log Player.cpp @ 1657:51a74615d956

age author description
Wed, 18 Sep 2013 10:22:16 +0200 Grumpy7 DamagePlayerFromMonster continuing cleanup, part 3
Wed, 18 Sep 2013 09:06:28 +0200 Grumpy7 DamagePlayerFromMonster continuing cleanup, part 2
Wed, 18 Sep 2013 06:30:53 +0200 Grumpy7 DamagePlayerFromMonster continuing cleanup
Tue, 17 Sep 2013 07:30:41 +0200 Grumpy7 DamagePlayerFromMonster starting cleanup
Sun, 15 Sep 2013 03:08:12 +0200 Grumpy7 _43ED6F_check_party_races to IsDwarfPresentInParty
Sun, 15 Sep 2013 02:20:06 +0200 Grumpy7 sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped to Player::HasUnderwaterSuitEquipped, sub_43EDB9_get_some_race_sex_relation_2 to ShouldLoadTexturesForRaceAndGender, Player_has_item to Player::HasItem
Sat, 14 Sep 2013 19:09:44 +0200 Grumpy7 Player::EquipBody cleaned up
Sat, 14 Sep 2013 07:21:56 +0200 Grumpy7 Player::UseItem_DrinkPotion_etc some minor edits(brace indentation, a few warnings), commented out 2 sections which never get used
Sat, 14 Sep 2013 06:56:05 +0200 Grumpy7 Player::GetRace cleaned up + removed a few unused vars
Sat, 14 Sep 2013 06:46:12 +0200 Grumpy7 Player::GetMagicalBonus cleaned up, identified a few player only effect spells used in mm6
Sat, 14 Sep 2013 06:04:18 +0200 Grumpy7 Moved enchantment attribute bonus list to items.cpp/h, created static function that create the enchantments + helper functions to get the enchantment strength, moved the whole logic of Player::GetItemsBonus to a case
Thu, 12 Sep 2013 09:53:41 +0200 Grumpy7 started extracting enchantment effects to a helper class
Tue, 10 Sep 2013 08:31:04 +0200 Grumpy7 Player::GetItemsBonus removed majority of labels
Tue, 10 Sep 2013 04:16:54 +0200 Grumpy7 _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus, forgot to commit actor.cpp
Tue, 10 Sep 2013 04:08:15 +0200 Grumpy7 Player::GetActualResistance cleaned up, some minor changes in Player::Recover, _48EA46_calc_special_bonus_by_items renamed to GetSpecialItemBonus
Tue, 10 Sep 2013 03:25:15 +0200 Grumpy7 Player::GetBaseResistance cleanup, setting default parameter to Player::GetItemsBonus
Sun, 08 Sep 2013 08:10:09 +0200 Grumpy7 Player::GetMaxHealth, GetBaseAC, GetActualAC minor cleanups
Sun, 08 Sep 2013 08:01:05 +0200 Grumpy7 Player::GetAttackRecoveryTime removing label, fixing shield skill being ignored, fixing haste being ignored
Sun, 08 Sep 2013 07:28:20 +0200 Grumpy7 Fixing compiler warnings
Sun, 08 Sep 2013 05:22:33 +0200 Grumpy7 Player::ReceiveDamage, very small edits; prepended "Is" to item functions returning bool values (broken, indetified, stolen)
Sun, 08 Sep 2013 04:10:22 +0200 Grumpy7 fixing Player::GetMeleeDamageString and Player::CanTrainToNextLevel
Sun, 08 Sep 2013 03:27:10 +0200 Grumpy7 fixing compilation error
Sun, 08 Sep 2013 02:41:10 +0200 Grumpy7 splitting Player::WearsItem into two functions
Sun, 08 Sep 2013 01:17:33 +0200 Grumpy7 Player::IsUnarmed fixing condition
Sun, 08 Sep 2013 01:03:04 +0200 Grumpy7 Player::CalculateIncommingDamage, liches shouldn't be immune to damage if above 200 resistance to it
Sun, 08 Sep 2013 00:35:03 +0200 Grumpy7 Player::CanTrainToNextLevel simplified, Player::GetExperienceDisplayColor shortened a bit Player::CalculateIncommingDamage + fixed resistances not working if no resistance bonus (ignored luck bonus)
Sat, 07 Sep 2013 23:06:13 +0200 Grumpy7 Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Sat, 07 Sep 2013 21:17:47 +0200 Grumpy7 Minor assert fixes in players.cpp
Sat, 07 Sep 2013 21:14:48 +0200 Grumpy7 Merge
Sat, 07 Sep 2013 21:00:02 +0200 Grumpy7 Get(skillname) functions cleaned up, using GetMultiplierForSkillLevel instead of nested conditions