Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Sat, 26 Oct 2013 00:41:13 -0700 |
Grumpy7 |
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
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Sat, 26 Oct 2013 00:36:01 -0700 |
Grumpy7 |
stru319::_4273BB cleaned up
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Sat, 26 Oct 2013 00:18:52 -0700 |
Grumpy7 |
Actor::special_ability_use_check moved to Actor and cleaned up
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Sat, 26 Oct 2013 00:09:30 -0700 |
Grumpy7 |
Actor::_427102 to Actor::_427102_IsOkToCastSpell
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Fri, 25 Oct 2013 23:14:53 -0700 |
Grumpy7 |
moving stru319::_427102 to Actor::_427102
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Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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Fri, 25 Oct 2013 11:23:34 -0700 |
Grumpy7 |
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
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Fri, 25 Oct 2013 11:22:27 -0700 |
Grumpy7 |
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
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Fri, 25 Oct 2013 11:22:01 -0700 |
Grumpy7 |
pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
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Fri, 25 Oct 2013 11:21:37 -0700 |
Grumpy7 |
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
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Fri, 25 Oct 2013 11:21:05 -0700 |
Grumpy7 |
pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
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Fri, 25 Oct 2013 11:20:24 -0700 |
Grumpy7 |
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
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Fri, 25 Oct 2013 11:19:41 -0700 |
Grumpy7 |
pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
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Fri, 25 Oct 2013 11:19:01 -0700 |
Grumpy7 |
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
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Fri, 25 Oct 2013 11:18:10 -0700 |
Grumpy7 |
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
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Fri, 25 Oct 2013 11:16:52 -0700 |
Grumpy7 |
pActorBuffs[11] to pActorBuffs[ACTOR_BUFF_FATE]
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Fri, 25 Oct 2013 11:14:32 -0700 |
Grumpy7 |
pActorBuffs[8] to pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC]
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Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
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Tue, 22 Oct 2013 15:52:01 +0600 |
Ritor1 |
which_player_to_attack rename and cleaning
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Sun, 20 Oct 2013 02:52:48 -0700 |
Grumpy7 |
renaming dword_4DF380 to dword_4DF380_hostilityRanges, moved it to actor.cpp
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Mon, 14 Oct 2013 06:32:30 +0200 |
Grumpy7 |
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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Sun, 13 Oct 2013 07:18:03 +0200 |
Grumpy7 |
some char* cast removal + adding const_casts where appropriate
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Fri, 11 Oct 2013 07:29:14 +0200 |
Grumpy7 |
sub_421B2C_PlaceInInventory_or_DropPickedItem to Party::sub_421B2C_PlaceInInventory_or_DropPickedItem
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Fri, 11 Oct 2013 07:04:19 +0200 |
Grumpy7 |
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
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Wed, 09 Oct 2013 09:08:15 +0200 |
Grumpy7 |
Changing arrays in class Player to std::array
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Fri, 04 Oct 2013 17:30:47 +0600 |
Ritor1 |
DrawBuildingsD3D cleared
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Thu, 03 Oct 2013 18:09:21 +0600 |
Ritor1 |
m
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Thu, 03 Oct 2013 18:07:55 +0600 |
Ritor1 |
BuildingVerticesClipping
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