view UIHouses.h @ 638:ccf8b4815a1f

GetActorTintColor fixed Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author Nomad
date Mon, 11 Mar 2013 21:43:26 +0200
parents 59713bb36033
children 527a052c2a98
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line source

#pragma once

#include "stru159.h"

enum DIALOG_MENU
    {
    DIALOG_SHOP_MAIN = 1,
    DIALOG_SHOP_BUY_STANDART = 2,
    DIALOG_SHOP_SELL = 3,
    DIALOG_SHOP_IDENTIFY = 4,
    DIALOG_SHOP_REPAIR = 5,
    DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
    DIALOG_SHOP_BUY_SPECIAL = 95,
    DIALOG_SHOP_SKILLS = 96,
    };

/*  349 */
enum HOUSE_ID
    {
    HOUSE_SMITH_EMERALD_ISLE = 1,
    HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163,
    HOUSE_BODY_GUILD_ERATHIA = 165,
    HOUSE_DARK_GUILD_PIT = 170,
    HOUSE_LORD_AND_JUDGE = 186,
    HOUSE_JAIL = 187,
    HOUSE_600 = 600,//???
    HOUSE_601 = 601//???
    };

int __cdecl TrainingDialog();
char *__cdecl JailDialog();
void  MagicShopDialog();
void  GuildDialog();
int __cdecl sub_4B6478();
bool __fastcall sub_4B68EA(int a1);
void __cdecl TravelByTransport();
void TempleDialog();
void __cdecl TownHallDialog();
void __cdecl BankDialog();
void __cdecl TavernDialog();
void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
void __cdecl WeaponShopDialog();
void __cdecl AlchemistDialog();
void __cdecl ArmorShopDialog();

extern int uHouse_ExitPic; // weak
extern int dword_591080; // weak
 extern  const stru159 pAnimatedRooms[196];