view Build/Visual Studio 2015/World of Might and Magic.vcxproj.user @ 2574:dd36326a9994

More texture refactoring GetLeather -> DrawTextureCustomHeight
author a.parshin
date Mon, 07 Mar 2016 03:48:40 +0200
parents d87bfbd3bb3b
children
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
    <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
    <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
    <LocalDebuggerCommandArguments>-nomarg -window -nointro -nologo -nocd -novideo</LocalDebuggerCommandArguments>
  </PropertyGroup>
</Project>