Mon, 11 May 2015 09:51:04 +0200 |
a.parshin |
GUIWindow switch logic refactored into behaviour classes
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Sun, 10 May 2015 03:21:14 +0200 |
a.parshin |
GameOver h/cpp
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Sun, 10 May 2015 01:29:11 +0200 |
a.parshin |
1. Renamed class Game to class Engine.
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Sat, 09 May 2015 12:19:09 +0200 |
a.parshin |
Removed GammaControl
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Mon, 16 Feb 2015 00:48:08 +0600 |
Ritor1 |
DrawTextureIndexed() func
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Sun, 15 Feb 2015 23:39:07 +0600 |
Ritor1 |
For draw uPlayerCreationUI_ArrowAnim
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Mon, 09 Feb 2015 19:17:12 +0600 |
Ritor1 |
enum SOUND_
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Mon, 19 Jan 2015 22:39:03 +0600 |
Ritor1 |
Mobile light
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Sun, 23 Nov 2014 15:30:17 +0600 |
Ritor1 |
for light in indoor
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Fri, 10 Oct 2014 19:23:27 +0300 |
a.parshin |
IRender c-tor
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Fri, 10 Oct 2014 18:28:04 +0300 |
a.parshin |
Everything except game can use d3d11
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Fri, 10 Oct 2014 17:42:05 +0300 |
a.parshin |
Main menu rendered using d3d11
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Thu, 09 Oct 2014 23:33:36 +0300 |
a.parshin |
Hello from Direct3D 11 :)
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Thu, 09 Oct 2014 00:06:47 +0300 |
a.parshin |
d3d11 accepts RGBTexture
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Thu, 02 Oct 2014 11:52:31 +0600 |
Ritor1 |
use_music_folder
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Fri, 19 Sep 2014 05:13:32 +0600 |
Ritor1 |
Media folder
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Fri, 19 Sep 2014 02:57:42 +0600 |
Ritor1 |
engine folder
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Thu, 18 Sep 2014 17:38:54 +0600 |
Ritor1 |
for ITEM_ARTIFACT_LADYS_ESCORT
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