Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
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Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
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Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
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Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
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Mon, 11 Nov 2013 19:05:44 +0600 |
Ritor1 |
ChestUI_WritePointedObjectStatusString() fix
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Sun, 10 Nov 2013 21:13:29 +0600 |
Ritor1 |
m
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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Tue, 24 Sep 2013 07:29:55 +0200 |
Grumpy7 |
ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
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Fri, 20 Sep 2013 14:45:44 +0200 |
Nomad |
Cosmetics
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Tue, 10 Sep 2013 21:07:07 +0200 |
Nomad |
Allocator (CMemory) bye-bye
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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Wed, 21 Aug 2013 14:26:36 +0200 |
Nomad |
ModalWindow
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Sat, 03 Aug 2013 00:00:31 +0600 |
Ritor1 |
Слияние
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Fri, 02 Aug 2013 23:59:25 +0600 |
Ritor1 |
Слияние
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Sat, 27 Jul 2013 09:36:55 +0600 |
Ritor1 |
Слияние
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Sat, 27 Jul 2013 09:36:29 +0600 |
Ritor1 |
m
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Sun, 28 Jul 2013 19:07:12 +0100 |
zipi |
more label cleaning 3
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Sat, 27 Jul 2013 16:32:20 +0200 |
Nomad |
ChestUI_WritePointedObjectStatusString
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Fri, 26 Jul 2013 18:11:36 +0600 |
Ritor1 |
FindSound
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Tue, 23 Jul 2013 16:34:00 +0600 |
Ritor1 |
PlayerSpeechID and uSpeakingCharacter
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Tue, 23 Jul 2013 15:41:45 +0600 |
Ritor1 |
Explosion Traps fix
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Mon, 22 Jul 2013 15:23:43 +0600 |
Ritor1 |
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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Mon, 22 Jul 2013 14:49:12 +0600 |
Ritor1 |
ClearTextureList
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Thu, 18 Jul 2013 16:51:35 +0200 |
Nomad |
Some LightmapBuilder renames.
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Wed, 19 Jun 2013 17:06:58 +0600 |
Ritor1 |
moving files mm7_x ending
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Sat, 08 Jun 2013 21:33:22 +0200 |
Grumpy7 |
arrays to std::arrays phase 1
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Mon, 27 May 2013 23:05:32 +0200 |
Grumpy7 |
bitwise operator ambiguity reduced
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Thu, 23 May 2013 18:26:05 +0200 |
Nomad |
-nomarg
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Tue, 21 May 2013 02:24:31 +0200 |
Grumpy7 |
Merge
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Sat, 18 May 2013 22:01:26 +0400 |
Gloval |
ui cleanup
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Sun, 12 May 2013 18:11:21 +0600 |
Ritor1 |
UIMSG_CHEST_ClickItem
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Wed, 01 May 2013 17:31:10 +0200 |
Nomad |
Code cleaning.
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Wed, 01 May 2013 14:09:49 +0200 |
Nomad |
Restoring inlined methods
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Sun, 31 Mar 2013 10:44:43 +0100 |
zipi |
* AI fixed (temporary)
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Wed, 27 Mar 2013 19:50:37 +0200 |
Nomad |
Hotkeys fixed
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Tue, 26 Mar 2013 20:05:57 +0200 |
Nomad |
More spell renames
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Tue, 26 Mar 2013 17:56:24 +0200 |
Nomad |
Named SpriteObject spell-related fields.
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Tue, 19 Mar 2013 21:53:21 +0400 |
Gloval |
Rough function rearranging to new files
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Tue, 19 Mar 2013 01:36:47 +0400 |
Gloval |
Merge
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Tue, 19 Mar 2013 01:33:35 +0400 |
Gloval |
monster parser almost complete.
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Mon, 18 Mar 2013 20:19:20 +0000 |
zipi |
sub_4BDAAF clean
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Mon, 18 Mar 2013 22:53:56 +0400 |
Gloval |
frame_table parser, new files for UI func
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Thu, 07 Mar 2013 22:45:43 +0600 |
Ritor1 |
Слияние
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Wed, 06 Mar 2013 20:16:06 +0600 |
Ritor1 |
Слияние
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Wed, 06 Mar 2013 18:22:07 +0600 |
Ritor1 |
m
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Thu, 07 Mar 2013 00:35:10 +0400 |
Gloval |
Chest item view fixed, gold can be taken
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Wed, 06 Mar 2013 15:55:35 +0200 |
Nomad |
some flags
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Sun, 03 Mar 2013 15:57:58 +0600 |
Ritor1 |
Слияние
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Sun, 03 Mar 2013 13:32:04 +0600 |
Ritor1 |
Слияние
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Sat, 02 Mar 2013 08:59:10 +0600 |
Ritor1 |
m
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Sat, 02 Mar 2013 00:24:27 +0600 |
Ritor1 |
Слияние
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Sat, 02 Mar 2013 00:24:12 +0600 |
Ritor1 |
m
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Sun, 03 Mar 2013 13:36:41 +0400 |
Gloval |
Chest working
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Sun, 03 Mar 2013 01:55:57 +0400 |
Gloval |
Chest working, but items are not laid correctly
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Fri, 01 Mar 2013 21:13:12 +0200 |
Nomad |
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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