annotate UIHouses.h @ 638:ccf8b4815a1f

GetActorTintColor fixed Outdoor sunlight works on terrain & bmodels (not sure about billboards though)
author Nomad
date Mon, 11 Mar 2013 21:43:26 +0200
parents 59713bb36033
children 527a052c2a98
rev   line source
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1 #pragma once
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2
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3 #include "stru159.h"
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4
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5 enum DIALOG_MENU
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6 {
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7 DIALOG_SHOP_MAIN = 1,
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8 DIALOG_SHOP_BUY_STANDART = 2,
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9 DIALOG_SHOP_SELL = 3,
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10 DIALOG_SHOP_IDENTIFY = 4,
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11 DIALOG_SHOP_REPAIR = 5,
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12 DIALOG_SHOP_DISPLAY_EQUIPMENT = 94,
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13 DIALOG_SHOP_BUY_SPECIAL = 95,
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14 DIALOG_SHOP_SKILLS = 96,
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15 };
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16
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17 /* 349 */
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18 enum HOUSE_ID
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19 {
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20 HOUSE_SMITH_EMERALD_ISLE = 1,
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21 HOUSE_BODY_GUILD_NOVICE_EMERALD_ISLE = 163,
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22 HOUSE_BODY_GUILD_ERATHIA = 165,
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23 HOUSE_DARK_GUILD_PIT = 170,
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24 HOUSE_LORD_AND_JUDGE = 186,
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25 HOUSE_JAIL = 187,
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26 HOUSE_600 = 600,//???
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27 HOUSE_601 = 601//???
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28 };
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29
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30 int __cdecl TrainingDialog();
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31 char *__cdecl JailDialog();
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32 void MagicShopDialog();
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33 void GuildDialog();
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34 int __cdecl sub_4B6478();
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35 bool __fastcall sub_4B68EA(int a1);
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36 void __cdecl TravelByTransport();
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37 void TempleDialog();
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38 void __cdecl TownHallDialog();
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39 void __cdecl BankDialog();
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40 void __cdecl TavernDialog();
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41 void __fastcall HousePlaySomeSound(unsigned int uHouseID, int a2); // idb
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42 void __cdecl WeaponShopDialog();
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43 void __cdecl AlchemistDialog();
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44 void __cdecl ArmorShopDialog();
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45
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46 extern int uHouse_ExitPic; // weak
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47 extern int dword_591080; // weak
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48 extern const stru159 pAnimatedRooms[196];