Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
|
Tue, 31 Dec 2013 23:02:08 +0600 |
Ritor1 |
Arena works
|
Mon, 23 Dec 2013 17:30:22 +0600 |
Ritor1 |
_42FB5C_check_spell cleaned
|
Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
|
Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
|
Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
|
Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
|
Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
|
Tue, 05 Nov 2013 22:07:34 +0000 |
zipi |
mistake in previous commit
|
Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
|
Sun, 03 Nov 2013 01:25:54 -0800 |
Grumpy7 |
fixing incorrect item checked when dealing damage to monsters
|
Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
|
Sat, 02 Nov 2013 17:24:31 +0000 |
zipi |
Off-Hand <> Two-Handed error fixed
|
Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
|
Sat, 26 Oct 2013 00:41:13 -0700 |
Grumpy7 |
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
|
Sat, 26 Oct 2013 00:18:52 -0700 |
Grumpy7 |
Actor::special_ability_use_check moved to Actor and cleaned up
|
Sat, 26 Oct 2013 00:09:30 -0700 |
Grumpy7 |
Actor::_427102 to Actor::_427102_IsOkToCastSpell
|
Sat, 26 Oct 2013 00:06:07 -0700 |
Grumpy7 |
Actor::_427102 cleaned up
|
Fri, 25 Oct 2013 23:52:16 -0700 |
Grumpy7 |
Actor::_427102 changing cases to enum values
|
Fri, 25 Oct 2013 23:14:53 -0700 |
Grumpy7 |
moving stru319::_427102 to Actor::_427102
|
Fri, 25 Oct 2013 23:09:04 -0700 |
Grumpy7 |
Actor::LootActor cleaned up, fixed item looting not working
|
Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
|
Fri, 25 Oct 2013 11:23:34 -0700 |
Grumpy7 |
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
|
Fri, 25 Oct 2013 11:22:27 -0700 |
Grumpy7 |
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
|
Fri, 25 Oct 2013 11:22:01 -0700 |
Grumpy7 |
pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
|
Fri, 25 Oct 2013 11:21:37 -0700 |
Grumpy7 |
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
|
Fri, 25 Oct 2013 11:21:05 -0700 |
Grumpy7 |
pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
|
Fri, 25 Oct 2013 11:20:24 -0700 |
Grumpy7 |
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
|
Fri, 25 Oct 2013 11:19:41 -0700 |
Grumpy7 |
pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
|
Fri, 25 Oct 2013 11:19:01 -0700 |
Grumpy7 |
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
|
Fri, 25 Oct 2013 11:18:10 -0700 |
Grumpy7 |
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
|
Fri, 25 Oct 2013 11:17:25 -0700 |
Grumpy7 |
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
|
Fri, 25 Oct 2013 11:16:52 -0700 |
Grumpy7 |
pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
|
Fri, 25 Oct 2013 11:13:15 -0700 |
Grumpy7 |
pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
|
Fri, 25 Oct 2013 11:12:18 -0700 |
Grumpy7 |
pActorBuffs[4] to pActorBuffs[ACTOR_BUFF_AFRAID]
|
Fri, 25 Oct 2013 11:11:31 -0700 |
Grumpy7 |
pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
|
Fri, 25 Oct 2013 11:10:44 -0700 |
Grumpy7 |
pActorBuffs[2] to pActorBuffs[ACTOR_BUFF_SUMMONED]
|
Fri, 25 Oct 2013 11:09:52 -0700 |
Grumpy7 |
pActorBuffs[1] to pActorBuffs[ACTOR_BUFF_CHARM]
|
Fri, 25 Oct 2013 11:08:34 -0700 |
Grumpy7 |
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
|
Fri, 25 Oct 2013 11:07:52 -0700 |
Grumpy7 |
pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
|
Thu, 24 Oct 2013 15:31:22 +0600 |
Ritor1 |
Слияние
|
Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
|
Wed, 23 Oct 2013 23:15:08 -0700 |
Grumpy7 |
moving _4BBF61_summon_actor under Actor
|
Wed, 23 Oct 2013 21:21:48 -0700 |
Grumpy7 |
DamageMonsterFromParty cleanup finished
|
Wed, 23 Oct 2013 21:13:28 -0700 |
Grumpy7 |
DamageMonsterFromParty some additional vars removed, changed the ordering part to something more readable
|
Wed, 23 Oct 2013 21:10:11 -0700 |
Grumpy7 |
Fixing bug in Actor::AI_RangedAttack introduced by me
|
Wed, 23 Oct 2013 20:36:19 -0700 |
Grumpy7 |
DamageMonsterFromParty renaming vars, deleting unused ones, values to enums, etc.
|
Wed, 23 Oct 2013 00:02:06 -0700 |
Grumpy7 |
DamageMonsterFromParty moved initial damage source logic to an if and a switch
|
Tue, 22 Oct 2013 23:18:41 -0700 |
Grumpy7 |
DamageMonsterFromParty removed LABEL_67
|
Tue, 22 Oct 2013 19:09:12 -0700 |
Grumpy7 |
SearchActorByID, SearchActorByGroup, SearchActorByMonsterID, SearchAliveActors changed if-do-whiles to fors
|
Tue, 22 Oct 2013 18:55:37 -0700 |
Grumpy7 |
fixing monsters not attacking unless attacked
|
Tue, 22 Oct 2013 15:52:30 +0600 |
Ritor1 |
Слияние
|
Tue, 22 Oct 2013 15:52:01 +0600 |
Ritor1 |
which_player_to_attack rename and cleaning
|
Tue, 22 Oct 2013 00:39:04 -0700 |
Grumpy7 |
Actor::GetDirectionInfo changed the signature to a less confusing one
|
Tue, 22 Oct 2013 00:04:14 -0700 |
Grumpy7 |
Actor::AI_Flee fixing crash
|
Mon, 21 Oct 2013 23:19:30 -0700 |
Grumpy7 |
UpdateActorAI() minor clean ups
|
Sun, 20 Oct 2013 23:50:19 -0700 |
Grumpy7 |
UpdateActorAI getting rid of unnecessary memcpys
|
Sun, 20 Oct 2013 22:58:27 -0700 |
Grumpy7 |
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
|
Sun, 20 Oct 2013 02:52:48 -0700 |
Grumpy7 |
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
|
Sun, 20 Oct 2013 02:48:35 -0700 |
Grumpy7 |
renaming Actor::_44FD29 to Actor::SummonMinion
|