log Game.cpp @ 2004:2bcb4ec491cb

age author description
Sat, 02 Nov 2013 10:14:14 +0000 zipi Added back window position saving
Wed, 30 Oct 2013 00:47:37 -0700 Grumpy7 changing most of auto types to their actual types
Fri, 25 Oct 2013 13:03:08 -0700 Grumpy7 stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Thu, 24 Oct 2013 15:24:14 +0600 Ritor1 MSVS 2010 project file
Wed, 23 Oct 2013 10:24:38 +0600 Ritor1 Tavern rest fix
Tue, 22 Oct 2013 23:42:46 +0600 Ritor1 LoadGame slots error fix
Tue, 22 Oct 2013 22:04:25 +0600 Ritor1 GameUI_MsgProc() movement
Mon, 14 Oct 2013 06:32:30 +0200 Grumpy7 changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
Wed, 09 Oct 2013 09:08:15 +0200 Grumpy7 Changing arrays in class Player to std::array
Mon, 07 Oct 2013 11:52:33 +0200 Nomad HWND -> class OSWindow
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Sat, 07 Sep 2013 22:38:53 +0200 Nomad Some more cleaning
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Mon, 02 Sep 2013 17:30:50 +0600 Ritor1 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Wed, 28 Aug 2013 18:43:07 +0200 Nomad * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Tue, 06 Aug 2013 00:56:33 +0400 Gloval Merge
Tue, 06 Aug 2013 00:52:46 +0400 Gloval some turn engine renaming
Sun, 28 Jul 2013 19:14:15 +0100 zipi more label cleaning 4
Fri, 19 Jul 2013 09:42:03 +0200 Nomad Quick Spell fixed.
Thu, 18 Jul 2013 16:51:35 +0200 Nomad Some LightmapBuilder renames.
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Sat, 15 Jun 2013 07:50:08 +0200 Grumpy7 header stuff
Wed, 12 Jun 2013 21:07:34 +0200 Grumpy7 included header cleanup
Sun, 09 Jun 2013 16:06:12 +0200 Grumpy7 simplified stru193_math constructor and class definition
Sun, 09 Jun 2013 00:30:48 +0200 Grumpy7 arrays to std::arrays phase 2 - mm7_data.h converted
Tue, 04 Jun 2013 03:21:21 +0200 Grumpy7 temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Mon, 27 May 2013 23:05:32 +0200 Grumpy7 bitwise operator ambiguity reduced
Mon, 27 May 2013 21:37:14 +0200 Grumpy7 strcmpi to stricmp conversion
Sun, 26 May 2013 18:56:45 +0400 Gloval Merge
Sun, 26 May 2013 18:55:31 +0400 Gloval npc some clean
Sun, 26 May 2013 13:59:49 +0100 zipi * stru154::GetFacePlane mistake fixed
Fri, 24 May 2013 00:58:19 +0100 zipi some cleaning
Thu, 23 May 2013 03:29:29 +0200 Nomad Cleanings
Wed, 22 May 2013 14:12:51 +0200 Nomad 004C1EE5 & other stuff
Sun, 19 May 2013 17:55:19 +0200 Grumpy7 Included header files cleanup
Tue, 14 May 2013 12:35:06 +0200 Nomad GameUI clean
Sat, 11 May 2013 17:00:43 +0200 Nomad Character Skills tab drawing fixed.
Sat, 11 May 2013 13:19:55 +0200 Nomad enums & lod
Sat, 11 May 2013 01:28:06 +0200 Nomad Autonotes & GameState
Thu, 09 May 2013 02:26:04 +0600 Ritor1 uGameState
Mon, 06 May 2013 17:33:40 +0600 Ritor1 UIMSG and WINDOW_Type(continue)
Wed, 01 May 2013 20:04:24 +0200 Nomad Awards
Wed, 01 May 2013 12:45:02 +0200 Nomad stru279 removed.
Mon, 01 Apr 2013 13:39:39 +0200 Nomad Merge
Mon, 01 Apr 2013 13:39:19 +0200 Nomad Particle engine made working.
Sat, 30 Mar 2013 19:36:05 +0400 Gloval fixed party save position
Wed, 27 Mar 2013 15:04:59 +0200 Nomad Party actions in blv
Tue, 26 Mar 2013 12:40:27 +0200 Nomad * Player Recovery Times
Mon, 25 Mar 2013 15:18:40 +0600 Ritor1 Слияние
Mon, 25 Mar 2013 15:18:27 +0600 Ritor1 m
Mon, 25 Mar 2013 11:58:38 +0200 Nomad stru10
Mon, 25 Mar 2013 05:27:18 +0200 Nomad Indoor::GetSector and various stuff
Sun, 24 Mar 2013 21:14:28 +0200 Nomad Taveling by foot fixed.
Sat, 23 Mar 2013 20:22:51 +0200 Nomad days_played_without_rest
Sun, 17 Mar 2013 01:50:34 +0400 Gloval map render fixes
Sat, 16 Mar 2013 21:57:32 +0400 Gloval viewport.cpp added
Fri, 15 Mar 2013 04:13:24 +0200 Nomad BLV: when standing right on the portal (orange wall) everything looks fine
Mon, 11 Mar 2013 21:43:26 +0200 Nomad GetActorTintColor fixed