Mercurial > mm7
annotate Build/Visual Studio 2015/World of Might and Magic.vcxproj.user @ 2574:dd36326a9994
More texture refactoring
GetLeather -> DrawTextureCustomHeight
author | a.parshin |
---|---|
date | Mon, 07 Mar 2016 03:48:40 +0200 |
parents | d87bfbd3bb3b |
children |
rev | line source |
---|---|
2571 | 1 <?xml version="1.0" encoding="utf-8"?> |
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
3 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> | |
4 <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand> | |
5 <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory> | |
6 <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | |
2572
d87bfbd3bb3b
Step towards unification of Texture and RGBTexture (class Image)
a.parshin
parents:
2571
diff
changeset
|
7 <LocalDebuggerCommandArguments>-nomarg -window -nointro -nologo -nocd -novideo</LocalDebuggerCommandArguments> |
2571 | 8 </PropertyGroup> |
9 </Project> |