view Engine/MMT.h @ 2541:a902abdfc7f2

1. Renamed class Game to class Engine. 2. Separated game logic as state of FSM from game logic as engine. 3. Found out that many UI screen initializers were optimized away, intially they all returned newly created window as separate object like it is done in CharacterUI_Initialize.
author a.parshin
date Sun, 10 May 2015 01:29:11 +0200
parents fc5e83bbafd1
children
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#pragma once

void ShowLogoVideo();
void MMT_MainMenu_Loop();
void MMT_MenuMessageProc();
void DrawMMTCopyrightWindow();
extern bool FileExists(const char *fname);

extern bool use_MMT;
extern bool use_music_folder;
extern bool for_refactoring;