changeset 1837:303a56458f7b

viewing_angle
author Ritor1
date Fri, 11 Oct 2013 23:57:14 +0600
parents f017f8e79aa1
children 175bf8da83d9 4359a15360e3
files Indoor.cpp Outdoor_stuff.h Render.cpp UI/UIPopup.cpp Viewport.cpp mm7_2.cpp mm7_3.cpp
diffstat 7 files changed, 28 insertions(+), 26 deletions(-) [+]
line wrap: on
line diff
--- a/Indoor.cpp	Fri Oct 11 18:55:43 2013 +0600
+++ b/Indoor.cpp	Fri Oct 11 23:57:14 2013 +0600
@@ -5197,25 +5197,25 @@
 
     this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9);
     this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29);
-    this->field_20 = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9);
+    this->viewing_angle = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9);
   }
   else
   {
     this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29);
     this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29);
-    this->field_20 = a7;
+    this->viewing_angle = a7;
   }
 
   this->angle_from_east = -this->angle_from_east;
   this->angle_from_south = -this->angle_from_south;
-  this->field_20 = -this->field_20;
+  this->viewing_angle = -this->viewing_angle;
 
   this->field_24 = fixpoint_dot(this->angle_from_north,  this->field_0_party_dir_x,
                                 this->angle_from_west, this->field_4_party_dir_y,
                                 this->field_14, this->field_8_party_dir_z);
   this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x,
                                 this->angle_from_south, this->field_4_party_dir_y,
-                                this->field_20, this->field_8_party_dir_z);
+                                this->viewing_angle, this->field_8_party_dir_z);
 }
 //----- (00407A1C) --------------------------------------------------------
 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v)
--- a/Outdoor_stuff.h	Fri Oct 11 18:55:43 2013 +0600
+++ b/Outdoor_stuff.h	Fri Oct 11 23:57:14 2013 +0600
@@ -80,7 +80,7 @@
   int field_14;
   int angle_from_east;//field_18
   int angle_from_south;//field_1C
-  int field_20;
+  int viewing_angle;//field_20
   int field_24;
   int field_28;
 };
--- a/Render.cpp	Fri Oct 11 18:55:43 2013 +0600
+++ b/Render.cpp	Fri Oct 11 23:57:14 2013 +0600
@@ -5164,7 +5164,7 @@
     v77 = (unsigned __int64)(v62.ptr_38->field_14 * (signed __int64)(signed int)v15) >> 16;
     v74 = v77 + v62.ptr_38->angle_from_north;
     v77 = (int)v15;
-    v77 = (unsigned __int64)(v62.ptr_38->field_20 * (signed __int64)(signed int)v15) >> 16;
+    v77 = (unsigned __int64)(v62.ptr_38->viewing_angle * (signed __int64)(signed int)v15) >> 16;
     v79 = v15;
     v75 = (RenderVertexSoft *)(v77 + v62.ptr_38->angle_from_east);
     v79 = (void *)((unsigned __int64)(v62.v_18.z * (signed __int64)(signed int)v15) >> 16);
@@ -5281,7 +5281,7 @@
     v36 = (int)((char *)v81 + v62.ptr_38->angle_from_north);
     v81 = v35;
     v74 = v36;
-    v78 = v62.ptr_38->field_20;
+    v78 = v62.ptr_38->viewing_angle;
     v81 = (const void *)((unsigned __int64)(v78 * (signed __int64)(signed int)v35) >> 16);
     v78 = (int)v35;
     v75 = (RenderVertexSoft *)((char *)v81 + v62.ptr_38->angle_from_east);
--- a/UI/UIPopup.cpp	Fri Oct 11 18:55:43 2013 +0600
+++ b/UI/UIPopup.cpp	Fri Oct 11 23:57:14 2013 +0600
@@ -1594,17 +1594,17 @@
   double v31; // st7@112
   Vec3_int_ v39; // [sp-18h] [bp-A8h]@83
   GUIWindow message_window; // [sp+Ch] [bp-84h]@137
-  POINT a2; // [sp+78h] [bp-18h]@2
+  POINT cursor; // [sp+78h] [bp-18h]@2
   unsigned int damage_level; // [sp+8Ch] [bp-4h]@23
 
   if (no_rightlick_in_inventory)
     return;
 
-  pMouse->GetCursorPos(&a2);
-  int item_pid = (pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF) - 1;
+  pMouse->GetCursorPos(&cursor);
+  int item_pid = (pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF) - 1;
   auto item = &pPlayers[uActiveCharacter]->pInventoryItemList[item_pid];
 
-  if (a2.x <= 13 || a2.x >= 462)//items out of inventory(вещи вне инвентаря)
+  if (cursor.x <= 13 || cursor.x >= 462)//items out of inventory(вещи вне инвентаря)
   {
     GameUI_DrawItemInfo(item);
     return;
@@ -1612,8 +1612,8 @@
 
   if (!item_pid)
   {
-    int inventory_mouse_x = a2.x - 14;
-    int inventory_mouse_y = a2.y - 17;
+    int inventory_mouse_x = cursor.x - 14;
+    int inventory_mouse_y = cursor.y - 17;
 
     int mouse_cell_x = inventory_mouse_x / 32;
     int mouse_cell_y = inventory_mouse_y / 32;
@@ -1637,10 +1637,10 @@
     message_window.Hint = pTmpBuf.data();
     message_window.uFrameWidth = 384;
     message_window.uFrameHeight = 180;
-    if (a2.x <= 320 )
-      message_window.uFrameX = a2.x + 30;
+    if (cursor.x <= 320 )
+      message_window.uFrameX = cursor.x + 30;
     else
-      message_window.uFrameX = a2.x - 414;
+      message_window.uFrameX = cursor.x - 414;
     message_window.uFrameY = 40;
     message_window.DrawMessageBox(0);
     return;
--- a/Viewport.cpp	Fri Oct 11 18:55:43 2013 +0600
+++ b/Viewport.cpp	Fri Oct 11 23:57:14 2013 +0600
@@ -551,6 +551,8 @@
       return;
     }
     pEventID = pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].uEventID;
+    EventProcessor(pEventID, (unsigned __int16)v0, 1);
+    return;
   }
   if ( PID_TYPE(v0) == OBJECT_BModel && HIWORD(v0) < clickable_distance)
   {
@@ -667,7 +669,7 @@
   {
     if ( !pParty->pPickedItem.uItemID )
       return;
-		__debugbreak();//no checker
+	__debugbreak();//no checker
     v6 = 0;
     a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
     if ( (signed int)pObjectList->uNumObjects <= 0 )
--- a/mm7_2.cpp	Fri Oct 11 18:55:43 2013 +0600
+++ b/mm7_2.cpp	Fri Oct 11 23:57:14 2013 +0600
@@ -4265,8 +4265,8 @@
 bool change_seasons = false;
 bool all_magic = true;
 bool wizard_eye = false;
-bool debug_information = true;
-bool show_picked_face = true;
+bool debug_information = false;
+bool show_picked_face = false;
 bool draw_debug_line = false;
 
 //----- (00462C94) --------------------------------------------------------
--- a/mm7_3.cpp	Fri Oct 11 18:55:43 2013 +0600
+++ b/mm7_3.cpp	Fri Oct 11 23:57:14 2013 +0600
@@ -4961,7 +4961,7 @@
       v39 = (unsigned __int64)(pSkyPolygon.ptr_38->field_14 * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16;
       v35 = v39 + pSkyPolygon.ptr_38->angle_from_north;
 
-      v39 = (unsigned __int64)(pSkyPolygon.ptr_38->field_20 * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16;
+      v39 = (unsigned __int64)(pSkyPolygon.ptr_38->viewing_angle * (signed __int64)(v33 * (v30 - array_50AC10[i].vWorldViewProjY))) >> 16;
       v36 = v39 + pSkyPolygon.ptr_38->angle_from_east;
 
       v38 = pSkyPolygon.v_18.z;
@@ -5740,25 +5740,25 @@
 
     this->angle_from_east = fixpoint_mul(v19, v25) + fixpoint_mul(a7, v27);
     this->angle_from_south = fixpoint_mul(a6, v9) - fixpoint_mul(a5, v7);
-    this->field_20 = fixpoint_mul(a7, v25) - fixpoint_mul(v19, v27);
+    this->viewing_angle = fixpoint_mul(a7, v25) - fixpoint_mul(v19, v27);
   }
   else
   {
     this->angle_from_east = fixpoint_mul(a5, v9) + fixpoint_mul(a6, v7);
     this->angle_from_south = fixpoint_mul(a6, v9) - fixpoint_mul(a5, v7);
-    this->field_20 = a7;
+    this->viewing_angle = a7;
   }
 
   this->angle_from_east = -this->angle_from_east;
   this->angle_from_south = -this->angle_from_south;
-  this->field_20 = -this->field_20;
+  this->viewing_angle = -this->viewing_angle;
 
   this->field_24 = fixpoint_dot(this->angle_from_north,  this->field_0_party_dir_x,
                                 this->angle_from_west, this->field_4_party_dir_y,
                                 this->field_14, this->field_8_party_dir_z);
   this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x,
                                 this->angle_from_south, this->field_4_party_dir_y,
-                                this->field_20, this->field_8_party_dir_z);
+                                this->viewing_angle, this->field_8_party_dir_z);
 }
 
 //----- (0048694B) --------------------------------------------------------
@@ -5766,14 +5766,14 @@
 {
   this->angle_from_east = -this->angle_from_east;
   this->angle_from_south = -this->angle_from_south;
-  this->field_20 = -this->field_20;
+  this->viewing_angle = -this->viewing_angle;
 
   this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x,
                                 this->angle_from_west, this->field_4_party_dir_y,
                                 this->field_14, this->field_8_party_dir_z);
   this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x,
                                 this->angle_from_south, this->field_4_party_dir_y,
-                                this->field_20, this->field_8_party_dir_z);
+                                this->viewing_angle, this->field_8_party_dir_z);
 }
 
 //----- (0044100D) --------------------------------------------------------