log mm7_3.cpp @ 2006:30c2b575d25c

age author description
Wed, 06 Nov 2013 13:06:02 +0000 zipi signed fixes
Tue, 05 Nov 2013 23:35:21 +0000 zipi RenderBillboardD3D initialization
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 11:13:15 -0700 Grumpy7 pActorBuffs[7] to pActorBuffs[ACTOR_BUFF_SLOWED]
Tue, 22 Oct 2013 15:52:30 +0600 Ritor1 Слияние
Tue, 22 Oct 2013 15:52:01 +0600 Ritor1 which_player_to_attack rename and cleaning
Tue, 22 Oct 2013 00:39:04 -0700 Grumpy7 Actor::GetDirectionInfo changed the signature to a less confusing one
Mon, 21 Oct 2013 17:24:10 +0600 Ritor1 Слияние
Mon, 21 Oct 2013 10:07:23 +0600 Ritor1 m
Sun, 20 Oct 2013 22:58:27 -0700 Grumpy7 _46DF1A_collide_against_actor cleaned up, moved to Actor.h
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Sun, 13 Oct 2013 22:53:37 +0600 Ritor1 m
Fri, 11 Oct 2013 23:57:14 +0600 Ritor1 viewing_angle
Fri, 11 Oct 2013 07:04:19 +0200 Grumpy7 party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Mon, 07 Oct 2013 16:13:32 +0600 Ritor1 m
Mon, 07 Oct 2013 16:06:08 +0600 Ritor1 m
Mon, 07 Oct 2013 15:20:32 +0600 Ritor1 original DrawSkyD3D() fix
Sun, 06 Oct 2013 22:48:14 +0600 Ritor1 m
Sun, 06 Oct 2013 22:45:00 +0600 Ritor1 GetSpellColor, DrawSkyD3D()(continue)
Fri, 04 Oct 2013 17:30:47 +0600 Ritor1 DrawBuildingsD3D cleared
Thu, 03 Oct 2013 18:07:55 +0600 Ritor1 BuildingVerticesClipping
Fri, 27 Sep 2013 10:04:45 +0200 Grumpy7 Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Wed, 25 Sep 2013 11:12:49 +0600 Ritor1 m
Wed, 25 Sep 2013 08:59:01 +0600 Ritor1 m
Tue, 17 Sep 2013 23:10:07 +0200 Nomad Merge
Tue, 17 Sep 2013 21:41:39 +0200 Nomad Fixed Celestia sky a bit.
Tue, 17 Sep 2013 19:24:23 +0100 zipi fixpoint functions renaming
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 18:39:32 +0200 Nomad Excess wrapper (IndoorLocation_drawstru) removed.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D