Mercurial > mm7
changeset 2425:d922225a6081
Hot key for mm7 main menu
author | Ritor1 |
---|---|
date | Wed, 23 Jul 2014 16:06:17 +0600 |
parents | 1b6bf88f561b |
children | 22ac062b40f7 |
files | Build/Visual Studio 2010/World of Might and Magic.vcxproj.user Keyboard.cpp MMT.cpp OSWindow.cpp PaletteManager.cpp Render.cpp Timer.cpp TurnEngine.cpp VideoPlayer.cpp mm7_2.cpp mm7_data.cpp mm7_data.h stru6.cpp stru6.h |
diffstat | 14 files changed, 153 insertions(+), 186 deletions(-) [+] |
line wrap: on
line diff
--- a/Build/Visual Studio 2010/World of Might and Magic.vcxproj.user Tue Jul 22 23:07:24 2014 +0200 +++ b/Build/Visual Studio 2010/World of Might and Magic.vcxproj.user Wed Jul 23 16:06:17 2014 +0600 @@ -3,7 +3,7 @@ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LocalDebuggerWorkingDirectory>..\..\..\MM_VII</LocalDebuggerWorkingDirectory> <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> - <LocalDebuggerCommandArguments>-nomarg</LocalDebuggerCommandArguments> + <LocalDebuggerCommandArguments>-nomarg, -novideo</LocalDebuggerCommandArguments> <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand> </PropertyGroup> </Project> \ No newline at end of file
--- a/Keyboard.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/Keyboard.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -150,8 +150,10 @@ //----- (00459E3F) -------------------------------------------------------- void KeyboardActionMapping::ResetKeys() { + //Функция GetAsyncKeyState определяет, является ли клавиша отпущенной или нажатой во время вызова функции + //и была ли клавиша нажата после предыдущего вызова GetAsyncKeyState. for (uint i = 0; i < 30; ++i) - GetAsyncKeyState(pVirtualKeyCodesMapping[i]); + pToggleTypes[i] = (KeyToggleType)GetAsyncKeyState(pVirtualKeyCodesMapping[i]); } //----- (00459E5A) --------------------------------------------------------
--- a/MMT.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/MMT.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -182,8 +182,8 @@ pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1);//остановить/подготовить канал - if (!bNoSound ) - PlayAudio(L"Sounds\\New_Sounds/Stronghold_Theme.mp3");//воспроизводим мп3 + //if (!bNoSound ) + //PlayAudio(L"Sounds\\New_Sounds/Stronghold_Theme.mp3");//воспроизводим мп3 //if (!bNoVideo ) //pVideoPlayer->PlayMovie(L"Anims\\New_Video/3DOLOGO.smk");
--- a/OSWindow.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/OSWindow.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -466,11 +466,15 @@ { CREATESTRUCTA* cs = (CREATESTRUCTA *)(lparam); OSWindow* window = (OSWindow *)cs->lpCreateParams; - + //Функция SetWindowLongPtr изменяет атрибуты указанного окна. Функция также устанавливает и значение + // при заданном смещении в дополнительной памяти окна. SetWindowLongPtrW(hwnd, GWLP_USERDATA, (LONG_PTR)window); return DefWindowProcW(hwnd, msg, wparam, lparam); } - + //Функция GetWindowLongPtr извлекает информацию об определяемом окне. Функция также извлекает данные и о значение + //при заданном смещении в дополнительной памяти окна. + //GWLP_USERDATA - Извлекает пользовательские данные, связанные с окном. Эти данные предназначаются для использования приложением, + //которое создавало окно. Его значение первоначально является нулевым. OSWindow* window = (OSWindow *)GetWindowLongPtrW(hwnd, GWLP_USERDATA); if (window && window->api_handle == hwnd) //Uninitialized memory access { @@ -478,6 +482,8 @@ if (window->WinApiMessageProc(msg, wparam, lparam, &result)) return result; } + //Функция DefWindowProc вызывается оконной процедурой по умолчанию, чтобы обеспечить обработку по умолчанию любого + //сообщения окна, которые приложение не обрабатывает. Эта функция гарантирует то, что обрабатывается каждое сообщение. return DefWindowProcW(hwnd, msg, (WPARAM)wparam, (LPARAM)lparam); }
--- a/PaletteManager.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/PaletteManager.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -355,7 +355,7 @@ v2 = this; //v3 = (char *)pBaseColors[a2]; - if (pPalette_tintColor[0] || pPalette_tintColor[1] || pPalette_tintColor[2]) //Uninitialized memory access + if (pPalette_tintColor[0] || pPalette_tintColor[1] || pPalette_tintColor[2]) { //v8 = 0; //i = 0; @@ -566,7 +566,7 @@ //v45 = pPalette_mistColor[0]; float mist_a, mist_b, mist_c; - if (pPalette_mistColor[0] || pPalette_mistColor[1] || pPalette_mistColor[2]) //Uninitialized memory access + if (pPalette_mistColor[0] || pPalette_mistColor[1] || pPalette_mistColor[2]) { //v46 = (double)v45; //v80 = pPalette_mistColor[1];
--- a/Render.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/Render.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -272,7 +272,7 @@ } } //-------(Отсечение невидимой части карты)------------------------------------------------------------------------------------------ - float direction = pGame->pIndoorCameraD3D->sRotationY / 256;//direction of the camera(напрвление камеры) + float direction = (float)(pGame->pIndoorCameraD3D->sRotationY / 256);//direction of the camera(напрвление камеры) //0-East(B) //1-NorthEast(CB) //2-North(C) @@ -281,7 +281,7 @@ //5-SouthWest(ЮЗ) //6-South(Ю) //7-SouthEast(ЮВ) - int Start_X, End_X, Start_Z, End_Z; + unsigned int Start_X, End_X, Start_Z, End_Z; if ( direction >= 0 && direction < 1.0 )//East(B) - NorthEast(CB) { Start_X = pODMRenderParams->uMapGridCellX - 2, End_X = 127; @@ -507,7 +507,7 @@ billboard.uViewportW = pViewport->uViewportBR_Y; pODMRenderParams->uNumBillboards = uNumBillboardsToDraw; - for (int i = 0; i < ::uNumBillboardsToDraw; ++i) + for (unsigned int i = 0; i < ::uNumBillboardsToDraw; ++i) { billboard.uScreenSpaceX = pBillboardRenderList[i].uScreenSpaceX; billboard.uScreenSpaceY = pBillboardRenderList[i].uScreenSpaceY; @@ -574,7 +574,7 @@ signed __int16 v46; // [sp+3Ch] [bp-4h]@12 //v41 = 0; - for (int i = 0; i < uNumSpriteObjects; ++i) + for (unsigned int i = 0; i < uNumSpriteObjects; ++i) { SpriteObject* object = &pSpriteObjects[i]; //auto v0 = (char *)&pSpriteObjects[i].uSectorID; @@ -949,7 +949,7 @@ int v42; // [sp+98h] [bp-Ch]@9 int b; // [sp+A0h] [bp-4h]@22 - for (int i = 0; i < uNumLevelDecorations; ++i) + for (unsigned int i = 0; i < uNumLevelDecorations; ++i) { //LevelDecoration* decor = &pLevelDecorations[i]; if ((!(pLevelDecorations[i].uFlags & LEVEL_DECORATION_OBELISK_CHEST) @@ -2191,9 +2191,6 @@ //----- (0049EB79) -------------------------------------------------------- Render::~Render() { - Render *v1; // esi@1 - - //v1 = this; free(this->pDefaultZBuffer); this->pD3DBitmaps.Release(); this->pD3DSprites.Release(); @@ -2341,7 +2338,7 @@ PCXHeader_2 header2; // [sp+140h] [bp-24h]@10 char *lineRGB; // [sp+148h] [bp-1Ch]@10 void *surface; // [sp+14Ch] [bp-18h]@8 - int image_width; // [sp+150h] [bp-14h]@4 + unsigned int image_width; // [sp+150h] [bp-14h]@4 int pitch; // [sp+154h] [bp-10h]@4 char v31; // [sp+15Ah] [bp-Ah]@25 unsigned char pict_byte; // [sp+15Bh] [bp-9h]@17 @@ -2419,7 +2416,7 @@ image_width = 3 * pitch; //v24 = 2 * v5; v8 = (unsigned short *)surface; - for ( int y = 0; y < this->GetRenderHeight(); y++ ) + for ( unsigned int y = 0; y < this->GetRenderHeight(); y++ ) { line_picture_data = v8; if ( GetRenderWidth() > 0 ) @@ -4974,7 +4971,7 @@ v5 = 31 - (pSkyPolygon->dimming_level & 0x1F); if ( v5 < pOutdoor->max_terrain_dimming_level ) v5 = pOutdoor->max_terrain_dimming_level; - for (uint i = 0; i < uNumVertices; ++i) + for (uint i = 0; i < (unsigned int)uNumVertices; ++i) { d3d_vertex_buffer[i].pos.x = array_507D30[i].vWorldViewProjX; d3d_vertex_buffer[i].pos.y = array_507D30[i].vWorldViewProjY; @@ -5000,7 +4997,6 @@ signed __int64 v6; // qax@3 int v12; // edx@7 int v13; // eax@7 -// void *v15; // ecx@9 int v17; // edi@9 double v18; // st7@9 signed int v19; // ebx@9 @@ -5008,16 +5004,8 @@ int v21; // ebx@11 int v22; // eax@14 signed __int64 v23; // qtt@16 -// double v24; // st7@16 -// unsigned __int8 v25; // sf@16 -// unsigned __int8 v26; // of@16 double v28; // st7@20 -// char *v29; // ebx@20 -// char *v30; // edx@20 -// unsigned __int8 v31; // c0@21 -// unsigned __int8 v32; // c3@21 double v33; // st6@23 -// char *v34; // esi@30 const void *v35; // ecx@31 int v36; // eax@31 const void *v37; // edi@31 @@ -5027,24 +5015,12 @@ int v41; // eax@36 signed __int64 v42; // qtt@39 int v43; // eax@39 -// char v44; // zf@39 -// double v45; // st7@39 -// double v46; // st7@39 -// unsigned int v47; // edx@40 double v48; // st7@41 -// RenderVertexSoft *v49; // ebx@41 -// void *v50; // edi@43 double v51; // st7@46 -// RenderVertexSoft *v52; // edx@46 -// void *v53; // edi@48 -// signed int v59; // [sp-4h] [bp-178h]@17 -// struct Polygon *v60; // [sp+0h] [bp-174h]@17 -// IDirect3DTexture2 *v61; // [sp+4h] [bp-170h]@17 struct Polygon pSkyPolygon; // [sp+14h] [bp-160h]@6 unsigned int v63; // [sp+120h] [bp-54h]@7 unsigned int v65; // [sp+128h] [bp-4Ch]@1 unsigned int v66; // [sp+12Ch] [bp-48h]@7 - //float v67; // [sp+130h] [bp-44h]@7 __int64 v69; // [sp+13Ch] [bp-38h]@3 int v70; // [sp+144h] [bp-30h]@3 int X; // [sp+148h] [bp-2Ch]@9 @@ -6229,7 +6205,6 @@ void Render::_4A4CC9_AddSomeBillboard(stru6_stru1_indoor_sw_billboard *a1, int diffuse) { unsigned int v5; // eax@7 -// char *v7; // edx@8 double v10; // st6@9 double v11; // st6@10 int v12; // ebx@13 @@ -6238,7 +6213,7 @@ return; float depth = 1000000.0; - for (uint i = 0; i < a1->uNumVertices; ++i) + for (uint i = 0; i < (unsigned int)a1->uNumVertices; ++i) { if (a1->field_104[i].z < depth) depth = a1->field_104[i * 4].z; @@ -6252,7 +6227,7 @@ pBillboardRenderListD3D[v5].uNumVertices = a1->uNumVertices; pBillboardRenderListD3D[v5].z_order = depth; - for (uint i = 0; i < a1->uNumVertices; ++i) + for (uint i = 0; i < (unsigned int)a1->uNumVertices; ++i) { pBillboardRenderListD3D[v5].pQuads[i].pos.x = a1->field_104[i].x; pBillboardRenderListD3D[v5].pQuads[i].pos.y = a1->field_104[i].y; @@ -6336,7 +6311,7 @@ bMipMaps = 0; v13 = pHWLTexture->pPixels; v14 = (unsigned __int16 *)desc.lpSurface; - for(int bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) + for(uint bMipMaps = 0; bMipMaps < desc.dwHeight; bMipMaps++) { for (v15 = 0; v15 < desc.dwWidth; v15++) { @@ -6381,9 +6356,9 @@ { v9 = sprite_texture->pPixels; v10 = Dst.lpSurface; - for (int i=0; i<sprite_texture->uHeight; ++i) - { - for (int j=0; j<sprite_texture->uWidth/2; ++j) + for (uint i=0; i<sprite_texture->uHeight; ++i) + { + for (uint j=0; j<sprite_texture->uWidth/2; ++j) { *(int *)v10 = *(int *)v9; v9 += 2; @@ -6934,7 +6909,7 @@ } } - for (int y = 0; y < v6; ++y) + for (uint y = 0; y < v6; ++y) { for (int x = 0; x < v5; ++x) { @@ -7121,9 +7096,9 @@ } } - for (int y = 0; y < v10; ++y) - { - for (int x = 0; x < v9; ++x) + for (uint y = 0; y < v10; ++y) + { + for (uint x = 0; x < v9; ++x) { if (*v24) { @@ -7238,7 +7213,7 @@ if ( a8 ) { v28 = 0x7FF; // 16bit pRenderer->uTargetGMask | pRenderer->uTargetBMask; - for (int dy = 0; dy < v9; ++dy) + for (uint dy = 0; dy < v9; ++dy) { for (int dx = 0; dx < v8; ++dx) { @@ -7286,7 +7261,7 @@ } else { - for (int dy = 0; dy < v9; ++dy) + for (uint dy = 0; dy < v9; ++dy) { for (int dx = 0; dx < v8; ++dx) { @@ -7513,7 +7488,7 @@ } v16 = v19; - for (int y = 0; y < v5; ++y) + for (uint y = 0; y < v5; ++y) { for (int x = 0; x < v20; ++x) { @@ -7612,7 +7587,7 @@ } } - for (int dy = 0; dy < uHeight; ++dy) + for (uint dy = 0; dy < uHeight; ++dy) { for (int dx = 0; dx < Width; ++dx) { @@ -8259,7 +8234,7 @@ pPaletteManager->RecalculateAll(); pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits); - for (int i = 0; i < pObjectList->uNumObjects; i++) + for (uint i = 0; i < pObjectList->uNumObjects; i++) { BYTE3(v4) = 0; v5 = &pObjectList->pObjects[i]; @@ -8446,7 +8421,7 @@ v5 = this->pFile; this->uDataOffset = v4; fwrite(&this->uNumItems, 4u, 1u, v5); - for (int i = 0; i < this->uNumItems; i++) + for (uint i = 0; i < this->uNumItems; i++) { fwrite(this->pSpriteNames[i], 1u, 0x14u, this->pFile); fprintf(File, "D3D texture name: %s\t\toffset: %x\n", this->pSpriteNames[i], *(unsigned int *)(&(this->pSpriteNames[i]) + 200000/sizeof(char*))); @@ -8460,7 +8435,7 @@ else { fclose(this->pFile); - for (int i = 0; i < this->uNumItems; i++) + for (uint i = 0; i < this->uNumItems; i++) { free(this->pSpriteNames[i]); } @@ -8664,7 +8639,7 @@ // v2 v1 int out_num_vertices = 0; - for (int i = 0; i < num_vertices; ++i) + for (uint i = 0; i < num_vertices; ++i) { next_vertices_flag = array_50AC10[i + 1].vWorldViewPosition.x <= 8.0;// if ( current_vertices_flag ^ next_vertices_flag ) @@ -8812,7 +8787,7 @@ unused = 0; if ( (signed int)pOutdoor->uNumBModels > 0 ) { - for ( uint model_id = 0; model_id < pOutdoor->uNumBModels; model_id++ ) + for ( uint model_id = 0; model_id < (unsigned int)pOutdoor->uNumBModels; model_id++ ) { if ( IsBModelVisible(model_id, &unused) ) { @@ -9190,9 +9165,9 @@ if ( LockSurface_DDraw4(pBackBuffer4, &Dst, DDLOCK_WAIT) ) { - for (uint y = 0; y < height; ++y) - { - for (uint x = 0; x < width; ++x) + for (uint y = 0; y < (unsigned int)height; ++y) + { + for (uint x = 0; x < (unsigned int)width; ++x) { //*v3 = pRenderer->ReadPixel16((int)(x* interval_x + 8.0), (int)(y * interval_y + 8.0));//screen_data[screen_y + (int)(x* interval_x + 8.0)]; /* @@ -9547,7 +9522,7 @@ else color_mult = pDecal->field_C18->_43B570_get_color_mult_by_time(); - for (uint i = 0; i < pDecal->uNumVertices; ++i) + for (uint i = 0; i < (unsigned int)pDecal->uNumVertices; ++i) { uint uTint = Render::GetActorTintColor(pDecal->pVertices[i].vWorldViewPosition.x, pDecal->field_C14, 0, 0, nullptr);
--- a/Timer.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/Timer.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -49,7 +49,8 @@ { if (bPaused) { - pKeyActionMap->ResetKeys(); + pKeyActionMap->ResetKeys();//Unhandled application exception + bPaused = 0; uStartTime = Time(); }
--- a/TurnEngine.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/TurnEngine.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -236,7 +236,7 @@ pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80; } - for( i = 0; i < uNumSpriteObjects; ++i) + for( uint i = 0; i < uNumSpriteObjects; ++i) { if (pSpriteObjects[i].uAttributes & 4) pSpriteObjects[i].uAttributes &= ~0x04; @@ -272,9 +272,9 @@ Actor *curr_actor; // [sp+58h] [bp-14h]@2 int target_pid; // [sp+5Ch] [bp-10h]@6 int shrinked; - int i, j; + int j; - for (i = 0; i < uNumActors; ++i ) + for (uint i = 0; i < uNumActors; ++i ) { curr_actor=&pActors[i]; shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0; @@ -302,7 +302,7 @@ curr_actor->uAIState = Dead; curr_actor->UpdateAnimation(); } - else if ( (curr_actor->uAIState > AIState::Removed) && (curr_actor->uAIState < AIState::Disabled)) + else if ( (curr_actor->uAIState > Removed) && (curr_actor->uAIState < Disabled)) Actor::AI_StandOrBored(i, target_pid, 32, &v14); } } @@ -444,24 +444,24 @@ if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) { monster_id = PID_ID(pQueue[i].uPackedID); - if ( (pActors[monster_id].uAIState == AIState::Dying) || (pActors[monster_id].uAIState == AIState::Stunned) - || (pActors[monster_id].uAIState == AIState::AttackingMelee) || (pActors[monster_id].uAIState == AIState::AttackingRanged1) - || (pActors[monster_id].uAIState == AIState::AttackingRanged2) || (pActors[monster_id].uAIState == AIState::AttackingRanged3) - || (pActors[monster_id].uAIState == AIState::AttackingRanged4) || (pActors[monster_id].uAIState ==AIState::Summoned)) + if ( (pActors[monster_id].uAIState == Dying) || (pActors[monster_id].uAIState == Stunned) + || (pActors[monster_id].uAIState == AttackingMelee) || (pActors[monster_id].uAIState == AttackingRanged1) + || (pActors[monster_id].uAIState == AttackingRanged2) || (pActors[monster_id].uAIState == AttackingRanged3) + || (pActors[monster_id].uAIState == AttackingRanged4) || (pActors[monster_id].uAIState == Summoned)) { pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed; if ( pActors[monster_id].uCurrentActionTime < pActors[monster_id].uCurrentActionLength ) v13 = 1; - else if ( pActors[monster_id].uAIState == AIState::Dying )// Dying + else if ( pActors[monster_id].uAIState == Dying )// Dying { - pActors[monster_id].uAIState = AIState::Dead; + pActors[monster_id].uAIState = Dead; pActors[monster_id].uCurrentActionTime = 0; pActors[monster_id].uCurrentActionLength = 0; pActors[monster_id].UpdateAnimation(); } else { - if ( pActors[monster_id].uAIState == AIState::Stunned ) //Stunned + if ( pActors[monster_id].uAIState == Stunned ) //Stunned Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, 0); } } @@ -481,9 +481,9 @@ if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor) { monster_id = PID_ID(pQueue[i].uPackedID); - if ((pActors[monster_id].uAIState != AIState::Dead) && (pActors[monster_id].uAIState != AIState::Dying) && - (pActors[monster_id].uAIState != AIState::Removed) && (pActors[monster_id].uAIState != AIState::Summoned) && - (pActors[monster_id].uAIState != AIState::Disabled)) + if ((pActors[monster_id].uAIState != Dead) && (pActors[monster_id].uAIState != Dying) && + (pActors[monster_id].uAIState != Removed) && (pActors[monster_id].uAIState != Summoned) && + (pActors[monster_id].uAIState != Disabled)) { pQueue[i].uActionLength = 0; Actor::AI_StandOrBored(monster_id, ai_near_actors_targets_pid[monster_id], 32, nullptr); @@ -524,8 +524,8 @@ if ( pQueue[0].actor_initiative > 0 ) { v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState; - if (!(v9 == AIState::Dying || v9 == AIState::Dead || - v9 == AIState::Disabled || v9 == AIState::Removed)) + if (!(v9 == Dying || v9 == Dead || + v9 == Disabled || v9 == Removed)) { do { @@ -601,9 +601,9 @@ break; monster=&pActors[PID_ID(pQueue[i].uPackedID)]; monster_ai_state=monster->uAIState; - if (monster_ai_state == AIState::Standing || - monster_ai_state == AIState::Fleeing || - monster_ai_state == AIState::Fidgeting) + if (monster_ai_state == Standing || + monster_ai_state == Fleeing || + monster_ai_state == Fidgeting) { pQueue[i].actor_initiative = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime; if (monster->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime > 0) @@ -666,42 +666,42 @@ memcpy(&a4, &a3, sizeof(a4)); //v5 = &pActors[v4]; //LOWORD(v3) = v5->uAIState; - if (( pActors[actor_id].uAIState != AIState::Dead ) && ( pActors[actor_id].uAIState != AIState::Disabled ) - &&( pActors[actor_id].uAIState != AIState::Removed )) + if (( pActors[actor_id].uAIState != Dead ) && ( pActors[actor_id].uAIState != Disabled ) + &&( pActors[actor_id].uAIState != Removed )) { pActors[actor_id].uCurrentActionTime += pEventTimer->uTimeElapsed; if ( (signed int)pActors[actor_id].uCurrentActionTime >= pActors[actor_id].uCurrentActionLength ) { switch (pActors[actor_id].uAIState) { - case AIState::AttackingMelee: + case AttackingMelee: v19 = pActors[actor_id].special_ability_use_check(actor_id); AttackerInfo.Add( pQueue[queue_index].uPackedID, 5120, pActors[actor_id].vPosition.x, pActors[actor_id].vPosition.y, pActors[actor_id].vPosition.z + ((signed int)pActors[actor_id].uActorHeight >> 1), v19, 1); Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4); break; - case AIState::AttackingRanged1: + case AttackingRanged1: Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack1Type, 0); Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4); break; - case AIState::Dying: + case Dying: pActors[actor_id].uCurrentActionTime = 0; pActors[actor_id].uCurrentActionLength = 0; pActors[actor_id].uAIState = Dead; pActors[actor_id].UpdateAnimation(); break; - case AIState::Stunned: + case Stunned: Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4); break; - case AIState::AttackingRanged2: + case AttackingRanged2: Actor::AI_RangedAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uMissleAttack2Type, 1); Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0,&a4); break; - case AIState::AttackingRanged3: + case AttackingRanged3: Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell1ID, 2, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery1); Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4); break; - case AIState::AttackingRanged4: + case AttackingRanged4: Actor::AI_SpellAttack(actor_id, &a4, pActors[actor_id].pMonsterInfo.uSpell2ID, 3, pActors[actor_id].pMonsterInfo.uSpellSkillAndMastery2); Actor::AI_Stand(actor_id, ai_near_actors_targets_pid[actor_id], 0, &a4); break; @@ -733,8 +733,8 @@ if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor) { actor_id = PID_ID(pQueue[queue_index].uPackedID); - if (!(pActors[actor_id].uAIState == AIState::Dying || pActors[actor_id].uAIState == AIState::Dead || pActors[actor_id].uAIState == AIState::Summoned || - pActors[actor_id].uAIState == AIState::Disabled || pActors[actor_id].uAIState == AIState::Removed)) + if (!(pActors[actor_id].uAIState == Dying || pActors[actor_id].uAIState == Dead || pActors[actor_id].uAIState == Summoned || + pActors[actor_id].uAIState == Disabled || pActors[actor_id].uAIState == Removed)) { Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true); v22 = ai_near_actors_targets_pid[actor_id]; @@ -891,11 +891,11 @@ { monster_id = PID_ID(pQueue[i].uPackedID); if ( !(pActors[monster_id].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0|| (pActors[monster_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0) || - pActors[monster_id].uAIState == AIState::Dead || pActors[monster_id].uAIState == AIState::Removed || pActors[monster_id].uAIState == AIState::Disabled) ) + pActors[monster_id].uAIState == Dead || pActors[monster_id].uAIState == Removed || pActors[monster_id].uAIState == Disabled) ) { v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)]; Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &v9, 0); - if ( pActors[monster_id].uAIState == AIState::Pursuing || pActors[monster_id].uAIState == AIState::Tethered ) + if ( pActors[monster_id].uAIState == Pursuing || pActors[monster_id].uAIState == Tethered ) { if ( (double)(signed int)v9.uDistance < 307.2 ) Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9); @@ -905,11 +905,11 @@ pActors[monster_id].uCurrentActionTime += pEventTimer->uTimeElapsed; if ( pActors[monster_id].uCurrentActionTime > pActors[monster_id].uCurrentActionLength ) { - if ( pActors[monster_id].uAIState == AIState::Dying ) + if ( pActors[monster_id].uAIState == Dying ) { pActors[monster_id].uCurrentActionTime = 0; pActors[monster_id].uCurrentActionLength = 0; - pActors[monster_id].uAIState = AIState::Dead; + pActors[monster_id].uAIState = Dead; pActors[monster_id].UpdateAnimation(); } if ( !ActorMove(i) ) @@ -934,9 +934,9 @@ if (PID_TYPE(pQueue[queue_position].uPackedID) == OBJECT_Player) return 0; uActorID = PID_ID(pQueue[queue_position].uPackedID); - if ( pActors[uActorID].uAIState == AIState::Dead || pActors[uActorID].uAIState == AIState::Dying || - pActors[uActorID].uAIState == AIState::Removed|| pActors[uActorID].uAIState == AIState::Disabled || - pActors[uActorID].uAIState == AIState::Summoned ) + if ( pActors[uActorID].uAIState == Dead || pActors[uActorID].uAIState == Dying || + pActors[uActorID].uAIState == Removed|| pActors[uActorID].uAIState == Disabled || + pActors[uActorID].uAIState == Summoned ) return 1; Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); if ( pActors[uActorID].pMonsterInfo.uHostilityType && !ai_near_actors_targets_pid[uActorID] ) @@ -1074,8 +1074,8 @@ { uActorID=PID_ID(pQueue[i].uPackedID); curr_acror = &pActors[uActorID]; - if ( !( curr_acror->uAIState == AIState::Summoned|| curr_acror->uAIState == AIState::Dead || - curr_acror->uAIState == AIState::Removed || curr_acror->uAIState == AIState::Disabled) ) + if ( !( curr_acror->uAIState == Summoned|| curr_acror->uAIState == Dead || + curr_acror->uAIState == Removed || curr_acror->uAIState == Disabled) ) { target_pid = ai_near_actors_targets_pid[uActorID]; Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true); @@ -1084,11 +1084,11 @@ curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed; if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength ) { - if ( curr_acror->uAIState == AIState::Dying ) + if ( curr_acror->uAIState == Dying ) { curr_acror->uCurrentActionTime = 0; curr_acror->uCurrentActionLength = 0; - curr_acror->uAIState = AIState::Dead; + curr_acror->uAIState = Dead; curr_acror->UpdateAnimation(); break; }
--- a/VideoPlayer.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/VideoPlayer.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -284,8 +284,8 @@ pRenderer->BeginScene(); if (end_current_file)//видео завершено/перезагрузка { - int width = game_viewport_width; - int height = game_viewport_height; + unsigned int width = game_viewport_width; + unsigned int height = game_viewport_height; MovieRelease(); SetFilePointer(hVidFile, uOffset, nullptr, FILE_BEGIN); @@ -355,7 +355,10 @@ //----- (004BF3F9) -------------------------------------------------------- bool VideoPlayer::AnyMovieLoaded() { + if (pMovie_Track) return pMovie_Track;// pSmackerMovie || pBinkMovie; + else + return false; } //----- (004BF411) --------------------------------------------------------
--- a/mm7_2.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/mm7_2.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -1211,10 +1211,9 @@ //----- (00464E17) -------------------------------------------------------- bool __fastcall CheckMM7CD(char c) { - char DstBuf[256]; // [sp+Ch] [bp-218h]@1 - char strCommand[256]; // [sp+10Ch] [bp-118h]@1 - char Filename[20]; // [sp+20Ch] [bp-18h]@1 - + char DstBuf[256] = {0}; + char strCommand[256] = {0}; // [sp+10Ch] [bp-118h]@1 + char Filename[20] = {0}; // [sp+20Ch] [bp-18h]@1 wchar_t pMagicPath[1024]; swprintf(pMagicPath, wcslen(L"%C:\\anims\\magic7.vid"), L"%C:\\anims\\magic7.vid", c); @@ -1222,12 +1221,13 @@ return false; wsprintfA(strCommand, "open %c: type cdaudio alias CD", c); - if (!mciSendStringA(strCommand, DstBuf, 0xFFu, 0)) + if (!mciSendStringA(strCommand, DstBuf, 255, 0))//Uninitialized memory access + { wsprintfA(strCommand, "info CD UPC wait"); - mciSendStringA(strCommand, DstBuf, 0xFFu, 0); + mciSendStringA(strCommand, DstBuf, 255, 0); wsprintfA(strCommand, "close CD"); - mciSendStringA(strCommand, DstBuf, 0xFFu, 0); + mciSendStringA(strCommand, DstBuf, 255, 0); } memcpy(Filename, "X:\\anims\\magic7.vid", sizeof(Filename)); @@ -1240,7 +1240,7 @@ if (!fseek(f, 0, SEEK_END)) { if (!fseek(f, -100, SEEK_CUR)) - fread(DstBuf, 1u, 0x64u, f); + fread(DstBuf, 1, 0x64u, f); fclose(f); return true; @@ -2423,10 +2423,10 @@ // unsigned int v23; // eax@46 signed int v24; // ebx@46 char *v25; // edx@47 - int v26; // edx@54 - int v27; // edx@55 - int v28; // edx@56 - int v29; // edx@57 +// int v26; // edx@54 +// int v27; // edx@55 +// int v28; // edx@56 +// int v29; // edx@57 // unsigned __int16 v30; // ax@60 // unsigned int v31; // ecx@60 // int v32; // edi@60 @@ -2438,16 +2438,16 @@ int v38; // eax@72 int v39; // ST10_4@72 int v40; // ST0C_4@72 - int v41; // edx@76 - int v42; // edx@77 - int v43; // edx@78 + //int v41; // edx@76 +// int v42; // edx@77 +// int v43; // edx@78 unsigned __int8 v44; // zf@79 - int v45; // edx@79 - unsigned __int16 v46; // ax@80 +// int v45; // edx@79 +// unsigned __int16 v46; // ax@80 int v47; // eax@81 - int v48; // edx@87 - int v49; // edx@88 - int v50; // edx@89 +// int v48; // edx@87 +// int v49; // edx@88 +// int v50; // edx@89 signed int v52; // ebx@93 // char *v53; // edx@94 // unsigned __int16 v54; // ax@98 @@ -2470,7 +2470,7 @@ unsigned __int16 v71; // ax@128 unsigned int v72; // ebx@131 int v78; // eax@133 - char v79; // zf@139 +// char v79; // zf@139 // unsigned int v80; // eax@140 signed int v81; // edx@140 // char *v82; // ecx@141
--- a/mm7_data.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/mm7_data.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -308,8 +308,8 @@ // Data declarations int game_starting_year = 0; -int game_viewport_width; -int game_viewport_height; +unsigned int game_viewport_width; +unsigned int game_viewport_height; int game_viewport_x; int game_viewport_y; int game_viewport_z;
--- a/mm7_data.h Tue Jul 22 23:07:24 2014 +0200 +++ b/mm7_data.h Wed Jul 23 16:06:17 2014 +0600 @@ -288,8 +288,8 @@ // Data declarations extern int game_starting_year; -extern int game_viewport_width; -extern int game_viewport_height; +extern unsigned int game_viewport_width; +extern unsigned int game_viewport_height; extern int game_viewport_x; extern int game_viewport_y; extern int game_viewport_z;
--- a/stru6.cpp Tue Jul 22 23:07:24 2014 +0200 +++ b/stru6.cpp Wed Jul 23 16:06:17 2014 +0600 @@ -1419,26 +1419,11 @@ { double v4; // st7@4 double v5; // st6@4 - //double v6; // st7@4 float v7; // ST14_4@6 unsigned int v8; // ST14_4@8 - unsigned int v9; // eax@8 SpriteFrame *v10; // eax@8 int v11; // edi@8 - double v12; // st7@9 - double v13; // st7@9 - double v14; // st7@9 - double v15; // st6@9 -// HRESULT v16; // eax@9 -// HRESULT v17; // eax@9 -// signed __int64 v18; // qtt@10 -// const char *v19; // [sp+4h] [bp-E8h]@0 -// int v20; // [sp+8h] [bp-E4h]@0 -// unsigned int v21; // [sp+Ch] [bp-E0h]@0 RenderVertexD3D3 vd3d[4]; // [sp+60h] [bp-8Ch]@9 -// int v24; // [sp+E0h] [bp-Ch]@10 - SpriteFrame *v70; // [sp+E4h] [bp-8h]@8 - unsigned int v26; // [sp+E8h] [bp-4h]@3 if (uNumProjectiles) { @@ -1459,58 +1444,52 @@ uFadeTime -= pEventTimer->uTimeElapsed; } - if (uAnimLength > 0) //Uninitialized memory access + if (uAnimLength > 0) { - v8 = 8 - * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength - - uAnimLength; - v9 = pSpriteFrameTable->FastFindSprite("spell84"); - v10 = pSpriteFrameTable->GetFrame(v9, v8); + v8 = 8 * pSpriteFrameTable->pSpriteSFrames[pSpriteFrameTable->FastFindSprite("spell84")].uAnimLength - uAnimLength; + v10 = pSpriteFrameTable->GetFrame(pSpriteFrameTable->FastFindSprite("spell84"), v8); v11 = v10->pHwSpriteIDs[0]; - v70 = v10; uAnimLength -= pEventTimer->uTimeElapsed; //if ( pRenderer->pRenderD3D ) - { - v12 = (double)(signed int)pViewport->uViewportTL_X; - vd3d[0].pos.x = v12; - vd3d[1].pos.x = v12; - v13 = (double)(signed int)pViewport->uViewportBR_X; - v26 = pViewport->uViewportBR_Y + 1; + //{ + vd3d[0].pos.x = (double)(signed int)pViewport->uViewportTL_X; + vd3d[0].pos.y = (double)(signed int)pViewport->uViewportTL_Y; + vd3d[0].pos.z = 0.0; vd3d[0].diffuse = 0x7F7F7Fu; + vd3d[0].specular = 0; + vd3d[0].rhw = 1.0; + vd3d[0].texcoord.x = 0.0; + vd3d[0].texcoord.y = 0.0; + + vd3d[1].pos.x = (double)(signed int)pViewport->uViewportTL_X; + vd3d[1].pos.y = (double)(pViewport->uViewportBR_Y + 1); + vd3d[1].pos.z = 0.0; vd3d[1].diffuse = 0x7F7F7Fu; - vd3d[2].pos.x = v13; - vd3d[3].pos.x = v13; - v14 = (double)(signed int)pViewport->uViewportTL_Y; + vd3d[1].specular = 0; + vd3d[1].rhw = 1.0; + vd3d[1].texcoord.x = 0.0; + vd3d[1].texcoord.y = 1.0; + + vd3d[2].pos.x = (double)(signed int)pViewport->uViewportBR_X; + vd3d[2].pos.y = (double)(pViewport->uViewportBR_Y + 1); + vd3d[2].pos.z = 0.0; vd3d[2].diffuse = 0x7F7F7Fu; + vd3d[2].specular = 0; + vd3d[2].rhw = 1.0; + vd3d[2].texcoord.x = 1.0; + vd3d[2].texcoord.y = 1.0; + + vd3d[3].pos.x = (double)(signed int)pViewport->uViewportBR_X; + vd3d[3].pos.y = (double)(signed int)pViewport->uViewportTL_Y; + vd3d[3].pos.z = 0.0; vd3d[3].diffuse = 0x7F7F7Fu; - vd3d[0].specular = 0; - vd3d[1].specular = 0; - vd3d[0].pos.y = v14; - v15 = (double)(pViewport->uViewportBR_Y + 1); - vd3d[2].specular = 0; vd3d[3].specular = 0; - vd3d[1].pos.y = v15; - vd3d[2].pos.y = v15; - vd3d[3].pos.y = v14; - vd3d[0].pos.z = 0.0; - vd3d[1].pos.z = 0.0; - vd3d[2].pos.z = 0.0; - vd3d[3].pos.z = 0.0; - vd3d[0].rhw = 1.0; - vd3d[1].rhw = 1.0; - vd3d[2].rhw = 1.0; vd3d[3].rhw = 1.0; - vd3d[0].texcoord.x = 0.0; - vd3d[1].texcoord.x = 0.0; - vd3d[2].texcoord.x = 1.0; vd3d[3].texcoord.x = 1.0; - vd3d[0].texcoord.y = 0.0; - vd3d[1].texcoord.y = 1.0; - vd3d[2].texcoord.y = 1.0; vd3d[3].texcoord.y = 0.0; pRenderer->DrawSpecialEffectsQuad(vd3d, pSprites_LOD->pHardwareSprites[v11].pTexture); - } + //} /*else { vsr.pTarget = pRenderer->pTargetSurface;