view Engine/Graphics/Lights.h @ 2524:c7264ab7132f

Main menu rendered using d3d11
author a.parshin
date Fri, 10 Oct 2014 17:42:05 +0300
parents 68cdef6879a0
children
line wrap: on
line source

#pragma once

#include "../VectorTypes.h"


/*  257 */
#pragma pack(push, 1)
struct StationaryLight
{
  Vec3_short_ vPosition;
  __int16 uRadius;
  unsigned __int8 uLightColorR;
  unsigned __int8 uLightColorG;
  unsigned __int8 uLightColorB;
  char uLightType;
};
#pragma pack(pop)




#pragma pack(push, 1)
struct MobileLight
{
  Vec3_short_ vPosition;
  __int16 uRadius;
  unsigned __int8 uLightColorR;
  unsigned __int8 uLightColorG;
  unsigned __int8 uLightColorB;
  char uLightType;
  __int16 field_C;
  __int16 uSectorID;
  __int16 field_10;
};
#pragma pack(pop)



/*
#pragma pack(push, 1)
struct LightStack<T>
{
  int field_0;
  char T[400];
  unsigned int uNumLightsActive;
};
#pragma pack(pop)*/



/*  260 */
#pragma pack(push, 1)
struct LightsStack_StationaryLight_
{
  //----- (004AD385) --------------------------------------------------------
  LightsStack_StationaryLight_()
  {
    uNumLightsActive = 0;
  }

  //----- (004AD395) --------------------------------------------------------
  virtual ~LightsStack_StationaryLight_()
  {
    uNumLightsActive = 0;
  }

  //----- (004AD39D) --------------------------------------------------------
  inline unsigned int GetNumLights()
  {
    return uNumLightsActive;
  }

  //----- (004AD3C8) --------------------------------------------------------
  bool AddLight(__int16 x, __int16 y, __int16 z, __int16 a5, unsigned char r, unsigned char g, unsigned char b, char uLightType);



  //void ( ***vdestructor_ptr)(LightsStack_StationaryLight_ *, bool);
  StationaryLight pLights[400];
  unsigned int uNumLightsActive;
};
#pragma pack(pop)




/*  261 */
#pragma pack(push, 1)
struct LightsStack_MobileLight_
{
  //----- (00467D45) --------------------------------------------------------
  inline LightsStack_MobileLight_()
  {
    this->uNumLightsActive = 0;
    //this->vdestructor_ptr = &pLightsStack_MobileLight__pvdtor;
  }
  //----- (00467D55) --------------------------------------------------------
  virtual ~LightsStack_MobileLight_()
  {
    this->uNumLightsActive = 0;
  }
  
  bool AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, char a10);



  //void ( ***vdestructor_ptr)(LightsStack_MobileLight_ *, bool);
  MobileLight  pLights[400];
  unsigned int uNumLightsActive;
};
#pragma pack(pop)