 2, 0x33u, "", 0);
@@ -2341,7 +2341,7 @@
       }
       if ( HIBYTE(a5) & 2 && !pGUIWindow_Settings )
       {
-        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pStru277[result], 0);
+        pGUIWindow_Settings = GUIWindow::Create(0, 0, 640, 480, (WindowType)(WINDOW_HouseInterior|0x2), (int)&pCastSpellInfo[result], 0);
         pBtn_NPCLeft = pGUIWindow_Settings->CreateButton(469, 178,
                        pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
                        pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
@@ -2367,9 +2367,9 @@
 }
 
 //----- (00427D48) --------------------------------------------------------
-void stru277::_427D48(unsigned int uPlayerID)
+void CastSpellInfo::_427D48(unsigned int uPlayerID)
 {
-  stru277 *v2; // esi@1
+  CastSpellInfo *v2; // esi@1
   signed int v3; // ebx@1
 
   v2 = this;
@@ -2396,11 +2396,11 @@
 }
 
 //----- (00427DA0) --------------------------------------------------------
-unsigned int stru277::PushStru277(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id)
+unsigned int CastSpellInfo::PushCastSpellInfo(__int16 a2, __int16 uPlayerID, __int16 skill_level, __int16 a5, int spell_sound_id)
 {
   unsigned int result; // eax@1
-  stru277 *v7; // edx@1
-  stru277 *v8; // ecx@5
+  CastSpellInfo *v7; // edx@1
+  CastSpellInfo *v8; // ecx@5
 
   result = 0;
   v7 = this;
@@ -2428,11 +2428,11 @@
 }
 
 //----- (00427E01) --------------------------------------------------------
-void stru277::_427E01_cast_spell()
+void CastSpellInfo::_427E01_cast_spell()
 {
   //int v1; // esi@1
   int v2; // edi@1
-  stru277 *v3; // ebx@2
+  CastSpellInfo *pCastSpell; // ebx@2
   //signed int v4; // eax@8
   //__int16 v5; // ax@9
   signed int v6; // eax@14
@@ -3140,7 +3140,7 @@
   //int v708; // [sp+D84h] [bp-100h]@1127
   //int v709; // [sp+D88h] [bp-FCh]@1127
   char v710; // [sp+D8Ch] [bp-F8h]@1156
-  stru277 *v711; // [sp+D90h] [bp-F4h]@1
+  //stru277 *v711; // [sp+D90h] [bp-F4h]@1
   __int64 v712; // [sp+D94h] [bp-F0h]@991
   int v713; // [sp+D9Ch] [bp-E8h]@324
   int n; // [sp+DA0h] [bp-E4h]@1
@@ -3169,11 +3169,11 @@
   signed int a2; // [sp+E7Ch] [bp-8h]@14
   int amount; // [sp+E80h] [bp-4h]@1
 
-  auto ecx0 = this;
-
-  v711 = ecx0;
-
-  SpriteObject a1; // [sp+DDCh] [bp-A8h]@1
+  //auto ecx0 = this;
+
+  //v711 = ecx0;
+
+  SpriteObject pSpellSprite; // [sp+DDCh] [bp-A8h]@1
   //SpriteObject::SpriteObject(&a1);
 
   //v1 = 0;
@@ -3186,28 +3186,28 @@
   //while ( 1 )
   for(n = 0; n < 10; ++n)
   {
-    v3 = &v711[n];
-    HIDWORD(v733) = (int)v3;
-    if ( v3->spellnum == 0 )
+    pCastSpell = &this[n];
+    HIDWORD(v733) = (int)pCastSpell;
+    if ( pCastSpell->spellnum == 0 )
       continue;
 
     if (pParty->Invisible())
       pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
 
-    if ( v3->field_8 & 0x3CA )
+    if ( pCastSpell->field_8 & 0x3CA )
     {
-      if ( !pParty->pPlayers[v3->uPlayerID].CanAct() )
-        v711->_427D48(1u);
+      if ( !pParty->pPlayers[pCastSpell->uPlayerID].CanAct() )
+        this->_427D48(1);
       continue;
     }
-    pPlayer = &pParty->pPlayers[v3->uPlayerID];
-
-    a2 = v3->spell_target_pid;
-    if (!a2)
+    pPlayer = &pParty->pPlayers[pCastSpell->uPlayerID];
+
+    a2 = pCastSpell->spell_target_pid;
+    if (!pCastSpell->spell_target_pid)
     {
-      if (v3->spellnum == SPELL_LIGHT_DESTROY_UNDEAD ||
-          v3->spellnum == SPELL_SPIRIT_TURN_UNDEAD ||
-          v3->spellnum == SPELL_DARK_CONTROL_UNDEAD )
+      if (pCastSpell->spellnum == SPELL_LIGHT_DESTROY_UNDEAD ||
+          pCastSpell->spellnum == SPELL_SPIRIT_TURN_UNDEAD ||
+          pCastSpell->spellnum == SPELL_DARK_CONTROL_UNDEAD )
         v666 = 1;
       else
         v666 = 0;
@@ -3219,12 +3219,12 @@
     }
 
 
-    a1.uType = stru_4E3ACC[v3->spellnum].field_0;
-    if (a1.uType)
+    pSpellSprite.uType = stru_4E3ACC[pCastSpell->spellnum].uType;
+    if (pSpellSprite.uType)
     {
       if (PID_TYPE(a2) == OBJECT_Actor)
       {
-        memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, v3->uPlayerID + 1), a2, &a3, 0), sizeof(v715));
+        memcpy(&v715, Actor::GetDirectionInfo(PID(OBJECT_Player, pCastSpell->uPlayerID + 1), a2, &a3, 0), sizeof(v715));
         v2 = v723;
       }
       else
@@ -3236,34 +3236,34 @@
 
     LODWORD(v725) = 0;
     _this = 0;
-    if (v3->forced_spell_skill_level)
+    if (pCastSpell->forced_spell_skill_level)
     {
-      v11 = v3->forced_spell_skill_level;
+      v11 = pCastSpell->forced_spell_skill_level;
       v723 = v11 & 0x3F;
       v2 = v723;
     }
     else
     {
       //v667 = PLAYER_SKILL_STAFF;
-      if (v3->spellnum < SPELL_AIR_WIZARD_EYE)
+      if (pCastSpell->spellnum < SPELL_AIR_WIZARD_EYE)
         v667 = PLAYER_SKILL_FIRE;
-      else if (v3->spellnum < SPELL_WATER_AWAKEN)
+      else if (pCastSpell->spellnum < SPELL_WATER_AWAKEN)
         v667 = PLAYER_SKILL_AIR;
-      else if (v3->spellnum < SPELL_EARTH_STUN)
+      else if (pCastSpell->spellnum < SPELL_EARTH_STUN)
         v667 = PLAYER_SKILL_WATER;
-      else if (v3->spellnum < SPELL_SPIRIT_DETECT_LIFE)
+      else if (pCastSpell->spellnum < SPELL_SPIRIT_DETECT_LIFE)
         v667 = PLAYER_SKILL_EARTH;
-      else if (v3->spellnum < SPELL_MIND_REMOVE_FEAR)
+      else if (pCastSpell->spellnum < SPELL_MIND_REMOVE_FEAR)
         v667 = PLAYER_SKILL_SPIRIT;
-      else if (v3->spellnum < SPELL_BODY_CURE_WEAKNESS)
+      else if (pCastSpell->spellnum < SPELL_BODY_CURE_WEAKNESS)
         v667 = PLAYER_SKILL_MIND;
-      else if (v3->spellnum < SPELL_LIGHT_LIGHT_BOLT)
+      else if (pCastSpell->spellnum < SPELL_LIGHT_LIGHT_BOLT)
         v667 = PLAYER_SKILL_BODY;
-      else if (v3->spellnum < SPELL_DARK_REANIMATE)
+      else if (pCastSpell->spellnum < SPELL_DARK_REANIMATE)
         v667 = PLAYER_SKILL_LIGHT;
-      else if (v3->spellnum < SPELL_BOW_ARROW)
+      else if (pCastSpell->spellnum < SPELL_BOW_ARROW)
         v667 = PLAYER_SKILL_DARK;
-      else if (v3->spellnum == SPELL_BOW_ARROW)
+      else if (pCastSpell->spellnum == SPELL_BOW_ARROW)
         v667 = PLAYER_SKILL_BOW;
       else assert(false && "Unknown spell");
 
@@ -3289,136 +3289,125 @@
       }
     }
 
-    if (v3->forced_spell_skill_level)
+    if (pCastSpell->forced_spell_skill_level)
       uRequiredMana = 0;
     else 
-      uRequiredMana = pSpellDatas[v3->spellnum].mana_per_skill[v731 - 1];
-    sRecoveryTime = pSpellDatas[v3->spellnum].recovery_per_skill[v731 - 1];
+      uRequiredMana = pSpellDatas[pCastSpell->spellnum].mana_per_skill[v731 - 1];
+    sRecoveryTime = pSpellDatas[pCastSpell->spellnum].recovery_per_skill[v731 - 1];
 
     if (LODWORD(v725) == PLAYER_SKILL_DARK && pParty->uCurrentHour == 0 && pParty->uCurrentMinute == 0 ||
         LODWORD(v725) == PLAYER_SKILL_LIGHT && pParty->uCurrentHour == 12 && pParty->uCurrentMinute == 0)
       uRequiredMana = 0;
 
-    if (v3->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana)
-	{
-		ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
-		v3->spellnum = 0;
-		continue;
-	}
-	v730 = v3->spellnum;
-	if (pPlayer->Cursed() && v3->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
-	{
-		if (!pParty->bTurnBasedModeOn)
-		{
-			//v646 = pPlayer;
-			pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
-			//v647 = n;
-		}
-		else
-		{
-			//v647 = n;
-			//v646 = pPlayer;
-			//v648 = sRecoveryTime;
-			//v649 = pPlayer;
-			pParty->pTurnBasedPlayerRecoveryTimes[v711[n].uPlayerID] = 100;
-			pPlayer->SetRecoveryTime(sRecoveryTime);
-			pTurnEngine->_40471C();
-		}
-		ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed"
-		pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-		v711[n].spellnum = 0;
-		pPlayer->sMana -= uRequiredMana;
-		return;
-	}
-
-	switch ( v3->spellnum )
-	{
-		case SPELL_101:
-		assert(false && "Unknown spell effect #101 (prolly flaming bow arrow");
-		case SPELL_BOW_ARROW:
-			{
-			v17 = pPlayer;
-			_this = (ItemGen *)1;
-			if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 )
-				_this = (ItemGen *)2;
-			sRecoveryTime = v17->GetAttackRecoveryTime(true);
-			a1.stru_24.Reset();
-			a1.spell_level = v2;
-			a1.spell_id = v3->spellnum;
-			a1.spell_skill = v731;
-			a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-			if ( v17->WearsItem(510, 2) )
-				a1.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
-			a1.vPosition.x = pParty->vPosition.x;
-			a1.vPosition.y = pParty->vPosition.y;
-			a1.uAttributes = 0;
-			a1.uSpriteFrameID = 0;
-			a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-			a1.spell_target_pid = a2;
-			a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			a1.uFacing = LOWORD(v715.uYawAngle);
-			a1.uSoundID = LOWORD(v3->sound_id);
-			v20 = &pParty->pPlayers[v3->uPlayerID];
-			memcpy(&a1.stru_24, &v20[v20->pEquipment.uBow], sizeof(a1.stru_24));
-			a1.uAttributes = 256;
+    if (pCastSpell->spellnum < SPELL_BOW_ARROW && pPlayer->sMana < uRequiredMana)
+    {
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[586], 2u); // "Not enough spell points"
+      pCastSpell->spellnum = 0;
+      continue;
+    }
+    v730 = pCastSpell->spellnum;
+    if (pPlayer->Cursed() && pCastSpell->spellnum < SPELL_BOW_ARROW && rand() % 100 < 50)
+    {
+      if (!pParty->bTurnBasedModeOn)
+      {
+        //v646 = pPlayer;
+        pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
+        //v647 = n;
+      }
+      else
+      {
+        //v647 = n;
+        //v646 = pPlayer;
+        //v648 = sRecoveryTime;
+        //v649 = pPlayer;
+        pParty->pTurnBasedPlayerRecoveryTimes[this[n].uPlayerID] = 100;
+        pPlayer->SetRecoveryTime(sRecoveryTime);
+        pTurnEngine->_40471C();
+      }
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u); // "Spell failed"
+      pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
+      this[n].spellnum = 0;
+      pPlayer->sMana -= uRequiredMana;
+      return;
+    }
+
+    switch ( pCastSpell->spellnum )
+    {
+      case SPELL_101:
+        assert(false && "Unknown spell effect #101 (prolly flaming bow arrow");
+      case SPELL_BOW_ARROW:
+      {
+        v17 = pPlayer;
+        _this = (ItemGen *)1;
+        if ( (signed int)SkillToMastery(pPlayer->pActiveSkills[PLAYER_SKILL_BOW]) >= 3 )
+          _this = (ItemGen *)2;
+        sRecoveryTime = v17->GetAttackRecoveryTime(true);
+        pSpellSprite.stru_24.Reset();
+        pSpellSprite.spell_level = v2;
+        pSpellSprite.spell_id = pCastSpell->spellnum;
+        pSpellSprite.spell_skill = v731;
+        pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+        if ( v17->WearsItem(510, 2) )
+          pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(0xBD6u);
+        pSpellSprite.vPosition.x = pParty->vPosition.x;
+        pSpellSprite.vPosition.y = pParty->vPosition.y;
+        pSpellSprite.uAttributes = 0;
+        pSpellSprite.uSpriteFrameID = 0;
+        pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+        pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+        pSpellSprite.spell_target_pid = a2;
+        pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+        pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+        pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+        v20 = &pParty->pPlayers[pCastSpell->uPlayerID];
+        memcpy(&pSpellSprite.stru_24, &v20[v20->pEquipment.uBow], sizeof(pSpellSprite.stru_24));
+        pSpellSprite.uAttributes = 256;
+        if ( pParty->bTurnBasedModeOn == 1 )
+          pSpellSprite.uAttributes = 260;
+        for ( i = 0; i < (signed int)_this; ++i )
+        {
+          if ( i )
+            pSpellSprite.vPosition.z += 32;
+          pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
+          if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+               pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+            ++pTurnEngine->field_1C;
+        }
+        break;
+      }
+      case SPELL_LASER_PROJECTILE:
+      {
+			sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v723;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			memcpy(&pSpellSprite.stru_24,
+				&pParty->pPlayers[pCastSpell->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
+					* pParty->pPlayers[pCastSpell->uPlayerID].pEquipment.uMainHand + 5], sizeof(pSpellSprite.stru_24));
+			v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pSpellSprite.vPosition.z);
+			HIBYTE(pSpellSprite.uAttributes) |= 1u;
+			pSpellSprite.uSectorID = v23;
 			if ( pParty->bTurnBasedModeOn == 1 )
-				a1.uAttributes = 260;
-			for ( i = 0; i < (signed int)_this; ++i )
-			{
-				if ( i )
-				a1.vPosition.z += 32;
-				a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
-				if ( a1.Create(
-						v715.uYawAngle,
-						v715.uPitchAngle,
-						pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-						v3->uPlayerID + 1) != -1
-				&& pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+					pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
 				++pTurnEngine->field_1C;
-			}
-			break;
-			}
-		case SPELL_LASER_PROJECTILE:
-			{
-			sRecoveryTime = pPlayer->GetAttackRecoveryTime(0);
-			a1.stru_24.Reset();
-			a1.spell_id = v3->spellnum;
-			a1.spell_level = v723;
-			a1.spell_skill = v731;
-			a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-			a1.vPosition.x = pParty->vPosition.x;
-			a1.vPosition.y = pParty->vPosition.y;
-			a1.uAttributes = 0;
-			a1.uSpriteFrameID = 0;
-			a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-			a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-			a1.spell_target_pid = a2;
-			a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			a1.uFacing = LOWORD(v715.uYawAngle);
-			a1.uSoundID = LOWORD(v3->sound_id);
-			memcpy(
-				&a1.stru_24,
-				&pParty->pPlayers[v3->uPlayerID].spellbook.pDarkSpellbook.bIsSpellAvailable[36
-																				* pParty->pPlayers[v3->uPlayerID].pEquipment.uMainHand
-																				+ 5],
-				sizeof(a1.stru_24));
-			v23 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, a1.vPosition.z);
-			HIBYTE(a1.uAttributes) |= 1u;
-			a1.uSectorID = v23;
-			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(a1.uAttributes) |= 4u;
-			if ( a1.Create(
-					v715.uYawAngle,
-					v715.uPitchAngle,
-					pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-					v3->uPlayerID + 1) != -1
-				&& pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
-			break;
-			}
-		case SPELL_FIRE_TORCH_LIGHT:
-			{
+			break;
+      }
+      case SPELL_FIRE_TORCH_LIGHT:
+      {
 			LODWORD(v733) = 3600 * v2;
 
 			switch (v731)
@@ -3430,16 +3419,14 @@
 				default:
 				assert(false);
 			}
-
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-
 			pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)3600 * v2 * 4.2666669), v731, amount, 0, 0);
 			LODWORD(v727) = 1;
 			break;
-			}
-		case SPELL_FIRE_FIRE_SPIKE:
-		{
+      }
+      case SPELL_FIRE_FIRE_SPIKE:
+      {
 		v29 = v731 - 2;
 		if ( v29 )
 		{
@@ -3469,7 +3456,7 @@
 		for (uint i = 0; i < uNumSpriteObjects; ++i)
 		{
 			auto object = pSpriteObjects + i;
-			if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, v3->uPlayerID))
+			if (object->uType && object->spell_id == SPELL_FIRE_FIRE_SPIKE && object->spell_caster_pid == PID(OBJECT_Player, pCastSpell->uPlayerID))
 			++_v733;
 			/*v33 = (char *)&pSpriteObjects[0].field_48;
 			v730 = uNumSpriteObjects;
@@ -3486,49 +3473,44 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.y = pParty->vPosition.y;
-		a1.vPosition.x = pParty->vPosition.x;
-		a1.uAttributes = 0;
-		a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-		a1.uSectorID = pIndoor->GetSector(
-							pParty->vPosition.x,
-							pParty->vPosition.y,
-							pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-		a1.uSpriteFrameID = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-		a1.uFacing = LOWORD(v715.uYawAngle);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.y = pParty->vPosition.y;
+		pSpellSprite.vPosition.x = pParty->vPosition.x;
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+		pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+		pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		if ( pParty->bTurnBasedModeOn == 1 )
-			LOBYTE(a1.uAttributes) |= 4u;
-		v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-			if ( a1.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+			LOBYTE(pSpellSprite.uAttributes) |= 4u;
+		v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+		if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX + 10, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
 			++pTurnEngine->field_1C;
 		LODWORD(v727) = 1;
 		break;
-		}
-
-		case SPELL_AIR_IMPLOSION:
-		{
+      }
+      case SPELL_AIR_IMPLOSION:
+      {
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 		if (!a2)
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if (PID_TYPE(a2) != OBJECT_Actor)
@@ -3539,33 +3521,31 @@
 		v697.x = 0;
 		v697.y = 0;
 		v697.z = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
-		a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
-		a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
-		a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-		a1.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
-		auto obj_id = a1.Create(0, 0, 0, 0);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+		pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+		pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+		pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+		pSpellSprite.spell_target_pid = PID(OBJECT_Actor, PID_ID(a2));
+		auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
 		DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v697);
 		LODWORD(v727) = 1;
 		break;
-		}
-
-		case SPELL_EARTH_MASS_DISTORTION:
-		{
+      }
+      case SPELL_EARTH_MASS_DISTORTION:
+      {
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-
 		if ( !stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 3u) )
 		{
 			LODWORD(v727) = 1;
@@ -3575,32 +3555,29 @@
 		v704.x = 0;
 		v704.y = 0;
 		v704.z = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
-		a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
-		a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-		a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
-		a1.spell_target_pid = PID(OBJECT_Actor, (int)v726);
-
-		auto obj_id = a1.Create(0, 0, 0, 0);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+		pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+		pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+		pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+		pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v726);
+		auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
 		DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v704);
-
 		LODWORD(v727) = 1;
 		break;
-		}
-
-		case SPELL_LIGHT_DESTROY_UNDEAD:
-		{
+      }
+      case SPELL_LIGHT_DESTROY_UNDEAD:
+      {
 		if ( !pPlayer->CanCastSpell(uRequiredMana) || !a2 || PID_TYPE(a2) != OBJECT_Actor)
 			break;
 		//v730 = a2 >> 3;
@@ -3608,128 +3585,129 @@
 		v691.x = 0;
 		v691.y = 0;
 		v691.z = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
-		a1.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
-		a1.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
-		a1.uAttributes = 0;
-		a1.uSectorID = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
-		a1.uSpriteFrameID = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-		a1.uFacing = LOWORD(v715.uYawAngle);
-		a1.uAttributes |= 0x80u;
-		a1.uSoundID = LOWORD(v3->sound_id);
-
-		auto obj_id = a1.Create(0, 0, 0, 0);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.x = pActors[PID_ID(a2)].vPosition.x;
+		pSpellSprite.vPosition.y = pActors[PID_ID(a2)].vPosition.y;
+		pSpellSprite.vPosition.z = pActors[PID_ID(a2)].vPosition.z;
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = pIndoor->GetSector(pSpellSprite.vPosition.x, pSpellSprite.vPosition.y, pSpellSprite.vPosition.z);
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+		pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+		pSpellSprite.uAttributes |= 0x80u;
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+		auto obj_id = pSpellSprite.Create(0, 0, 0, 0);
 		if ( !MonsterStats::BelongsToSupertype(*(short *)(HIDWORD(v733) + 96), MONSTER_SUPERTYPE_UNDEAD) )
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		DamageMonsterFromParty(PID(OBJECT_Item, obj_id), PID_ID(a2), &v691);
 		LODWORD(v727) = 1;
 		break;
-		}
-
-
-		case SPELL_FIRE_FIRE_BOLT:
-		case SPELL_FIRE_FIREBALL:
-		case SPELL_FIRE_INCINERATE:
-		case SPELL_AIR_LIGHNING_BOLT:
-		case SPELL_WATER_ICE_BOLT:
-		case SPELL_WATER_ICE_BLAST:
-		case SPELL_EARTH_STUN:
-		case SPELL_EARTH_DEADLY_SWARM:
-		case SPELL_MIND_MIND_BLAST:
-		case SPELL_MIND_PSYCHIC_SHOCK:
-		case SPELL_BODY_HARM:
-		case SPELL_LIGHT_LIGHT_BOLT:
-		case SPELL_DARK_DRAGON_BREATH:
-			{
+      }
+      case SPELL_FIRE_FIRE_BOLT:
+      case SPELL_FIRE_FIREBALL:
+      case SPELL_FIRE_INCINERATE:
+      case SPELL_AIR_LIGHNING_BOLT:
+      case SPELL_WATER_ICE_BOLT:
+      case SPELL_WATER_ICE_BLAST:
+      case SPELL_EARTH_STUN:
+      case SPELL_EARTH_DEADLY_SWARM:
+      case SPELL_MIND_MIND_BLAST:
+      case SPELL_MIND_PSYCHIC_SHOCK:
+      case SPELL_BODY_HARM:
+      case SPELL_LIGHT_LIGHT_BOLT:
+      case SPELL_DARK_DRAGON_BREATH:
+      {
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			a1.stru_24.Reset();
-			a1.spell_id = v3->spellnum;
-			a1.spell_level = v2;
-			a1.spell_skill = v731;
-			a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-			a1.vPosition.y = pParty->vPosition.y;
-			a1.vPosition.x = pParty->vPosition.x;
-			a1.uAttributes = 0;
-			a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
 			if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
-				a1.uSectorID = pIndoor->GetSector(pParty->vPosition.x,
-												pParty->vPosition.y,
-												pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			else a1.uSectorID = 0;
-
-			a1.uSpriteFrameID = 0;
-			a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-			a1.spell_target_pid = a2;
-			a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			a1.uFacing = LOWORD(v715.uYawAngle);
-			a1.uSoundID = LOWORD(v3->sound_id);
+				pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+			else
+				pSpellSprite.uSectorID = 0;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 			if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(a1.uAttributes) |= 4u;
-			if ( v3->spellnum == SPELL_AIR_LIGHNING_BOLT )
-				LOBYTE(a1.uAttributes) |= 0x40u;
-
-				v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-				if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+			if ( pCastSpell->spellnum == SPELL_AIR_LIGHNING_BOLT )
+				LOBYTE(pSpellSprite.uAttributes) |= 0x40u;
+			v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
 				++pTurnEngine->field_1C;
 			LODWORD(v727) = 1;
 			break;
-			}
-		case SPELL_WATER_ACID_BURST:
-		case SPELL_EARTH_BLADES:
-		case SPELL_BODY_FLYING_FIST:
-		case SPELL_DARK_TOXIC_CLOUD:
-			{
+      }
+      case SPELL_WATER_ACID_BURST:
+      case SPELL_EARTH_BLADES:
+      case SPELL_BODY_FLYING_FIST:
+      case SPELL_DARK_TOXIC_CLOUD:
+      {
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			a1.stru_24.Reset();
-			a1.spell_id = v3->spellnum;
-			a1.spell_level = v2;
-			a1.spell_skill = v731;
-			a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
 			v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-			a1.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
 			v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
 			v660 = pParty->vPosition.y;
 			goto LABEL_153;
-			}
-		case SPELL_LIGHT_SUNRAY:
-			{
+      }
+      case SPELL_LIGHT_SUNRAY:
+      {
 			if ( uCurrentlyLoadedLevelType == LEVEL_Indoor
 				|| uCurrentlyLoadedLevelType == LEVEL_Outdoor && (pParty->uCurrentHour < 5 || pParty->uCurrentHour >= 0x15) )
 			{
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				v3->spellnum = 0;
+				pCastSpell->spellnum = 0;
 				continue;
 			}
 			if ( pPlayer->CanCastSpell(uRequiredMana) )
-				goto LABEL_152;
-			break;
-			}
-
-		case SPELL_LIGHT_PARALYZE:
-		{
+			{
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.vPosition.y = pParty->vPosition.y;
+				v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				v660 = pParty->vPosition.y;
+				goto LABEL_153;
+			}
+			break;
+      }
+      case SPELL_LIGHT_PARALYZE:
+      {
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-
-		if (PID_TYPE(a2) != OBJECT_Actor ||
-			(v730 = PID_ID(a2),
-				v721 = (int)&pActors[PID_ID(a2)],
-				!stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9u)) )
+		if (PID_TYPE(a2) != OBJECT_Actor || (v730 = PID_ID(a2), v721 = (int)&pActors[PID_ID(a2)],
+				!stru_50C198.GetMagicalResistance(&pActors[PID_ID(a2)], 9)) )
 		{
 		LODWORD(v727) = 1;
 		break;
@@ -3744,10 +3722,9 @@
 		*(short *)(v55 + 150) = 0;
 		v661 = (Actor *)v55;
 		goto LABEL_165;
-		}
-
-		case SPELL_EARTH_SLOW:
-			{
+      }
+      case SPELL_EARTH_SLOW:
+      {
 			if ( v731 == 2 )
 			{
 				v57 = 300 * v2;
@@ -3793,10 +3770,9 @@
 			v672 = 0;
 			v661 = (Actor *)LODWORD(v718);
 			goto LABEL_165;
-			}
-
-		case SPELL_MIND_CHARM:
-		{
+      }
+      case SPELL_MIND_CHARM:
+      {
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
@@ -3821,50 +3797,49 @@
 		//((SpellBuff *)((char *)&pActors[0].pActorBuffs[1] + v730))->Apply(
 		pActors[PID_ID(a2)].pActorBuffs[1].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)(power << 7) * 0.033333335),
 			v731, 0, 0, 0);
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		v60 = pObjectList->ObjectIDByItemID(a1.uType);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
 		v61 = PID_ID(a2);
 		goto LABEL_1086;
-		}
-
-		case SPELL_DARK_SHRINKING_RAY:
-			{
+      }
+      case SPELL_DARK_SHRINKING_RAY:
+      {
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			a1.stru_24.Reset();
-			a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-			a1.vPosition.x = pParty->vPosition.x;
-			a1.vPosition.y = pParty->vPosition.y;
-			a1.uAttributes = 0;
-			a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-			a1.uSectorID = pIndoor->GetSector(
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = pParty->vPosition.x;
+			pSpellSprite.vPosition.y = pParty->vPosition.y;
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+			pSpellSprite.uSectorID = pIndoor->GetSector(
 								pParty->vPosition.x,
 								pParty->vPosition.y,
 								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-			a1.uSpriteFrameID = 0;
-			a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-			a1.spell_target_pid = a2;
-			a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-			a1.uFacing = LOWORD(v715.uYawAngle);
-			a1.uSoundID = LOWORD(v3->sound_id);
-			a1.spell_skill = v731;
-			a1.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
-			a1.spell_level = 300 * v2;
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = a2;
+			pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+			pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.spell_id = SPELL_FIRE_PROTECTION_FROM_FIRE;
+			pSpellSprite.spell_level = 300 * v2;
 				if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(a1.uAttributes) |= 4u;
-
-				v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-
-				if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
+
+				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+
+				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
 				++pTurnEngine->field_1C;
 			LODWORD(v727) = 1;
 			break;
-			}
-		case SPELL_FIRE_FIRE_AURA:
-			{
+      }
+      case SPELL_FIRE_FIRE_AURA:
+      {
 			v63 = v731 - 1;
 			if ( !v63 )
 			{
@@ -3898,7 +3873,7 @@
 	LABEL_196:
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			v730c = &pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
+			v730c = &pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
 			auto _itm = &pItemsTable->pItems[v730c->uItemID];
 			v730c->UpdateTempBonus(pParty->uTimePlayed);
 			if ( v730c->uItemID < 64 || v730c->uItemID > 65 
@@ -3930,12 +3905,11 @@
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
-			}
-
-		case SPELL_BODY_REGENERATION:
-		{
+      }
+      case SPELL_BODY_REGENERATION:
+      {
 		v70 = v731 - 1;
 		LODWORD(v733) = 3600 * v2;
 		if ( v70 && (v71 = v70 - 1) != 0 )
@@ -3958,90 +3932,87 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-
-		pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+		pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_REGENERATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)v733 * 4.2666669), v731, amount, 0, 0);
 		LODWORD(v727) = 1;
 		break;
-		}
-
-		case SPELL_FIRE_PROTECTION_FROM_FIRE:
-		case SPELL_AIR_PROTECTION_FROM_AIR:
-		case SPELL_WATER_PROTECTION_FROM_WATER:
-		case SPELL_EARTH_PROTECTION_FROM_EARTH:
-		case SPELL_MIND_PROTECTION_FROM_MIND:
-		case SPELL_BODY_PROTECTION_FROM_BODY:
-			{
-			v76 = v731 - 1;
-			LODWORD(v733) = 3600 * v2;
-			if ( v76 )
-			{
-				v77 = v76 - 1;
-				if ( v77 )
-				{
-				v78 = v77 - 1;
-				if ( v78 )
-				{
-					if ( v78 != 1 )
-					goto LABEL_232;
-					v79 = 4 * v2;
-				}
-				else
-				{
-					v79 = 3 * v2;
-				}
-				}
-				else
-				{
-				v79 = 2 * v2;
-				}
-				amount = v79;
-			}
-			else
-			{
-				amount = v2;
-			}
-	LABEL_232:
-			//v80 = v3->spellnum;
-			switch (v3->spellnum)
-			{
-				case SPELL_FIRE_PROTECTION_FROM_FIRE:
-				LODWORD(v725) = PARTY_BUFF_RESIST_FIRE;
-				break;
-				case SPELL_AIR_PROTECTION_FROM_AIR:
-				LODWORD(v725) = PARTY_BUFF_RESIST_AIR;
-				break;
-				case SPELL_WATER_PROTECTION_FROM_WATER:
-				LODWORD(v725) = PARTY_BUFF_RESIST_WATER;
-				break;
-				case SPELL_EARTH_PROTECTION_FROM_EARTH:
-				LODWORD(v725) = PARTY_BUFF_RESIST_EARTH;
-				break;
-				case SPELL_MIND_PROTECTION_FROM_MIND:
-				LODWORD(v725) = PARTY_BUFF_RESIST_MIND;
-				break;
-				case SPELL_BODY_PROTECTION_FROM_BODY:
-				LODWORD(v725) = PARTY_BUFF_RESIST_BODY;
-				break;
-				default:
-				assert(false);
-				continue;
-			}
-			if ( !pPlayer->CanCastSpell(uRequiredMana) )
-				break;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
-
-			v90 = (double)(signed int)v733 * 4.2666669;
-			pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
-			LODWORD(v727) = 1;
-			break;
-			}
-		case SPELL_FIRE_HASTE:
-			{
+      }
+      case SPELL_FIRE_PROTECTION_FROM_FIRE:
+      case SPELL_AIR_PROTECTION_FROM_AIR:
+      case SPELL_WATER_PROTECTION_FROM_WATER:
+      case SPELL_EARTH_PROTECTION_FROM_EARTH:
+      case SPELL_MIND_PROTECTION_FROM_MIND:
+      case SPELL_BODY_PROTECTION_FROM_BODY:
+      {
+        v76 = v731 - 1;
+        LODWORD(v733) = 3600 * v2;
+        if ( v76 )
+        {
+          v77 = v76 - 1;
+          if ( v77 )
+          {
+            v78 = v77 - 1;
+            if ( v78 )
+            {
+              if ( v78 != 1 )
+                goto LABEL_232;
+              v79 = 4 * v2;
+            }
+            else
+            {
+              v79 = 3 * v2;
+            }
+          }
+          else
+          {
+            v79 = 2 * v2;
+          }
+          amount = v79;
+        }
+        else
+        {
+          amount = v2;
+        }
+LABEL_232:
+        //v80 = v3->spellnum;
+        switch (pCastSpell->spellnum)
+        {
+          case SPELL_FIRE_PROTECTION_FROM_FIRE:
+            LODWORD(v725) = PARTY_BUFF_RESIST_FIRE;
+            break;
+          case SPELL_AIR_PROTECTION_FROM_AIR:
+            LODWORD(v725) = PARTY_BUFF_RESIST_AIR;
+            break;
+          case SPELL_WATER_PROTECTION_FROM_WATER:
+            LODWORD(v725) = PARTY_BUFF_RESIST_WATER;
+            break;
+          case SPELL_EARTH_PROTECTION_FROM_EARTH:
+            LODWORD(v725) = PARTY_BUFF_RESIST_EARTH;
+            break;
+          case SPELL_MIND_PROTECTION_FROM_MIND:
+            LODWORD(v725) = PARTY_BUFF_RESIST_MIND;
+            break;
+          case SPELL_BODY_PROTECTION_FROM_BODY:
+            LODWORD(v725) = PARTY_BUFF_RESIST_BODY;
+            break;
+          default:
+            assert(false);
+            continue;
+        }
+        if ( !pPlayer->CanCastSpell(uRequiredMana) )
+          break;
+        pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+        pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+        pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+        pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
+        v90 = (double)(signed int)v733 * 4.2666669;
+        pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
+        LODWORD(v727) = 1;
+        break;
+      }
+      case SPELL_FIRE_HASTE:
+      {
 			if ( v731 <= 0 )
 				goto LABEL_254;
 			if ( v731 <= 2 )
@@ -4078,16 +4049,16 @@
 				{
 				pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
 
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 				}
 			}
 			break;
-			}
-		case SPELL_SPIRIT_BLESS:
-			{
+      }
+      case SPELL_SPIRIT_BLESS:
+      {
 			v101 = v731 - 1;
 			if ( v101 && (v102 = v101 - 1) != 0 )
 			{
@@ -4114,11 +4085,11 @@
 				break;
 			if ( v731 == 1 )
 			{
-				v108 = v3->uPlayerID_2;
-				v109 = v3->spellnum;
+				v108 = pCastSpell->uPlayerID_2;
+				v109 = pCastSpell->spellnum;
 				v110 = pGame->GetStru6();
 				pGame->GetStru6()->SetPlayerBuffAnim(v109, v108);
-				v111 = pOtherOverlayList->_4418B1(10000, v3->uPlayerID_2 + 310, 0, 65536);
+				v111 = pOtherOverlayList->_4418B1(10000, pCastSpell->uPlayerID_2 + 310, 0, 65536);
 				//v668 = 0;
 				v716 = v111;
 				//v658 = v111;
@@ -4130,7 +4101,7 @@
 			//HIDWORD(v650) = HIDWORD(v28);
 	//LABEL_104:
 			//LODWORD(v650) = v28;
-			pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
+			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), 1, amount, v111, 0);
 			LODWORD(v727) = 1;
 			break;
 			}
@@ -4139,7 +4110,7 @@
 			v730b = pParty->pPlayers;//[0].pPlayerBuffs[1];
 			do
 			{
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v105);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v105);
 				v716 = pOtherOverlayList->_4418B1(10000, v105 + 310, 0, 65536);
 				v730b->pPlayerBuffs[1].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
 				++v730b;
@@ -4185,24 +4156,24 @@
 				v701.x = 0;
 				v701.y = 0;
 				v701.z = 0;
-				a1.stru_24.Reset();
+				pSpellSprite.stru_24.Reset();
 				v119 = HIDWORD(v733);
-				a1.spell_id = *(int *)HIDWORD(v733);
-				a1.spell_level = v723;
-				a1.spell_skill = v731;
-				a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-				a1.uAttributes = 0;
-				a1.uSectorID = 0;
-				a1.uSpriteFrameID = 0;
-				a1.field_60_distance_related_prolly_lod = 0;
-				a1.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2));
-				a1.uFacing = 0;
-				a1.uSoundID = *(short *)(v119 + 16);
-				a1.vPosition.x = v112->vPosition.x;
-				a1.vPosition.y = v112->vPosition.y;
-				a1.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
-				a1.spell_target_pid = PID(OBJECT_Actor, a2);
-				v122 = a1.Create(0, 0, 0, 0);
+				pSpellSprite.spell_id = *(int *)HIDWORD(v733);
+				pSpellSprite.spell_level = v723;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.uSectorID = 0;
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.field_60_distance_related_prolly_lod = 0;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, *(short *)(v119 + 2));
+				pSpellSprite.uFacing = 0;
+				pSpellSprite.uSoundID = *(short *)(v119 + 16);
+				pSpellSprite.vPosition.x = v112->vPosition.x;
+				pSpellSprite.vPosition.y = v112->vPosition.y;
+				pSpellSprite.vPosition.z = v112->vPosition.z - (unsigned int)(signed __int64)((double)(signed int)v112->uActorHeight * unk_4D8548);
+				pSpellSprite.spell_target_pid = PID(OBJECT_Actor, a2);
+				v122 = pSpellSprite.Create(0, 0, 0, 0);
 				DamageMonsterFromParty(PID(OBJECT_Item, v122), PID_ID(a2), &v701);
 				LODWORD(v727) = 1;
 				}
@@ -4212,7 +4183,7 @@
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
 				*(int *)HIDWORD(v733) = 0;
 				}
-				v3 = (stru277 *)HIDWORD(v733);
+				pCastSpell = (CastSpellInfo *)HIDWORD(v733);
 			}
 			break;
 		}
@@ -4241,7 +4212,7 @@
 			}
 			LODWORD(v733) = v126;
 	LABEL_296:
-			v127 = v3->spellnum;
+			v127 = pCastSpell->spellnum;
 			if ( v127 == 17 )
 			{
 				amount = 0;
@@ -4264,10 +4235,10 @@
 			}
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 			v90 = (double)(signed int)((int)v733 << 7) * 0.033333335;
 	//LABEL_304:
 			pParty->pPartyBuffs[LODWORD(v725)].Apply(pParty->uTimePlayed + (signed int)(signed __int64)v90, v731, amount, 0, 0);
@@ -4285,10 +4256,10 @@
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
 				break;
 
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 			pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
 			LODWORD(v727) = 1;
@@ -4310,7 +4281,7 @@
 			{
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[491], 2);  // Can't cast Meteor Shower indoors!
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				v3->spellnum = 0;
+				pCastSpell->spellnum = 0;
 				continue;
 			}
 			if ( !pPlayer->CanCastSpell(uRequiredMana) )
@@ -4343,13 +4314,13 @@
 				auto _this_cpy = (int)_this;
 				do
 				{
-				v157 = rand();
+				//v157 = rand();
 				v158 = (double)SLODWORD(v718);
 				v718 = v158;
 				v159 = (double)v721;
 				*(float *)&v721 = v159;
-				a2 = v157 % 1000;
-				*((float *)&v733 + 1) = (double)(v157 % 1000) + *(float *)&y - *(float *)&v732;
+				a2 = rand() % 1000;
+				*((float *)&v733 + 1) = (double)(rand() % 1000) + *(float *)&y - *(float *)&v732;
 				v725 = v159 * v159;
 				*(float *)&_this = v158 * v158;
 				if ( sqrt(*((float *)&v733 + 1) * *((float *)&v733 + 1) + *(float *)&_this + v725) <= 1.0 )
@@ -4364,35 +4335,31 @@
 							stru_5C6E00->Atan2(x, (signed __int64)*((float *)&v733 + 1)),
 							stru_5C6E00->Atan2((signed __int64)v718, (signed __int64)*(float *)&v721));
 				}
-				a1.stru_24.Reset();
-				a1.spell_id = v3->spellnum;
-				a1.spell_level = v2;
-				a1.spell_skill = v731;
-				a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-				a1.uAttributes = 0;
-				a1.vPosition.x = uRequiredMana;
-				a1.vPosition.y = LODWORD(v727);
-				a1.uSectorID = 0;
-				a1.vPosition.z = a2 + v713;
-				a1.uSpriteFrameID = 0;
-				a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-				a1.spell_target_pid = v730;
-				a1.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
-				a1.uFacing = v687;
-				a1.uSoundID = LOWORD(v3->sound_id);
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.x = uRequiredMana;
+				pSpellSprite.vPosition.y = LODWORD(v727);
+				pSpellSprite.uSectorID = 0;
+				pSpellSprite.vPosition.z = a2 + v713;
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = v730;
+				pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546(a2 + 2500);
+				pSpellSprite.uFacing = v687;
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 				if ( pParty->bTurnBasedModeOn == 1 )
-					a1.uAttributes = 4;
-				if ( a1.Create(
-						v687,
-						SHIDWORD(v687),
-						pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-						0) != -1
+					pSpellSprite.uAttributes = 4;
+				if ( pSpellSprite.Create(v687, SHIDWORD(v687), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
 					&& pParty->bTurnBasedModeOn == 1 )
 					++pTurnEngine->field_1C;
 				LODWORD(v718) = rand() % 1024 - 512;
-				v160 = rand();
+				//v160 = rand();
 				v14 = _this_cpy-- == 1;
-				v721 = (unsigned __int64)(v160 % 1024) - 512;
+				v721 = (unsigned __int64)(rand() % 1024) - 512;
 				}
 				while ( !v14 );
 			}
@@ -4406,7 +4373,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[492], 2); // Can't cast Inferno outdoors!
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
@@ -4415,32 +4382,32 @@
 		v700.z = 0;
 		v700.y = 0;
 		v700.x = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		a2 = 0;
 		if ( (signed int)_v726 > 0 )
 		{
 			do
 			{
 			v162 = dword_50BF30[a2];
-			a1.vPosition.x = pActors[v162].vPosition.x;
-			a1.vPosition.y = pActors[v162].vPosition.y;
-			a1.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			v164 = a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.x = pActors[v162].vPosition.x;
+			pSpellSprite.vPosition.y = pActors[v162].vPosition.y;
+			pSpellSprite.vPosition.z = pActors[v162].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v162].uActorHeight * unk_4D8548);
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			v164 = pSpellSprite.Create(0, 0, 0, 0);
 			v165 = a2;
 			DamageMonsterFromParty(PID(OBJECT_Item, v164), dword_50BF30[a2], &v700);
-			pGame->GetStru6()->_4A81CA(&a1);
+			pGame->GetStru6()->_4A81CA(&pSpellSprite);
 			pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFF3C1Eu, 0x40u);
 			a2 = v165 + 1;
 			}
@@ -4494,10 +4461,10 @@
 			do
 				pOtherOverlayList->_4418B1(2010, v174++ + 100, 0, 65536);
 			while ( v174 < 4 );
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 			pParty->pPartyBuffs[PARTY_BUFF_FEATHER_FALL].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
 			LODWORD(v727) = 1;
@@ -4534,36 +4501,36 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 		auto _v726 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.y = pParty->vPosition.y;
-		a1.vPosition.x = pParty->vPosition.x;
-		a1.uAttributes = 0;
-		a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-		a1.uSectorID = pIndoor->GetSector(
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.y = pParty->vPosition.y;
+		pSpellSprite.vPosition.x = pParty->vPosition.x;
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+		pSpellSprite.uSectorID = pIndoor->GetSector(
 							pParty->vPosition.x,
 							pParty->vPosition.y,
 							pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-		a1.uSpriteFrameID = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		if ( pParty->bTurnBasedModeOn == 1 )
-			LOBYTE(a1.uAttributes) |= 4u;
+			LOBYTE(pSpellSprite.uAttributes) |= 4u;
 		v188 = (signed int)_v726 / -2;
 		v189 = (signed int)_v726 / 2;
 		while ( v188 <= v189 )
 		{
-			a1.uFacing = v188 + LOWORD(v715.uYawAngle);
-			if ( a1.Create(
+			pSpellSprite.uFacing = v188 + LOWORD(v715.uYawAngle);
+			if ( pSpellSprite.Create(
 					(signed __int16)(v188 + LOWORD(v715.uYawAngle)),
 					v715.uPitchAngle,
-					pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-					v3->uPlayerID + 1) != -1
+					pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+					pCastSpell->uPlayerID + 1) != -1
 			&& pParty->bTurnBasedModeOn == 1 )
 			++pTurnEngine->field_1C;
 			v188 += _v726 / (amount - 1);
@@ -4597,15 +4564,17 @@
 			if ( !v192 )
 			{
 				amount = v2;
-				goto LABEL_391;
+				//goto LABEL_391;
+				v195 = 600 * v2;
+				goto LABEL_392;
 			}
 			v193 = v192 - 1;
 			if ( !v193 )
 			{
 				v196 = 2 * v2;
-	LABEL_389:
+	//LABEL_389:
 				amount = v196;
-	LABEL_391:
+	//LABEL_391:
 				v195 = 600 * v2;
 				goto LABEL_392;
 			}
@@ -4613,7 +4582,10 @@
 			if ( !v194 )
 			{
 				v196 = 3 * v2;
-				goto LABEL_389;
+				//goto LABEL_389;
+				amount = v196;
+				v195 = 600 * v2;
+				goto LABEL_392;
 			}
 			if ( v194 != 1 )
 				goto LABEL_393;
@@ -4626,15 +4598,15 @@
 			{
 				ShowStatusBarString(pGlobalTXT_LocalizationStrings[638], 2);  // There are hostile creatures nearby!
 				pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-				v3->spellnum = 0;
+				pCastSpell->spellnum = 0;
 				continue;
 			}
 			if ( pPlayer->CanCastSpell(uRequiredMana) )
 			{
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-				pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+				pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 				pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
 				LODWORD(v727) = 1;
@@ -4649,7 +4621,7 @@
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
 			break;
 		}
-		if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
+		if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -4665,7 +4637,7 @@
 			pOtherOverlayList->_4418B1(2090, v205++ + 100, 0, 65536);
 		while ( v205 < 4 );
 		v206 = pOtherOverlayList->_4418B1(10008, 203, 0, 65536);
-		v207 = v3->uPlayerID + 1;
+		v207 = pCastSpell->uPlayerID + 1;
 		v716 = v206;
 
 		pParty->pPartyBuffs[PARTY_BUFF_FLY].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, v206, v207);
@@ -4680,7 +4652,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[495], 2);  // Can't cast Starburst indoors!
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
@@ -4734,32 +4706,28 @@
 						stru_5C6E00->Atan2(v684, (signed __int64)*((float *)&v733 + 1)),
 						stru_5C6E00->Atan2((signed __int64)v216, (signed __int64)*(float *)&uRequiredMana));
 			}
-			a1.stru_24.Reset();
-			a1.spell_id = v3->spellnum;
-			a1.spell_level = v2;
-			a1.spell_skill = v731;
-			a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-			a1.uAttributes = 0;
-			a1.vPosition.x = LODWORD(v718);
-			a1.vPosition.y = v713;
-			a1.uSectorID = 0;
-			a1.vPosition.z = (int)((char *)_this + LODWORD(v725));
-			a1.uSpriteFrameID = 0;
-			a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-			a1.spell_target_pid = v730;
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.uAttributes = 0;
+			pSpellSprite.vPosition.x = LODWORD(v718);
+			pSpellSprite.vPosition.y = v713;
+			pSpellSprite.uSectorID = 0;
+			pSpellSprite.vPosition.z = (int)((char *)_this + LODWORD(v725));
+			pSpellSprite.uSpriteFrameID = 0;
+			pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+			pSpellSprite.spell_target_pid = v730;
 			//__debugbreak();//çâåçäîïàä
-			a1.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
-			a1.uFacing = v685;
-			a1.uSoundID = LOWORD(v3->sound_id);
+			pSpellSprite.field_60_distance_related_prolly_lod = stru_50C198._427546((int)&_this[69].uNumCharges);
+			pSpellSprite.uFacing = v685;
+			pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 			if ( pParty->bTurnBasedModeOn == 1 )
-			a1.uAttributes = 4;
-			if ( a1.Create(
-					v685,
-					SHIDWORD(v685),
-					pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-					0) != -1
-			&& pParty->bTurnBasedModeOn == 1 )
-			++pTurnEngine->field_1C;
+			pSpellSprite.uAttributes = 4;
+			if ( pSpellSprite.Create(v685, SHIDWORD(v685), pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed, 0) != -1
+                   && pParty->bTurnBasedModeOn == 1 )
+              ++pTurnEngine->field_1C;
 			v721 = rand() % 1024 - 512;
 			v218 = rand();
 			v14 = a2-- == 1;
@@ -4857,59 +4825,52 @@
 			HIDWORD(v733) = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
 			if ( amount == 1 )
 			{
-	LABEL_152:
-				a1.stru_24.Reset();
-				a1.spell_id = v3->spellnum;
-				a1.spell_skill = v731;
-				a1.spell_level = v2;
-				a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-				a1.vPosition.y = pParty->vPosition.y;
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.vPosition.y = pParty->vPosition.y;
 				v51 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
 				v671 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
 				v660 = pParty->vPosition.y;
 	LABEL_153:
-				a1.uAttributes = 0;
-				a1.vPosition.x = pParty->vPosition.x;
-				a1.vPosition.z = v51;
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.x = pParty->vPosition.x;
+				pSpellSprite.vPosition.z = v51;
 				v52 = pIndoor->GetSector(pParty->vPosition.x, v660, v671);
-				a1.uSpriteFrameID = 0;
-				a1.uSectorID = v52;
-				a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-				a1.spell_target_pid = a2;
-				a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-				a1.uFacing = LOWORD(v715.uYawAngle);
-				a1.uSoundID = LOWORD(v3->sound_id);
-
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.uSectorID = v52;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = a2;
+				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+				pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 				if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(a1.uAttributes) |= 4u;
-
-				v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-
-				if ( a1.Create(v715.uYawAngle, v715.uPitchAngle, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
-				++pTurnEngine->field_1C;
+					LOBYTE(pSpellSprite.uAttributes) |= 4u;
+				v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+				if ( pSpellSprite.Create(v715.uYawAngle, v715.uPitchAngle, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+					++pTurnEngine->field_1C;
 			}
 			else
 			{
-				a1.stru_24.Reset();
-				a1.spell_id = v3->spellnum;
-				a1.spell_level = v2;
-				a1.spell_skill = v731;
-				a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-				a1.vPosition.y = pParty->vPosition.y;
-				a1.vPosition.x = pParty->vPosition.x;
-				a1.uAttributes = 0;
-				a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-				a1.uSectorID = pIndoor->GetSector(
-								pParty->vPosition.x,
-								pParty->vPosition.y,
-								pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-				a1.uSpriteFrameID = 0;
-				a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-				a1.spell_target_pid = a2;
-				a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-				a1.uSoundID = LOWORD(v3->sound_id);
+				pSpellSprite.stru_24.Reset();
+				pSpellSprite.spell_id = pCastSpell->spellnum;
+				pSpellSprite.spell_level = v2;
+				pSpellSprite.spell_skill = v731;
+				pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+				pSpellSprite.vPosition.y = pParty->vPosition.y;
+				pSpellSprite.vPosition.x = pParty->vPosition.x;
+				pSpellSprite.uAttributes = 0;
+				pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+				pSpellSprite.uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
+				pSpellSprite.uSpriteFrameID = 0;
+				pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+				pSpellSprite.spell_target_pid = a2;
+				pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+				pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 				if ( pParty->bTurnBasedModeOn == 1 )
-				LOBYTE(a1.uAttributes) |= 4u;
+				LOBYTE(pSpellSprite.uAttributes) |= 4u;
 				v227 = SHIDWORD(v733) / -2;
 				y = (char *)(SHIDWORD(v733) / 2);
 				if ( SHIDWORD(v733) / -2 <= SHIDWORD(v733) / 2 )
@@ -4917,12 +4878,12 @@
 				v228 = v715.uYawAngle;
 				do
 				{
-					a1.uFacing = v227 + v228;
-					if ( a1.Create(
+					pSpellSprite.uFacing = v227 + v228;
+					if ( pSpellSprite.Create(
 							v227 + v228,
 							v715.uPitchAngle,
-							pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-							v3->uPlayerID + 1) != -1
+							pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+							pCastSpell->uPlayerID + 1) != -1
 					&& pParty->bTurnBasedModeOn == 1 )
 					++pTurnEngine->field_1C;
 					v227 += SHIDWORD(v733) / (amount - 1);
@@ -4935,7 +4896,7 @@
 		}
 		case SPELL_WATER_WATER_WALK:
 			{
-		if ( !pPlayers[v3->uPlayerID + 1]->GetMaxMana() )
+		if ( !pPlayers[pCastSpell->uPlayerID + 1]->GetMaxMana() )
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
@@ -4949,17 +4910,17 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 		v716 = pOtherOverlayList->_4418B1(10005, 201, 0, 65536);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 		pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].Apply(
 			pParty->uTimePlayed + (signed int)(signed __int64)((double)(v229 << 7) * 0.033333335),
 			v731,
 			amount,
 			v716,
-			v3->uPlayerID + 1);
+			pCastSpell->uPlayerID + 1);
 		if ( v731 == 4 )
 			pParty->pPartyBuffs[PARTY_BUFF_WATER_WALK].uFlags = 1;
 		LODWORD(v727) = 1;
@@ -4969,7 +4930,7 @@
 			{
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v240 = (char *)&pParty->pPlayers[v3->uPlayerID_2].pInventoryItems[a2];
+		v240 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2].pInventoryItems[a2];
 		y = v240;
 		if ( pItemsTable->pItems[*(int *)v240].uEquipType != 12 || v240[20] & 2 )
 		{
@@ -4979,7 +4940,7 @@
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2);  // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( v731 == 1 || v731 == 2 )
@@ -5018,7 +4979,7 @@
 			dword_50C9D8 = 1;
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2u);
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			v2 = v723;
 			continue;
 		}
@@ -5034,7 +4995,7 @@
 		uRequiredMana = 0;
 		HIDWORD(v733) = 10 * v2;
 		v730 = 1;
-		v244 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
+		v244 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2];
 		if ( v731 == 1 )
 		{
 			v245 = (int)&v244[36 * a2 + 532];
@@ -5097,7 +5058,7 @@
 								LODWORD(v727) = 1;
 								break;
 							}
-							goto LABEL_615;
+							goto LABEL_616;
 							}
 LABEL_613:
 							v316 = _this->uItemID;
@@ -5122,9 +5083,8 @@
 				v317 = pGlobalTXT_LocalizationStrings[585];
 			ShowStatusBarString(v317, 2u);
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			__debugbreak(); // decompilation error;  most probably v318 is the caster, filled in case 54
-			//v318 = v726;
-			v3->spellnum = 0;
+			v318 =  &pParty->pPlayers[pCastSpell->uPlayerID_2];
+			pCastSpell->spellnum = 0;
 			v318->PlaySound(SPEECH_43, 0);
 			}
 			break;
@@ -5227,7 +5187,8 @@
 					break;
 				}
 				}
-				goto LABEL_525;
+				++*(int *)(v245 + 12);
+				goto LABEL_612;
 			}
 			}
 			else
@@ -5326,12 +5287,10 @@
 					break;
 				}
 				}
-LABEL_525:
 				++*(int *)(v245 + 12);
 				goto LABEL_612;
 			}
 			}
-LABEL_615:
 			//v1 = 0;
 			goto LABEL_616;
 		}
@@ -5360,7 +5319,7 @@
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		v292 = *(char *)(LODWORD(v725) + 28);
@@ -5375,7 +5334,7 @@
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( rand() % 100 >= 80 )
@@ -5460,10 +5419,10 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
-		town_portal_caster_id = LOBYTE(v3->uPlayerID);
+		town_portal_caster_id = LOBYTE(pCastSpell->uPlayerID);
 		pMessageQueue_50CBD0->AddMessage(UIMSG_OnCastTownPortal, 0, 0);
 		LODWORD(v727) = 1;
 		break;
@@ -5475,7 +5434,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		v319 = uRequiredMana;
@@ -5484,12 +5443,12 @@
 			pEventTimer->Pause();
 			pMessageQueue_50CBD0->AddMessage(UIMSG_B1, 0, 0);
 			qword_506350 = (signed int)v733;
-			_506348_current_lloyd_playerid = v3->uPlayerID;
+			_506348_current_lloyd_playerid = pCastSpell->uPlayerID;
 			::uRequiredMana = v319;
 			::sRecoveryTime = sRecoveryTime;
-			dword_50633C = v3->sound_id;
-			dword_506338 = v3->spellnum;
-			LOBYTE(v3->field_8) |= 0x20u;
+			dword_50633C = pCastSpell->sound_id;
+			dword_506338 = pCastSpell->spellnum;
+			LOBYTE(pCastSpell->field_8) |= 0x20u;
 		}
 		break;
 			}
@@ -5514,7 +5473,7 @@
 LABEL_634:
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v323 = v3->uPlayerID_2;
+		v323 = pCastSpell->uPlayerID_2;
 		v324 = (char *)&pParty->pPlayers[v323].pConditions[15];
 		if ( !pParty->pPlayers[v323].pConditions[15] )
 		{
@@ -5531,36 +5490,37 @@
 		v732 = amount << 7;
 		v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
 		v656 = 15;
-		goto LABEL_640;
+		v325 = &pParty->pPlayers[v323];
+		goto LABEL_641;
 		}
 		case SPELL_EARTH_ROCK_BLAST:
 			{
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.y = pParty->vPosition.y;
-		a1.vPosition.x = pParty->vPosition.x;
-		a1.uAttributes = 0;
-		a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-		a1.uSectorID = pIndoor->GetSector(
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.y = pParty->vPosition.y;
+		pSpellSprite.vPosition.x = pParty->vPosition.x;
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+		pSpellSprite.uSectorID = pIndoor->GetSector(
 							pParty->vPosition.x,
 							pParty->vPosition.y,
 							pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3);
-		a1.uSpriteFrameID = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-		a1.uFacing = LOWORD(pParty->sRotationY);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+		pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		if ( pParty->bTurnBasedModeOn == 1 )
-			LOBYTE(a1.uAttributes) |= 4u;
-
-		v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-			if ( a1.Create(pParty->sRotationY, pParty->sRotationX, v659, v3->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
+			LOBYTE(pSpellSprite.uAttributes) |= 4u;
+
+		v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(pParty->sRotationY, pParty->sRotationX, v659, pCastSpell->uPlayerID + 1) != -1 && pParty->bTurnBasedModeOn == 1 )
 			++pTurnEngine->field_1C;
 		LODWORD(v727) = 1;
 		break;
@@ -5571,33 +5531,33 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		a1.uType = 4090;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.x = pParty->vPosition.x;
-		a1.vPosition.y = pParty->vPosition.y;
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.uFacing = LOWORD(pParty->sRotationY);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.uType = 4090;
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.x = pParty->vPosition.x;
+		pSpellSprite.vPosition.y = pParty->vPosition.y;
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.uFacing = LOWORD(pParty->sRotationY);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		if ( pParty->bTurnBasedModeOn == 1 )
-			a1.uAttributes = 4;
-
-		v659 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed;
-			if ( a1.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
+			pSpellSprite.uAttributes = 4;
+
+		v659 = pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed;
+			if ( pSpellSprite.Create(pParty->sRotationY, stru_5C6E00->uIntegerHalfPi / 2, v659, 0) != -1 && pParty->bTurnBasedModeOn == 1 )
 			++pTurnEngine->field_1C;
 		LODWORD(v727) = 1;
 		break;
@@ -5620,10 +5580,10 @@
 		LODWORD(v733) = v330;
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 			pParty->pPartyBuffs[PARTY_BUFF_DETECT_LIFE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
 		LODWORD(v727) = 1;
@@ -5658,12 +5618,12 @@
 LABEL_667:
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v342 = v3->spell_target_pid;
+		v342 = pCastSpell->spell_target_pid;
 		if ( v342 == 0 )
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-
-			pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_FATE].Apply(pParty->uTimePlayed + 1280, v731, amount, 0, 0);
 			LODWORD(v727) = 1;
 			break;
 		}
@@ -5706,7 +5666,7 @@
 LABEL_679:
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v351 = &pParty->pPlayers[v3->uPlayerID_2];
+		v351 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
 		if ( !v351->pConditions[0] )
 		{
 		LODWORD(v727) = 1;
@@ -5721,13 +5681,13 @@
 		{
 			v732 = amount << 7;
 			v351->DiscardConditionIfLastsLongerThan(0, (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
-			if ( HIDWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[v3->uPlayerID_2].pConditions[0]) )
+			if ( HIDWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) | LODWORD(pParty->pPlayers[pCastSpell->uPlayerID_2].pConditions[0]) )
 			{
 			LODWORD(v727) = 1;
 			break;
 			}
 		}
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
 		LODWORD(v727) = 1;
 		break;
 			}
@@ -5743,9 +5703,9 @@
 			break;
 		if ( v731 == 1 || v731 == 2 )
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-
-			pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, 0, 0, 0);
 		LODWORD(v727) = 1;
 		break;
 		}
@@ -5754,7 +5714,7 @@
 		v357 = pParty->pPlayers;//[0].pPlayerBuffs[11];
 		do
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
 			v357->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v717, v731, 0, 0, 0);
 			++a2;
 			++v357;// = (SpellBuff *)((char *)v357 + 6972);
@@ -5775,30 +5735,30 @@
 			break;
 		auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
 		pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xFFFFFFu, 0xC0u);
-		++a1.uType;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		++pSpellSprite.uType;
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
 		{
 			v369 = &pActors[dword_50BF30[a2]];
 			if ( MonsterStats::BelongsToSupertype(v369->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
 			{
-			a1.vPosition.x = v369->vPosition.x;
-			a1.vPosition.y = v369->vPosition.y;
-			a1.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
-
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.x = v369->vPosition.x;
+			pSpellSprite.vPosition.y = v369->vPosition.y;
+			pSpellSprite.vPosition.z = v369->vPosition.z - (unsigned int)(signed __int64)((double)v369->uActorHeight * unk_4D8548);
+
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			pSpellSprite.Create(0, 0, 0, 0);
 			v369->pActorBuffs[4].Apply(
 				pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
 				v731, 0, 0, 0);
@@ -5817,8 +5777,8 @@
 			amount = 86400 * v2;
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		pOtherOverlayList->_4418B1(5080, v3->uPlayerID_2 + 100, 0, 65536);
-		v373 = v3->uPlayerID_2;
+		pOtherOverlayList->_4418B1(5080, pCastSpell->uPlayerID_2 + 100, 0, 65536);
+		v373 = pCastSpell->uPlayerID_2;
 		if ( !(HIDWORD(pParty->pPlayers[v373].pConditions[14]) | LODWORD(pParty->pPlayers[v373].pConditions[14])) )
 		{
 		LODWORD(v727) = 1;
@@ -5828,24 +5788,24 @@
 		pParty->pPlayers[v373].sHealth = 1;
 		if ( v14 )
 		{
-			v374 = v3->uPlayerID_2;
+			v374 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
 			HIDWORD(pParty->pPlayers[v374].pConditions[14]) = 0;
-			v376 = v3->uPlayerID_2;
+			v376 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
 			HIDWORD(pParty->pPlayers[v376].pConditions[13]) = 0;
 		}
 		else
 		{
 			*(float *)&a2 = (double)(amount << 7) * 0.033333335;
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
 			0xEu,
 			(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
 			0xDu,
 			(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
 		}
-		v377 = &pParty->pPlayers[v3->uPlayerID_2];
+		v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
 		goto LABEL_720;
 			}
 		case SPELL_SPIRIT_SHARED_LIFE:
@@ -5896,7 +5856,7 @@
 			}
 			v388 = HIDWORD(v733);
 
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, LOWORD(v682[HIDWORD(v733)]) - 1);
 			HIDWORD(v733) = v388 + 1;
 			}
 			while ( v388 + 1 < v730 );
@@ -5910,19 +5870,20 @@
 		if ( !v392 )
 		{
 			v395 = 180 * v2;
-			goto LABEL_750;
+			amount = v395;
+			goto LABEL_751;
 		}
 		v393 = v392 - 1;
 		if ( !v393 )
 		{
 			v395 = 10800 * v2;
-			goto LABEL_750;
+			amount = v395;
+			goto LABEL_751;
 		}
 		v394 = v393 - 1;
 		if ( !v394 )
 		{
 			v395 = 259200 * v2;
-LABEL_750:
 			amount = v395;
 			goto LABEL_751;
 		}
@@ -5931,7 +5892,7 @@
 LABEL_751:
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v396 = v3->uPlayerID_2;
+		v396 = pCastSpell->uPlayerID_2;
 		if ( HIDWORD(pParty->pPlayers[v396].pConditions[16]) | LODWORD(pParty->pPlayers[v396].pConditions[16])
 			|| HIDWORD(pParty->pPlayers[v396].pConditions[14]) | LODWORD(pParty->pPlayers[v396].pConditions[14]) )
 		{
@@ -5939,31 +5900,31 @@
 			pParty->pPlayers[v396].PlaySound(SPEECH_25, 0);
 			if ( v731 == 4 )
 			{
-			v397 = v3->uPlayerID_2;
+			v397 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
 			HIDWORD(pParty->pPlayers[v397].pConditions[16]) = 0;
-			v398 = v3->uPlayerID_2;
+			v398 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
 			HIDWORD(pParty->pPlayers[v398].pConditions[14]) = 0;
-			v399 = v3->uPlayerID_2;
+			v399 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
 			HIDWORD(pParty->pPlayers[v399].pConditions[13]) = 0;
 			}
 			else
 			{
 			*(float *)&a2 = (double)(amount << 7) * 0.033333335;
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0x10u,
 				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xEu,
 				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan( 0xDu,
 				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
 			}
-			pParty->pPlayers[v3->uPlayerID_2].SetCondition(1u, 1);
-
-			pParty->pPlayers[v3->uPlayerID_2].sHealth = 1;
-
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+			pParty->pPlayers[pCastSpell->uPlayerID_2].SetCondition(1u, 1);
+
+			pParty->pPlayers[pCastSpell->uPlayerID_2].sHealth = 1;
+
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
 		}
 		LODWORD(v727) = 1;
 		break;
@@ -5993,8 +5954,8 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-		v323 = v3->uPlayerID_2;
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+		v323 = pCastSpell->uPlayerID_2;
 		v324 = (char *)&pParty->pPlayers[v323].pConditions[12];
 		if ( !pParty->pPlayers[v323].pConditions[12] )
 		{
@@ -6010,7 +5971,8 @@
 		}
 		v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
 		v656 = 12;
-		goto LABEL_640;
+		v325 = &pParty->pPlayers[v323];
+		goto LABEL_641;
 
 			}
 		case SPELL_MIND_REMOVE_FEAR:
@@ -6042,8 +6004,8 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-		v323 = v3->uPlayerID_2;
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+		v323 = pCastSpell->uPlayerID_2;
 		v324 = (char *)&pParty->pPlayers[v323].pConditions[3];
 		if ( !pParty->pPlayers[v323].pConditions[3] )
 		{
@@ -6059,7 +6021,8 @@
 		}
 		v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
 		v656 = 3;
-		goto LABEL_640;
+		v325 = &pParty->pPlayers[v323];
+		goto LABEL_641;
 			}
 		case SPELL_MIND_TELEPATHY:
 			{
@@ -6111,33 +6074,68 @@
 			{
 			v422 = v683.GetDisplayName();
 			sprintf(pTmpBuf2, "(%s), and %d gold", v422, v675);
-			goto LABEL_807;
+			ShowStatusBarString(pTmpBuf2, 2u);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = *(short *)(v730 + 142);
+			pSpellSprite.vPosition.y = *(short *)(v730 + 144);
+			v676 = *(short *)(v730 + 138);
+			v665 = pSpellSprite.vPosition.y;
+			pSpellSprite.vPosition.z = *(short *)(v730 + 138);
+			v657 = pSpellSprite.vPosition.x;
+			goto LABEL_1087;
 			}
 			v664 = "%d gold";
-			goto LABEL_803;
+			sprintf(pTmpBuf2, v664, v675);
+			ShowStatusBarString(pTmpBuf2, 2u);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = *(short *)(v730 + 142);
+			pSpellSprite.vPosition.y = *(short *)(v730 + 144);
+			v676 = *(short *)(v730 + 138);
+			v665 = pSpellSprite.vPosition.y;
+			pSpellSprite.vPosition.z = *(short *)(v730 + 138);
+			v657 = pSpellSprite.vPosition.x;
+			goto LABEL_1087;
 		}
 		if (v683.uItemID)
 		{
 			v675 = v683.GetDisplayName();
 			v664 = "(%s)";
-LABEL_803:
 			sprintf(pTmpBuf2, v664, v675);
-			goto LABEL_807;
+			ShowStatusBarString(pTmpBuf2, 2u);
+			pSpellSprite.stru_24.Reset();
+			pSpellSprite.spell_id = pCastSpell->spellnum;
+			pSpellSprite.spell_level = v2;
+			pSpellSprite.spell_skill = v731;
+			pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+			pSpellSprite.vPosition.x = *(short *)(v730 + 142);
+			pSpellSprite.vPosition.y = *(short *)(v730 + 144);
+			v676 = *(short *)(v730 + 138);
+			v665 = pSpellSprite.vPosition.y;
+			pSpellSprite.vPosition.z = *(short *)(v730 + 138);
+			v657 = pSpellSprite.vPosition.x;
+			goto LABEL_1087;
 		}
 		strcpy(pTmpBuf2, "nothing");
-LABEL_807:
 		ShowStatusBarString(pTmpBuf2, 2u);
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.x = *(short *)(v730 + 142);
-		a1.vPosition.y = *(short *)(v730 + 144);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.x = *(short *)(v730 + 142);
+		pSpellSprite.vPosition.y = *(short *)(v730 + 144);
 		v676 = *(short *)(v730 + 138);
-		v665 = a1.vPosition.y;
-		a1.vPosition.z = *(short *)(v730 + 138);
-		v657 = a1.vPosition.x;
+		v665 = pSpellSprite.vPosition.y;
+		pSpellSprite.vPosition.z = *(short *)(v730 + 138);
+		v657 = pSpellSprite.vPosition.x;
 		goto LABEL_1087;
 			}
 		case SPELL_MIND_BERSERK:
@@ -6177,11 +6175,11 @@
 			v731, 0, 0, 0);
 			pActors[v426].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
 		}
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		v60 = pObjectList->ObjectIDByItemID(a1.uType);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
 		v61 = v426;
 		goto LABEL_1086;
 
@@ -6206,11 +6204,11 @@
 			pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
 			v731, 0, 0, 0);
 		}
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		v60 = pObjectList->ObjectIDByItemID(a1.uType);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
 		v61 = PID_ID(a2);
 		goto LABEL_1086;
 			}
@@ -6226,30 +6224,30 @@
 			break;
 		auto _v726 = sub_46A6AC((int)dword_50BF30, 100, 4096);
 		pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xA0A0Au, 0xC0u);
-		++a1.uType;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		++pSpellSprite.uType;
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		for ( a2 = 0; a2 < (signed int)_v726; ++a2 )
 		{
 			v433 = &pActors[dword_50BF30[a2]];
 			if ( MonsterStats::BelongsToSupertype(v433->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD) )
 			break;
-			a1.vPosition.x = v433->vPosition.x;
-			a1.vPosition.y = v433->vPosition.y;
-			a1.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
-
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.x = v433->vPosition.x;
+			pSpellSprite.vPosition.y = v433->vPosition.y;
+			pSpellSprite.vPosition.z = v433->vPosition.z - (unsigned int)(signed __int64)((double)v433->uActorHeight * unk_4D8548);
+
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			pSpellSprite.Create(0, 0, 0, 0);
 			if ( stru_50C198.GetMagicalResistance(v433, 7u) )
 			{
 			v433->pActorBuffs[4].Apply(pParty->uTimePlayed + (signed __int64)((double)(amount << 7) * 0.033333335),
@@ -6270,24 +6268,24 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-		v440 = v3->uPlayerID_2;
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+		v440 = pCastSpell->uPlayerID_2;
 		if ( HIDWORD(pParty->pPlayers[v440].pConditions[5]) | LODWORD(pParty->pPlayers[v440].pConditions[5]) )
 		{
 			if ( !(HIDWORD(pParty->pPlayers[v440].pConditions[1]) | LODWORD(pParty->pPlayers[v440].pConditions[1])) )
 			pParty->pPlayers[v440].PlaySound(SPEECH_25, 0);
 			if ( v731 == 4 )
 			{
-			v441 = v3->uPlayerID_2;
+			v441 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
 			HIDWORD(pParty->pPlayers[v441].pConditions[5]) = 0;
 			}
 			else
 			{
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(5u,
 				(signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335));
 			}
-			v377 = &pParty->pPlayers[v3->uPlayerID_2];
+			v377 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
 LABEL_720:
 			v377->SetCondition(1, 0);
 		}
@@ -6411,8 +6409,8 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-		v323 = v3->uPlayerID_2;
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+		v323 = pCastSpell->uPlayerID_2;
 		v324 = (char *)&pParty->pPlayers[v323].pConditions[1];
 		if ( !pParty->pPlayers[v323].pConditions[1] )
 		{
@@ -6428,7 +6426,6 @@
 		}
 		v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - (double)(amount << 7) * 0.033333335);
 		v656 = 1;
-LABEL_640:
 		v325 = &pParty->pPlayers[v323];
 		goto LABEL_641;
 			}
@@ -6457,11 +6454,11 @@
 		amount = v459;
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v460 = v3->spell_target_pid;
+		v460 = pCastSpell->spell_target_pid;
 		if (!v460)
 		{
-			pParty->pPlayers[v3->uPlayerID_2].Heal(amount);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+			pParty->pPlayers[pCastSpell->uPlayerID_2].Heal(amount);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
 		}
 		else
 		{
@@ -6515,8 +6512,8 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-		v470 = v3->uPlayerID_2;
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+		v470 = pCastSpell->uPlayerID_2;
 		if ( !(HIDWORD(pParty->pPlayers[v470].pConditions[6]) | LODWORD(pParty->pPlayers[v470].pConditions[6]))
 			&& !(HIDWORD(pParty->pPlayers[v470].pConditions[8]) | LODWORD(pParty->pPlayers[v470].pConditions[8]))
 			&& !(HIDWORD(pParty->pPlayers[v470].pConditions[10]) | LODWORD(pParty->pPlayers[v470].pConditions[10])) )
@@ -6528,10 +6525,10 @@
 		{
 			LODWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
 			HIDWORD(pParty->pPlayers[v470].pConditions[6]) = 0;
-			v471 = v3->uPlayerID_2;
+			v471 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
 			HIDWORD(pParty->pPlayers[v471].pConditions[8]) = 0;
-			v472 = v3->uPlayerID_2;
+			v472 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
 			HIDWORD(pParty->pPlayers[v472].pConditions[10]) = 0;
 			LODWORD(v727) = 1;
@@ -6541,7 +6538,7 @@
 		pParty->pPlayers[v470].DiscardConditionIfLastsLongerThan(
 			6u,
 			(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-		pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+		pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
 			8u,
 			(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
 		v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
@@ -6556,10 +6553,10 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 		pParty->pPartyBuffs[PARTY_BUFF_PROTECTION_FROM_MAGIC].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, 0, 0);
 			LODWORD(v727) = 1;
@@ -6573,10 +6570,10 @@
 			break;
 		if ( v731 == 4 )
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 			v732 = (int)v733 << 7;
 			v717 = (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335);
 			pParty->pPlayers[0].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + v717, 4u, v2, v2, 0);
@@ -6587,9 +6584,9 @@
 			LODWORD(v727) = 1;
 			break;
 		}
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-
-		pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+		pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_HAMMERHANDS].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v2, v2, 0);
 			LODWORD(v727) = 1;
 			break;
 			}
@@ -6603,8 +6600,8 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-		v498 = v3->uPlayerID_2;
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+		v498 = pCastSpell->uPlayerID_2;
 		if ( !(HIDWORD(pParty->pPlayers[v498].pConditions[7]) | LODWORD(pParty->pPlayers[v498].pConditions[7]))
 			&& !(HIDWORD(pParty->pPlayers[v498].pConditions[9]) | LODWORD(pParty->pPlayers[v498].pConditions[9]))
 			&& !(HIDWORD(pParty->pPlayers[v498].pConditions[11]) | LODWORD(pParty->pPlayers[v498].pConditions[11])) )
@@ -6616,10 +6613,10 @@
 		{
 			LODWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
 			HIDWORD(pParty->pPlayers[v498].pConditions[7]) = 0;
-			v499 = v3->uPlayerID_2;
+			v499 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
 			HIDWORD(pParty->pPlayers[v499].pConditions[9]) = 0;
-			v500 = v3->uPlayerID_2;
+			v500 = pCastSpell->uPlayerID_2;
 			LODWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
 			HIDWORD(pParty->pPlayers[v500].pConditions[11]) = 0;
 		}
@@ -6629,13 +6626,13 @@
 			pParty->pPlayers[v498].DiscardConditionIfLastsLongerThan(
 			7u,
 			(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
-			pParty->pPlayers[v3->uPlayerID_2].DiscardConditionIfLastsLongerThan(
+			pParty->pPlayers[pCastSpell->uPlayerID_2].DiscardConditionIfLastsLongerThan(
 			9u,
 			(signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2));
 			v663 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed - *(float *)&a2);
 			v656 = 11;
 LABEL_937:
-			v325 = &pParty->pPlayers[v3->uPlayerID_2];
+			v325 = &pParty->pPlayers[pCastSpell->uPlayerID_2];
 LABEL_641:
 			v325->DiscardConditionIfLastsLongerThan(v656, v663);
 		}
@@ -6651,7 +6648,7 @@
 		int v1 = 0;
 		do
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, v1);
 			v501->Heal(amount);
 			++v501;
 			++v1;
@@ -6668,34 +6665,34 @@
 
 		pGame->GetStru6()->FadeScreen__like_Turn_Undead_and_mb_Armageddon(0xAFF0Au, 0xC0u);
 		v505 = sub_46A6AC((int)dword_50BF30, 100, 4096);
-		++a1.uType;
+		++pSpellSprite.uType;
 		HIDWORD(v733) = v505;
 		v688.x = 0;
 		v688.y = 0;
 		v688.z = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		a2 = 0;
 		if ( SHIDWORD(v733) > 0 )
 		{
 			do
 			{
 			v507 = dword_50BF30[a2];
-			a1.vPosition.x = pActors[v507].vPosition.x;
-			a1.vPosition.y = pActors[v507].vPosition.y;
-			a1.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			v509 = a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.x = pActors[v507].vPosition.x;
+			pSpellSprite.vPosition.y = pActors[v507].vPosition.y;
+			pSpellSprite.vPosition.z = pActors[v507].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v507].uActorHeight * unk_4D8548);
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			v509 = pSpellSprite.Create(0, 0, 0, 0);
 			v510 = a2;
 			DamageMonsterFromParty(PID(OBJECT_Item, v509), dword_50BF30[a2], (Vec3_int_ *)&v688);
 			a2 = v510 + 1;
@@ -6705,11 +6702,11 @@
 		for ( a2 = 0; a2 < SHIDWORD(v733); ++a2 )
 		{
 			v511 = &pActors[dword_50BF30[a2]];
-			a1.vPosition.x = v511->vPosition.x;
-			a1.vPosition.y = v511->vPosition.y;
-			a1.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548);
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.x = v511->vPosition.x;
+			pSpellSprite.vPosition.y = v511->vPosition.y;
+			pSpellSprite.vPosition.z = v511->vPosition.z - (unsigned int)(signed __int64)((double)v511->uActorHeight * unk_4D8548);
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			pSpellSprite.Create(0, 0, 0, 0);
 			v513 = v511->pActorBuffs;
 			for (int _v726 = 22; _v726 != 0; --_v726)
 			{
@@ -6754,7 +6751,7 @@
 			do
 			{
 			v519 = v518->uAIState;
-			if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, v3->uPlayerID) == v518->uSummonerID )
+			if ( v518->uAIState != 5 && v519 != 11 && v519 != 19 && PID(OBJECT_Player, pCastSpell->uPlayerID) == v518->uSummonerID )
 				++HIDWORD(v733);
 			++v518;
 			--_v726;
@@ -6765,12 +6762,12 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[648], 2);  // This character can't summon any more monsters!
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		sub_44FA4C_spawn_light_elemental(v3->uPlayerID, v731, v733);
+		sub_44FA4C_spawn_light_elemental(pCastSpell->uPlayerID, v731, v733);
 			LODWORD(v727) = 1;
 			break;
 			}
@@ -6803,10 +6800,10 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 		pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, amount, 0, 0);
 		LODWORD(v727) = 1;
@@ -6819,39 +6816,39 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[497], 2);  // Can't cast Prismatic Light outdoors!
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 		v531 = sub_46A6AC((int)dword_50BF30, 100, 4096);
-		++a1.uType;
+		++pSpellSprite.uType;
 		v694.x = 0;
 		v694.y = 0;
 		v694.z = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		a2 = 0;
 		if ( (signed int)v531 > 0 )
 		{
 			do
 			{
 			v533 = dword_50BF30[a2];
-			a1.vPosition.x = pActors[v533].vPosition.x;
-			a1.vPosition.y = pActors[v533].vPosition.y;
-			a1.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			v535 = a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.x = pActors[v533].vPosition.x;
+			pSpellSprite.vPosition.y = pActors[v533].vPosition.y;
+			pSpellSprite.vPosition.z = pActors[v533].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v533].uActorHeight * unk_4D8548);
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			v535 = pSpellSprite.Create(0, 0, 0, 0);
 			v536 = a2;
 			DamageMonsterFromParty(PID(OBJECT_Item, v535), dword_50BF30[a2], &v694);
 			a2 = v536 + 1;
@@ -6881,10 +6878,10 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-		pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+		pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 		v732 = v730 << 7;
 		v549 = (double)(v730 << 7) * 0.033333335;
@@ -6941,10 +6938,10 @@
 		*((float *)&v733 + 1) = (double)v732 * 0.033333335;
 		do
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 0);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 1);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 2);
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, 3);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 1);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, 3);
 
 			//((SpellBuff *)(v553 + 6056))->Apply(
 			v553->pPlayerBuffs[4].Apply((signed __int64)((double)(signed __int64)pParty->uTimePlayed + *((float *)&v733 + 1)), v731, v730, 0, 0);
@@ -6973,7 +6970,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
@@ -6996,7 +6993,7 @@
 			*(int *)(_this->uItemID + 6460) = v565;
 			v567 = (*v566)->GetMaxMana();
 			*(int *)(_this->uItemID + 6464) = v567;
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
 			++a2;
 			_this = (ItemGen *)((char *)_this + 4);
 		}
@@ -7037,16 +7034,16 @@
 		amount = v575;
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
-		v576 = v3->spell_target_pid;
+		v576 = pCastSpell->spell_target_pid;
 		if (!v576)
 		{
-			v585 = (char *)&pParty->pPlayers[v3->uPlayerID_2];
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
+			v585 = (char *)&pParty->pPlayers[pCastSpell->uPlayerID_2];
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
 			if ( *((_QWORD *)v585 + 14) )
 			{
 			((Player *)v585)->SetCondition(0x11u, 1);
 			v587 = ((Player *)v585)->GetSexByVoice();
-			ReloadPlayerPortraits(v3->uPlayerID_2, (v587 != 0) + 23);
+			ReloadPlayerPortraits(pCastSpell->uPlayerID_2, (v587 != 0) + 23);
 			*((_QWORD *)v585 + 17) = pParty->uTimePlayed;
 			}
 			break;
@@ -7057,7 +7054,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[496], 2);  // No valid target exists!
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		v578 = (int)&pActors[(int)v577];
@@ -7066,29 +7063,29 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
-		++a1.uType;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
+		++pSpellSprite.uType;
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
 		v581 = v721;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
-		a1.vPosition.x = *(short *)(v721 + 142);
-		a1.vPosition.y = *(short *)(v721 + 144);
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+		pSpellSprite.vPosition.x = *(short *)(v721 + 142);
+		pSpellSprite.vPosition.y = *(short *)(v721 + 144);
 		v732 = *(short *)(v721 + 138);
-		a1.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
-		a1.spell_target_pid = PID(OBJECT_Actor, (int)v577);
-		a1.Create(0, 0, 0, 0);
+		pSpellSprite.vPosition.z = *(short *)(v721 + 146) - (unsigned int)(signed __int64)((double)v732 * unk_4D8548);
+		pSpellSprite.spell_target_pid = PID(OBJECT_Actor, (int)v577);
+		pSpellSprite.Create(0, 0, 0, 0);
 		if ( *(char *)(v581 + 52) > amount )
 			break;
 		Actor::Resurrect((unsigned int)v577);
@@ -7125,7 +7122,7 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 		__debugbreak();
-		HIDWORD(v733) = (int)(char *)&pParty + 6972 * v3->uPlayerID_2 + 36 * a2 + 3040;
+		HIDWORD(v733) = (int)(char *)&pParty + 6972 * pCastSpell->uPlayerID_2 + 36 * a2 + 3040;
 		v732 = (signed int)&pItemsTable->pItems[*(int *)HIDWORD(v733)].pIconName;
 		((ItemGen *)HIDWORD(v733))->UpdateTempBonus(pParty->uTimePlayed);
 		if ( *(int *)HIDWORD(v733) >= 64 && *(int *)HIDWORD(v733) <= 65
@@ -7141,7 +7138,7 @@
 
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		v592 = HIDWORD(v733);
@@ -7179,26 +7176,26 @@
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
 			break;
 		auto _v726 = ((signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360);
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.vPosition.x = pParty->vPosition.x;
-		a1.vPosition.y = pParty->vPosition.y;
-		a1.uAttributes = 0;
-		a1.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
-		a1.uSectorID = pIndoor->GetSector(
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.vPosition.x = pParty->vPosition.x;
+		pSpellSprite.vPosition.y = pParty->vPosition.y;
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.vPosition.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2;
+		pSpellSprite.uSectorID = pIndoor->GetSector(
 							pParty->vPosition.x,
 							pParty->vPosition.y,
 							pParty->vPosition.z + (signed int)pParty->uPartyHeight / 2);
-		a1.uSpriteFrameID = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		if ( pParty->bTurnBasedModeOn == 1 )
-			LOBYTE(a1.uAttributes) |= 4u;
+			LOBYTE(pSpellSprite.uAttributes) |= 4u;
 		v596 = (signed int)_v726 / -2;
 		y = (char *)((signed int)_v726 / 2);
 		if ( (signed int)_v726 / -2 <= (signed int)_v726 / 2 )
@@ -7206,12 +7203,12 @@
 			v597 = v715.uYawAngle;
 			do
 			{
-			a1.uFacing = v596 + v597;
-			if ( a1.Create(
+			pSpellSprite.uFacing = v596 + v597;
+			if ( pSpellSprite.Create(
 					v596 + v597,
 					v715.uPitchAngle,
-					pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
-					v3->uPlayerID + 1) != -1
+					pObjectList->pObjects[(signed __int16)pSpellSprite.uObjectDescID].uSpeed,
+					pCastSpell->uPlayerID + 1) != -1
 				&& pParty->bTurnBasedModeOn == 1 )
 				++pTurnEngine->field_1C;
 			v596 += _v726 / (amount - 1);
@@ -7229,12 +7226,12 @@
 		if ( v731 == 1 || v731 == 2 )
 		{
 			v598 = 180 * v2;
-			goto LABEL_1081;
+			LODWORD(v733) = v598;
+			goto LABEL_1082;
 		}
 		if ( v731 == 3 )
 		{
 			v598 = 300 * v2;
-LABEL_1081:
 			LODWORD(v733) = v598;
 			goto LABEL_1082;
 		}
@@ -7253,45 +7250,45 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		pActors[PID_ID(a2)].pActorBuffs[9].Reset();
 		pActors[PID_ID(a2)].pActorBuffs[1].Reset();
 		pActors[PID_ID(a2)].pActorBuffs[12].Apply(pParty->uTimePlayed + (signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335),
 			v731, 0, 0, 0);
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		v60 = pObjectList->ObjectIDByItemID(a1.uType);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		v60 = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
 		v61 = PID_ID(a2);
 LABEL_1086:
 		v600 = pActors[v61].vPosition.y;
 		v601 = pActors[v61].vPosition.x;
-		a1.uObjectDescID = v60;
-		a1.vPosition.x = v601;
+		pSpellSprite.uObjectDescID = v60;
+		pSpellSprite.vPosition.x = v601;
 		v602 = pActors[v61].uActorHeight;
 		v603 = pActors[v61].vPosition.z;
-		a1.vPosition.y = v600;
+		pSpellSprite.vPosition.y = v600;
 		v676 = v603 + v602;
 		v665 = v600;
-		a1.vPosition.z = v603 + v602;
+		pSpellSprite.vPosition.z = v603 + v602;
 		v657 = v601;
 LABEL_1087:
-		a1.uAttributes = 0;
-		a1.uSectorID = pIndoor->GetSector(v657, v665, v676);
-		a1.uSpriteFrameID = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.spell_target_pid = a2;
-		a1.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
-		a1.uFacing = LOWORD(v715.uYawAngle);
-		LOBYTE(a1.uAttributes) |= 0x80u;
-		a1.uSoundID = LOWORD(v3->sound_id);
-		a1.Create(0, 0, 0, v3->uPlayerID + 1);
-			LODWORD(v727) = 1;
-			break;
-			}
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = pIndoor->GetSector(v657, v665, v676);
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.spell_target_pid = a2;
+		pSpellSprite.field_60_distance_related_prolly_lod = LOBYTE(v715.uDistance);
+		pSpellSprite.uFacing = LOWORD(v715.uYawAngle);
+		LOBYTE(pSpellSprite.uAttributes) |= 0x80u;
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
+		pSpellSprite.Create(0, 0, 0, pCastSpell->uPlayerID + 1);
+		LODWORD(v727) = 1;
+		break;
+		}
 		case SPELL_DARK_SACRIFICE:
 			{
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
@@ -7331,14 +7328,14 @@
 			}
 			while ( (signed int)this < (signed int)pNPCStats->uNumNewNPCs );
 		}
-		v608 = v3->uPlayerID_2;
+		v608 = pCastSpell->uPlayerID_2;
 		if ( v608 != 4 && v608 != 5
 			|| (v609 = (signed int)*(&pFontCChar + v608 + (unsigned __int8)pParty->field_709), v609 <= 0)
 			|| v609 >= 3 )
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		v610 = 76 * v609;
@@ -7385,9 +7382,9 @@
 			break;
 		if ( v731 != 3 && v731 != 4 )
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, v3->uPlayerID_2);
-
-			pParty->pPlayers[v3->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, pCastSpell->uPlayerID_2);
+
+			pParty->pPlayers[pCastSpell->uPlayerID_2].pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(signed int)((int)v733 << 7) * 0.033333335), v731, v615, v716, 0);
 			LODWORD(v727) = 1;
 			break;
 		}
@@ -7396,7 +7393,7 @@
 		v619 = pParty->pPlayers;//[0].pPlayerBuffs[10];
 		do
 		{
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, a2);
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, a2);
 			v619->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].Apply(pParty->uTimePlayed + v717, v731, amount, v716, 0);
 			++a2;
 			++v619;
@@ -7415,18 +7412,18 @@
 		v707.x = 0;
 		v707.y = 0;
 		v707.z = 0;
-		a1.stru_24.Reset();
-		a1.spell_id = v3->spellnum;
-		a1.spell_level = v2;
-		a1.spell_skill = v731;
-		a1.uObjectDescID = pObjectList->ObjectIDByItemID(a1.uType);
-		a1.uAttributes = 0;
-		a1.uSectorID = 0;
-		a1.uSpriteFrameID = 0;
-		a1.field_60_distance_related_prolly_lod = 0;
-		a1.uFacing = 0;
-		a1.spell_caster_pid = PID(OBJECT_Player, v3->uPlayerID);
-		a1.uSoundID = LOWORD(v3->sound_id);
+		pSpellSprite.stru_24.Reset();
+		pSpellSprite.spell_id = pCastSpell->spellnum;
+		pSpellSprite.spell_level = v2;
+		pSpellSprite.spell_skill = v731;
+		pSpellSprite.uObjectDescID = pObjectList->ObjectIDByItemID(pSpellSprite.uType);
+		pSpellSprite.uAttributes = 0;
+		pSpellSprite.uSectorID = 0;
+		pSpellSprite.uSpriteFrameID = 0;
+		pSpellSprite.field_60_distance_related_prolly_lod = 0;
+		pSpellSprite.uFacing = 0;
+		pSpellSprite.spell_caster_pid = PID(OBJECT_Player, pCastSpell->uPlayerID);
+		pSpellSprite.uSoundID = LOWORD(pCastSpell->sound_id);
 		a2 = 0;
 		int _v726 = 0;
 		if ( SHIDWORD(v733) > 0 )
@@ -7435,12 +7432,12 @@
 			do
 			{
 			v625 = dword_50BF30[a2];
-			a1.vPosition.x = pActors[v625].vPosition.x;
-			a1.vPosition.y = pActors[v625].vPosition.y;
+			pSpellSprite.vPosition.x = pActors[v625].vPosition.x;
+			pSpellSprite.vPosition.y = pActors[v625].vPosition.y;
 			//v732 = pActors[v625].uActorHeight;
-			a1.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
-			a1.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
-			v627 = a1.Create(0, 0, 0, 0);
+			pSpellSprite.vPosition.z = pActors[v625].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v625].uActorHeight * unk_4D8548);
+			pSpellSprite.spell_target_pid = PID(OBJECT_Actor, dword_50BF30[a2]);
+			v627 = pSpellSprite.Create(0, 0, 0, 0);
 			v628 = a2;
 			DamageMonsterFromParty(PID(OBJECT_Item, v627), dword_50BF30[a2], &v707);
 			a2 = v628 + 1;
@@ -7481,7 +7478,7 @@
 				v726->sHealth = v726->GetMaxHealth();
 			v635 = HIDWORD(v733);
 
-			pGame->GetStru6()->SetPlayerBuffAnim(v3->spellnum, WORD2(v733));
+			pGame->GetStru6()->SetPlayerBuffAnim(pCastSpell->spellnum, WORD2(v733));
 			HIDWORD(v733) = v635 + 1;
 			}
 			while ( v635 + 1 < v730 );
@@ -7497,7 +7494,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[499], 2);  // Can't cast Armageddon indoors!
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		v640 = v731 - 2;
@@ -7507,7 +7504,7 @@
 		{
 			ShowStatusBarString(pGlobalTXT_LocalizationStrings[428], 2); // Spell failed
 			pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
-			v3->spellnum = 0;
+			pCastSpell->spellnum = 0;
 			continue;
 		}
 		if ( !pPlayer->CanCastSpell(uRequiredMana) )
@@ -7537,10 +7534,10 @@
 		default:
 		break;
 	}
-	if ( v3->field_8 & 0x20 )
+	if ( pCastSpell->field_8 & 0x20 )
 	{
 		if ( v727 != 0.0 )
-			pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[v3->spellnum], 0, 0, -1, 0, v3->sound_id, 0, 0);
+			pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0, 0);
 	}
 	else
 	{
@@ -7549,7 +7546,7 @@
 		if ( pParty->bTurnBasedModeOn )
 		{
 			v645 = sRecoveryTime;
-			pParty->pTurnBasedPlayerRecoveryTimes[v3->uPlayerID] = sRecoveryTime;
+			pParty->pTurnBasedPlayerRecoveryTimes[pCastSpell->uPlayerID] = sRecoveryTime;
 			pPlayer->SetRecoveryTime(v645);
 			if ( !some_active_character )
 				pTurnEngine->_40471C();
@@ -7563,13 +7560,13 @@
 		{
 			pPlayer->PlaySound(SPEECH_49, 0);
 			if ( v727 != 0.0 )
-				pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[v3->spellnum], 0, 0, -1, 0, v3->sound_id, 0,	0);
-			v3->spellnum = 0;
+				pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[pCastSpell->spellnum], 0, 0, -1, 0, pCastSpell->sound_id, 0,	0);
+			pCastSpell->spellnum = 0;
 			v2 = v723;
 			continue;
 		}
 	}
-	v3->spellnum = 0;
+	pCastSpell->spellnum = 0;
 	v2 = v723;
 	continue;
 
@@ -7789,7 +7786,7 @@
   if (!player->CanAct())
     return;
 
-  pStru277->_427D48(uActiveCharacter);
+  pCastSpellInfo->_427D48(uActiveCharacter);
     //v3 = 0;
   if (pParty->Invisible())
     pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
@@ -8798,7 +8795,7 @@
                 v24 = v6->GetAttackRecoveryTime(false);
                 if ( !pParty->bTurnBasedModeOn )
                   pPlayers[uActiveCharacter]->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v24 * 2.133333333333333));
-                pStru277->_427D48(uActiveCharacter);
+                pCastSpellInfo->_427D48(uActiveCharacter);
                 pTurnEngine->_40471C();
               }
             }
--- a/mm7_data.cpp	Tue Apr 30 20:08:42 2013 +0600
+++ b/mm7_data.cpp	Wed May 01 14:50:52 2013 +0600
@@ -34,9 +34,9 @@
 #include "TurnEngine.h"
 struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased;
 
-#include "stru277.h"
-stru277 pStru277[10];
-stru277 stru_50CDB4; // idb
+#include "CastSpellInfo.h"
+CastSpellInfo pCastSpellInfo[10];
+CastSpellInfo stru_50CDB4; // idb
 
 #include "Viewport.h"
 struct Viewport *pViewport = new Viewport;