Mercurial > mm7
view Indoor_stuff.h @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
---|---|
date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 9bd7522cdbbb |
children |
line wrap: on
line source
#pragma once #include <array> #include "Render.h" #include "IndoorCameraD3D.h" /* 165 */ #pragma pack(push, 1) struct BspRenderer_PortalViewportData { void GetViewportData(__int16 x, int y, __int16 z, int w); int _viewport_space_y; int _viewport_space_w; int _viewport_space_x; int _viewport_space_z; int _viewport_x_minID; int _viewport_z_maxID; __int16 viewport_left_side[480]; __int16 viewport_right_side[480]; }; #pragma pack(pop) extern BspRenderer_PortalViewportData stru_F8A590; /* 164 */ #pragma pack(push, 1) struct BspRenderer_stru0 { //----- (0043F2BF) -------------------------------------------------------- inline BspRenderer_stru0() { //_eh_vector_constructor_iterator_(std__vector_0007AC, 24, 4, // (void ( *)(void *))IndoorCameraD3D_Vec4::IndoorCameraD3D_Vec4, // (void ( *)(void *))IndoorCameraD3D_Vec4::dtor); //for (int i = 0; i < 4; ++i) // pVertices[i].flt_2C = 0.0f; } //----- (0043F2A9) -------------------------------------------------------- ~BspRenderer_stru0() { //_eh_vector_destructor_iterator_(this->std__vector_0007AC, 24, 4, IndoorCameraD3D_Vec4::dtor); } unsigned __int16 uSectorID; unsigned __int16 uViewportX; unsigned __int16 uViewportY; unsigned __int16 uViewportZ; unsigned __int16 uViewportW; __int16 field_A; BspRenderer_PortalViewportData PortalScreenData; unsigned __int16 uFaceID; __int16 field_7A6; unsigned int viewing_portal_id; // portal through which we're seeing this node IndoorCameraD3D_Vec4 std__vector_0007AC[4]; RenderVertexSoft pPortalBounding[4]; }; #pragma pack(pop) #pragma pack(push, 1) struct BspFace { unsigned __int16 uFaceID; unsigned __int16 uNodeID; }; #pragma pack(pop) /* 163 */ #pragma pack(push, 1) struct BspRenderer // stru170 { //----- (0043F282) -------------------------------------------------------- inline BspRenderer() { // _eh_vector_constructor_iterator_(field_FA8, 2252, 150, // (void ( *)(void *))stru170_stru0::stru170_stru0, // (void ( *)(void *))stru170_stru0::dtor); num_faces = 0; num_nodes = 0; uNumVisibleNotEmptySectors = 0; } //void AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID); void AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID); void MakeVisibleSectorList(); //void DrawFaceOutlines(); unsigned int num_faces; //__int16 pFaceIDs[2000]; BspFace faces[1000]; //char field_130[3700]; unsigned int num_nodes; BspRenderer_stru0 nodes[150]; unsigned int uNumVisibleNotEmptySectors; unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6]; }; #pragma pack(pop) extern struct BspRenderer *pBspRenderer; // idb /* 358 */ #pragma pack(push, 1) struct stru320 { int field_0; Plane_int_ plane_4; Vec3_int_ vec_14; Vec3_int_ vec_20; unsigned int uCurrentAmbientLightLevel; int field_30; int field_34; int field_38; int pDeltaUV[2]; int field_44; int field_48; char field_4C[8]; Vec3_int_ rotated_normal; Vec3_int_ vec_60; int field_6C; Vec3_int_ vec_70; int field_7C; Vec3_int_ vec_80; Vec3_int_ vec_8C; int field_98; Vec3_int_ vec_9C; int field_A8; unsigned int uNumLightsApplied; int _blv_lights_radii[20]; int _blv_lights_inv_radii[20]; int _blv_lights_xs[20]; int _blv_lights_ys[20]; int _blv_lights_light_dot_faces[20]; int field_240; int field_244; int field_248; int field_24C; int field_250; int field_254; int field_258; int field_25C; int field_260; int field_264; int field_268; int field_26C; int field_270; int field_274; int field_278; int field_27C; int field_280; int field_284; int field_288; int field_28C; int _blv_lights_zs[20]; float _blv_lights_rs[20]; float _blv_lights_gs[20]; float _blv_lights_bs[20]; char _blv_lights_types[20]; int field_3E4; int field_3E8; int field_3EC; int field_3F0; int field_3F4; unsigned int uDefaultAmbientLightLevel; }; #pragma pack(pop) extern stru320 stru_F8AD28; // idb /* 345 */ #pragma pack(push, 1) struct stru315 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; int field_24; int field_28; int field_2C; int field_30; unsigned __int16 *field_34_palette; unsigned __int16 *pTextureLOD; unsigned int *pDepthBuffer; unsigned __int16 *pColorBuffer; }; #pragma pack(pop) /* 346 */ #pragma pack(push, 1) struct stru316 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; unsigned __int16 *field_24_palette; }; #pragma pack(pop) /* 134 */ #pragma pack(push, 1) struct stru141_actor_collision_object { int _47050A(int a2); int field_0; int prolly_normal_d; int field_8_radius; int height; int field_10; int field_14; int field_18; Vec3_int_ velocity; Vec3_int_ normal; Vec3_int_ position; Vec3_int_ normal2; int field_4C; int field_50; int field_54; Vec3_int_ direction; // velocity's unit vector int speed; int inv_speed; int field_6C; int field_70; unsigned int uSectorID; unsigned int uFaceID; int field_7C; int field_80; int field_84; int field_88; int sMaxX; int sMinX; int sMaxY; int sMinY; int sMaxZ; int sMinZ; int field_A4; }; #pragma pack(pop) extern stru141_actor_collision_object stru_721530; /* 378 */ #pragma pack(push, 1) struct stru337_stru0 { int field_0; int field_4; int field_8; int field_C; int field_10; }; #pragma pack(pop) /* 377 */ #pragma pack(push, 1) struct stru337 { stru337_stru0 field_0; int field_14; int field_18; int field_1C; int field_20; int field_24; int field_28; int field_2C; int field_30; stru337_stru0 field_34; }; #pragma pack(pop) extern stru337 stru_F81018; /* 291 */ enum PolygonType : __int8 { POLYGON_Invalid = 0x0, POLYGON_VerticalWall = 0x1, POLYGON_unk = 0x2, POLYGON_Floor = 0x3, POLYGON_InBetweenFloorAndWall = 0x4, POLYGON_Ceiling = 0x5, POLYGON_InBetweenCeilingAndWall = 0x6, }; /* 147 */ #pragma pack(push, 1) struct stru154 { //----- (0049B001) -------------------------------------------------------- inline stru154() {} //----- (0049B027) -------------------------------------------------------- inline ~stru154() {} void GetFacePlaneAndClassify(struct ODMFace *a2, struct BSPVertexBuffer *a3); void ClassifyPolygon(struct Vec3_float_ *pNormal, float dist); void GetFacePlane(struct ODMFace *pFace, struct BSPVertexBuffer *pVertices, struct Vec3_float_ *pOutNormal, float *pOutDist); void ( ***vdestructor_ptr)(stru154 *, bool); Plane_float_ face_plane; PolygonType polygonType; char field_15; char field_16; char field_17; }; #pragma pack(pop) /* 392 */ #pragma pack(push, 1) struct stru352 { int field_0; int field_4; int field_8; int field_C; int field_10; int field_14; int field_18; int field_1C; int field_20; int field_24; int field_28; int field_2C; int field_30; int field_34; }; #pragma pack(pop) extern std::array<stru352, 480> stru_F83B80;