log Render.h @ 2489:ceda74e07201

age author description
Thu, 21 Aug 2014 11:24:51 +0600 Ritor1 remove DirectX11.cpp/.h for VS2010, MatrixMultiply and other
Sun, 17 Aug 2014 17:49:34 +0100 zipi cleaning project part 2
Sun, 17 Aug 2014 15:13:18 +0100 zipi cleaning project part 1
Tue, 12 Aug 2014 21:34:18 +0300 a.parshin Render split into interface and realization, added Direct3D 11
Tue, 15 Jul 2014 15:44:45 +0600 Ritor1 added RenderStruct.h
Mon, 14 Jul 2014 10:29:35 +0600 Ritor1 struct Render
Mon, 14 Jul 2014 10:03:44 +0600 Ritor1 included directx 11
Sun, 06 Apr 2014 21:12:24 +0200 Grumpy7 Moving functions from unsorted_subs.h pt5
Sun, 23 Mar 2014 19:55:59 +0600 Ritor1 for draw terrain
Wed, 19 Mar 2014 17:30:14 +0600 Ritor1 Draw terrain
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Thu, 20 Feb 2014 12:20:49 +0600 Ritor1 occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Thu, 23 Jan 2014 17:31:12 +0600 Ritor1 _46А6АС_GetActorsInViewport
Thu, 09 Jan 2014 17:29:17 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Sat, 28 Dec 2013 00:32:08 +0600 Ritor1 Savegame_screenshot continue
Fri, 27 Dec 2013 17:52:31 +0600 Ritor1 Screenshot continue
Tue, 17 Dec 2013 21:34:20 +0600 Ritor1 RasterLine2D, DIALOGUE_EVT_A etc.
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Tue, 03 Dec 2013 20:18:17 +0200 Nomad 32bits almost there
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Tue, 05 Nov 2013 23:35:21 +0000 zipi RenderBillboardD3D initialization
Wed, 23 Oct 2013 17:30:14 +0600 Ritor1 rename DrawIndoorPolygonSky
Wed, 23 Oct 2013 17:13:23 +0600 Ritor1 DrawIndoorPolygonSky
Mon, 07 Oct 2013 11:55:35 +0200 Nomad Merge
Mon, 07 Oct 2013 11:52:33 +0200 Nomad HWND -> class OSWindow
Fri, 04 Oct 2013 17:30:47 +0600 Ritor1 DrawBuildingsD3D cleared
Thu, 19 Sep 2013 16:45:21 +0600 Ritor1 MainMenuUI_Credits_Loop() and CreditsTextureScroll
Wed, 18 Sep 2013 11:13:38 +0200 Nomad Window Resize (change arguments to MM7_Initialize)
Tue, 10 Sep 2013 21:07:07 +0200 Nomad Allocator (CMemory) bye-bye
Mon, 02 Sep 2013 15:23:09 +0200 yoctozepto Clean and decouple. (1)
Sun, 01 Sep 2013 17:10:29 +0600 Ritor1 UIGame.cpp cleaning(continue)
Wed, 21 Aug 2013 14:26:36 +0200 Nomad ModalWindow
Fri, 09 Aug 2013 17:30:33 +0600 Ritor1 DrawPaperdoll cleaning
Thu, 01 Aug 2013 09:26:05 +0600 Ritor1 m
Sat, 27 Jul 2013 16:09:00 +0200 Nomad UseNPCSkill
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Thu, 18 Jul 2013 04:08:20 +0200 Nomad Messed with spell effects drawing a bit.
Sat, 15 Jun 2013 01:58:19 +0200 Grumpy7 inserted missing pragma pack(pop)
Sat, 15 Jun 2013 01:22:17 +0400 Gloval guiwindow funcs cleanup
Wed, 12 Jun 2013 21:07:34 +0200 Grumpy7 included header cleanup
Sun, 09 Jun 2013 01:30:36 +0200 Grumpy7 arrays to std::arrays phase 3 - finishing global arrays
Sun, 09 Jun 2013 01:10:49 +0200 Grumpy7 arrays to std::arrays phase 2 - some more arrays converted
Fri, 07 Jun 2013 01:32:17 +0400 Gloval more on acromage
Sun, 19 May 2013 17:55:19 +0200 Grumpy7 Included header files cleanup
Mon, 13 May 2013 17:07:52 +0200 Nomad Merge
Mon, 13 May 2013 17:01:20 +0200 Nomad CharacterUI cleanings.
Sun, 12 May 2013 09:38:20 +0600 Ritor1 BezierTerrain little clean
Wed, 08 May 2013 21:37:12 +0200 Nomad Minor code cleaning.
Sat, 30 Mar 2013 09:40:05 +0600 Ritor1 m
Tue, 26 Mar 2013 00:57:54 +0400 Gloval savegame refactoring
Fri, 22 Mar 2013 00:06:50 +0200 Nomad Merge
Fri, 22 Mar 2013 00:02:31 +0200 Nomad Big time Travel ouverhaul
Fri, 22 Mar 2013 01:29:46 +0600 Ritor1 Слияние
Thu, 21 Mar 2013 16:09:59 +0600 Ritor1 Слияние
Mon, 18 Mar 2013 01:50:50 +0600 Ritor1 m
Thu, 21 Mar 2013 20:30:17 +0200 Nomad Town portal screen + misc gui const replacements
Thu, 21 Mar 2013 12:37:49 +0200 Nomad Items (blue dots) on minimap fixed