Thu, 24 Jul 2014 19:55:55 +0100 |
zipi |
commenting AI
|
Wed, 23 Jul 2014 01:12:55 +0600 |
Ritor1 |
memory problems, Mouse
|
Sun, 20 Jul 2014 22:38:31 +0600 |
Ritor1 |
LOD.cpp cleaned and search memory corrupt
|
Mon, 09 Jun 2014 16:26:07 +0600 |
Ritor1 |
spawn_light_elemental cleaned
|
Thu, 01 May 2014 12:59:27 +0200 |
Grumpy7 |
some more function shuffling
|
Wed, 09 Apr 2014 21:22:06 +0200 |
Grumpy7 |
Created header files for UI cpp files
|
Sat, 05 Apr 2014 20:27:09 +0200 |
Grumpy7 |
Moving some function declarations from unsorted subs to Actor.h and SpriteObject.h
|
Wed, 02 Apr 2014 23:21:34 +0200 |
Grumpy7 |
header file include cleanup
|
Wed, 02 Apr 2014 21:05:19 +0600 |
Ritor1 |
unused local variables I commented
|
Wed, 02 Apr 2014 01:21:05 +0200 |
Grumpy7 |
Moving functions out of mm7_6.cpp into appropriate classes as static methods or free functions
|
Mon, 17 Mar 2014 22:52:52 +0100 |
Grumpy7 |
ActorDamageFromMonster moved into Actor class
|
Sun, 16 Mar 2014 20:28:44 +0100 |
Grumpy7 |
stru319::DoesDmgTypeDoDamage moved to Actor class
|
Sun, 16 Mar 2014 19:58:02 +0100 |
Grumpy7 |
stru319::GetMagicalResistance renamed to stru319::DoesDmgTypeDoDamage
|
Sun, 16 Mar 2014 19:42:29 +0100 |
Grumpy7 |
stru319::CalcMagicalDamageToActor moved to Actor class
|
Sun, 16 Mar 2014 19:37:28 +0100 |
Grumpy7 |
stru319::CalcMagicalDamageToActor small cleanups
|
Sun, 16 Mar 2014 19:11:52 +0100 |
Grumpy7 |
stru319::PlayerHitOrMiss moved to Player class, cleaned up a bit, stru319::ActorHitOrMiss moved to Actor class, cleaned up a bit
|
Fri, 14 Mar 2014 23:55:50 +0600 |
Ritor1 |
AI_RandomMove cleaned
|
Fri, 14 Mar 2014 10:47:22 +0600 |
Ritor1 |
ActorHasItems
|
Wed, 26 Feb 2014 23:35:46 +0100 |
Grumpy7 |
Merge
|
Wed, 26 Feb 2014 23:35:23 +0100 |
Grumpy7 |
adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
|
Wed, 26 Feb 2014 20:10:43 +0600 |
Ritor1 |
for StackLight_TerrainFace
|
Sun, 23 Feb 2014 03:07:46 +0100 |
Grumpy7 |
adding int_get_vector_length calls where the calls were inlined
|
Fri, 21 Feb 2014 18:02:20 +0600 |
Ritor1 |
add this->field_0 = 0; in OtherOverlay::Reset()
|
Thu, 13 Feb 2014 01:02:04 +0600 |
Ritor1 |
LoadTextureFromLOD
|
Tue, 04 Feb 2014 17:29:04 +0600 |
Ritor1 |
DoInteractionWithTopmostZObject cleaned
|
Mon, 20 Jan 2014 17:25:01 +0600 |
Ritor1 |
indoor cleaning continue
|
Mon, 20 Jan 2014 00:02:22 +0600 |
Ritor1 |
small cleaning
|
Thu, 09 Jan 2014 14:36:48 +0200 |
Nomad |
Render decoupling.
|
Thu, 09 Jan 2014 02:34:20 +0200 |
Nomad |
Some Render decoupling.
|
Tue, 31 Dec 2013 23:02:08 +0600 |
Ritor1 |
Arena works
|
Mon, 23 Dec 2013 17:30:22 +0600 |
Ritor1 |
_42FB5C_check_spell cleaned
|
Mon, 16 Dec 2013 18:43:42 +0600 |
Ritor1 |
RasterLine2D fix and etc.
|
Sun, 01 Dec 2013 23:43:03 +0600 |
Ritor1 |
AttackerInfo, MerchandiseTest
|
Sun, 01 Dec 2013 20:13:48 +0600 |
Ritor1 |
AgressorAtackInfo
|
Thu, 28 Nov 2013 17:12:50 +0600 |
Ritor1 |
Time.h rename
|
Fri, 22 Nov 2013 10:34:22 +0200 |
Nomad |
Renamed Math.h -> OurMath.h (file resolution was sometimes ambiguous)
|
Tue, 05 Nov 2013 22:07:34 +0000 |
zipi |
mistake in previous commit
|
Tue, 05 Nov 2013 21:55:52 +0000 |
zipi |
constructor functions
|
Sun, 03 Nov 2013 01:25:54 -0800 |
Grumpy7 |
fixing incorrect item checked when dealing damage to monsters
|
Sat, 02 Nov 2013 17:45:58 +0000 |
zipi |
Single and Two-handed ENUM
|
Sat, 02 Nov 2013 17:24:31 +0000 |
zipi |
Off-Hand <> Two-Handed error fixed
|
Wed, 30 Oct 2013 00:47:37 -0700 |
Grumpy7 |
changing most of auto types to their actual types
|
Sat, 26 Oct 2013 00:41:13 -0700 |
Grumpy7 |
stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
|
Sat, 26 Oct 2013 00:18:52 -0700 |
Grumpy7 |
Actor::special_ability_use_check moved to Actor and cleaned up
|
Sat, 26 Oct 2013 00:09:30 -0700 |
Grumpy7 |
Actor::_427102 to Actor::_427102_IsOkToCastSpell
|
Sat, 26 Oct 2013 00:06:07 -0700 |
Grumpy7 |
Actor::_427102 cleaned up
|
Fri, 25 Oct 2013 23:52:16 -0700 |
Grumpy7 |
Actor::_427102 changing cases to enum values
|
Fri, 25 Oct 2013 23:14:53 -0700 |
Grumpy7 |
moving stru319::_427102 to Actor::_427102
|
Fri, 25 Oct 2013 23:09:04 -0700 |
Grumpy7 |
Actor::LootActor cleaned up, fixed item looting not working
|
Fri, 25 Oct 2013 13:03:08 -0700 |
Grumpy7 |
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
|
Fri, 25 Oct 2013 11:23:34 -0700 |
Grumpy7 |
pActorBuffs[21] to pActorBuffs[ACTOR_BUFF_PAIN_HAMMERHANDS]
|
Fri, 25 Oct 2013 11:22:27 -0700 |
Grumpy7 |
pActorBuffs[20] to pActorBuffs[ACTOR_BUFF_PAIN_REFLECTION]
|
Fri, 25 Oct 2013 11:22:01 -0700 |
Grumpy7 |
pActorBuffs[19] to pActorBuffs[ACTOR_BUFF_HASTE]
|
Fri, 25 Oct 2013 11:21:37 -0700 |
Grumpy7 |
pActorBuffs[18] to pActorBuffs[ACTOR_BUFF_HEROISM]
|
Fri, 25 Oct 2013 11:21:05 -0700 |
Grumpy7 |
pActorBuffs[17] to pActorBuffs[ACTOR_BUFF_BLESS]
|
Fri, 25 Oct 2013 11:20:24 -0700 |
Grumpy7 |
pActorBuffs[16] to pActorBuffs[ACTOR_BUFF_STONESKIN]
|
Fri, 25 Oct 2013 11:19:41 -0700 |
Grumpy7 |
pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
|
Fri, 25 Oct 2013 11:19:01 -0700 |
Grumpy7 |
pActorBuffs[14] to pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER]
|
Fri, 25 Oct 2013 11:18:10 -0700 |
Grumpy7 |
pActorBuffs[13] to pActorBuffs[ACTOR_BUFF_DAY_OF_PROTECTION]
|
Fri, 25 Oct 2013 11:17:25 -0700 |
Grumpy7 |
pActorBuffs[12] to pActorBuffs[ACTOR_BUFF_ENSLAVED]
|