Mercurial > mm7
view lib/swig/swigwin-2.0.11/Lib/cpointer.i @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | b3009adc0e2f |
children |
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/* ----------------------------------------------------------------------------- * cpointer.i * * SWIG library file containing macros that can be used to manipulate simple * pointer objects. * ----------------------------------------------------------------------------- */ /* ----------------------------------------------------------------------------- * %pointer_class(type,name) * * Places a simple proxy around a simple type like 'int', 'float', or whatever. * The proxy provides this interface: * * class type { * public: * type(); * ~type(); * type value(); * void assign(type value); * }; * * Example: * * %pointer_class(int, intp); * * int add(int *x, int *y) { return *x + *y; } * * In python (with proxies) * * >>> a = intp() * >>> a.assign(10) * >>> a.value() * 10 * >>> b = intp() * >>> b.assign(20) * >>> print add(a,b) * 30 * * As a general rule, this macro should not be used on class/structures that * are already defined in the interface. * ----------------------------------------------------------------------------- */ %define %pointer_class(TYPE, NAME) %{ typedef TYPE NAME; %} typedef struct { } NAME; %extend NAME { #ifdef __cplusplus NAME() { return new TYPE(); } ~NAME() { if ($self) delete $self; } #else NAME() { return (TYPE *) calloc(1,sizeof(TYPE)); } ~NAME() { if ($self) free($self); } #endif } %extend NAME { void assign(TYPE value) { *$self = value; } TYPE value() { return *$self; } TYPE * cast() { return $self; } static NAME * frompointer(TYPE *t) { return (NAME *) t; } } %types(NAME = TYPE); %enddef /* ----------------------------------------------------------------------------- * %pointer_functions(type,name) * * Create functions for allocating/deallocating pointers. This can be used * if you don't want to create a proxy class or if the pointer is complex. * * %pointer_functions(int, intp) * * int add(int *x, int *y) { return *x + *y; } * * In python (with proxies) * * >>> a = copy_intp(10) * >>> intp_value(a) * 10 * >>> b = new_intp() * >>> intp_assign(b,20) * >>> print add(a,b) * 30 * >>> delete_intp(a) * >>> delete_intp(b) * * ----------------------------------------------------------------------------- */ %define %pointer_functions(TYPE,NAME) %{ static TYPE *new_##NAME() { %} #ifdef __cplusplus %{ return new TYPE(); %} #else %{ return (TYPE *) calloc(1,sizeof(TYPE)); %} #endif %{} static TYPE *copy_##NAME(TYPE value) { %} #ifdef __cplusplus %{ return new TYPE(value); %} #else %{ TYPE *obj = (TYPE *) calloc(1,sizeof(TYPE)); *obj = value; return obj; %} #endif %{} static void delete_##NAME(TYPE *obj) { %} #ifdef __cplusplus %{ if (obj) delete obj; %} #else %{ if (obj) free(obj); %} #endif %{} static void NAME ##_assign(TYPE *obj, TYPE value) { *obj = value; } static TYPE NAME ##_value(TYPE *obj) { return *obj; } %} TYPE *new_##NAME(); TYPE *copy_##NAME(TYPE value); void delete_##NAME(TYPE *obj); void NAME##_assign(TYPE *obj, TYPE value); TYPE NAME##_value(TYPE *obj); %enddef /* ----------------------------------------------------------------------------- * %pointer_cast(type1,type2,name) * * Generates a pointer casting function. * ----------------------------------------------------------------------------- */ %define %pointer_cast(TYPE1,TYPE2,NAME) %inline %{ TYPE2 NAME(TYPE1 x) { return (TYPE2) x; } %} %enddef