comparison GUI/UI/Books/QuestBook.cpp @ 2574:dd36326a9994

More texture refactoring GetLeather -> DrawTextureCustomHeight
author a.parshin
date Mon, 07 Mar 2016 03:48:40 +0200
parents 0c67be4ec900
children
comparison
equal deleted inserted replaced
2573:0c67be4ec900 2574:dd36326a9994
1 #include "Engine/Engine.h" 1 #include "Engine/Engine.h"
2 #include "Engine/AssetsManager.h"
2 #include "Engine/LOD.h" 3 #include "Engine/LOD.h"
3 #include "Engine/Party.h" 4 #include "Engine/Party.h"
4 #include "Engine/Timer.h" 5 #include "Engine/Timer.h"
5 #include "Engine/Awards.h" 6 #include "Engine/Awards.h"
6 #include "Engine/texts.h" 7 #include "Engine/texts.h"
9 10
10 #include "GUI/GUIFont.h" 11 #include "GUI/GUIFont.h"
11 #include "GUI/UI/Books/QuestBook.h" 12 #include "GUI/UI/Books/QuestBook.h"
12 13
13 #include "Media/Audio/AudioPlayer.h" 14 #include "Media/Audio/AudioPlayer.h"
15
16 Image *ui_book_quests_background = nullptr;
14 17
15 GUIWindow_QuestBook::GUIWindow_QuestBook() : 18 GUIWindow_QuestBook::GUIWindow_QuestBook() :
16 GUIWindow_Book() 19 GUIWindow_Book()
17 { 20 {
18 this->ptr_1C = (void *)WINDOW_QuestBook; // inherited from GUIWindow::GUIWindow 21 this->ptr_1C = (void *)WINDOW_QuestBook; // inherited from GUIWindow::GUIWindow
25 pBooksButtonOverlay = new GUIWindow_BooksButtonOverlay(493u, 355u, 0, 0, (int)pBtn_Quests, 0); 28 pBooksButtonOverlay = new GUIWindow_BooksButtonOverlay(493u, 355u, 0, 0, (int)pBtn_Quests, 0);
26 bFlashQuestBook = 0; 29 bFlashQuestBook = 0;
27 30
28 // ---------------------------------------------- 31 // ----------------------------------------------
29 // 00411BFC GUIWindow::InitializeBookView -- part 32 // 00411BFC GUIWindow::InitializeBookView -- part
30 pTexture_CurrentBook = pIcons_LOD->LoadTexturePtr("sbquiknot", TEXTURE_16BIT_PALETTE); 33 ui_book_quests_background = assets->GetImage_16Bit(L"sbquiknot");
31 pSpellBookPagesTextr_10 = pIcons_LOD->LoadTexturePtr("divbar", TEXTURE_16BIT_PALETTE); 34 ui_book_quest_div_bar = assets->GetImage_16BitAlpha(L"divbar");
32 pTex_book_button1_on = pIcons_LOD->LoadTexturePtr("tab-an-6b", TEXTURE_16BIT_PALETTE); 35
33 pTex_book_button2_on = pIcons_LOD->LoadTexturePtr("tab-an-7b", TEXTURE_16BIT_PALETTE); 36 ui_book_button1_on = assets->GetImage_16BitAlpha(L"tab-an-6b");
34 pTex_book_button1_off = pIcons_LOD->LoadTexturePtr("tab-an-6a", TEXTURE_16BIT_PALETTE); 37 ui_book_button2_on = assets->GetImage_16BitAlpha(L"tab-an-7b");
35 pTex_book_button2_off = pIcons_LOD->LoadTexturePtr("tab-an-7a", TEXTURE_16BIT_PALETTE); 38 ui_book_button1_off = assets->GetImage_16BitAlpha(L"tab-an-6a");
39 ui_book_button2_off = assets->GetImage_16BitAlpha(L"tab-an-7a");
40
36 pBtn_Book_1 = CreateButton( 41 pBtn_Book_1 = CreateButton(
37 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, 42 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1,
38 pTex_book_button1_on->uTextureWidth, pTex_book_button1_on->uTextureHeight, 43 ui_book_button1_on->GetWidth(), ui_book_button1_on->GetWidth(),
39 1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up" 44 1, 0, UIMSG_ClickBooksBtn, 0xBu, 0, pGlobalTXT_LocalizationStrings[192],// "Scroll Up"
40 pTex_book_button1_on, 0 45 ui_book_button1_on, 0
41 ); 46 );
42 pBtn_Book_2 = CreateButton( 47 pBtn_Book_2 = CreateButton(
43 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, 48 pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38,
44 pTex_book_button2_on->uTextureHeight, pTex_book_button2_on->uTextureHeight, 49 ui_book_button2_on->GetWidth(), ui_book_button2_on->GetHeight(),
45 1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down" 50 1, 0, UIMSG_ClickBooksBtn, 0xAu, 0, pGlobalTXT_LocalizationStrings[193],// "Scroll Down"
46 pTex_book_button2_on, 0 51 ui_book_button2_on, 0
47 ); 52 );
48 num_achieved_awards = 0; 53 num_achieved_awards = 0;
49 memset(achieved_awards.data(), 0, 4000); 54 memset(achieved_awards.data(), 0, 4000);
50 for (uint i = books_primary_item_per_page; i < 512; ++i) 55 for (uint i = books_primary_item_per_page; i < 512; ++i)
51 { 56 {
79 // void BookUI_Questbook_Draw() 84 // void BookUI_Questbook_Draw()
80 // { 85 // {
81 int pTextHeight; // eax@19 86 int pTextHeight; // eax@19
82 GUIWindow questbook_window; // [sp+Ch] [bp-54h]@9 87 GUIWindow questbook_window; // [sp+Ch] [bp-54h]@9
83 88
84 pRenderer->DrawTextureTransparentColorKey(pViewport->uViewportTL_X, pViewport->uViewportTL_Y, pTexture_CurrentBook); 89 pRenderer->DrawTextureNew(pViewport->uViewportTL_X/640.0f, pViewport->uViewportTL_Y/480.0f, ui_book_quests_background);
85 if (BtnUp_flag || !books_primary_item_per_page)//Bookmark Up(Закладка вверх) 90 if (BtnUp_flag || !books_primary_item_per_page)//Bookmark Up(Закладка вверх)
86 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 2, pTex_book_button1_off); 91 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 407)/640.0f, (pViewport->uViewportTL_Y + 2)/480.0f, ui_book_button1_off);
87 else 92 else
88 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 1, pTex_book_button1_on); 93 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 398)/640.0f, (pViewport->uViewportTL_Y + 1)/480.0f, ui_book_button1_on);
89 94
90 if (BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book)//Bookmark Down(Закладка вниз) 95 if (BtnDown_flag || books_primary_item_per_page + num_achieved_awards >= full_num_items_in_book)//Bookmark Down(Закладка вниз)
91 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 407, pViewport->uViewportTL_Y + 38, pTex_book_button2_off); 96 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 407)/640.0f, (pViewport->uViewportTL_Y + 38)/480.0f, ui_book_button2_off);
92 else 97 else
93 pRenderer->DrawTextureIndexedAlpha(pViewport->uViewportTL_X + 398, pViewport->uViewportTL_Y + 38, pTex_book_button2_on); 98 pRenderer->DrawTextureAlphaNew((pViewport->uViewportTL_X + 398)/640.0f, (pViewport->uViewportTL_Y + 38)/480.0f, ui_book_button2_on);
94 99
95 //for title 100 //for title
96 questbook_window.uFrameWidth = game_viewport_width; 101 questbook_window.uFrameWidth = game_viewport_width;
97 questbook_window.uFrameHeight = game_viewport_height; 102 questbook_window.uFrameHeight = game_viewport_height;
98 questbook_window.uFrameX = game_viewport_x; 103 questbook_window.uFrameX = game_viewport_x;
133 ++num_achieved_awards; 138 ++num_achieved_awards;
134 questbook_window.DrawText(pAutonoteFont, 1, 0, ui_book_quests_text_color, pQuestTable[achieved_awards[i]], 0, 0, 0); 139 questbook_window.DrawText(pAutonoteFont, 1, 0, ui_book_quests_text_color, pQuestTable[achieved_awards[i]], 0, 0, 0);
135 pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0); 140 pTextHeight = pAutonoteFont->CalcTextHeight(pQuestTable[achieved_awards[i]], &questbook_window, 1, 0);
136 if ((signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight) 141 if ((signed int)(questbook_window.uFrameY + pTextHeight) > (signed int)questbook_window.uFrameHeight)
137 break; 142 break;
138 pRenderer->DrawTextureIndexedAlpha(100, (questbook_window.uFrameY + pTextHeight) + 12, pSpellBookPagesTextr_10); 143
144 pRenderer->DrawTextureAlphaNew(100/640.0f, ((questbook_window.uFrameY + pTextHeight) + 12)/480.0f, ui_book_quest_div_bar);
145
139 questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24; 146 questbook_window.uFrameY = (questbook_window.uFrameY + pTextHeight) + 24;
140 } 147 }
141 } 148 }