Mercurial > mm7
view Items.cpp @ 204:335db7429f7c
Merge
author | Nomad |
---|---|
date | Sun, 17 Feb 2013 05:31:47 +0200 |
parents | 30aa44013f7a |
children | 1bd823f52e3a |
line wrap: on
line source
#include <stdlib.h> #include "Items.h" #include "MapInfo.h" #include "FrameTableInc.h" #include "Allocator.h" #include "LOD.h" #include "Monsters.h" #include "Party.h" #include "FactionTable.h" #include "StorylineTextTable.h" #include "texts.h" #include "mm7_data.h" ItemGen *ptr_50C9A4; struct ItemsTable *pItemsTable; //----- (00439DF3) -------------------------------------------------------- int ItemGen::_439DF3_get_additional_damage(int *a2, int *a3) { int *v3; // edi@1 ItemGen *v4; // ebx@1 signed int v5; // esi@1 unsigned int v7; // ecx@5 signed int v8; // ebx@7 int v9; // edx@22 int v10; // eax@24 int v11; // edx@25 int v12; // ebx@28 int v13; // ebx@29 int v14; // ebx@30 int v15; // ebx@31 int v16; // ebx@32 signed int v17; // [sp-4h] [bp-10h]@24 auto a1 = this; v3 = a2; v4 = a1; v5 = 0; *a2 = 0; if ( !a1->uItemID ) return 0; UpdateTempBonus(pParty->uTimePlayed); if ( v4->uItemID == 501 ) { LABEL_45: *v3 = 1; v10 = rand(); v17 = 10; return v10 % v17 + 6; } if ( v4->uItemID == 507 ) { *v3 = 0; v11 = rand() % 16; return v11 + 3; } v7 = 3; if ( v4->uItemID == 510 ) { *v3 = 2; v9 = rand() % 4; return v9 + 9; } if ( v4->uItemID == 517 ) goto LABEL_36; v8 = v4->uAdditionalValue; if ( v8 > 46 ) { LABEL_42: v5 = 0; goto LABEL_37; } if ( v8 == 46 ) { *v3 = 0; return rand() % 11 + 10; } if ( v8 > 11 ) { v12 = v8 - 12; if ( !v12 ) { *v3 = 0; return GetDiceResult(v7, 6u); } v13 = v12 - 1; if ( !v13 ) { *v3 = 8; return 5; } v14 = v13 - 1; if ( v14 ) { v15 = v14 - 1; if ( v15 ) { v16 = v15 - 1; if ( !v16 || v16 == 25 ) { *v3 = 10; *a3 = 1; return v5; } goto LABEL_42; } *v3 = 2; return 12; } LABEL_36: v5 = 8; LABEL_37: *v3 = v5; return v5; } if ( v8 == 11 ) { *v3 = 0; v7 = 2; return GetDiceResult(v7, 6u); } if ( v8 == 4 ) { *v3 = 2; v11 = rand() % 2; return v11 + 3; } if ( v8 == 5 ) { *v3 = 2; v10 = rand(); v17 = 3; return v10 % v17 + 6; } if ( v8 == 6 ) { *v3 = 2; v9 = rand() % 4; return v9 + 9; } if ( v8 == 7 ) { *v3 = 1; return rand() % 4 + 2; } if ( v8 == 8 ) { *v3 = 1; return rand() % 7 + 4; } if ( v8 == 9 ) goto LABEL_45; if ( v8 != 10 ) goto LABEL_42; *v3 = 0; v7 = 1; return GetDiceResult(v7, 6u); } //----- (00402F07) -------------------------------------------------------- void ItemGen::Reset() { this->field_1A = 0; this->uAttributes = 0; this->uNumCharges = 0; this->uAdditionalValue = 0; this->_bonus_strength = 0; this->_bonus_type = 0; this->uItemID = 0; this->uBodyAnchor = 0; this->uExpireTime = 0i64; } //----- (00458260) -------------------------------------------------------- void ItemGen::UpdateTempBonus(__int64 uTimePlayed) { unsigned int v2; // eax@1 v2 = this->uAttributes; if ( v2 & ITEM_TEMP_BONUS ) { if ( uTimePlayed > (signed __int64)this->uExpireTime ) { this->_bonus_type = 0; LOBYTE(v2) = v2 & 0xF7; this->uAdditionalValue = 0; this->uAttributes = v2; } } } //----- (0045814E) -------------------------------------------------------- char *ItemsTable::Release() { ItemsTable *v1; // edi@1 char *result; // eax@23 v1 = this; if ( pMonstersTXT_Raw ) pAllocator->FreeChunk(pMonstersTXT_Raw); if ( pMonsterPlacementTXT_Raw ) pAllocator->FreeChunk(pMonsterPlacementTXT_Raw); if ( pSkillDescTXT_Raw ) pAllocator->FreeChunk(pSkillDescTXT_Raw); if ( v1->pSpcItemsTXT_Raw ) pAllocator->FreeChunk(v1->pSpcItemsTXT_Raw); if ( v1->pStdItemsTXT_Raw ) pAllocator->FreeChunk(v1->pStdItemsTXT_Raw); if ( v1->pRndItemsTXT_Raw ) pAllocator->FreeChunk(v1->pRndItemsTXT_Raw); if ( v1->pItemsTXT_Raw ) pAllocator->FreeChunk(v1->pItemsTXT_Raw); if ( pHostileTXT_Raw ) pAllocator->FreeChunk(pHostileTXT_Raw); if ( pHistoryTXT_Raw ) pAllocator->FreeChunk(pHistoryTXT_Raw); if ( pPotionsTXT_Raw ) pAllocator->FreeChunk(pPotionsTXT_Raw); if ( pPotionNotesTXT_Raw ) pAllocator->FreeChunk(pPotionNotesTXT_Raw); v1->pSpcItemsTXT_Raw = 0; pSkillDescTXT_Raw = 0; v1->pStdItemsTXT_Raw = 0; v1->pRndItemsTXT_Raw = pSkillDescTXT_Raw; result = pSkillDescTXT_Raw; v1->pItemsTXT_Raw = pSkillDescTXT_Raw; return result; } //----- (00456D84) -------------------------------------------------------- void ItemsTable::Initialize() { //ItemsTable *v1; // edi@1 char *v2; // eax@1 char *v3; // eax@2 char v4; // cl@3 int v5; // esi@3 char *v6; // esi@21 char *v7; // eax@21 char *v8; // ecx@22 char *v9; // eax@26 char v10; // dl@27 int v11; // ecx@27 int v12; // esi@31 char *v13; // eax@39 int v14; // esi@40 char v15; // cl@41 int v16; // eax@41 char v17; // zf@53 int v18; // eax@57 int *v19; // esi@66 char *v20; // edx@66 int v21; // eax@66 char *v22; // ecx@68 char *v23; // eax@71 int v24; // esi@71 char *v25; // ebx@72 char v26; // cl@73 int v27; // eax@73 char *v28; // ST3C_4@160 char *v29; // ST3C_4@163 char *v30; // eax@175 char *v31; // eax@188 char v32; // al@190 char *v33; // eax@199 const char *v34; // ebx@199 int v35; // esi@199 char *v36; // eax@200 char v37; // dl@201 int v38; // ecx@201 char *v39; // esi@229 char *v40; // eax@229 char *v41; // ecx@230 char *v42; // esi@233 char *v43; // eax@234 char v44; // dl@235 int v45; // ecx@235 signed int v46; // edi@287 char *v47; // ecx@288 char v48; // dl@289 int v49; // eax@289 int v50; // esi@293 signed int v51; // edi@312 char *v52; // ecx@312 char v53; // dl@313 int v54; // eax@313 int v55; // esi@317 signed int v56; // edi@348 char *v57; // eax@348 char v58; // dl@349 int v59; // ecx@349 int v60; // esi@353 char *Str; // [sp+Ch] [bp-18h]@1 signed int Stra; // [sp+Ch] [bp-18h]@22 signed int Strb; // [sp+Ch] [bp-18h]@25 signed int Strc; // [sp+Ch] [bp-18h]@39 signed int Strd; // [sp+Ch] [bp-18h]@66 signed int Stre; // [sp+Ch] [bp-18h]@156 const char **Strf; // [sp+Ch] [bp-18h]@176 const char **Strg; // [sp+Ch] [bp-18h]@182 signed int Strh; // [sp+Ch] [bp-18h]@230 signed int Stri; // [sp+Ch] [bp-18h]@311 char **Strj; // [sp+Ch] [bp-18h]@347 int v72; // [sp+10h] [bp-14h]@7 signed int v73; // [sp+10h] [bp-14h]@21 int v74; // [sp+10h] [bp-14h]@45 int v75; // [sp+10h] [bp-14h]@77 int v76; // [sp+10h] [bp-14h]@205 signed int v77; // [sp+10h] [bp-14h]@229 int v78; // [sp+10h] [bp-14h]@239 signed int v79; // [sp+14h] [bp-10h]@1 char *v80; // [sp+14h] [bp-10h]@39 char *v81; // [sp+14h] [bp-10h]@175 char *v82; // [sp+14h] [bp-10h]@188 int v83; // [sp+18h] [bp-Ch]@67 size_t v84; // [sp+18h] [bp-Ch]@156 signed int v85; // [sp+18h] [bp-Ch]@176 signed int v86; // [sp+18h] [bp-Ch]@182 signed int v87; // [sp+18h] [bp-Ch]@233 signed int v88; // [sp+1Ch] [bp-8h]@2 signed int v89; // [sp+1Ch] [bp-8h]@26 signed int v90; // [sp+1Ch] [bp-8h]@40 signed int v91; // [sp+1Ch] [bp-8h]@72 signed int v92; // [sp+1Ch] [bp-8h]@200 signed int v93; // [sp+1Ch] [bp-8h]@234 signed int v94; // [sp+1Ch] [bp-8h]@288 signed int v95; // [sp+1Ch] [bp-8h]@312 signed int v96; // [sp+1Ch] [bp-8h]@348 signed int v97; // [sp+20h] [bp-4h]@2 signed int v98; // [sp+20h] [bp-4h]@26 signed int v99; // [sp+20h] [bp-4h]@40 signed int v100; // [sp+20h] [bp-4h]@72 signed int v101; // [sp+20h] [bp-4h]@200 signed int v102; // [sp+20h] [bp-4h]@234 signed int v103; // [sp+20h] [bp-4h]@288 //v1 = this; pMapStats = new MapStats; pMapStats->Initialize(); pMonsterStats = new MonsterStats; pMonsterStats->Initialize(); pMonsterStats->InitializePlacements(); pSpellStats = new SpellStats; pSpellStats->Initialize(); LoadPotions(); LoadPotionNotes(); pFactionTable = new FactionTable; pFactionTable->Initialize(); pStorylineText = new StorylineText; pStorylineText->Initialize(); pStdItemsTXT_Raw = 0; v2 = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0); pStdItemsTXT_Raw = v2; strtok(v2, "\r"); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); Str = (char *)&pEnchantments[0].pParam; v79 = 24; do { v3 = strtok(0, "\r") + 1; v97 = 0; v88 = 0; do { v4 = *v3; v5 = 0; while ( v4 != 9 && v4 ) { ++v5; v4 = v3[v5]; } v72 = (int)&v3[v5]; if ( !v3[v5] ) v88 = 1; v3[v5] = 0; if ( v5 ) { if ( v97 ) { if ( v97 == 1 ) { *(unsigned int *)Str = (int)RemoveQuotes(v3); } else { if ( v97 > 1 ) Str[v97 + 6] = atoi(v3); } } else { *((char **)Str + 1) = RemoveQuotes(v3); } } else { if ( !v97 ) v88 = 1; } ++v97; v3 = (char *)(v72 + 1); } while ( v97 <= 10 && !v88 ); Str += 20; --v79; } while ( v79 ); v6 = (char *)&field_116D8[3]; memset(&field_116D8[3], 0, 0x24u); v7 = &pEnchantments[0].field_8[4]; v73 = 9; do { v8 = v7; Stra = 24; do { *(unsigned int *)v6 += (unsigned __int8)*v8; v8 += 20; --Stra; } while ( Stra ); v6 += 4; ++v7; --v73; } while ( v73 ); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); Strb = 17856; do { v9 = strtok(0, "\r") + 1; v98 = 0; v89 = 0; do { v10 = *v9; v11 = 0; while ( v10 != 9 && v10 ) { ++v11; v10 = v9[v11]; } v12 = (int)&v9[v11]; if ( !v9[v11] ) v89 = 1; *(unsigned char *)v12 = 0; if ( v11 && v98 > 1 ) *(&pItems[0].uItemID + v98 + Strb) = atoi(v9); ++v98; v9 = (char *)(v12 + 1); } while ( v98 < 4 && !v89 ); Strb += 2; } while ( Strb < 17868 ); pSpcItemsTXT_Raw = 0; v13 = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0); pSpcItemsTXT_Raw = v13; strtok(v13, "\r"); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); v80 = (char *)&pSpecialEnchantments[0].pParam; Strc = 72; do { v99 = 0; v14 = (int)(strtok(0, "\r") + 1); v90 = 0; do { v15 = *(unsigned char *)v14; v16 = 0; while ( v15 != 9 && v15 ) { ++v16; v15 = *(unsigned char *)(v16 + v14); } v74 = v16 + v14; if ( !*(unsigned char *)(v16 + v14) ) v90 = 1; *(unsigned char *)(v16 + v14) = 0; if ( v16 ) { if ( v99 ) { if ( v99 == 1 ) { *(char **)v80 = RemoveQuotes((char *)v14); } else { if ( v99 <= 1 ) { v17 = v99 == 14; } else { v17 = v99 == 14; if ( v99 < 14 ) { v80[v99 + 6] = atoi((const char *)v14); goto LABEL_63; } } if ( v17 ) { v18 = atoi((const char *)v14); *((unsigned int *)v80 + 5) = v18; if ( !v18 ) *((unsigned int *)v80 + 5) = atoi((const char *)(v14 + 1)); } else { if ( v99 == 15 ) v80[24] = tolower(*(unsigned char *)v14) - 97; } } } else { *((char **)v80 + 1) = RemoveQuotes((char *)v14); } } else { if ( !v99 ) v90 = 1; } LABEL_63: ++v99; v14 = v74 + 1; } while ( v99 <= 15 && !v90 ); v80 += 28; --Strc; } while ( Strc ); v19 = field_11738; memset(field_11738, 0, 0x60u); v20 = &pSpecialEnchantments[0].field_8[4]; Strd = 12; v21 = 71; field_11798 = 71; do { v83 = 0; if ( v21 > 0 ) { v22 = v20; do { *v19 += (unsigned __int8)*v22; ++v83; v21 = field_11798; v22 += 28; } while ( v83 < v21 ); } ++v19; ++v20; --Strd; } while ( Strd ); Initialize2DA(); pItemsTXT_Raw = 0; v23 = (char *)pEvents_LOD->LoadRaw("items.txt", 0); pItemsTXT_Raw = v23; strtok(v23, "\r"); v24 = 0; strtok(0, "\r"); pItems[0].uItemID = 0; while ( 2 ) { v100 = 0; v25 = strtok(0, "\r") + 1; v91 = 0; while ( 2 ) { v26 = *v25; v27 = 0; while ( v26 != 9 && v26 ) { ++v27; v26 = v25[v27]; } v75 = (int)&v25[v27]; if ( !v25[v27] ) v91 = 1; v25[v27] = 0; if ( v27 ) { switch ( v100 ) { case 0: v24 = atoi(v25); break; case 1: pItems[v24].pIconName = (char *)RemoveQuotes(v25); break; case 2: pItems[v24].pName = (char *)RemoveQuotes(v25); break; case 3: pItems[v24].uValue = atoi(v25); break; case 4: if ( !_strcmpi(v25, "weapon") ) goto LABEL_89; if ( _strcmpi(v25, "weapon2") ) { if ( _strcmpi(v25, "weapon1or2") ) { if ( _strcmpi(v25, "missile") && _strcmpi(v25, "bow") ) { if ( _strcmpi(v25, "armor") ) { if ( _strcmpi(v25, "shield") ) { if ( _strcmpi(v25, "helm") ) { if ( _strcmpi(v25, "belt") ) { if ( _strcmpi(v25, "cloak") ) { if ( _strcmpi(v25, "gauntlets") ) { if ( _strcmpi(v25, "boots") ) { if ( _strcmpi(v25, "ring") ) { if ( _strcmpi(v25, "amulet") ) { if ( _strcmpi(v25, "weaponw") ) { if ( _strcmpi(v25, "herb") && _strcmpi(v25, "reagent") ) { if ( _strcmpi(v25, "bottle") ) { if ( _strcmpi(v25, "sscroll") ) { if ( _strcmpi(v25, "book") ) { if ( _strcmpi(v25, "mscroll") ) { if ( _strcmpi(v25, "gold") ) { if ( _strcmpi(v25, "gem") ) pItems[v24].uEquipType = 20; else pItems[v24].uEquipType = 19; } else { pItems[v24].uEquipType = 18; } } else { pItems[v24].uEquipType = 17; } } else { pItems[v24].uEquipType = 16; } } else { pItems[v24].uEquipType = 15; } } else { pItems[v24].uEquipType = 14; } } else { pItems[v24].uEquipType = 13; } } else { pItems[v24].uEquipType = 12; } } else { pItems[v24].uEquipType = 11; } } else { pItems[v24].uEquipType = 10; } } else { pItems[v24].uEquipType = 9; } } else { pItems[v24].uEquipType = 8; } } else { pItems[v24].uEquipType = 7; } } else { pItems[v24].uEquipType = 6; } } else { pItems[v24].uEquipType = 5; } } else { pItems[v24].uEquipType = 4; } } else { pItems[v24].uEquipType = 3; } } else { pItems[v24].uEquipType = 2; } } else { LABEL_89: pItems[v24].uEquipType = 0; } } else { pItems[v24].uEquipType = 1; } break; case 5: if ( _strcmpi(v25, "staff") ) { if ( _strcmpi(v25, "sword") ) { if ( _strcmpi(v25, "dagger") ) { if ( _strcmpi(v25, "axe") ) { if ( _strcmpi(v25, "spear") ) { if ( _strcmpi(v25, "bow") ) { if ( _strcmpi(v25, "mace") ) { if ( _strcmpi(v25, "blaster") ) { if ( _strcmpi(v25, "shield") ) { if ( _strcmpi(v25, "leather") ) { if ( _strcmpi(v25, "chain") ) { if ( _strcmpi(v25, "plate") ) { if ( _strcmpi(v25, "club") ) pItems[v24].uSkillType = 38; else pItems[v24].uSkillType = 37; } else { pItems[v24].uSkillType = 11; } } else { pItems[v24].uSkillType = 10; } } else { pItems[v24].uSkillType = 9; } } else { pItems[v24].uSkillType = 8; } } else { pItems[v24].uSkillType = 7; } } else { pItems[v24].uSkillType = 6; } } else { pItems[v24].uSkillType = 5; } } else { pItems[v24].uSkillType = 4; } } else { pItems[v24].uSkillType = 3; } } else { pItems[v24].uSkillType = 2; } } else { pItems[v24].uSkillType = 1; } } else { pItems[v24].uSkillType = 0; } break; case 6: Stre = 0; v84 = strlen(v25); if ( (signed int)v84 > 0 ) { while ( tolower((unsigned __int8)v25[Stre]) != 'd' ) { ++Stre; if ( Stre >= (signed int)v84 ) goto LABEL_161; } v25[Stre] = 0; v28 = (char *)&pItems[v24]; v28[34] = atoi(v25); v28[35] = atoi(&v25[Stre + 1]); v25[Stre] = 'd'; } LABEL_161: if ( Stre == v84 && tolower((unsigned __int8)*v25) != 115 ) { v29 = (char *)&pItems[v24]; v29[34] = atoi(v25); v29[35] = 1; } break; case 7: pItems[v24].uDamageMod = atoi(v25); break; case 8: if ( _strcmpi(v25, "artifact") ) { if ( _strcmpi(v25, "relic") ) { if ( _strcmpi(v25, "special") ) pItems[v24].uMaterial = 0; else pItems[v24].uMaterial = 3; } else { pItems[v24].uMaterial = 2; } } else { pItems[v24].uMaterial = 1; } break; case 9: BYTE2(pItems[v24 + 1].uItemID) = atoi(v25); break; case 10: pItems[v24].pUnidentifiedName = (char *)RemoveQuotes(v25); break; case 11: pItems[v24].uSpriteID = atoi(v25); break; case 12: v30 = (char *)&pItems[v24]; v81 = v30; if ( v30[37] == 3 ) { v85 = 0; Strf = (const char **)&pEnchantments[0].pParam; while ( _strcmpi(*Strf, v25) ) { ++v85; Strf += 5; if ( v85 >= 24 ) goto LABEL_181; } v81[39] = v85 + 1; LABEL_181: if ( !v81[39] ) { v86 = 0; Strg = (const char **)&pSpecialEnchantments[0].pParam; while ( _strcmpi(*Strg, v25) ) { ++v86; Strg += 7; if ( v86 >= 72 ) goto LABEL_196; } v81[38] = v86 + 1; } } else { v30[38] = 0; v30[39] = 0; } break; case 13: v31 = (char *)&pItems[v24]; v82 = v31; if ( v31[37] == 3 && v31[39] ) { v32 = atoi(v25); v82[40] = v32; if ( !v32 ) v82[40] = 1; } else { v31[40] = 0; } break; case 14: pItems[v24].uEquipX = atoi(v25); break; case 15: pItems[v24].uEquipY = atoi(v25); break; case 16: pItems[v24].pDescription = (char *)RemoveQuotes(v25); break; default: break; } } LABEL_196: ++v100; v25 = (char *)(v75 + 1); if ( v100 <= 16 && !v91 ) continue; break; } ++v24; if ( v24 < 800 ) continue; break; } pRndItemsTXT_Raw = 0; pItems[0].uItemID = v24; v33 = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0); v34 = "\r"; pRndItemsTXT_Raw = v33; strtok(v33, "\r"); v35 = 0; strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); do { v101 = 0; v36 = strtok(0, "\r") + 1; v92 = 0; do { v37 = *v36; v38 = 0; while ( v37 != 9 && v37 ) { ++v38; v37 = v36[v38]; } v76 = (int)&v36[v38]; if ( !v36[v38] ) v92 = 1; *(unsigned char *)v76 = 0; if ( v38 ) { if ( v101 ) { switch ( v101 ) { case 2: pItems[v35].field_2C[0] = atoi(v36); break; case 3: pItems[v35].field_2C[1] = atoi(v36); break; case 4: pItems[v35].field_2C[2] = atoi(v36); break; case 5: pItems[v35].field_2C[3] = atoi(v36); break; case 6: *((unsigned char *)&pItems[0].uItemID + 16 * (3 * v35 + 3)) = atoi(v36); break; case 7: BYTE1(pItems[v35 + 1].uItemID) = atoi(v36); break; } } else { v35 = atoi(v36); } } else { if ( !v101 ) v92 = 1; } ++v101; v36 = (char *)(v76 + 1); } while ( v101 <= 7 && !v92 ); ++v35; } while ( v35 < 619 ); if ( pRndItemsTXT_Raw ) { pAllocator->FreeChunk(pRndItemsTXT_Raw); pRndItemsTXT_Raw = 0; } v39 = (char *)field_11684; memset(field_11684, 0, 0x18u); v40 = pItems[0].field_2C; v77 = 6; do { v41 = v40; Strh = 800; do { *(unsigned int *)v39 += (unsigned __int8)*v41; v41 += 48; --Strh; } while ( Strh ); v39 += 4; ++v40; --v77; } while ( v77 ); v42 = 0; strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); strtok(0, "\r"); v87 = 0; do { v43 = strtok(v42, "\r") + 1; v102 = (signed int)v42; v93 = (signed int)v42; do { v44 = *v43; v45 = 0; while ( v44 != 9 && v44 ) { ++v45; v44 = v43[v45]; } v78 = (int)&v43[v45]; if ( !v43[v45] ) v93 = 1; v42 = 0; *(unsigned char *)v78 = 0; if ( v45 ) { switch ( v102 ) { case 2: if ( v87 ) { if ( v87 == 1 ) { *(unsigned int *)&field_1169C[24] = atoi(v43); } else { if ( v87 == 2 ) *(unsigned int *)&field_1169C[48] = atoi(v43); } } else { *(unsigned int *)&field_1169C[0] = atoi(v43); } break; case 3: if ( v87 ) { if ( v87 == 1 ) { *(unsigned int *)&field_1169C[28] = atoi(v43); } else { if ( v87 == 2 ) *(unsigned int *)&field_1169C[52] = atoi(v43); } } else { *(unsigned int *)&field_1169C[4] = atoi(v43); } break; case 4: if ( v87 ) { if ( v87 == 1 ) { *(unsigned int *)&field_1169C[32] = atoi(v43); } else { if ( v87 == 2 ) *(unsigned int *)&field_1169C[56] = atoi(v43); } } else { *(unsigned int *)&field_1169C[8] = atoi(v43); } break; case 5: if ( v87 ) { if ( v87 == 1 ) { *(unsigned int *)&field_1169C[36] = atoi(v43); } else { if ( v87 == 2 ) field_116D8[0] = atoi(v43); } } else { *(unsigned int *)&field_1169C[12] = atoi(v43); } break; case 6: if ( v87 ) { if ( v87 == 1 ) { *(unsigned int *)&field_1169C[40] = atoi(v43); } else { if ( v87 == 2 ) field_116D8[1] = atoi(v43); } } else { *(unsigned int *)&field_1169C[16] = atoi(v43); } break; case 7: if ( v87 ) { if ( v87 == 1 ) { *(unsigned int *)&field_1169C[44] = atoi(v43); } else { if ( v87 == 2 ) field_116D8[2] = atoi(v43); } } else { *(unsigned int *)&field_1169C[20] = atoi(v43); } break; } } ++v102; v43 = (char *)(v78 + 1); } while ( v102 <= 7 && !v93 ); ++v87; } while ( v87 < 3 ); pSkillDescTXT_Raw = 0; pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0); strtok(pSkillDescTXT_Raw, "\r"); v46 = 0; do { v103 = 0; v94 = 0; v47 = strtok(0, "\r") + 1; do { v48 = *v47; v49 = 0; while ( v48 != 9 && v48 ) { ++v49; v48 = v47[v49]; } v50 = (int)&v47[v49]; if ( !v47[v49] ) v94 = 1; *(unsigned char *)v50 = 0; if ( v49 ) { switch ( v103 ) { case 1: pSkillDesc[v46] = (char *)RemoveQuotes(v47); break; case 2: pNormalSkillDesc[v46] = (char *)RemoveQuotes(v47); break; case 3: pExpertSkillDesc[v46] = (char *)RemoveQuotes(v47); break; case 4: pMasterSkillDesc[v46] = (char *)RemoveQuotes(v47); break; case 5: pGrandSkillDesc[v46] = (char *)RemoveQuotes(v47); break; } } else { if ( !v103 ) v94 = 1; } ++v103; v47 = (char *)(v50 + 1); } while ( v103 <= 5 && !v94 ); ++v46; } while ( v46 < 37 ); pStatsTXT_Raw = 0; pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0); strtok(pStatsTXT_Raw, "\r"); Stri = 0; do { v51 = 0; v95 = 0; v52 = strtok(0, v34) + 1; do { v53 = *v52; v54 = 0; if ( *v52 != 9 ) { do { if ( !v53 ) break; ++v54; v53 = v52[v54]; } while ( v53 != 9 ); v34 = "\r"; } v55 = (int)&v52[v54]; if ( !v52[v54] ) v95 = 1; *(unsigned char *)v55 = 0; if ( v54 ) { if ( v51 ) { switch ( Stri ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: pAttributeDescriptions[Stri] = (char *)RemoveQuotes(v52); break; case 7: pHealthPointsAttributeDescription = (char *)RemoveQuotes(v52); break; case 8: pArmourClassAttributeDescription = (char *)RemoveQuotes(v52); break; case 9: pSpellPointsAttributeDescription = (char *)RemoveQuotes(v52); break; case 10: pPlayerConditionAttributeDescription = (char *)RemoveQuotes(v52); break; case 11: pFastSpellAttributeDescription = (char *)RemoveQuotes(v52); break; case 12: pPlayerAgeAttributeDescription = (char *)RemoveQuotes(v52); break; case 13: pPlayerLevelAttributeDescription = (char *)RemoveQuotes(v52); break; case 14: pPlayerExperienceAttributeDescription = (char *)RemoveQuotes(v52); break; case 15: pAttackBonusAttributeDescription = (char *)RemoveQuotes(v52); break; case 16: pAttackDamageAttributeDescription = (char *)RemoveQuotes(v52); break; case 17: pMissleBonusAttributeDescription = (char *)RemoveQuotes(v52); break; case 18: pMissleDamageAttributeDescription = (char *)RemoveQuotes(v52); break; case 19: pFireResistanceAttributeDescription = (char *)RemoveQuotes(v52); break; case 20: pAirResistanceAttributeDescription = (char *)RemoveQuotes(v52); break; case 21: pWaterResistanceAttributeDescription = (char *)RemoveQuotes(v52); break; case 22: pEarthResistanceAttributeDescription = (char *)RemoveQuotes(v52); break; case 23: pMindResistanceAttributeDescription = (char *)RemoveQuotes(v52); break; case 24: pBodyResistanceAttributeDescription = (char *)RemoveQuotes(v52); break; case 25: pSkillPointsAttributeDescription = (char *)RemoveQuotes(v52); break; default: break; } } } else { if ( !v51 ) v95 = 1; } ++v51; v52 = (char *)(v55 + 1); } while ( v51 < 2 && !v95 ); ++Stri; } while ( Stri < 26 ); pClassTXT_Raw = 0; pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0); strtok(pClassTXT_Raw, v34); Strj = pClassDescriptions; do { v56 = 0; v57 = strtok(0, v34) + 1; v96 = 0; do { v58 = *v57; v59 = 0; if ( *v57 != 9 ) { do { if ( !v58 ) break; ++v59; v58 = v57[v59]; } while ( v58 != 9 ); v34 = "\r"; } v60 = (int)&v57[v59]; if ( !v57[v59] ) v96 = 1; *(unsigned char *)v60 = 0; if ( v59 ) { if ( v56 ) *Strj = (char *)RemoveQuotes(v57); } else { if ( !v56 ) v96 = 1; } ++v56; v57 = (char *)(v60 + 1); } while ( v56 < 2 && !v96 ); ++Strj; } while ( (signed int)Strj <= (signed int)&pClassDescriptions[35] ); } //----- (00456D17) -------------------------------------------------------- void ItemsTable::SetSpecialBonus(ItemGen *pItem) { ItemDesc *v2; // eax@1 v2 = &this->pItems[pItem->uItemID]; if ( v2->uMaterial == 3 ) { pItem->_bonus_type = v2->_bonus_type; pItem->uAdditionalValue = v2->_additional_value; pItem->_bonus_strength = v2->_bonus_strength; } } //----- (00456D43) -------------------------------------------------------- bool ItemsTable::_456D43_is_material_equals_3(ItemGen *pItem) { return this->pItems[pItem->uItemID].uMaterial == 3; } //----- (00456D5E) -------------------------------------------------------- bool ItemsTable::_456D5E_is_some_material(ItemGen *pItem) { unsigned __int8 v2; // al@1 v2 = this->pItems[pItem->uItemID].uMaterial; return v2 == 3 || v2 == 1 || v2 == 2; } //----- (00453B3C) -------------------------------------------------------- void ItemsTable::LoadPotions() { CHAR Text[90]; // [sp+Ch] [bp-6Ch]@26 char* test_string; unsigned int uRow; unsigned int uColumn; unsigned __int8 potion_value; if ( pPotionsTXT_Raw ) pAllocator->FreeChunk(pPotionsTXT_Raw); pPotionsTXT_Raw = NULL; pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0); test_string = strtok(pPotionsTXT_Raw,"\t\r\n"); while ( 1 ) { if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; test_string = strtok(NULL, "\t\r\n"); } while ( 1 ) { test_string = strtok(NULL, "\t\r\n"); if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; } for (uRow = 0;uRow < 50; ++uRow) { int skip_count; for (skip_count = 0;skip_count < 6; ++skip_count) { if ( !strtok(NULL, "\r\t\n") ) break; } if ( skip_count != 6 ) break; for (uColumn = 0; uColumn < 50; ++uColumn) { test_string = strtok(NULL, "\r\t\n"); if ( !test_string ) break; potion_value = atoi(test_string); char c=*test_string; if ( !potion_value ) { if ( tolower(c) == 'e' ) potion_value = atoi(test_string + 1); else potion_value = 0; } this->potion_data[uRow][uColumn]=potion_value; } if ( uColumn != 50 ) break; strtok(NULL, "\r\t\n"); } if ( uRow != 50 ) { wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, uColumn); MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); } if ( pPotionsTXT_Raw ) { pAllocator->FreeChunk(pPotionsTXT_Raw); pPotionsTXT_Raw = 0; } } //----- (00453CE5) -------------------------------------------------------- void ItemsTable::LoadPotionNotes() { CHAR Text[90]; char* test_string; unsigned int uRow; unsigned int uColumn; unsigned __int8 potion_note; if ( pPotionNotesTXT_Raw ) pAllocator->FreeChunk(pPotionNotesTXT_Raw); pPotionNotesTXT_Raw = NULL; pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0); test_string = strtok(pPotionNotesTXT_Raw ,"\t\r\n"); while ( 1 ) { if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; test_string = strtok(NULL, "\t\r\n"); } while ( 1 ) { test_string = strtok(NULL, "\t\r\n"); if ( !test_string ) { MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); return; } if ( !strcmp(test_string, "222") ) break; } for (uRow = 0;uRow < 50; ++uRow) { int skip_count; for (skip_count = 0;skip_count < 6; ++skip_count) { if ( !strtok(NULL, "\r\t\n") ) break; } if ( skip_count != 6 ) break; for (uColumn = 0; uColumn < 50; ++uColumn) { test_string = strtok(NULL, "\r\t\n"); if ( !test_string ) break; potion_note = atoi(test_string); char c=*test_string; if ( !potion_note ) { if ( tolower(c) == 'e' ) potion_note = atoi(test_string + 1); else potion_note = 0; } this->potion_note[uRow][uColumn]=potion_note; } if ( uColumn != 50 ) break; strtok(NULL, "\r\t\n"); } if ( uRow != 50 ) { wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, uColumn); MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE); } } //----- (00456442) -------------------------------------------------------- unsigned int ItemGen::GetValue() { ItemGen *v1; // esi@1 unsigned int uBaseValue; // edi@1 int v3; // eax@4 int v4; // esi@5 unsigned int result; // eax@7 v1 = this; uBaseValue = pItemsTable->pItems[this->uItemID].uValue; if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->_456D5E_is_some_material(this) ) goto LABEL_12; if ( v1->_bonus_type ) { v3 = 100 * v1->_bonus_strength; return uBaseValue + v3; } v4 = v1->uAdditionalValue; if ( !v4 ) { LABEL_12: result = uBaseValue; } else { v3 = *(unsigned int *)&pItemsTable->pEnchantments[23].field_8[28 * v4 + 8]; if ( (unsigned int)v3 > 0xA ) return uBaseValue + v3; result = uBaseValue * v3; } return result; } //----- (00456499) -------------------------------------------------------- const char *ItemGen::GetDisplayName() { const char *result; // eax@2 if ( this->uAttributes & ITEM_IDENTIFIED ) result = GetIdentifiedName(); else result = pItemsTable->pItems[uItemID].pUnidentifiedName; return result; } //----- (004564B3) -------------------------------------------------------- const char *ItemGen::GetIdentifiedName() { ItemGen *v1; // esi@1 unsigned int v2; // eax@1 unsigned __int8 v3; // cl@1 char *v4; // edi@4 char v5; // al@6 const char *v6; // esi@8 int v7; // eax@15 const char *v9; // [sp-Ch] [bp-14h]@14 const char *v10; // [sp-8h] [bp-10h]@4 char *v11; // [sp-4h] [bp-Ch]@4 v1 = this; v2 = this->uItemID; v3 = pItemsTable->pItems[v2].uEquipType; if ( v3 >= EQUIP_REAGENT && (v3 <= EQUIP_POTION || v3 == EQUIP_GOLD) ) { v11 = pItemsTable->pItems[v2].pName; v4 = item__getname_buffer; v10 = "%s"; LABEL_10: sprintf(v4, v10, v11); return v4; } v4 = item__getname_buffer; sprintf(item__getname_buffer, "%s", pItemsTable->pItems[v2].pName); if ( v1->uItemID == 601 ) { v5 = v1->field_1A; if ( (unsigned __int8)v5 >= 1u ) { if ( (unsigned __int8)v5 <= 4u ) { v6 = pPlayers[(unsigned __int8)v5]->pName; strlen(pPlayers[(unsigned __int8)v5]->pName); v11 = (char *)v6; if ( v6[strlen(v6) - 1] == 115 ) v10 = pGlobalTXT_LocalizationStrings[655]; else v10 = pGlobalTXT_LocalizationStrings[654]; goto LABEL_10; } } } if ( !pItemsTable->_456D5E_is_some_material(v1) ) { if ( v1->_bonus_type ) { strcat(item__getname_buffer, " "); v9 = (const char *)*((unsigned int *)&pItemsTable->pItems[799].uEquipType + 5 * v1->_bonus_type); } else { v7 = v1->uAdditionalValue; if ( !v7 ) return v4; if ( v7 == 16 || v7 == 39 || v7 == 40 || v7 == 45 || v7 == 56 || v7 == 57 || v7 == 58 || v7 == 60 || v7 == 61 || v7 == 59 || v7 == 63 || v7 == 64 || v7 == 67 || v7 == 68 ) { sprintf( item__getname_buffer, "%s %s", *(unsigned int *)&pItemsTable->pEnchantments[22].field_8[28 * v7 + 8], pItemsTable->pItems[v1->uItemID].pName); return v4; } strcat(item__getname_buffer, " "); v9 = *(const char **)&pItemsTable->pEnchantments[22].field_8[28 * v1->uAdditionalValue + 8]; } strcat(item__getname_buffer, v9); } return v4; } //----- (00456620) -------------------------------------------------------- void ItemsTable::GenerateItem(int a2, int a3, ItemGen *out_item) { //ItemGen *v4; // esi@1 //ItemsTable *v5; // edi@1 int v6; // ebx@3 int *v7; // ecx@33 //int v8; // eax@34 //int v9; // eax@39 int v10; // ebx@43 int v11; // ecx@47 unsigned int *v12; // edx@48 unsigned int v13; // eax@49 signed int v14; // ebx@52 int v15; // eax@53 signed int v16; // eax@55 int v17; // ebx@57 int v18; // edx@62 signed int v19; // ebx@70 unsigned __int8 v20; // al@81 int v21; // eax@84 int v22; // ebx@85 int v23; // eax@86 int v24; // ebx@86 int v25; // edx@86 int v26; // edx@89 unsigned int v27; // eax@89 int i; // ebx@89 unsigned int v29; // ecx@90 int v30; // ebx@91 int v31; // eax@91 int v32; // ecx@91 int v33; // eax@91 int v34; // eax@97 unsigned __int8 v35; // sf@97 unsigned __int8 v36; // of@97 int v37; // ebx@98 int v38; // edx@99 signed int v39; // ebx@101 int v40; // ecx@102 char v41; // zf@107 char v42; // al@108 char v43; // al@111 int *v44; // edx@118 int v45; // eax@120 int v46; // edx@120 int *j; // eax@121 unsigned int v48; // ecx@123 int v49; // eax@123 int v50; // eax@123 int Dst[800]; // [sp+Ch] [bp-C88h]@33 int v52; // [sp+C8Ch] [bp-8h]@33 //int v53; // [sp+C90h] [bp-4h]@1 int v54; // [sp+C9Ch] [bp+8h]@3 //int v55; // [sp+CA0h] [bp+Ch]@34 signed int v56; // [sp+CA0h] [bp+Ch]@55 int v57; // [sp+CA0h] [bp+Ch]@62 int *v58; // [sp+CA0h] [bp+Ch]@102 int v59; // [sp+CA0h] [bp+Ch]@123 //signed int a2a; // [sp+CA4h] [bp+10h]@33 int a2b; // [sp+CA4h] [bp+10h]@101 int a2c; // [sp+CA4h] [bp+10h]@120 //v53 = -1; //v4 = pItem; //v5 = this; if ( !out_item ) out_item = (ItemGen *)pAllocator->AllocNamedChunk(out_item, sizeof(*out_item), "newItemGen"); memset(out_item, 0, sizeof(*out_item)); v6 = a2 - 1; v54 = a2 - 1; if ( a3 ) { ITEM_EQUIP_TYPE requested_equip; PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID; switch (a3) { case 20: requested_equip = EQUIP_ONE_OR_TWO_HANDS; break; case 21: requested_equip = EQUIP_ARMOUR; break; case 22: requested_skill = (PLAYER_SKILL_TYPE)38; __debugbreak();/*check this skill*/ break; case 23: requested_skill = PLAYER_SKILL_SWORD; break; case 24: requested_skill = PLAYER_SKILL_DAGGER; break; case 25: requested_skill = PLAYER_SKILL_AXE; break; case 26: requested_skill = PLAYER_SKILL_SPEAR; break; case 27: requested_skill = PLAYER_SKILL_BOW; break; case 28: requested_skill = PLAYER_SKILL_MACE; break; case 29: requested_skill = (PLAYER_SKILL_TYPE)37; __debugbreak();/*check this skill*/break; case 30: requested_skill = PLAYER_SKILL_STAFF; break; case 31: requested_skill = PLAYER_SKILL_LEATHER; break; case 32: requested_skill = PLAYER_SKILL_CHAIN; break; case 33: requested_skill = PLAYER_SKILL_PLATE; break; case 34: requested_equip = EQUIP_SHIELD; break; case 35: requested_equip = EQUIP_HELMET; break; case 36: requested_equip = EQUIP_BELT; break; case 37: requested_equip = EQUIP_CLOAK; break; case 38: requested_equip = EQUIP_GAUNTLETS; break; case 39: requested_equip = EQUIP_BOOTS; break; case 40: requested_equip = EQUIP_RING; break; case 41: requested_equip = EQUIP_AMULET; break; case 42: requested_equip = EQUIP_C; break; case 43: requested_equip = EQUIP_F; break; case 44: requested_equip = EQUIP_POTION; break; case 45: requested_equip = EQUIP_REAGENT; break; case 46: requested_equip = EQUIP_GEM; break; default: __debugbreak(); // check this condition requested_equip = (ITEM_EQUIP_TYPE)(a3 - 1); break; } memset(Dst, 0, sizeof(Dst)); v52 = 0; v7 = Dst; if (requested_skill == PLAYER_SKILL_INVALID) { for (uint i = 1; i < 500; ++i) { if (pItems[i].uEquipType == requested_equip) { *v7++ = i; v52 += pItems[i].field_2C[v6]; } } } else { for (uint i = 1; i < 500; ++i) { if (pItems[i].uSkillType == requested_skill) { *v7++ = i; v52 += pItems[i].field_2C[v6]; } } } v10 = 0; if ( v52 ) v10 = rand() % v52; out_item->uItemID = *Dst; if ( !*Dst ) out_item->uItemID = 1; v11 = pItems[out_item->uItemID].field_2C[v54]; if ( v11 < v10 ) { v12 = (uint *)Dst; do { ++v12; v13 = *v12; out_item->uItemID = *v12; v11 += pItems[v13].field_2C[v54]; } while ( v11 < v10 ); } if (pItems[out_item->uItemID].uEquipType == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE) { out_item->_bonus_type = 0; v14 = 2; do { out_item->_bonus_type += rand() % 4 + 1; v15 = out_item->_bonus_type; --v14; } while ( v14 ); LABEL_72: out_item->_bonus_type = v15 * (v54 + 1); goto LABEL_73; } } else { v16 = 0; v56 = 0; do v56 += pParty->field_7BA[v16++]; while ( v16 < 29 ); v17 = rand() % 29; if ( v54 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 ) { pParty->field_7BA[v17] = 1; out_item->uAttributes = 0; out_item->uItemID = v17 + 500; SetSpecialBonus(out_item); return; } v57 = 0; v18 = rand() % field_11684[v54]; out_item->uItemID = 0; if ( v18 > 0 ) { do v57 += pItems[out_item->uItemID++ + 1].field_2C[v54]; while ( v57 < v18 ); } if ( !v18 ) out_item->uItemID = 1; if ( !out_item->uItemID ) out_item->uItemID = 1; if ( pItems[out_item->uItemID].uEquipType == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE ) { out_item->_bonus_type = 0; v19 = 2; do { out_item->_bonus_type += rand() % 4 + 1; v15 = out_item->_bonus_type; --v19; } while ( v19 ); goto LABEL_72; } } LABEL_73: if (out_item->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION && !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, 239) ) out_item->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST; if ( BYTE2(pItems[out_item->uItemID + 1].uItemID) ) out_item->uAttributes = 0; else out_item->uAttributes = 1; if (pItems[out_item->uItemID].uEquipType != EQUIP_POTION ) { out_item->uAdditionalValue = 0; out_item->_bonus_type = 0; } v20 = pItems[out_item->uItemID].uEquipType; if ( v20 <= EQUIP_BOW ) { v37 = (int)&field_1169C[4 * v54 + 48]; if ( !*(unsigned int *)v37 ) return; v38 = rand() % 100; v36 = __OFSUB__(v38, *(unsigned int *)v37); v35 = v38 - *(unsigned int *)v37 < 0; } else { if ( v20 > EQUIP_AMULET ) { if ( v20 == EQUIP_C ) { v21 = rand() % 6 + pItems[out_item->uItemID].uDamageMod + 1; out_item->uNumCharges = v21; out_item->uMaxCharges = v21; } return; } v22 = (int)&field_1169C[4 * v54]; if ( !*(unsigned int *)v22 ) return; v23 = rand(); v24 = *(unsigned int *)v22; v25 = v23 % 100; if ( v23 % 100 < v24 ) goto LABEL_127; if ( !*(unsigned int *)&field_1169C[4 * v54 + 24] ) return; if ( v25 < v24 ) { LABEL_127: v26 = rand() % field_116D8[pItems[out_item->uItemID].uEquipType]; v27 = out_item->uItemID; out_item->_bonus_type = 0; for ( i = pEnchantments[0].field_8[pItems[v27].uEquipType + 1]; i < v26; i += pEnchantments[out_item->_bonus_type].field_8[pItems[v29].uEquipType + 1] ) { v29 = out_item->uItemID; ++out_item->_bonus_type; } ++out_item->_bonus_type; v30 = field_116D8[2 * v54 + 12]; v31 = rand(); v32 = out_item->_bonus_type - 1; v33 = v31 % (field_116D8[2 * v54 + 13] - v30 + 1) + v30; out_item->_bonus_strength = v33; if ( v32 == 21 || v32 == 22 || v32 == 23 ) out_item->_bonus_strength = v33 >> 1; if ( out_item->_bonus_strength <= 0 ) out_item->_bonus_strength = 1; return; } v34 = v24 + *(unsigned int *)&field_1169C[4 * v54 + 24]; v36 = __OFSUB__(v25, v34); v35 = v25 - v34 < 0; } if ( !(v35 ^ v36) ) return; memset(&Dst, 0, 0xC80u); v39 = 0; a2b = 0; if ( field_11798 > 0 ) { v52 = -16 - (uint)this; v58 = (int *)&Dst; v40 = (int)&pSpecialEnchantments[1]; do { switch ( v54 ) { case 2: if ( !*(unsigned char *)v40 ) goto LABEL_117; v41 = *(unsigned char *)v40 == 1; break; case 3: v43 = *(unsigned char *)v40; if ( !*(unsigned char *)v40 || v43 == 1 ) { LABEL_117: v39 += *((unsigned char *)&pItems[0].uItemID + v40 + v52 + pItems[out_item->uItemID].uEquipType); if ( *((unsigned char *)&pItems[0].uItemID + v40 + v52 + pItems[out_item->uItemID].uEquipType) ) { v44 = v58; ++v58; *v44 = a2b; } goto LABEL_119; } v41 = v43 == 2; break; case 4: v42 = *(unsigned char *)v40; if ( *(unsigned char *)v40 == 1 || v42 == 2 ) goto LABEL_117; v41 = v42 == 3; break; default: if ( v54 != 5 ) goto LABEL_119; v41 = *(unsigned char *)v40 == 3; break; } if ( v41 ) goto LABEL_117; LABEL_119: ++a2b; v40 += 28; } while ( a2b < field_11798 ); } v45 = rand(); out_item->uAdditionalValue = *Dst; v46 = v45 % v39 + 1; a2c = *((unsigned char *)&pItems[0].uItemID + 28 * (*(uint *)Dst + 1389) + pItems[out_item->uItemID].uEquipType); if ( a2c < v46 ) { for ( j = (int *)&Dst; ; j = (int *)v59 ) { v48 = out_item->uItemID; v49 = (int)(j + 1); v59 = v49; v50 = *(unsigned int *)v49; out_item->uAdditionalValue = v50; a2c += *((unsigned char *)&pItems[0].uItemID + 28 * (v50 + 1389) + pItems[v48].uEquipType); if ( a2c >= v46 ) break; } } ++out_item->uAdditionalValue; } //----- (004505CC) -------------------------------------------------------- bool ItemGen::GenerateArtifact() { ItemGen *v1; // edi@1 signed int uNumArtifactsNotFound; // esi@1 int v3; // eax@1 bool result; // eax@6 int v5[32]; // [sp+8h] [bp-A0h]@3 char Dst[32]; // [sp+88h] [bp-20h]@1 auto a2 = this; v1 = a2; memset(Dst, 0, 0x20u); uNumArtifactsNotFound = 0; v3 = 500; do { if ( !pParty->field_3C.pIsArtifactFound[v3] ) v5[uNumArtifactsNotFound++] = v3; ++v3; } while ( v3 < 529 ); v1->Reset(); if ( uNumArtifactsNotFound ) { v1->uItemID = v5[rand() % uNumArtifactsNotFound]; pItemsTable->SetSpecialBonus(v1); result = 1; } else { result = 0; } return result; } // 4505CC: using guessed type int var_A0[32];