Sat, 02 Nov 2013 10:14:14 +0000 |
zipi |
Added back window position saving
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Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
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Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
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Thu, 24 Oct 2013 15:24:14 +0600 |
Ritor1 |
MSVS 2010 project file
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Wed, 23 Oct 2013 10:24:38 +0600 |
Ritor1 |
Tavern rest fix
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Tue, 22 Oct 2013 23:42:46 +0600 |
Ritor1 |
LoadGame slots error fix
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Tue, 22 Oct 2013 22:04:25 +0600 |
Ritor1 |
GameUI_MsgProc() movement
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Mon, 14 Oct 2013 06:32:30 +0200 |
Grumpy7 |
changing most of party arrays to std::arrays, some minor cleanups in actor.cpp
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Wed, 09 Oct 2013 09:08:15 +0200 |
Grumpy7 |
Changing arrays in class Player to std::array
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Mon, 07 Oct 2013 11:52:33 +0200 |
Nomad |
HWND -> class OSWindow
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Tue, 17 Sep 2013 20:15:56 +0200 |
Nomad |
More camera unifications.
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Tue, 17 Sep 2013 17:40:59 +0200 |
Nomad |
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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Tue, 17 Sep 2013 15:40:09 +0200 |
Nomad |
class IndoorCamera split into BLVRenderParams and ODMRenderParams
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Sat, 07 Sep 2013 22:38:53 +0200 |
Nomad |
Some more cleaning
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Sat, 07 Sep 2013 20:05:20 +0200 |
Nomad |
assert, Abortf, AbortWithError -> Assert, Error
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Mon, 02 Sep 2013 17:30:50 +0600 |
Ritor1 |
UIGame.cpp cleaning(continue) GameUI_DrawMinimap
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Wed, 28 Aug 2013 18:43:07 +0200 |
Nomad |
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
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Tue, 06 Aug 2013 00:56:33 +0400 |
Gloval |
Merge
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Tue, 06 Aug 2013 00:52:46 +0400 |
Gloval |
some turn engine renaming
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Sun, 28 Jul 2013 19:14:15 +0100 |
zipi |
more label cleaning 4
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Fri, 19 Jul 2013 09:42:03 +0200 |
Nomad |
Quick Spell fixed.
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Thu, 18 Jul 2013 16:51:35 +0200 |
Nomad |
Some LightmapBuilder renames.
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Thu, 18 Jul 2013 14:42:54 +0200 |
Nomad |
Moved stru11, stru12 and some SW Rendering stuff to the archives.
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Sat, 15 Jun 2013 07:50:08 +0200 |
Grumpy7 |
header stuff
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Wed, 12 Jun 2013 21:07:34 +0200 |
Grumpy7 |
included header cleanup
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Sun, 09 Jun 2013 16:06:12 +0200 |
Grumpy7 |
simplified stru193_math constructor and class definition
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Sun, 09 Jun 2013 00:30:48 +0200 |
Grumpy7 |
arrays to std::arrays phase 2 - mm7_data.h converted
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Tue, 04 Jun 2013 03:21:21 +0200 |
Grumpy7 |
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
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Mon, 27 May 2013 23:05:32 +0200 |
Grumpy7 |
bitwise operator ambiguity reduced
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Mon, 27 May 2013 21:37:14 +0200 |
Grumpy7 |
strcmpi to stricmp conversion
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Sun, 26 May 2013 18:56:45 +0400 |
Gloval |
Merge
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Sun, 26 May 2013 18:55:31 +0400 |
Gloval |
npc some clean
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Sun, 26 May 2013 13:59:49 +0100 |
zipi |
* stru154::GetFacePlane mistake fixed
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Fri, 24 May 2013 00:58:19 +0100 |
zipi |
some cleaning
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Thu, 23 May 2013 03:29:29 +0200 |
Nomad |
Cleanings
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Wed, 22 May 2013 14:12:51 +0200 |
Nomad |
004C1EE5 & other stuff
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Sun, 19 May 2013 17:55:19 +0200 |
Grumpy7 |
Included header files cleanup
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Tue, 14 May 2013 12:35:06 +0200 |
Nomad |
GameUI clean
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Sat, 11 May 2013 17:00:43 +0200 |
Nomad |
Character Skills tab drawing fixed.
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Sat, 11 May 2013 13:19:55 +0200 |
Nomad |
enums & lod
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Sat, 11 May 2013 01:28:06 +0200 |
Nomad |
Autonotes & GameState
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Thu, 09 May 2013 02:26:04 +0600 |
Ritor1 |
uGameState
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Mon, 06 May 2013 17:33:40 +0600 |
Ritor1 |
UIMSG and WINDOW_Type(continue)
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Wed, 01 May 2013 20:04:24 +0200 |
Nomad |
Awards
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Wed, 01 May 2013 12:45:02 +0200 |
Nomad |
stru279 removed.
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Mon, 01 Apr 2013 13:39:39 +0200 |
Nomad |
Merge
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Mon, 01 Apr 2013 13:39:19 +0200 |
Nomad |
Particle engine made working.
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Sat, 30 Mar 2013 19:36:05 +0400 |
Gloval |
fixed party save position
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Wed, 27 Mar 2013 15:04:59 +0200 |
Nomad |
Party actions in blv
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Tue, 26 Mar 2013 12:40:27 +0200 |
Nomad |
* Player Recovery Times
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Mon, 25 Mar 2013 15:18:40 +0600 |
Ritor1 |
Слияние
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Mon, 25 Mar 2013 15:18:27 +0600 |
Ritor1 |
m
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Mon, 25 Mar 2013 11:58:38 +0200 |
Nomad |
stru10
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Mon, 25 Mar 2013 05:27:18 +0200 |
Nomad |
Indoor::GetSector and various stuff
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Sun, 24 Mar 2013 21:14:28 +0200 |
Nomad |
Taveling by foot fixed.
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Sat, 23 Mar 2013 20:22:51 +0200 |
Nomad |
days_played_without_rest
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Sun, 17 Mar 2013 01:50:34 +0400 |
Gloval |
map render fixes
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Sat, 16 Mar 2013 21:57:32 +0400 |
Gloval |
viewport.cpp added
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Fri, 15 Mar 2013 04:13:24 +0200 |
Nomad |
BLV: when standing right on the portal (orange wall) everything looks fine
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Mon, 11 Mar 2013 21:43:26 +0200 |
Nomad |
GetActorTintColor fixed
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