annotate Engine/MMT.h @ 2541:a902abdfc7f2
1. Renamed class Game to class Engine.
2. Separated game logic as state of FSM from game logic as engine.
3. Found out that many UI screen initializers were optimized away, intially
they all returned newly created window as separate object like it is done
in CharacterUI_Initialize.
author |
a.parshin |
date |
Sun, 10 May 2015 01:29:11 +0200 |
parents |
fc5e83bbafd1 |
children |
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rev |
line source |
2499
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1 #pragma once
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2
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3 void ShowLogoVideo();
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4 void MMT_MainMenu_Loop();
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5 void MMT_MenuMessageProc();
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6 void DrawMMTCopyrightWindow();
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2509
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7 extern bool FileExists(const char *fname);
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2499
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8
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9 extern bool use_MMT;
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2508
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10 extern bool use_music_folder;
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2499
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11 extern bool for_refactoring; |