Mercurial > mm7
view Engine/SaveLoad.cpp @ 2575:a76d408c5132 tip
DrawTranslucent -> DrawTextureGrayShade
Removed old texture drawing stuff
author | a.parshin |
---|---|
date | Wed, 09 Mar 2016 01:39:52 +0200 |
parents | dd36326a9994 |
children |
line wrap: on
line source
#define _CRTDBG_MAP_ALLOC #define _CRT_SECURE_NO_WARNINGS #include <stdlib.h> #include <crtdbg.h> #include <io.h> #include <direct.h> #include "Engine/Engine.h" #include "Engine/texts.h" #include "Engine/ZlibWrapper.h" #include "Engine/SaveLoad.h" #include "Engine/Party.h" #include "Engine/LOD.h" #include "Engine/Timer.h" #include "Engine/stru123.h" #include "Engine/Graphics/Outdoor.h" #include "Engine/Graphics/Overlays.h" #include "Engine/Graphics/Viewport.h" #include "Engine/Graphics/Level/Decoration.h" #include "Engine/Objects/Actor.h" #include "Engine/Objects/Chest.h" #include "Engine/Objects/SpriteObject.h" #include "Engine/Serialization/LegacyImages.h" #include "GUI/GUIWindow.h" #include "GUI/GUIFont.h" #include "GUI/UI/UISaveLoad.h" #include "Media/Audio/AudioPlayer.h" #include "MMT.h" struct SavegameList *pSavegameList = new SavegameList; unsigned int uNumSavegameFiles; std::array<unsigned int, 45> pSavegameUsedSlots; std::array<Image *, 45> pSavegameThumbnails; std::array<SavegameHeader, 45> pSavegameHeader; //----- (00411B59) -------------------------------------------------------- void LoadThumbnailLloydTexture(unsigned int uSlot, unsigned int uPlayer) { //unsigned int v2; // esi@1 //unsigned int v3; // edi@1 FILE *v4; // ebx@1 FILE *v5; // eax@2 //char pContainerName[64]; // [sp+Ch] [bp-44h]@1 //unsigned int v7; // [sp+4Ch] [bp-4h]@1 if (pSavegameThumbnails[uSlot]) { pSavegameThumbnails[uSlot]->Release(); pSavegameThumbnails[uSlot] = nullptr; } wchar_t filename[1024]; swprintf(filename, L"data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); pSavegameThumbnails[uSlot] = assets->GetImage_PCXFromFile(filename); if (!pSavegameThumbnails[uSlot]) { swprintf(filename, L"lloyd%d%d.pcx", uPlayer, uSlot + 1); pSavegameThumbnails[uSlot] = assets->GetImage_PCXFromNewLOD(filename); } /*sprintf(pContainerName, "data\\lloyd%d%d.pcx", uPlayer, uSlot + 1); v4 = fopen(pContainerName, "rb"); if ( v4 ) { pSavegameThumbnails[uSlot].LoadFromFILE(v4, 0, 1); fclose(v4); } else { sprintf(pContainerName, "lloyd%d%d.pcx", uPlayer, uSlot + 1); v5 = pNew_LOD->FindContainer(pContainerName, 1); if ( v5 ) pSavegameThumbnails[uSlot].LoadFromFILE(v5, 0, 0); else *((int *)&pSavegameThumbnails.data()->pPixels + 10 * uSlot) = 0; }*/ } //----- (0045EE8A) -------------------------------------------------------- void LoadGame(unsigned int uSlot) { bool v25; // esi@62 bool v26; // eax@62 SavegameHeader header; // [sp+Ch] [bp-E4h]@23 char Str[123]; // [sp+70h] [bp-80h]@25 MapsLongTimers_count = 0; if (!pSavegameUsedSlots[uSlot]) { pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0); Log::Warning(L"LoadGame: slot %u is empty", uSlot); return; } for (uint i = 1; i < 5; ++i) for (uint j = 1; j < 6; ++j) { sprintf(pTmpBuf.data(), "data\\lloyd%d%d.pcx", i, j); remove(pTmpBuf.data()); } if (SoundSetAction[24][0]) for (uint i = 0; i < 4; ++i) { for (uint j = 0; j < pSoundList->sNumSounds; ++j) if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998) { pSoundList->UnloadSound(j, 1); break; } for (uint j = 0; j < pSoundList->sNumSounds; ++j) if (pSoundList->pSL_Sounds[j].uSoundID == 2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999) { pSoundList->UnloadSound(j, 1); break; } } sprintf(pTmpBuf.data(), "saves\\%s", pSavegameList->pFileList[uSlot].pSaveFileName); pNew_LOD->CloseWriteFile(); if (!CopyFileA(pTmpBuf.data(), "data\\new.lod", 0)) int e = GetLastError(); pNew_LOD->LoadFile("data\\new.lod", 0); FILE *file = pNew_LOD->FindContainer("header.bin", 1); if (!file) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 100);//Сохраненная игра повреждена! Code=%d Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:549", 0); } Assert(sizeof(SavegameHeader) == 100); fread(&header, sizeof(SavegameHeader), 1, file); { file = pNew_LOD->FindContainer("party.bin", 1); if (!file) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 101);//Сохраненная игра повреждена! Code=%d Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:559", 0); } else { Party_Image_MM7 serialization; fread(&serialization, sizeof(serialization), 1, file); serialization.Deserialize(pParty); } } { file = pNew_LOD->FindContainer("clock.bin", 1); if (!file) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 102);//Сохраненная игра повреждена! Code=%d Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:569", 0); } else { Timer_Image_MM7 serialization; fread(&serialization, sizeof(serialization), 1, file); serialization.Deserialize(pEventTimer); } } { file = pNew_LOD->FindContainer("overlay.bin", 1); if (!file) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 103);//Сохраненная игра повреждена! Code=%d Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:579", 0); } else { OtherOverlayList_Image_MM7 serialization; fread(&serialization, sizeof(serialization), 1, file); serialization.Deserialize(pOtherOverlayList); } } { file = pNew_LOD->FindContainer("npcdata.bin", 0); if (!file) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 104);//Сохраненная игра повреждена! Code=%d Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:590", 0); } else { NPCData_Image_MM7 serialization[501]; fread(serialization, sizeof(serialization), 1, file); for (unsigned int i = 0; i < 501; ++i) serialization[i].Deserialize(pNPCStats->pNewNPCData + i); pNPCStats->_476C60_on_load_game(); } } file = pNew_LOD->FindContainer("npcgroup.bin", 0); if (!file) { sprintf(Str, pGlobalTXT_LocalizationStrings[612], 105);//Сохраненная игра повреждена! Code=%d Log::Warning(L"%S", Str); MessageBoxA(nullptr, Str, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:600", 0); } if (sizeof(pNPCStats->pGroups_copy) != 0x66) Log::Warning(L"NPCStats: deserialization warning"); fread(pNPCStats->pGroups_copy, sizeof(pNPCStats->pGroups_copy), 1, file); uActiveCharacter = 0; for (uint i = 0; i < 4; ++i) if (pParty->pPlayers[i].CanAct()) { uActiveCharacter = i + 1; break; } for (uint i = 0; i < 4; ++i) { if ( pParty->pPlayers[i].uQuickSpell ) AA1058_PartyQuickSpellSound[i].AddPartySpellSound(pParty->pPlayers[i].uQuickSpell, i + 1); for (uint j = 0; j < 2; ++j) { uint uEquipIdx = pParty->pPlayers[i].pEquipment.pIndices[j]; if (uEquipIdx) { int pItemID = pParty->pPlayers[i].pInventoryItemList[uEquipIdx - 1].uItemID; if (pItemsTable->pItems[pItemID].uEquipType == EQUIP_WAND && pItemID )//жезл { __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5 stru_A750F8[i].AddPartySpellSound(wand_spell_ids[pItemID - ITEM_WAND_FIRE], i + 9); } } } } /*if (pGUIWindow_CurrentMenu) { pGUIWindow_CurrentMenu->Release(); pGUIWindow_CurrentMenu = nullptr; }*/ current_screen_type = SCREEN_GAME; viewparams->bRedrawGameUI = true; SetUserInterface(pParty->alignment, true); pEventTimer->Resume(); pEventTimer->StopGameTime(); v25 = pGames_LOD->DoesContainerExist(header.pLocationName); sprintf(pTmpBuf.data(), "levels\\%s", header.pLocationName); v26 = _access(pTmpBuf.data(), 4) != -1; if ( !v25 && !v26 ) Error("Unable to find: %s!", header.pLocationName); strcpy(pCurrentMapName, header.pLocationName); dword_6BE364_game_settings_1 |= GAME_SETTINGS_2000 | GAME_SETTINGS_0001; for (uint i = 0; i < uNumSavegameFiles; ++i) { pSavegameThumbnails[i]->Release(); pSavegameThumbnails[i] = nullptr; } pIcons_LOD->RemoveTexturesPackFromTextureList(); if ( use_music_folder ) alSourcef (mSourceID, AL_GAIN, pSoundVolumeLevels[uMusicVolimeMultiplier]); else pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); pAudioPlayer->SetMasterVolume(pSoundVolumeLevels[uSoundVolumeMultiplier] * 128.0f); if (uTurnSpeed) pParty->sRotationY = uTurnSpeed * pParty->sRotationY / (signed int)uTurnSpeed; MM7Initialization(); bFlashQuestBook = false; viewparams->bRedrawGameUI = true; } //----- (0045F469) -------------------------------------------------------- void SaveGame(bool IsAutoSAve, bool NotSaveWorld) { int text_pos; // eax@6 FILE *pLLoidFile; // edi@24 char* compressed_buf; // edi@30 char *data_write_pos; // esi@41 CHAR Buffer[128]; // [sp+Ch] [bp-264h]@59 char Dir[255]; // [sp+8Ch] [bp-1E4h]@51 char Drive[255]; // [sp+ACh] [bp-1C4h]@51 SavegameHeader save_header; // [sp+CCh] [bp-1A4h]@10 char Filename[255]; // [sp+130h] [bp-140h]@51 char Ext[255]; // [sp+150h] [bp-120h]@51 char Source[32]; // [sp+170h] [bp-100h]@51 char work_string[120]; // [sp+190h] [bp-E0h]@8 int pPositionY; // [sp+208h] [bp-68h]@2 int pPositionX; // [sp+20Ch] [bp-64h]@2 int sPRotationY; // [sp+210h] [bp-60h]@2 int sPRotationX; // [sp+214h] [bp-5Ch]@2 ODMHeader odm_data; // [sp+218h] [bp-58h]@30 int res; // [sp+224h] [bp-4Ch]@30 int pPositionZ; // [sp+228h] [bp-48h]@2 size_t Size; // [sp+250h] [bp-20h]@26 char *uncompressed_buff; // [sp+258h] [bp-18h]@2 unsigned int compressed_block_size; // [sp+260h] [bp-10h]@23 //v66 = a2; strcpy(byte_6BE3B0.data(), pCurrentMapName);//byte_6BE3B0 - save_map_name if (!_stricmp(pCurrentMapName, "d05.blv")) // arena return; uncompressed_buff = (char*)malloc(1000000); LOD::Directory pLodDirectory; // [sp+22Ch] [bp-44h]@2 pPositionX = pParty->vPosition.x; pPositionY = pParty->vPosition.y; pPositionZ = pParty->vPosition.z; sPRotationY = pParty->sRotationY; sPRotationX = pParty->sRotationX; pParty->vPosition.x = pParty->vPrevPosition.x; pParty->vPosition.z = pParty->vPrevPosition.z; pParty->vPosition.y = pParty->vPrevPosition.y; pParty->uFallStartY = pParty->vPrevPosition.z; pParty->sRotationY = pParty->sPrevRotationY; pParty->sRotationX = pParty->sPrevRotationX; if (uCurrentlyLoadedLevelType == LEVEL_Indoor) pIndoor->stru1.uLastVisitDay = pParty->uTimePlayed; else pOutdoor->loc_time.uLastVisitDay = pParty->uTimePlayed; pRenderer->PackScreenshot(150, 112, uncompressed_buff, 1000000, &pLodDirectory.uDataSize);//создание скриншота strcpy(pLodDirectory.pFilename, "image.pcx"); if (current_screen_type == SCREEN_SAVEGAME) { pRenderer->DrawTextureAlphaNew(8/640.0f, 8/480.0f, saveload_ui_loadsave); pRenderer->DrawTextureAlphaNew(18/640.0f, 141/480.0f, saveload_ui_loadsave); text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[190]); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 219, 0, pGlobalTXT_LocalizationStrings[190], 0, 0, 0); //Сохранение text_pos = pFontSmallnum->AlignText_Center(186, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); pGUIWindow_CurrentMenu->DrawTextInRect(pFontSmallnum, text_pos + 25, 259, 0, pSavegameHeader[uLoadGameUI_SelectedSlot].pName, 185, 0); text_pos = pFontSmallnum->AlignText_Center(186, pGlobalTXT_LocalizationStrings[165]); pGUIWindow_CurrentMenu->DrawText(pFontSmallnum, text_pos + 25, 299, 0, pGlobalTXT_LocalizationStrings[165], 0, 0, 0); //Пожалуйста, подождите pRenderer->Present(); } if (pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0)) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 200); //Сохраненная игра повреждена! Code=%d MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:773", 0); } Assert(sizeof(SavegameHeader) == 100); memset(save_header.pName, 0, 20); memset(save_header.pLocationName, 0, 20); memset(save_header.field_30, 0, 52); strcpy(save_header.pLocationName, pCurrentMapName); save_header.uWordTime = pParty->uTimePlayed; strcpy(pLodDirectory.pFilename, "header.bin"); pLodDirectory.uDataSize = sizeof(SavegameHeader); if (pNew_LOD->Write(&pLodDirectory, &save_header, 0)) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 201); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:784", 0); } { Party_Image_MM7 serialization; serialization.Serialize(pParty); pLodDirectory.uDataSize = sizeof(serialization); strcpy(pLodDirectory.pFilename, "party.bin"); if (pNew_LOD->Write(&pLodDirectory, &serialization, 0)) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 202);//Save game corrupted! Code=%d MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:793", 0); } } { Timer_Image_MM7 serialization; serialization.Serialize(pEventTimer); pLodDirectory.uDataSize = sizeof(serialization); strcpy(pLodDirectory.pFilename, "clock.bin"); if (pNew_LOD->Write(&pLodDirectory, &serialization, 0)) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 203); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:802", 0); } } { OtherOverlayList_Image_MM7 serialization; serialization.Serialize(pOtherOverlayList); pLodDirectory.uDataSize = sizeof(serialization); strcpy(pLodDirectory.pFilename, "overlay.bin"); if (pNew_LOD->Write(&pLodDirectory, &serialization, 0)) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 204); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:811", 0); } } { NPCData_Image_MM7 serialization[501]; for (unsigned int i = 0; i < 501; ++i) serialization[i].Serialize(pNPCStats->pNewNPCData + i); pLodDirectory.uDataSize = sizeof(serialization); strcpy(pLodDirectory.pFilename, "npcdata.bin"); if (pNew_LOD->Write(&pLodDirectory, serialization, 0)) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 205); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:820", 0); } } strcpy(pLodDirectory.pFilename, "npcgroup.bin"); pLodDirectory.uDataSize = 102; if ( pNew_LOD->Write(&pLodDirectory, pNPCStats->pGroups_copy, 0) ) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 206); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:829", 0); } for (int i = 1; i <= 4; ++i) // 4 - players { for (int j = 1; j <= 5; ++j) // 5 - images { sprintf(work_string, "data\\lloyd%d%d.pcx", i, j); pLLoidFile = fopen(work_string, "rb"); if ( pLLoidFile ) { __debugbreak(); sprintf(work_string, "lloyd%d%d.pcx", i, j); fseek(pLLoidFile, 0, SEEK_END); pLodDirectory.uDataSize = ftell(pLLoidFile); rewind(pLLoidFile); fread(uncompressed_buff, pLodDirectory.uDataSize, 1, pLLoidFile); strcpy(pLodDirectory.pFilename, work_string); fclose(pLLoidFile); remove(work_string); if ( pNew_LOD->Write(&pLodDirectory, uncompressed_buff, 0) ) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 207); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:857", 0); Size = 5080748; } } } } if ( !NotSaveWorld )//autosave for change location { //__debugbreak(); CompactLayingItemsList(); compressed_buf = (char*)malloc(1000000); odm_data.uVersion = 91969; odm_data.pMagic[0] = 'm'; odm_data.pMagic[1] = 'v'; odm_data.pMagic[2] = 'i'; odm_data.pMagic[3] = 'i'; odm_data.uCompressedSize = 0; odm_data.uDecompressedSize = 0; data_write_pos = uncompressed_buff; memcpy((void *)compressed_buf, &odm_data, 0x10); if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) { pIndoor->dlv.uNumFacesInBModels = pIndoor->uNumFaces; pIndoor->dlv.uNumBModels = 0; pIndoor->dlv.uNumDecorations = uNumLevelDecorations; memcpy(data_write_pos, &pIndoor->dlv,sizeof(DDM_DLV_Header) );//0x28 data_write_pos += sizeof(DDM_DLV_Header); memcpy(data_write_pos, pIndoor->_visible_outlines, 0x36B); data_write_pos += 875; for (int i = 0; i <(signed int)pIndoor->uNumFaces; ++i) { memcpy(data_write_pos, &pIndoor->pFaces[i].uAttributes, 4); data_write_pos += 4; } for (int i = 0; i <(signed int)uNumLevelDecorations; ++i) { memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); data_write_pos += 2; } memcpy(data_write_pos, &uNumActors, 4); data_write_pos += 4; memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); data_write_pos += uNumActors * sizeof(Actor); memcpy(data_write_pos, &uNumSpriteObjects, 4); data_write_pos += 4; memcpy(data_write_pos, pSpriteObjects.data(), 112 * uNumSpriteObjects); data_write_pos += 112 * uNumSpriteObjects; memcpy(data_write_pos, &uNumChests, 4); data_write_pos += 4; memcpy(data_write_pos, pChests.data(), sizeof(Chest)*uNumChests);//5324 * data_write_pos += sizeof(Chest)* uNumChests; memcpy(data_write_pos, pIndoor->pDoors, 0x3E80); data_write_pos += 16000; memcpy(data_write_pos, pIndoor->ptr_0002B4_doors_ddata, pIndoor->blv.uDoors_ddata_Size); data_write_pos += pIndoor->blv.uDoors_ddata_Size; memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); data_write_pos += 200; memcpy(data_write_pos, &pIndoor->stru1, 0x38); data_write_pos += 56; } else//for Outdoor { pOutdoor->ddm.uNumFacesInBModels = 0; for ( int i = 0; i < pOutdoor->uNumBModels; ++i ) pOutdoor->ddm.uNumFacesInBModels += pOutdoor->pBModels[i].uNumFaces; pOutdoor->ddm.uNumBModels = pOutdoor->uNumBModels; pOutdoor->ddm.uNumDecorations = uNumLevelDecorations; memcpy(data_write_pos, &pOutdoor->ddm, sizeof(DDM_DLV_Header));//0x28 data_write_pos += sizeof(DDM_DLV_Header); memcpy(data_write_pos, pOutdoor->uFullyRevealedCellOnMap, 0x3C8); data_write_pos += 968; memcpy(data_write_pos, pOutdoor->uPartiallyRevealedCellOnMap, 0x3C8); data_write_pos += 968; for (int i = 0; i < pOutdoor->uNumBModels ; ++i) for (int j = 0; j < pOutdoor->pBModels[i].uNumFaces;++j)//*(int *)&pOutdoor->pBModels->pModelName[v24]; ++j) { memcpy(data_write_pos, &(pOutdoor->pBModels[i].pFaces[j].uAttributes), 4); data_write_pos += 4; } for (int i = 0; i < (signed int)uNumLevelDecorations; ++i) { memcpy(data_write_pos, &pLevelDecorations[i].uFlags, 2); data_write_pos += 2; } memcpy(data_write_pos, &uNumActors, 4); data_write_pos += 4; memcpy(data_write_pos, &pActors, uNumActors * sizeof(Actor)); data_write_pos += uNumActors * sizeof(Actor); memcpy(data_write_pos, &uNumSpriteObjects, 4); data_write_pos += 4; memcpy(data_write_pos, &pSpriteObjects, uNumSpriteObjects * sizeof(SpriteObject)); data_write_pos += uNumSpriteObjects * sizeof(SpriteObject); memcpy(data_write_pos, &uNumChests, 4); data_write_pos += 4; memcpy(data_write_pos, pChests.data(), sizeof(Chest)* uNumChests); data_write_pos += sizeof(Chest) * uNumChests; memcpy(data_write_pos, &stru_5E4C90_MapPersistVars, 0xC8); data_write_pos += 200; memcpy(data_write_pos, &pOutdoor->loc_time, 0x38); data_write_pos += 56; } strcpy(Source, pCurrentMapName); _splitpath(Source, Drive, Dir, Filename, Ext); Ext[1] = 'd'; Size = (int)data_write_pos - (int)uncompressed_buff; compressed_block_size = 999984; res = zlib::MemZip((char *)compressed_buf + 16, (unsigned int *)&compressed_block_size, uncompressed_buff,Size); if (res || (signed int)compressed_block_size > (signed int)Size ) { memcpy((void *)(compressed_buf + 16), uncompressed_buff, Size); compressed_block_size = Size; } compressed_block_size += 16; memcpy(&((ODMHeader *)compressed_buf)->uCompressedSize, &compressed_block_size, 4); memcpy(&((ODMHeader *)compressed_buf)->uDecompressedSize, &Size, 4); sprintf(Source, "%s%s", Filename, Ext); strcpy(pLodDirectory.pFilename, Source); pLodDirectory.uDataSize = compressed_block_size; if ( pNew_LOD->Write(&pLodDirectory, (const void *)compressed_buf, 0) ) { sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 208); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1071", 0); } free((void *)compressed_buf); } free(uncompressed_buff); if ( IsAutoSAve ) { if ( !CopyFileA("data\\new.lod", "saves\\autosave.mm7", 0) ) { FormatMessageA(0x1000, 0, GetLastError(), 0x400, Buffer, 0x80, 0); sprintf(work_string, pGlobalTXT_LocalizationStrings[612], 300); MessageBoxA(nullptr, work_string, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\LoadSave.cpp:1097", 0); } } pParty->vPosition.x = pPositionX; pParty->vPosition.y = pPositionY; pParty->vPosition.z = pPositionZ; pParty->uFallStartY = pPositionZ; pParty->sRotationY = sPRotationY; pParty->sRotationX = sPRotationX; } //----- (00460078) -------------------------------------------------------- void DoSavegame(unsigned int uSlot) { if ( _stricmp(pCurrentMapName, "d05.blv") )//Not Arena(не Арена) { LOD::Directory pDir; // [sp+Ch] [bp-28h]@2 SaveGame(0, 0); strcpy(pSavegameHeader[uSlot].pLocationName, pCurrentMapName);//дать название карты pSavegameHeader[uSlot].uWordTime = pParty->uTimePlayed;//текущее время strcpy(pDir.pFilename, "header.bin"); pDir.uDataSize = 100; pNew_LOD->Write(&pDir, &pSavegameHeader[uSlot], 0); sprintf(pTmpBuf.data(), "saves\\save%03d.mm7", uSlot); pNew_LOD->CloseWriteFile();//закрыть CopyFileA("data\\new.lod", pTmpBuf.data(), 0);//сохранение файла в директорию saves } GUI_UpdateWindows(); pGUIWindow_CurrentMenu->Release(); current_screen_type = SCREEN_GAME; //v3 = pSavegameThumbnails; viewparams->bRedrawGameUI = true; for (uint i = 0; i < 45; i++) { pSavegameThumbnails[i]->Release(); pSavegameThumbnails[i] = nullptr; } if ( _stricmp(pCurrentMapName, "d05.blv") ) pNew_LOD->_4621A7(); else ShowStatusBarString(pGlobalTXT_LocalizationStrings[583], 2);// "No saving in the Arena" pIcons_LOD->RemoveTexturesFromTextureList(); pEventTimer->Resume(); ShowStatusBarString(pGlobalTXT_LocalizationStrings[656], 2);// "Game Saved!" viewparams->bRedrawGameUI = true; } // 4E28F8: using guessed type int current_screen_type; //----- (0045E297) -------------------------------------------------------- void SavegameList::Initialize(unsigned int bHideEmptySlots) { //memset(pSavegameList, 0, sizeof(pSavegameList));//Ritor1: вызывает затирание pSavegameList->Reset(); uNumSavegameFiles = 0; _chdir("saves"); { if (!bHideEmptySlots && _access(pGlobalTXT_LocalizationStrings[613], 0) != -1 ) // AutoSave.MM7 strcpy(pSavegameList->pFileList[uNumSavegameFiles++].pSaveFileName, pGlobalTXT_LocalizationStrings[613]); for (uint i = 0; i < 40; ++i) { sprintf(pTmpBuf.data(), "save%03d.mm7", i); if (_access(pTmpBuf.data(), 0) == -1) continue; uint idx = i; if (!bHideEmptySlots) idx = uNumSavegameFiles; strcpy(pSavegameList->pFileList[idx].pSaveFileName, pTmpBuf.data()); ++uNumSavegameFiles; } } _chdir(".."); } //----- (0046086A) -------------------------------------------------------- void SaveNewGame() { FILE *file; // eax@7 void *pSave; // [sp+170h] [bp-8h]@3 if ( pMovie_Track ) pMediaPlayer->Unload(); pSave = malloc(1000000); pNew_LOD->CloseWriteFile(); remove("data\\new.lod");//удалить new.lod LOD::FileHeader header; // [sp+Ch] [bp-16Ch]@3 заголовок strcpy(header.LodVersion, "MMVII"); strcpy(header.LodDescription, "newmaps for MMVII"); header.LODSize = 100; header.dword_0000A8 = 0; LOD::Directory a3; // [sp+14Ch] [bp-2Ch]@3 a3.dword_000018 = 0; a3.word_00001E = 0; strcpy(a3.pFilename, "current"); pNew_LOD->CreateNewLod(&header, &a3, "data\\new.lod");//создаётся new.lod в дирректории if (pNew_LOD->LoadFile("data\\new.lod", false))//загрузить файл new.lod(isFileOpened = true) { pNew_LOD->CreateTempFile();//создаётся временный файл OutputFileHandle pNew_LOD->uNumSubDirs = 0; LOD::Directory pDir; // [sp+10Ch] [bp-6Ch]@4 for (int i = pGames_LOD->uNumSubDirs / 2; i < pGames_LOD->uNumSubDirs; ++i)//копирование файлов с 76 по 151 { memcpy(&pDir, &pGames_LOD->pSubIndices[i], sizeof(pDir));//копирование текущего файла в pDir file = pGames_LOD->FindContainer(pGames_LOD->pSubIndices[i].pFilename, 1); fread(pSave, pGames_LOD->pSubIndices[i].uDataSize, 1, file); pNew_LOD->AppendDirectory(&pDir, pSave); } LOD::Directory save_game_dir; // [sp+12Ch] [bp-4Ch]@9 strcpy(pSavegameHeader[0].pLocationName, "out01.odm"); strcpy(save_game_dir.pFilename, "header.bin"); save_game_dir.uDataSize = sizeof(SavegameHeader); pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]); pNew_LOD->FixDirectoryOffsets(); pParty->vPrevPosition.x = 12552; pParty->vPrevPosition.y = 1816; pParty->vPrevPosition.z = 0; pParty->vPosition.x = 12552; pParty->vPosition.y = 1816; pParty->vPosition.z = 0; pParty->uFallStartY = 0; pParty->sPrevRotationX = 0; pParty->sPrevRotationY = 512; pParty->sRotationX = 0; pParty->sRotationY = 512; SaveGame(1, 1); } free(pSave); }