log IndoorCameraD3D.cpp @ 1842:175bf8da83d9

age author description
Tue, 17 Sep 2013 20:15:56 +0200 Nomad More camera unifications.
Tue, 17 Sep 2013 18:39:32 +0200 Nomad Excess wrapper (IndoorLocation_drawstru) removed.
Tue, 17 Sep 2013 17:40:59 +0200 Nomad Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Tue, 17 Sep 2013 15:40:09 +0200 Nomad class IndoorCamera split into BLVRenderParams and ODMRenderParams
Tue, 17 Sep 2013 14:10:41 +0200 Nomad class OutdoorCamera -> ODMRenderParams
Sat, 07 Sep 2013 20:05:20 +0200 Nomad assert, Abortf, AbortWithError -> Assert, Error
Mon, 02 Sep 2013 17:30:50 +0600 Ritor1 UIGame.cpp cleaning(continue) GameUI_DrawMinimap
Wed, 21 Aug 2013 14:26:36 +0200 Nomad ModalWindow
Thu, 18 Jul 2013 14:42:54 +0200 Nomad Moved stru11, stru12 and some SW Rendering stuff to the archives.
Mon, 15 Jul 2013 15:03:40 +0600 Ritor1 GetPortalScreenCoord fix
Wed, 26 Jun 2013 14:21:55 +0600 Ritor1 m
Sun, 19 May 2013 17:55:19 +0200 Grumpy7 Included header files cleanup
Mon, 01 Apr 2013 13:39:19 +0200 Nomad Particle engine made working.
Mon, 25 Mar 2013 14:23:40 +0200 Nomad more stru10 & stru9
Mon, 25 Mar 2013 05:27:18 +0200 Nomad Indoor::GetSector and various stuff
Sun, 24 Mar 2013 01:27:34 +0000 zipi tidy, code moving
Sun, 17 Mar 2013 01:50:34 +0400 Gloval map render fixes
Sat, 16 Mar 2013 21:57:32 +0400 Gloval viewport.cpp added
Fri, 15 Mar 2013 04:13:24 +0200 Nomad BLV: when standing right on the portal (orange wall) everything looks fine
Thu, 14 Feb 2013 13:58:34 +0200 Nomad New sky (turn on -new_sky console command)
Thu, 07 Feb 2013 13:54:23 +0600 Ritor1 7.01.13(work)
Mon, 04 Feb 2013 09:17:35 +0600 Ritor1 4.01.13
Sat, 12 Jan 2013 09:45:18 +0600 Ritor1 init