log Items.h @ 1894:fe7182c30aad

age author description
Thu, 03 Oct 2013 06:38:20 +0200 Grumpy7 Player.cpp cosmetics
Tue, 01 Oct 2013 06:17:32 +0200 Grumpy7 fixing some itemarray zero accesses
Tue, 24 Sep 2013 07:29:55 +0200 Grumpy7 ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Mon, 23 Sep 2013 07:07:06 +0200 Grumpy7 Moving NZIArray to a separate class, fixing a few inventory bugs
Fri, 20 Sep 2013 10:23:54 +0200 Grumpy7 OnInventoryLeftClick cleanup
Tue, 17 Sep 2013 07:30:41 +0200 Grumpy7 DamagePlayerFromMonster starting cleanup
Sat, 14 Sep 2013 06:04:18 +0200 Grumpy7 Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Thu, 12 Sep 2013 09:58:07 +0200 Grumpy7 Merge
Thu, 12 Sep 2013 09:55:20 +0200 Grumpy7 Merge
Tue, 10 Sep 2013 08:31:04 +0200 Grumpy7 Player::GetItemsBonus removed majority of labels
Tue, 10 Sep 2013 12:54:07 +0200 Nomad More OnInventoryItemRightClick (not finished)
Mon, 09 Sep 2013 20:09:01 +0200 Nomad OnInventoryItemRightClick
Sun, 08 Sep 2013 05:22:33 +0200 Grumpy7 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Sun, 08 Sep 2013 00:35:03 +0200 Grumpy7 Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Sat, 07 Sep 2013 21:00:02 +0200 Grumpy7 Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions
Sat, 07 Sep 2013 08:17:49 +0200 Grumpy7 added a few artifacts to enum ITEM_TYPE
Fri, 09 Aug 2013 17:30:33 +0600 Ritor1 DrawPaperdoll cleaning
Wed, 17 Jul 2013 00:29:58 +0200 Grumpy7 Player::SelectPhrasesTransaction finished, some constants changed to enum values, removed unused vars
Sat, 13 Jul 2013 16:52:00 +0200 Grumpy7 a few itemID changed to their enum values + added a few new ones
Sat, 08 Jun 2013 21:33:22 +0200 Grumpy7 arrays to std::arrays phase 1
Tue, 28 May 2013 00:19:45 +0200 Grumpy7 something to bool cast (performance warning) mostly fixed
Sun, 26 May 2013 00:03:16 +0400 Gloval bugfix
Sat, 25 May 2013 23:50:56 +0400 Gloval getskillbonus continue cleaning
Wed, 22 May 2013 22:25:44 +0400 Gloval player recieve damage
Tue, 21 May 2013 01:21:10 +0400 Gloval player use item part cleanup
Sun, 19 May 2013 12:13:42 +0400 Gloval second msg_queue returned
Sat, 11 May 2013 17:56:12 +0200 Nomad CharacterUI_InventoryTab_Draw cleaned.
Wed, 01 May 2013 13:52:09 +0200 Nomad stru351 moved
Wed, 27 Mar 2013 15:04:59 +0200 Nomad Party actions in blv
Tue, 26 Mar 2013 12:40:27 +0200 Nomad * Player Recovery Times
Fri, 22 Mar 2013 23:26:01 +0200 Nomad Fixed bought items not disappearing from Armourer.
Wed, 06 Mar 2013 22:46:40 +0400 Gloval fixed random iten generator, chest generator
Wed, 06 Mar 2013 00:09:49 +0400 Gloval itemgen working, i hope
Tue, 05 Mar 2013 01:08:01 +0400 Gloval item gen fixes (not full)
Sun, 03 Mar 2013 01:55:57 +0400 Gloval Chest working, but items are not laid correctly
Fri, 01 Mar 2013 18:22:43 +0200 Nomad Some CharacterUI_LoadPaperdollTextures overflows
Wed, 27 Feb 2013 23:13:02 +0200 Nomad Wands
Mon, 25 Feb 2013 08:30:49 +0400 Gloval shopgenerators done, except config tables
Sun, 24 Feb 2013 09:51:42 +0200 Nomad ui mesages & spellcasting
Sat, 23 Feb 2013 01:50:18 +0400 Gloval additional dmg
Fri, 22 Feb 2013 22:27:45 +0400 Gloval GetIdentifiedName
Fri, 22 Feb 2013 08:20:59 +0400 Gloval items
Fri, 22 Feb 2013 01:20:30 +0400 Gloval fixed missing dagger
Wed, 20 Feb 2013 01:17:13 +0200 Nomad Some 0041D895 GameUI_DrawItemInfo overhaul
Tue, 19 Feb 2013 21:50:33 +0200 Nomad MonsterPopup_Draw crash fix
Tue, 19 Feb 2013 13:29:02 +0200 Nomad sub_42ECB5
Mon, 18 Feb 2013 13:07:25 +0200 Nomad _42ECB5_PlayerAttacksActor
Sun, 17 Feb 2013 17:18:45 +0400 Gloval Merge
Sun, 17 Feb 2013 17:07:52 +0400 Gloval m
Sun, 17 Feb 2013 15:45:46 +0200 Nomad Item generation doesn't crash (thou still generates weird stuff)
Sun, 17 Feb 2013 14:46:05 +0400 Gloval items init refactored
Sun, 17 Feb 2013 11:41:44 +0400 Gloval Merge
Sun, 17 Feb 2013 11:29:10 +0400 Gloval more item init fixing
Sun, 17 Feb 2013 00:16:48 +0200 Nomad On Items
Sat, 16 Feb 2013 18:46:59 +0400 Gloval fixed potion data parsing. Somehow 3d render was affected
Sat, 12 Jan 2013 09:45:18 +0600 Ritor1 init