log Indoor.cpp @ 2354:7f2e111bbafb

age author description
Wed, 09 Apr 2014 21:51:06 +0200 Grumpy7 Moving zlib wrappers to separate headers
Wed, 09 Apr 2014 21:22:06 +0200 Grumpy7 Created header files for UI cpp files
Sat, 05 Apr 2014 20:27:09 +0200 Grumpy7 Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
Wed, 02 Apr 2014 23:21:34 +0200 Grumpy7 header file include cleanup
Wed, 02 Apr 2014 21:05:19 +0600 Ritor1 unused local variables I commented
Fri, 28 Mar 2014 12:32:18 +0600 Ritor1 for bloodsplat
Thu, 20 Mar 2014 17:38:29 +0600 Ritor1 far_clip and near_clip for draw terrain
Fri, 14 Mar 2014 23:55:50 +0600 Ritor1 AI_RandomMove cleaned
Fri, 14 Mar 2014 10:47:22 +0600 Ritor1 ActorHasItems
Fri, 14 Mar 2014 02:03:41 +0600 Ritor1 FindIcon cleaned
Wed, 26 Feb 2014 23:35:46 +0100 Grumpy7 Merge
Wed, 26 Feb 2014 23:35:23 +0100 Grumpy7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
Wed, 26 Feb 2014 20:10:43 +0600 Ritor1 for StackLight_TerrainFace
Mon, 24 Feb 2014 16:19:01 +0600 Ritor1 for NextTurn()
Sun, 23 Feb 2014 03:07:46 +0100 Grumpy7 adding int_get_vector_length calls where the calls were inlined
Thu, 20 Feb 2014 12:20:49 +0600 Ritor1 occasionally pRenderer->pBillboardRenderListD3D array elements are not correct (0xcdcdcdcd) fix
Wed, 19 Feb 2014 22:30:39 +0100 Grumpy7 Merge
Wed, 19 Feb 2014 22:26:10 +0100 Grumpy7 some more pvs warning fixes
Fri, 14 Feb 2014 18:08:30 +0600 Ritor1 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
Wed, 12 Feb 2014 16:33:12 +0600 Ritor1 for video in homes
Thu, 06 Feb 2014 00:38:03 +0600 Ritor1 DrawSpriteObjects_ODM() cleaned
Wed, 05 Feb 2014 17:24:38 +0600 Ritor1 _44100D_should_alter_right_panel()
Wed, 05 Feb 2014 00:59:33 +0600 Ritor1 sub_407A1C cleaning continue
Tue, 04 Feb 2014 17:29:04 +0600 Ritor1 DoInteractionWithTopmostZObject cleaned
Tue, 28 Jan 2014 17:25:58 +0600 Ritor1 CastSpell continue
Thu, 23 Jan 2014 17:31:12 +0600 Ritor1 _46А6АС_GetActorsInViewport
Tue, 21 Jan 2014 00:59:21 +0600 Ritor1 savegame and loadgame continue
Mon, 20 Jan 2014 17:25:01 +0600 Ritor1 indoor cleaning continue
Fri, 17 Jan 2014 17:58:48 +0600 Ritor1 fixpoint_mul in different functions and others
Thu, 16 Jan 2014 17:34:48 +0600 Ritor1 isFileOpened
Thu, 16 Jan 2014 00:08:27 +0600 Ritor1 fixpoint_mul in ProcessPartyActions
Mon, 13 Jan 2014 17:30:22 +0600 Ritor1 for 3DSoundProvider
Thu, 09 Jan 2014 14:36:48 +0200 Nomad Render decoupling.
Thu, 09 Jan 2014 02:34:20 +0200 Nomad Some Render decoupling.
Thu, 09 Jan 2014 01:37:34 +0200 Nomad Removed DirectDraw2 compatibility.
Wed, 08 Jan 2014 22:29:11 +0200 Nomad Cleaned some variables.
Mon, 06 Jan 2014 19:29:01 +0600 Ritor1 ODM_ProcessPartyActions continue
Thu, 02 Jan 2014 17:56:55 +0600 Ritor1 drawing items in the dragon's cave and GetFloorLevel for BModels
Mon, 16 Dec 2013 18:43:42 +0600 Ritor1 RasterLine2D fix and etc.
Thu, 12 Dec 2013 21:44:02 +0600 Ritor1 Merge
Thu, 12 Dec 2013 21:42:18 +0600 Ritor1 m
Thu, 12 Dec 2013 18:07:08 +0600 Ritor1 RasterLine2D (continue)
Thu, 12 Dec 2013 13:55:42 +0600 Ritor1 enums and BLV_UpdateDoors()
Wed, 11 Dec 2013 23:34:15 +0600 Ritor1 m
Wed, 11 Dec 2013 23:28:05 +0600 Ritor1 Слияние
Wed, 11 Dec 2013 23:12:54 +0600 Ritor1 Door_switch_animation
Sat, 07 Dec 2013 14:25:50 +0600 Ritor1 WalkSound
Wed, 04 Dec 2013 15:40:38 +0600 Ritor1 Слияние
Wed, 04 Dec 2013 15:40:27 +0600 Ritor1 ODM_GetFloorLevel() check height
Tue, 03 Dec 2013 20:18:17 +0200 Nomad 32bits almost there
Mon, 02 Dec 2013 15:13:49 +0200 Nomad GAME_SETTINGS_* defines introduced
Thu, 28 Nov 2013 17:12:50 +0600 Ritor1 Time.h rename
Fri, 22 Nov 2013 10:34:22 +0200 Nomad Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
Sun, 17 Nov 2013 23:46:35 +0600 Ritor1 pFloor->Ethereal()
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Tue, 05 Nov 2013 12:58:19 +0600 Ritor1 DrawIndoorSky() fix
Sat, 02 Nov 2013 17:24:31 +0000 zipi Off-Hand <> Two-Handed error fixed
Fri, 01 Nov 2013 17:29:49 +0600 Ritor1 small fix
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor