Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Fri, 19 Sep 2014 02:57:42 +0600 |
Ritor1 |
engine folder
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Thu, 18 Sep 2014 17:38:54 +0600 |
Ritor1 |
for ITEM_ARTIFACT_LADYS_ESCORT
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Sun, 17 Aug 2014 20:23:06 +0100 |
zipi |
cleaning project part 3
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Sun, 17 Aug 2014 17:49:34 +0100 |
zipi |
cleaning project part 2
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Wed, 23 Jul 2014 16:06:17 +0600 |
Ritor1 |
Hot key for mm7 main menu
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Wed, 23 Jul 2014 01:12:55 +0600 |
Ritor1 |
memory problems, Mouse
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Sun, 20 Jul 2014 22:38:31 +0600 |
Ritor1 |
LOD.cpp cleaned and search memory corrupt
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Mon, 12 May 2014 01:55:23 +0200 |
Grumpy7 |
removing non-nullptr conditions before deletes
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Wed, 02 Apr 2014 21:05:19 +0600 |
Ritor1 |
unused local variables I commented
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Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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Thu, 06 Feb 2014 17:20:12 +0600 |
Ritor1 |
fixpoint_mul
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Sun, 02 Feb 2014 00:10:40 +0600 |
Ritor1 |
draw FlyAction and WaterWalk icons
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Tue, 28 Jan 2014 22:41:49 +0600 |
Ritor1 |
CastSpell continue
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Thu, 09 Jan 2014 17:29:17 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
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Thu, 09 Jan 2014 01:37:34 +0200 |
Nomad |
Removed DirectDraw2 compatibility.
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Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
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Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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Tue, 05 Nov 2013 23:35:21 +0000 |
zipi |
RenderBillboardD3D initialization
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Fri, 25 Oct 2013 11:15:57 -0700 |
Grumpy7 |
pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
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Mon, 23 Sep 2013 17:33:12 +0600 |
Ritor1 |
MonsterPopup
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Wed, 21 Aug 2013 16:06:50 +0200 |
Nomad |
Function names
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Tue, 30 Jul 2013 15:14:46 +0600 |
Ritor1 |
fall to the water
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Thu, 18 Jul 2013 04:08:20 +0200 |
Nomad |
Messed with spell effects drawing a bit.
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 01:30:36 +0200 |
Grumpy7 |
arrays to std::arrays phase 3 - finishing global arrays
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Mon, 27 May 2013 21:56:43 +0200 |
Grumpy7 |
stru6_stru1_indoor_sw_billboard destructor fix, removing "extern" from struct definition, fixing probable typo in SPELL_AIR_SPARKS
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Mon, 27 May 2013 15:57:58 +0100 |
zipi |
some spell fixes
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Thu, 23 May 2013 14:08:26 +0200 |
Nomad |
004C1D2B cleaned
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Tue, 21 May 2013 12:10:08 +0200 |
Nomad |
Pointing a face with mouse fixed.
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sat, 11 May 2013 13:19:55 +0200 |
Nomad |
enums & lod
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Sun, 28 Apr 2013 19:11:36 +0600 |
Ritor1 |
MagicShopDialog clean and other
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Fri, 19 Apr 2013 17:01:55 +0600 |
Ritor1 |
CharacterUI_StatsTab_ShowHint fixed
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Tue, 02 Apr 2013 22:01:18 +0100 |
zipi |
small fixes
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Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
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Wed, 27 Mar 2013 00:27:38 +0200 |
Nomad |
Massive refactors of spells + PID (packed id) macros introduced.
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Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
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Mon, 25 Mar 2013 14:56:50 +0200 |
Nomad |
Last observable issues with walking in dragon cave fixed.
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Fri, 22 Mar 2013 13:24:12 +0200 |
Nomad |
MonsterPopup preview doll fixed
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Tue, 19 Mar 2013 23:41:14 +0600 |
Ritor1 |
m
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Sun, 17 Mar 2013 01:50:34 +0400 |
Gloval |
map render fixes
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Fri, 08 Mar 2013 17:08:08 +0200 |
Nomad |
ParticleEngine crash in temple
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Tue, 05 Mar 2013 03:58:26 +0200 |
Nomad |
Pedestals hint string fixed
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Tue, 05 Mar 2013 01:45:15 +0200 |
Nomad |
Moon Temple doesn't crash
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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Fri, 01 Mar 2013 17:38:04 +0600 |
Ritor1 |
Слияние
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Fri, 01 Mar 2013 17:37:47 +0600 |
Ritor1 |
SubtractVariables
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Thu, 28 Feb 2013 21:45:39 +0400 |
Gloval |
guilds ...
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Wed, 27 Feb 2013 23:28:03 +0200 |
Nomad |
Spell animations on portraits drawn when casting
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Wed, 27 Feb 2013 22:15:30 +0200 |
Nomad |
Spells
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Wed, 27 Feb 2013 17:29:05 +0200 |
Nomad |
Spells
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Sun, 24 Feb 2013 00:54:25 +0200 |
Nomad |
Objects are drawn (items, spells sfx)
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Tue, 19 Feb 2013 15:39:50 +0200 |
Nomad |
DamageMonsterFromParty
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Fri, 15 Feb 2013 19:53:40 +0200 |
Nomad |
D3D constants, shore tiles, camera flags
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Tue, 12 Feb 2013 11:59:49 +0200 |
Nomad |
Billboard drawing's up (actors, decorations, misc sprites)
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Tue, 12 Feb 2013 06:28:08 +0200 |
Nomad |
Various things here and there
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Sat, 12 Jan 2013 09:45:18 +0600 |
Ritor1 |
init
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