log Engine/Graphics/RenderD3D11.h @ 2559:6ab1273bc507

age author description
Mon, 11 May 2015 09:51:04 +0200 a.parshin GUIWindow switch logic refactored into behaviour classes
Mon, 16 Feb 2015 00:48:08 +0600 Ritor1 DrawTextureIndexed() func
Fri, 10 Oct 2014 18:28:04 +0300 a.parshin Everything except game can use d3d11
Fri, 10 Oct 2014 17:42:05 +0300 a.parshin Main menu rendered using d3d11
Thu, 09 Oct 2014 23:33:36 +0300 a.parshin Hello from Direct3D 11 :)
Thu, 09 Oct 2014 19:30:22 +0300 a.parshin .
Thu, 09 Oct 2014 00:06:47 +0300 a.parshin d3d11 accepts RGBTexture
Thu, 02 Oct 2014 11:52:31 +0600 Ritor1 use_music_folder
Thu, 25 Sep 2014 10:39:49 +0600 Ritor1 for sound
Fri, 19 Sep 2014 02:57:42 +0600 Ritor1 engine folder
Thu, 18 Sep 2014 17:38:54 +0600 Ritor1 for ITEM_ARTIFACT_LADYS_ESCORT