view Items.cpp @ 201:30aa44013f7a

On Items
author Nomad
date Sun, 17 Feb 2013 00:16:48 +0200
parents 821fd955c379
children 1bd823f52e3a
line wrap: on
line source

#include <stdlib.h>

#include "Items.h"
#include "MapInfo.h"
#include "FrameTableInc.h"
#include "Allocator.h"
#include "LOD.h"
#include "Monsters.h"
#include "Party.h"
#include "FactionTable.h"
#include "StorylineTextTable.h"
#include "texts.h"
#include "mm7_data.h"





ItemGen *ptr_50C9A4;

struct ItemsTable *pItemsTable;





//----- (00439DF3) --------------------------------------------------------
int ItemGen::_439DF3_get_additional_damage(int *a2, int *a3)
{
  int *v3; // edi@1
  ItemGen *v4; // ebx@1
  signed int v5; // esi@1
  unsigned int v7; // ecx@5
  signed int v8; // ebx@7
  int v9; // edx@22
  int v10; // eax@24
  int v11; // edx@25
  int v12; // ebx@28
  int v13; // ebx@29
  int v14; // ebx@30
  int v15; // ebx@31
  int v16; // ebx@32
  signed int v17; // [sp-4h] [bp-10h]@24

  auto a1 = this;
  v3 = a2;
  v4 = a1;
  v5 = 0;
  *a2 = 0;
  if ( !a1->uItemID )
    return 0;
  UpdateTempBonus(pParty->uTimePlayed);
  if ( v4->uItemID == 501 )
  {
LABEL_45:
    *v3 = 1;
    v10 = rand();
    v17 = 10;
    return v10 % v17 + 6;
  }
  if ( v4->uItemID == 507 )
  {
    *v3 = 0;
    v11 = rand() % 16;
    return v11 + 3;
  }
  v7 = 3;
  if ( v4->uItemID == 510 )
  {
    *v3 = 2;
    v9 = rand() % 4;
    return v9 + 9;
  }
  if ( v4->uItemID == 517 )
    goto LABEL_36;
  v8 = v4->uAdditionalValue;
  if ( v8 > 46 )
  {
LABEL_42:
    v5 = 0;
    goto LABEL_37;
  }
  if ( v8 == 46 )
  {
    *v3 = 0;
    return rand() % 11 + 10;
  }
  if ( v8 > 11 )
  {
    v12 = v8 - 12;
    if ( !v12 )
    {
      *v3 = 0;
      return GetDiceResult(v7, 6u);
    }
    v13 = v12 - 1;
    if ( !v13 )
    {
      *v3 = 8;
      return 5;
    }
    v14 = v13 - 1;
    if ( v14 )
    {
      v15 = v14 - 1;
      if ( v15 )
      {
        v16 = v15 - 1;
        if ( !v16 || v16 == 25 )
        {
          *v3 = 10;
          *a3 = 1;
          return v5;
        }
        goto LABEL_42;
      }
      *v3 = 2;
      return 12;
    }
LABEL_36:
    v5 = 8;
LABEL_37:
    *v3 = v5;
    return v5;
  }
  if ( v8 == 11 )
  {
    *v3 = 0;
    v7 = 2;
    return GetDiceResult(v7, 6u);
  }
  if ( v8 == 4 )
  {
    *v3 = 2;
    v11 = rand() % 2;
    return v11 + 3;
  }
  if ( v8 == 5 )
  {
    *v3 = 2;
    v10 = rand();
    v17 = 3;
    return v10 % v17 + 6;
  }
  if ( v8 == 6 )
  {
    *v3 = 2;
    v9 = rand() % 4;
    return v9 + 9;
  }
  if ( v8 == 7 )
  {
    *v3 = 1;
    return rand() % 4 + 2;
  }
  if ( v8 == 8 )
  {
    *v3 = 1;
    return rand() % 7 + 4;
  }
  if ( v8 == 9 )
    goto LABEL_45;
  if ( v8 != 10 )
    goto LABEL_42;
  *v3 = 0;
  v7 = 1;
  return GetDiceResult(v7, 6u);
}


//----- (00402F07) --------------------------------------------------------
void ItemGen::Reset()
{
  this->field_1A = 0;
  this->uAttributes = 0;
  this->uNumCharges = 0;
  this->uAdditionalValue = 0;
  this->_bonus_strength = 0;
  this->_bonus_type = 0;
  this->uItemID = 0;
  this->uBodyAnchor = 0;
  this->uExpireTime = 0i64;
}

//----- (00458260) --------------------------------------------------------
void ItemGen::UpdateTempBonus(__int64 uTimePlayed)
{
  unsigned int v2; // eax@1

  v2 = this->uAttributes;
  if ( v2 & ITEM_TEMP_BONUS )
  {
    if ( uTimePlayed > (signed __int64)this->uExpireTime )
    {
      this->_bonus_type = 0;
      LOBYTE(v2) = v2 & 0xF7;
      this->uAdditionalValue = 0;
      this->uAttributes = v2;
    }
  }
}

//----- (0045814E) --------------------------------------------------------
char *ItemsTable::Release()
{
  ItemsTable *v1; // edi@1
  char *result; // eax@23

  v1 = this;
  if ( pMonstersTXT_Raw )
    pAllocator->FreeChunk(pMonstersTXT_Raw);
  if ( pMonsterPlacementTXT_Raw )
    pAllocator->FreeChunk(pMonsterPlacementTXT_Raw);
  if ( pSkillDescTXT_Raw )
    pAllocator->FreeChunk(pSkillDescTXT_Raw);
  if ( v1->pSpcItemsTXT_Raw )
    pAllocator->FreeChunk(v1->pSpcItemsTXT_Raw);
  if ( v1->pStdItemsTXT_Raw )
    pAllocator->FreeChunk(v1->pStdItemsTXT_Raw);
  if ( v1->pRndItemsTXT_Raw )
    pAllocator->FreeChunk(v1->pRndItemsTXT_Raw);
  if ( v1->pItemsTXT_Raw )
    pAllocator->FreeChunk(v1->pItemsTXT_Raw);
  if ( pHostileTXT_Raw )
    pAllocator->FreeChunk(pHostileTXT_Raw);
  if ( pHistoryTXT_Raw )
    pAllocator->FreeChunk(pHistoryTXT_Raw);
  if ( pPotionsTXT_Raw )
    pAllocator->FreeChunk(pPotionsTXT_Raw);
  if ( pPotionNotesTXT_Raw )
    pAllocator->FreeChunk(pPotionNotesTXT_Raw);
  v1->pSpcItemsTXT_Raw = 0;
  pSkillDescTXT_Raw = 0;
  v1->pStdItemsTXT_Raw = 0;
  v1->pRndItemsTXT_Raw = pSkillDescTXT_Raw;
  result = pSkillDescTXT_Raw;
  v1->pItemsTXT_Raw = pSkillDescTXT_Raw;
  return result;
}


//----- (00456D84) --------------------------------------------------------
void ItemsTable::Initialize()
{
  //ItemsTable *v1; // edi@1
  char *v2; // eax@1
  char *v3; // eax@2
  char v4; // cl@3
  int v5; // esi@3
  char *v6; // esi@21
  char *v7; // eax@21
  char *v8; // ecx@22
  char *v9; // eax@26
  char v10; // dl@27
  int v11; // ecx@27
  int v12; // esi@31
  char *v13; // eax@39
  int v14; // esi@40
  char v15; // cl@41
  int v16; // eax@41
  char v17; // zf@53
  int v18; // eax@57
  int *v19; // esi@66
  char *v20; // edx@66
  int v21; // eax@66
  char *v22; // ecx@68
  char *v23; // eax@71
  int v24; // esi@71
  char *v25; // ebx@72
  char v26; // cl@73
  int v27; // eax@73
  char *v28; // ST3C_4@160
  char *v29; // ST3C_4@163
  char *v30; // eax@175
  char *v31; // eax@188
  char v32; // al@190
  char *v33; // eax@199
  const char *v34; // ebx@199
  int v35; // esi@199
  char *v36; // eax@200
  char v37; // dl@201
  int v38; // ecx@201
  char *v39; // esi@229
  char *v40; // eax@229
  char *v41; // ecx@230
  char *v42; // esi@233
  char *v43; // eax@234
  char v44; // dl@235
  int v45; // ecx@235
  signed int v46; // edi@287
  char *v47; // ecx@288
  char v48; // dl@289
  int v49; // eax@289
  int v50; // esi@293
  signed int v51; // edi@312
  char *v52; // ecx@312
  char v53; // dl@313
  int v54; // eax@313
  int v55; // esi@317
  signed int v56; // edi@348
  char *v57; // eax@348
  char v58; // dl@349
  int v59; // ecx@349
  int v60; // esi@353
  char *Str; // [sp+Ch] [bp-18h]@1
  signed int Stra; // [sp+Ch] [bp-18h]@22
  signed int Strb; // [sp+Ch] [bp-18h]@25
  signed int Strc; // [sp+Ch] [bp-18h]@39
  signed int Strd; // [sp+Ch] [bp-18h]@66
  signed int Stre; // [sp+Ch] [bp-18h]@156
  const char **Strf; // [sp+Ch] [bp-18h]@176
  const char **Strg; // [sp+Ch] [bp-18h]@182
  signed int Strh; // [sp+Ch] [bp-18h]@230
  signed int Stri; // [sp+Ch] [bp-18h]@311
  char **Strj; // [sp+Ch] [bp-18h]@347
  int v72; // [sp+10h] [bp-14h]@7
  signed int v73; // [sp+10h] [bp-14h]@21
  int v74; // [sp+10h] [bp-14h]@45
  int v75; // [sp+10h] [bp-14h]@77
  int v76; // [sp+10h] [bp-14h]@205
  signed int v77; // [sp+10h] [bp-14h]@229
  int v78; // [sp+10h] [bp-14h]@239
  signed int v79; // [sp+14h] [bp-10h]@1
  char *v80; // [sp+14h] [bp-10h]@39
  char *v81; // [sp+14h] [bp-10h]@175
  char *v82; // [sp+14h] [bp-10h]@188
  int v83; // [sp+18h] [bp-Ch]@67
  size_t v84; // [sp+18h] [bp-Ch]@156
  signed int v85; // [sp+18h] [bp-Ch]@176
  signed int v86; // [sp+18h] [bp-Ch]@182
  signed int v87; // [sp+18h] [bp-Ch]@233
  signed int v88; // [sp+1Ch] [bp-8h]@2
  signed int v89; // [sp+1Ch] [bp-8h]@26
  signed int v90; // [sp+1Ch] [bp-8h]@40
  signed int v91; // [sp+1Ch] [bp-8h]@72
  signed int v92; // [sp+1Ch] [bp-8h]@200
  signed int v93; // [sp+1Ch] [bp-8h]@234
  signed int v94; // [sp+1Ch] [bp-8h]@288
  signed int v95; // [sp+1Ch] [bp-8h]@312
  signed int v96; // [sp+1Ch] [bp-8h]@348
  signed int v97; // [sp+20h] [bp-4h]@2
  signed int v98; // [sp+20h] [bp-4h]@26
  signed int v99; // [sp+20h] [bp-4h]@40
  signed int v100; // [sp+20h] [bp-4h]@72
  signed int v101; // [sp+20h] [bp-4h]@200
  signed int v102; // [sp+20h] [bp-4h]@234
  signed int v103; // [sp+20h] [bp-4h]@288

  //v1 = this;

  pMapStats = new MapStats;
  pMapStats->Initialize();

  pMonsterStats = new MonsterStats;
  pMonsterStats->Initialize();
  pMonsterStats->InitializePlacements();

  pSpellStats = new SpellStats;
  pSpellStats->Initialize();

  LoadPotions();
  LoadPotionNotes();

  pFactionTable = new FactionTable;
  pFactionTable->Initialize();

  pStorylineText = new StorylineText;
  pStorylineText->Initialize();

  pStdItemsTXT_Raw = 0;
  v2 = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0);
  pStdItemsTXT_Raw = v2;
  strtok(v2, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  Str = (char *)&pEnchantments[0].pParam;
  v79 = 24;
  do
  {
    v3 = strtok(0, "\r") + 1;
    v97 = 0;
    v88 = 0;
    do
    {
      v4 = *v3;
      v5 = 0;
      while ( v4 != 9 && v4 )
      {
        ++v5;
        v4 = v3[v5];
      }
      v72 = (int)&v3[v5];
      if ( !v3[v5] )
        v88 = 1;
      v3[v5] = 0;
      if ( v5 )
      {
        if ( v97 )
        {
          if ( v97 == 1 )
          {
            *(unsigned int *)Str = (int)RemoveQuotes(v3);
          }
          else
          {
            if ( v97 > 1 )
              Str[v97 + 6] = atoi(v3);
          }
        }
        else
        {
          *((char **)Str + 1) = RemoveQuotes(v3);
        }
      }
      else
      {
        if ( !v97 )
          v88 = 1;
      }
      ++v97;
      v3 = (char *)(v72 + 1);
    }
    while ( v97 <= 10 && !v88 );
    Str += 20;
    --v79;
  }
  while ( v79 );
  v6 = (char *)&field_116D8[3];
  memset(&field_116D8[3], 0, 0x24u);
  v7 = &pEnchantments[0].field_8[4];
  v73 = 9;
  do
  {
    v8 = v7;
    Stra = 24;
    do
    {
      *(unsigned int *)v6 += (unsigned __int8)*v8;
      v8 += 20;
      --Stra;
    }
    while ( Stra );
    v6 += 4;
    ++v7;
    --v73;
  }
  while ( v73 );
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  Strb = 17856;
  do
  {
    v9 = strtok(0, "\r") + 1;
    v98 = 0;
    v89 = 0;
    do
    {
      v10 = *v9;
      v11 = 0;
      while ( v10 != 9 && v10 )
      {
        ++v11;
        v10 = v9[v11];
      }
      v12 = (int)&v9[v11];
      if ( !v9[v11] )
        v89 = 1;
      *(unsigned char *)v12 = 0;
      if ( v11 && v98 > 1 )
        *(&pItems[0].uItemID + v98 + Strb) = atoi(v9);
      ++v98;
      v9 = (char *)(v12 + 1);
    }
    while ( v98 < 4 && !v89 );
    Strb += 2;
  }
  while ( Strb < 17868 );
  pSpcItemsTXT_Raw = 0;
  v13 = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0);
  pSpcItemsTXT_Raw = v13;
  strtok(v13, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  v80 = (char *)&pSpecialEnchantments[0].pParam;
  Strc = 72;
  do
  {
    v99 = 0;
    v14 = (int)(strtok(0, "\r") + 1);
    v90 = 0;
    do
    {
      v15 = *(unsigned char *)v14;
      v16 = 0;
      while ( v15 != 9 && v15 )
      {
        ++v16;
        v15 = *(unsigned char *)(v16 + v14);
      }
      v74 = v16 + v14;
      if ( !*(unsigned char *)(v16 + v14) )
        v90 = 1;
      *(unsigned char *)(v16 + v14) = 0;
      if ( v16 )
      {
        if ( v99 )
        {
          if ( v99 == 1 )
          {
            *(char **)v80 = RemoveQuotes((char *)v14);
          }
          else
          {
            if ( v99 <= 1 )
            {
              v17 = v99 == 14;
            }
            else
            {
              v17 = v99 == 14;
              if ( v99 < 14 )
              {
                v80[v99 + 6] = atoi((const char *)v14);
                goto LABEL_63;
              }
            }
            if ( v17 )
            {
              v18 = atoi((const char *)v14);
              *((unsigned int *)v80 + 5) = v18;
              if ( !v18 )
                *((unsigned int *)v80 + 5) = atoi((const char *)(v14 + 1));
            }
            else
            {
              if ( v99 == 15 )
                v80[24] = tolower(*(unsigned char *)v14) - 97;
            }
          }
        }
        else
        {
          *((char **)v80 + 1) = RemoveQuotes((char *)v14);
        }
      }
      else
      {
        if ( !v99 )
          v90 = 1;
      }
LABEL_63:
      ++v99;
      v14 = v74 + 1;
    }
    while ( v99 <= 15 && !v90 );
    v80 += 28;
    --Strc;
  }
  while ( Strc );
  v19 = field_11738;
  memset(field_11738, 0, 0x60u);
  v20 = &pSpecialEnchantments[0].field_8[4];
  Strd = 12;
  v21 = 71;
  field_11798 = 71;
  do
  {
    v83 = 0;
    if ( v21 > 0 )
    {
      v22 = v20;
      do
      {
        *v19 += (unsigned __int8)*v22;
        ++v83;
        v21 = field_11798;
        v22 += 28;
      }
      while ( v83 < v21 );
    }
    ++v19;
    ++v20;
    --Strd;
  }
  while ( Strd );
  Initialize2DA();
  pItemsTXT_Raw = 0;
  v23 = (char *)pEvents_LOD->LoadRaw("items.txt", 0);
  pItemsTXT_Raw = v23;
  strtok(v23, "\r");
  v24 = 0;
  strtok(0, "\r");
  pItems[0].uItemID = 0;
  while ( 2 )
  {
    v100 = 0;
    v25 = strtok(0, "\r") + 1;
    v91 = 0;
    while ( 2 )
    {
      v26 = *v25;
      v27 = 0;
      while ( v26 != 9 && v26 )
      {
        ++v27;
        v26 = v25[v27];
      }
      v75 = (int)&v25[v27];
      if ( !v25[v27] )
        v91 = 1;
      v25[v27] = 0;
      if ( v27 )
      {
        switch ( v100 )
        {
          case 0:
            v24 = atoi(v25);
            break;
          case 1:
            pItems[v24].pIconName = (char *)RemoveQuotes(v25);
            break;
          case 2:
            pItems[v24].pName = (char *)RemoveQuotes(v25);
            break;
          case 3:
            pItems[v24].uValue = atoi(v25);
            break;
          case 4:
            if ( !_strcmpi(v25, "weapon") )
              goto LABEL_89;
            if ( _strcmpi(v25, "weapon2") )
            {
              if ( _strcmpi(v25, "weapon1or2") )
              {
                if ( _strcmpi(v25, "missile") && _strcmpi(v25, "bow") )
                {
                  if ( _strcmpi(v25, "armor") )
                  {
                    if ( _strcmpi(v25, "shield") )
                    {
                      if ( _strcmpi(v25, "helm") )
                      {
                        if ( _strcmpi(v25, "belt") )
                        {
                          if ( _strcmpi(v25, "cloak") )
                          {
                            if ( _strcmpi(v25, "gauntlets") )
                            {
                              if ( _strcmpi(v25, "boots") )
                              {
                                if ( _strcmpi(v25, "ring") )
                                {
                                  if ( _strcmpi(v25, "amulet") )
                                  {
                                    if ( _strcmpi(v25, "weaponw") )
                                    {
                                      if ( _strcmpi(v25, "herb") && _strcmpi(v25, "reagent") )
                                      {
                                        if ( _strcmpi(v25, "bottle") )
                                        {
                                          if ( _strcmpi(v25, "sscroll") )
                                          {
                                            if ( _strcmpi(v25, "book") )
                                            {
                                              if ( _strcmpi(v25, "mscroll") )
                                              {
                                                if ( _strcmpi(v25, "gold") )
                                                {
                                                  if ( _strcmpi(v25, "gem") )
                                                    pItems[v24].uEquipType = 20;
                                                  else
                                                    pItems[v24].uEquipType = 19;
                                                }
                                                else
                                                {
                                                  pItems[v24].uEquipType = 18;
                                                }
                                              }
                                              else
                                              {
                                                pItems[v24].uEquipType = 17;
                                              }
                                            }
                                            else
                                            {
                                              pItems[v24].uEquipType = 16;
                                            }
                                          }
                                          else
                                          {
                                            pItems[v24].uEquipType = 15;
                                          }
                                        }
                                        else
                                        {
                                          pItems[v24].uEquipType = 14;
                                        }
                                      }
                                      else
                                      {
                                        pItems[v24].uEquipType = 13;
                                      }
                                    }
                                    else
                                    {
                                      pItems[v24].uEquipType = 12;
                                    }
                                  }
                                  else
                                  {
                                    pItems[v24].uEquipType = 11;
                                  }
                                }
                                else
                                {
                                  pItems[v24].uEquipType = 10;
                                }
                              }
                              else
                              {
                                pItems[v24].uEquipType = 9;
                              }
                            }
                            else
                            {
                              pItems[v24].uEquipType = 8;
                            }
                          }
                          else
                          {
                            pItems[v24].uEquipType = 7;
                          }
                        }
                        else
                        {
                          pItems[v24].uEquipType = 6;
                        }
                      }
                      else
                      {
                        pItems[v24].uEquipType = 5;
                      }
                    }
                    else
                    {
                      pItems[v24].uEquipType = 4;
                    }
                  }
                  else
                  {
                    pItems[v24].uEquipType = 3;
                  }
                }
                else
                {
                  pItems[v24].uEquipType = 2;
                }
              }
              else
              {
LABEL_89:
                pItems[v24].uEquipType = 0;
              }
            }
            else
            {
              pItems[v24].uEquipType = 1;
            }
            break;
          case 5:
            if ( _strcmpi(v25, "staff") )
            {
              if ( _strcmpi(v25, "sword") )
              {
                if ( _strcmpi(v25, "dagger") )
                {
                  if ( _strcmpi(v25, "axe") )
                  {
                    if ( _strcmpi(v25, "spear") )
                    {
                      if ( _strcmpi(v25, "bow") )
                      {
                        if ( _strcmpi(v25, "mace") )
                        {
                          if ( _strcmpi(v25, "blaster") )
                          {
                            if ( _strcmpi(v25, "shield") )
                            {
                              if ( _strcmpi(v25, "leather") )
                              {
                                if ( _strcmpi(v25, "chain") )
                                {
                                  if ( _strcmpi(v25, "plate") )
                                  {
                                    if ( _strcmpi(v25, "club") )
                                      pItems[v24].uSkillType = 38;
                                    else
                                      pItems[v24].uSkillType = 37;
                                  }
                                  else
                                  {
                                    pItems[v24].uSkillType = 11;
                                  }
                                }
                                else
                                {
                                  pItems[v24].uSkillType = 10;
                                }
                              }
                              else
                              {
                                pItems[v24].uSkillType = 9;
                              }
                            }
                            else
                            {
                              pItems[v24].uSkillType = 8;
                            }
                          }
                          else
                          {
                            pItems[v24].uSkillType = 7;
                          }
                        }
                        else
                        {
                          pItems[v24].uSkillType = 6;
                        }
                      }
                      else
                      {
                        pItems[v24].uSkillType = 5;
                      }
                    }
                    else
                    {
                      pItems[v24].uSkillType = 4;
                    }
                  }
                  else
                  {
                    pItems[v24].uSkillType = 3;
                  }
                }
                else
                {
                  pItems[v24].uSkillType = 2;
                }
              }
              else
              {
                pItems[v24].uSkillType = 1;
              }
            }
            else
            {
              pItems[v24].uSkillType = 0;
            }
            break;
          case 6:
            Stre = 0;
            v84 = strlen(v25);
            if ( (signed int)v84 > 0 )
            {
              while ( tolower((unsigned __int8)v25[Stre]) != 'd' )
              {
                ++Stre;
                if ( Stre >= (signed int)v84 )
                  goto LABEL_161;
              }
              v25[Stre] = 0;
              v28 = (char *)&pItems[v24];
              v28[34] = atoi(v25);
              v28[35] = atoi(&v25[Stre + 1]);
              v25[Stre] = 'd';
            }
LABEL_161:
            if ( Stre == v84 && tolower((unsigned __int8)*v25) != 115 )
            {
              v29 = (char *)&pItems[v24];
              v29[34] = atoi(v25);
              v29[35] = 1;
            }
            break;
          case 7:
            pItems[v24].uDamageMod = atoi(v25);
            break;
          case 8:
            if ( _strcmpi(v25, "artifact") )
            {
              if ( _strcmpi(v25, "relic") )
              {
                if ( _strcmpi(v25, "special") )
                  pItems[v24].uMaterial = 0;
                else
                  pItems[v24].uMaterial = 3;
              }
              else
              {
                pItems[v24].uMaterial = 2;
              }
            }
            else
            {
              pItems[v24].uMaterial = 1;
            }
            break;
          case 9:
            BYTE2(pItems[v24 + 1].uItemID) = atoi(v25);
            break;
          case 10:
            pItems[v24].pUnidentifiedName = (char *)RemoveQuotes(v25);
            break;
          case 11:
            pItems[v24].uSpriteID = atoi(v25);
            break;
          case 12:
            v30 = (char *)&pItems[v24];
            v81 = v30;
            if ( v30[37] == 3 )
            {
              v85 = 0;
              Strf = (const char **)&pEnchantments[0].pParam;
              while ( _strcmpi(*Strf, v25) )
              {
                ++v85;
                Strf += 5;
                if ( v85 >= 24 )
                  goto LABEL_181;
              }
              v81[39] = v85 + 1;
LABEL_181:
              if ( !v81[39] )
              {
                v86 = 0;
                Strg = (const char **)&pSpecialEnchantments[0].pParam;
                while ( _strcmpi(*Strg, v25) )
                {
                  ++v86;
                  Strg += 7;
                  if ( v86 >= 72 )
                    goto LABEL_196;
                }
                v81[38] = v86 + 1;
              }
            }
            else
            {
              v30[38] = 0;
              v30[39] = 0;
            }
            break;
          case 13:
            v31 = (char *)&pItems[v24];
            v82 = v31;
            if ( v31[37] == 3 && v31[39] )
            {
              v32 = atoi(v25);
              v82[40] = v32;
              if ( !v32 )
                v82[40] = 1;
            }
            else
            {
              v31[40] = 0;
            }
            break;
          case 14:
            pItems[v24].uEquipX = atoi(v25);
            break;
          case 15:
            pItems[v24].uEquipY = atoi(v25);
            break;
          case 16:
            pItems[v24].pDescription = (char *)RemoveQuotes(v25);
            break;
          default:
            break;
        }
      }
LABEL_196:
      ++v100;
      v25 = (char *)(v75 + 1);
      if ( v100 <= 16 && !v91 )
        continue;
      break;
    }
    ++v24;
    if ( v24 < 800 )
      continue;
    break;
  }
  pRndItemsTXT_Raw = 0;
  pItems[0].uItemID = v24;
  v33 = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0);
  v34 = "\r";
  pRndItemsTXT_Raw = v33;
  strtok(v33, "\r");
  v35 = 0;
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  do
  {
    v101 = 0;
    v36 = strtok(0, "\r") + 1;
    v92 = 0;
    do
    {
      v37 = *v36;
      v38 = 0;
      while ( v37 != 9 && v37 )
      {
        ++v38;
        v37 = v36[v38];
      }
      v76 = (int)&v36[v38];
      if ( !v36[v38] )
        v92 = 1;
      *(unsigned char *)v76 = 0;
      if ( v38 )
      {
        if ( v101 )
        {
          switch ( v101 )
          {
            case 2: pItems[v35].field_2C[0] = atoi(v36); break;
            case 3: pItems[v35].field_2C[1] = atoi(v36); break;
            case 4: pItems[v35].field_2C[2] = atoi(v36); break;
            case 5: pItems[v35].field_2C[3] = atoi(v36); break;
            case 6:
              *((unsigned char *)&pItems[0].uItemID + 16 * (3 * v35 + 3)) = atoi(v36);
              break;
            case 7:
              BYTE1(pItems[v35 + 1].uItemID) = atoi(v36);
              break;
          }
        }
        else
        {
          v35 = atoi(v36);
        }
      }
      else
      {
        if ( !v101 )
          v92 = 1;
      }
      ++v101;
      v36 = (char *)(v76 + 1);
    }
    while ( v101 <= 7 && !v92 );
    ++v35;
  }
  while ( v35 < 619 );
  if ( pRndItemsTXT_Raw )
  {
    pAllocator->FreeChunk(pRndItemsTXT_Raw);
    pRndItemsTXT_Raw = 0;
  }
  v39 = (char *)field_11684;
  memset(field_11684, 0, 0x18u);
  v40 = pItems[0].field_2C;
  v77 = 6;
  do
  {
    v41 = v40;
    Strh = 800;
    do
    {
      *(unsigned int *)v39 += (unsigned __int8)*v41;
      v41 += 48;
      --Strh;
    }
    while ( Strh );
    v39 += 4;
    ++v40;
    --v77;
  }
  while ( v77 );
  v42 = 0;
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  strtok(0, "\r");
  v87 = 0;
  do
  {
    v43 = strtok(v42, "\r") + 1;
    v102 = (signed int)v42;
    v93 = (signed int)v42;
    do
    {
      v44 = *v43;
      v45 = 0;
      while ( v44 != 9 && v44 )
      {
        ++v45;
        v44 = v43[v45];
      }
      v78 = (int)&v43[v45];
      if ( !v43[v45] )
        v93 = 1;
      v42 = 0;
      *(unsigned char *)v78 = 0;
      if ( v45 )
      {
        switch ( v102 )
        {
          case 2:
            if ( v87 )
            {
              if ( v87 == 1 )
              {
                *(unsigned int *)&field_1169C[24] = atoi(v43);
              }
              else
              {
                if ( v87 == 2 )
                  *(unsigned int *)&field_1169C[48] = atoi(v43);
              }
            }
            else
            {
              *(unsigned int *)&field_1169C[0] = atoi(v43);
            }
            break;
          case 3:
            if ( v87 )
            {
              if ( v87 == 1 )
              {
                *(unsigned int *)&field_1169C[28] = atoi(v43);
              }
              else
              {
                if ( v87 == 2 )
                  *(unsigned int *)&field_1169C[52] = atoi(v43);
              }
            }
            else
            {
              *(unsigned int *)&field_1169C[4] = atoi(v43);
            }
            break;
          case 4:
            if ( v87 )
            {
              if ( v87 == 1 )
              {
                *(unsigned int *)&field_1169C[32] = atoi(v43);
              }
              else
              {
                if ( v87 == 2 )
                  *(unsigned int *)&field_1169C[56] = atoi(v43);
              }
            }
            else
            {
              *(unsigned int *)&field_1169C[8] = atoi(v43);
            }
            break;
          case 5:
            if ( v87 )
            {
              if ( v87 == 1 )
              {
                *(unsigned int *)&field_1169C[36] = atoi(v43);
              }
              else
              {
                if ( v87 == 2 )
                  field_116D8[0] = atoi(v43);
              }
            }
            else
            {
              *(unsigned int *)&field_1169C[12] = atoi(v43);
            }
            break;
          case 6:
            if ( v87 )
            {
              if ( v87 == 1 )
              {
                *(unsigned int *)&field_1169C[40] = atoi(v43);
              }
              else
              {
                if ( v87 == 2 )
                  field_116D8[1] = atoi(v43);
              }
            }
            else
            {
              *(unsigned int *)&field_1169C[16] = atoi(v43);
            }
            break;
          case 7:
            if ( v87 )
            {
              if ( v87 == 1 )
              {
                *(unsigned int *)&field_1169C[44] = atoi(v43);
              }
              else
              {
                if ( v87 == 2 )
                  field_116D8[2] = atoi(v43);
              }
            }
            else
            {
              *(unsigned int *)&field_1169C[20] = atoi(v43);
            }
            break;
        }
      }
      ++v102;
      v43 = (char *)(v78 + 1);
    }
    while ( v102 <= 7 && !v93 );
    ++v87;
  }
  while ( v87 < 3 );
  pSkillDescTXT_Raw = 0;
  pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0);
  strtok(pSkillDescTXT_Raw, "\r");
  v46 = 0;
  do
  {
    v103 = 0;
    v94 = 0;
    v47 = strtok(0, "\r") + 1;
    do
    {
      v48 = *v47;
      v49 = 0;
      while ( v48 != 9 && v48 )
      {
        ++v49;
        v48 = v47[v49];
      }
      v50 = (int)&v47[v49];
      if ( !v47[v49] )
        v94 = 1;
      *(unsigned char *)v50 = 0;
      if ( v49 )
      {
        switch ( v103 )
        {
          case 1:
            pSkillDesc[v46] = (char *)RemoveQuotes(v47);
            break;
          case 2:
            pNormalSkillDesc[v46] = (char *)RemoveQuotes(v47);
            break;
          case 3:
            pExpertSkillDesc[v46] = (char *)RemoveQuotes(v47);
            break;
          case 4:
            pMasterSkillDesc[v46] = (char *)RemoveQuotes(v47);
            break;
          case 5:
            pGrandSkillDesc[v46] = (char *)RemoveQuotes(v47);
            break;
        }
      }
      else
      {
        if ( !v103 )
          v94 = 1;
      }
      ++v103;
      v47 = (char *)(v50 + 1);
    }
    while ( v103 <= 5 && !v94 );
    ++v46;
  }
  while ( v46 < 37 );
  pStatsTXT_Raw = 0;
  pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0);
  strtok(pStatsTXT_Raw, "\r");
  Stri = 0;
  do
  {
    v51 = 0;
    v95 = 0;
    v52 = strtok(0, v34) + 1;
    do
    {
      v53 = *v52;
      v54 = 0;
      if ( *v52 != 9 )
      {
        do
        {
          if ( !v53 )
            break;
          ++v54;
          v53 = v52[v54];
        }
        while ( v53 != 9 );
        v34 = "\r";
      }
      v55 = (int)&v52[v54];
      if ( !v52[v54] )
        v95 = 1;
      *(unsigned char *)v55 = 0;
      if ( v54 )
      {
        if ( v51 )
        {
          switch ( Stri )
          {
            case 0:
            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
              pAttributeDescriptions[Stri] = (char *)RemoveQuotes(v52);
              break;
            case 7:
              pHealthPointsAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 8:
              pArmourClassAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 9:
              pSpellPointsAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 10:
              pPlayerConditionAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 11:
              pFastSpellAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 12:
              pPlayerAgeAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 13:
              pPlayerLevelAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 14:
              pPlayerExperienceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 15:
              pAttackBonusAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 16:
              pAttackDamageAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 17:
              pMissleBonusAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 18:
              pMissleDamageAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 19:
              pFireResistanceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 20:
              pAirResistanceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 21:
              pWaterResistanceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 22:
              pEarthResistanceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 23:
              pMindResistanceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 24:
              pBodyResistanceAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            case 25:
              pSkillPointsAttributeDescription = (char *)RemoveQuotes(v52);
              break;
            default:
              break;
          }
        }
      }
      else
      {
        if ( !v51 )
          v95 = 1;
      }
      ++v51;
      v52 = (char *)(v55 + 1);
    }
    while ( v51 < 2 && !v95 );
    ++Stri;
  }
  while ( Stri < 26 );
  pClassTXT_Raw = 0;
  pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0);
  strtok(pClassTXT_Raw, v34);
  Strj = pClassDescriptions;
  do
  {
    v56 = 0;
    v57 = strtok(0, v34) + 1;
    v96 = 0;
    do
    {
      v58 = *v57;
      v59 = 0;
      if ( *v57 != 9 )
      {
        do
        {
          if ( !v58 )
            break;
          ++v59;
          v58 = v57[v59];
        }
        while ( v58 != 9 );
        v34 = "\r";
      }
      v60 = (int)&v57[v59];
      if ( !v57[v59] )
        v96 = 1;
      *(unsigned char *)v60 = 0;
      if ( v59 )
      {
        if ( v56 )
          *Strj = (char *)RemoveQuotes(v57);
      }
      else
      {
        if ( !v56 )
          v96 = 1;
      }
      ++v56;
      v57 = (char *)(v60 + 1);
    }
    while ( v56 < 2 && !v96 );
    ++Strj;
  }
  while ( (signed int)Strj <= (signed int)&pClassDescriptions[35] );
}

//----- (00456D17) --------------------------------------------------------
void ItemsTable::SetSpecialBonus(ItemGen *pItem)
{
  ItemDesc *v2; // eax@1

  v2 = &this->pItems[pItem->uItemID];
  if ( v2->uMaterial == 3 )
  {
    pItem->_bonus_type = v2->_bonus_type;
    pItem->uAdditionalValue = v2->_additional_value;
    pItem->_bonus_strength = v2->_bonus_strength;
  }
}

//----- (00456D43) --------------------------------------------------------
bool ItemsTable::_456D43_is_material_equals_3(ItemGen *pItem)
{
  return this->pItems[pItem->uItemID].uMaterial == 3;
}

//----- (00456D5E) --------------------------------------------------------
bool ItemsTable::_456D5E_is_some_material(ItemGen *pItem)
{
  unsigned __int8 v2; // al@1

  v2 = this->pItems[pItem->uItemID].uMaterial;
  return v2 == 3 || v2 == 1 || v2 == 2;
}


//----- (00453B3C) --------------------------------------------------------
void ItemsTable::LoadPotions()
{
  
  CHAR Text[90]; // [sp+Ch] [bp-6Ch]@26
  char* test_string;
  unsigned int uRow;
  unsigned int uColumn;
  unsigned __int8 potion_value;

  if ( pPotionsTXT_Raw )
    pAllocator->FreeChunk(pPotionsTXT_Raw);
  pPotionsTXT_Raw = NULL;
  pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0);
	test_string = strtok(pPotionsTXT_Raw,"\t\r\n");
	while ( 1 )
		{
		if ( !test_string )
			{
			MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
			return;
			}
		if ( !strcmp(test_string, "222") )
			break;
		
		test_string = strtok(NULL, "\t\r\n");
		}
  while ( 1 )
  {
    test_string = strtok(NULL, "\t\r\n");
    
    if ( !test_string )
		{
		MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
		return;
		}
if ( !strcmp(test_string, "222") )
      break;
  }

  for (uRow = 0;uRow < 50; ++uRow)
  {
    int skip_count;
    for (skip_count = 0;skip_count < 6; ++skip_count)
    {
      if ( !strtok(NULL, "\r\t\n") )
        break;
    }
    if ( skip_count != 6 )
      break;
	for (uColumn = 0; uColumn < 50; ++uColumn)
		{
      test_string = strtok(NULL, "\r\t\n");   
      if ( !test_string )
        break;
      potion_value = atoi(test_string);
	  char c=*test_string;
      if ( !potion_value )
      {
        if ( tolower(c) == 'e' )
          potion_value = atoi(test_string + 1);
        else
          potion_value = 0;
      }
	  this->potion_data[uRow][uColumn]=potion_value;
    }
    if ( uColumn != 50 )
      break;
    strtok(NULL, "\r\t\n");
  }

  if ( uRow != 50 )
  {
    wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, uColumn);
    MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
  }
  if ( pPotionsTXT_Raw )
  {
    pAllocator->FreeChunk(pPotionsTXT_Raw);
    pPotionsTXT_Raw = 0;
  }
}

//----- (00453CE5) --------------------------------------------------------
void ItemsTable::LoadPotionNotes()
{
  
  CHAR Text[90]; 
  char* test_string;
  unsigned int uRow;
  unsigned int uColumn;
  unsigned __int8 potion_note;

  if ( pPotionNotesTXT_Raw )
    pAllocator->FreeChunk(pPotionNotesTXT_Raw);
  pPotionNotesTXT_Raw = NULL;
  pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0);
  test_string = strtok(pPotionNotesTXT_Raw ,"\t\r\n");
  while ( 1 )
	  {
	    
	  if ( !test_string )
		  {
		  MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
		  return;
		  }	
	  if ( !strcmp(test_string, "222") )
		  break;
	  test_string = strtok(NULL, "\t\r\n");
	  }
	  while ( 1 )
		  {
		  test_string = strtok(NULL, "\t\r\n");
		  
		  if ( !test_string )
			  {
			  MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
			  return;
			  }
		  if ( !strcmp(test_string, "222") )
			  break;
		  }
 
  for (uRow = 0;uRow < 50; ++uRow)
	  {
	  int skip_count;
	  for (skip_count = 0;skip_count < 6; ++skip_count)
		  {
		  if ( !strtok(NULL, "\r\t\n") )
			  break;
		  }
	  if ( skip_count != 6 )
		  break;
	  for (uColumn = 0; uColumn < 50; ++uColumn)
		  {
		  test_string = strtok(NULL, "\r\t\n");   
		  if ( !test_string )
			  break;
		  potion_note = atoi(test_string);
		  char c=*test_string;
		  if ( !potion_note )
			  {
			  if ( tolower(c) == 'e' )
				  potion_note = atoi(test_string + 1);
			  else
				  potion_note = 0;
			  }
		  this->potion_note[uRow][uColumn]=potion_note;
		  }
	  if ( uColumn != 50 )
		  break;
	  strtok(NULL, "\r\t\n");
	  }

  if ( uRow != 50 )
	  {
	  wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, uColumn);
	  MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
	  }
}


//----- (00456442) --------------------------------------------------------
unsigned int ItemGen::GetValue()
{
  ItemGen *v1; // esi@1
  unsigned int uBaseValue; // edi@1
  int v3; // eax@4
  int v4; // esi@5
  unsigned int result; // eax@7

  v1 = this;
  uBaseValue = pItemsTable->pItems[this->uItemID].uValue;
  if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->_456D5E_is_some_material(this) )
    goto LABEL_12;
  if ( v1->_bonus_type )
  {
    v3 = 100 * v1->_bonus_strength;
    return uBaseValue + v3;
  }
  v4 = v1->uAdditionalValue;
  if ( !v4 )
  {
LABEL_12:
    result = uBaseValue;
  }
  else
  {
    v3 = *(unsigned int *)&pItemsTable->pEnchantments[23].field_8[28 * v4 + 8];
    if ( (unsigned int)v3 > 0xA )
      return uBaseValue + v3;
    result = uBaseValue * v3;
  }
  return result;
}

//----- (00456499) --------------------------------------------------------
const char *ItemGen::GetDisplayName()
{
  const char *result; // eax@2

  if ( this->uAttributes & ITEM_IDENTIFIED )
    result = GetIdentifiedName();
  else
    result = pItemsTable->pItems[uItemID].pUnidentifiedName;
  return result;
}

//----- (004564B3) --------------------------------------------------------
const char *ItemGen::GetIdentifiedName()
{
  ItemGen *v1; // esi@1
  unsigned int v2; // eax@1
  unsigned __int8 v3; // cl@1
  char *v4; // edi@4
  char v5; // al@6
  const char *v6; // esi@8
  int v7; // eax@15
  const char *v9; // [sp-Ch] [bp-14h]@14
  const char *v10; // [sp-8h] [bp-10h]@4
  char *v11; // [sp-4h] [bp-Ch]@4

  v1 = this;
  v2 = this->uItemID;
  v3 = pItemsTable->pItems[v2].uEquipType;
  if ( v3 >= EQUIP_REAGENT && (v3 <= EQUIP_POTION || v3 == EQUIP_GOLD) )
  {
    v11 = pItemsTable->pItems[v2].pName;
    v4 = item__getname_buffer;
    v10 = "%s";
LABEL_10:
    sprintf(v4, v10, v11);
    return v4;
  }
  v4 = item__getname_buffer;
  sprintf(item__getname_buffer, "%s", pItemsTable->pItems[v2].pName);
  if ( v1->uItemID == 601 )
  {
    v5 = v1->field_1A;
    if ( (unsigned __int8)v5 >= 1u )
    {
      if ( (unsigned __int8)v5 <= 4u )
      {
        v6 = pPlayers[(unsigned __int8)v5]->pName;
        strlen(pPlayers[(unsigned __int8)v5]->pName);
        v11 = (char *)v6;
        if ( v6[strlen(v6) - 1] == 115 )
          v10 = pGlobalTXT_LocalizationStrings[655];
        else
          v10 = pGlobalTXT_LocalizationStrings[654];
        goto LABEL_10;
      }
    }
  }
  if ( !pItemsTable->_456D5E_is_some_material(v1) )
  {
    if ( v1->_bonus_type )
    {
      strcat(item__getname_buffer, " ");
      v9 = (const char *)*((unsigned int *)&pItemsTable->pItems[799].uEquipType + 5 * v1->_bonus_type);
    }
    else
    {
      v7 = v1->uAdditionalValue;
      if ( !v7 )
        return v4;
      if ( v7 == 16
        || v7 == 39
        || v7 == 40
        || v7 == 45
        || v7 == 56
        || v7 == 57
        || v7 == 58
        || v7 == 60
        || v7 == 61
        || v7 == 59
        || v7 == 63
        || v7 == 64
        || v7 == 67
        || v7 == 68 )
      {
        sprintf(
          item__getname_buffer,
          "%s %s",
          *(unsigned int *)&pItemsTable->pEnchantments[22].field_8[28 * v7 + 8],
          pItemsTable->pItems[v1->uItemID].pName);
        return v4;
      }
      strcat(item__getname_buffer, " ");
      v9 = *(const char **)&pItemsTable->pEnchantments[22].field_8[28 * v1->uAdditionalValue + 8];
    }
    strcat(item__getname_buffer, v9);
  }
  return v4;
}


//----- (00456620) --------------------------------------------------------
void ItemsTable::GenerateItem(int a2, int a3, ItemGen *out_item)
{
  //ItemGen *v4; // esi@1
  //ItemsTable *v5; // edi@1
  int v6; // ebx@3
  int *v7; // ecx@33
  //int v8; // eax@34
  //int v9; // eax@39
  int v10; // ebx@43
  int v11; // ecx@47
  unsigned int *v12; // edx@48
  unsigned int v13; // eax@49
  signed int v14; // ebx@52
  int v15; // eax@53
  signed int v16; // eax@55
  int v17; // ebx@57
  int v18; // edx@62
  signed int v19; // ebx@70
  unsigned __int8 v20; // al@81
  int v21; // eax@84
  int v22; // ebx@85
  int v23; // eax@86
  int v24; // ebx@86
  int v25; // edx@86
  int v26; // edx@89
  unsigned int v27; // eax@89
  int i; // ebx@89
  unsigned int v29; // ecx@90
  int v30; // ebx@91
  int v31; // eax@91
  int v32; // ecx@91
  int v33; // eax@91
  int v34; // eax@97
  unsigned __int8 v35; // sf@97
  unsigned __int8 v36; // of@97
  int v37; // ebx@98
  int v38; // edx@99
  signed int v39; // ebx@101
  int v40; // ecx@102
  char v41; // zf@107
  char v42; // al@108
  char v43; // al@111
  int *v44; // edx@118
  int v45; // eax@120
  int v46; // edx@120
  int *j; // eax@121
  unsigned int v48; // ecx@123
  int v49; // eax@123
  int v50; // eax@123
  int Dst[800]; // [sp+Ch] [bp-C88h]@33
  int v52; // [sp+C8Ch] [bp-8h]@33
  //int v53; // [sp+C90h] [bp-4h]@1
  int v54; // [sp+C9Ch] [bp+8h]@3
  //int v55; // [sp+CA0h] [bp+Ch]@34
  signed int v56; // [sp+CA0h] [bp+Ch]@55
  int v57; // [sp+CA0h] [bp+Ch]@62
  int *v58; // [sp+CA0h] [bp+Ch]@102
  int v59; // [sp+CA0h] [bp+Ch]@123
  //signed int a2a; // [sp+CA4h] [bp+10h]@33
  int a2b; // [sp+CA4h] [bp+10h]@101
  int a2c; // [sp+CA4h] [bp+10h]@120

  //v53 = -1;
  //v4 = pItem;
  //v5 = this;
  if ( !out_item )
    out_item = (ItemGen *)pAllocator->AllocNamedChunk(out_item, sizeof(*out_item), "newItemGen");
  memset(out_item, 0, sizeof(*out_item));
  v6 = a2 - 1;
  v54 = a2 - 1;
  if ( a3 )
  {
    ITEM_EQUIP_TYPE   requested_equip;
    PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID;
    switch (a3)
    {
      case 20: requested_equip = EQUIP_ONE_OR_TWO_HANDS; break;
      case 21: requested_equip = EQUIP_ARMOUR; break;
      case 22: requested_skill = (PLAYER_SKILL_TYPE)38; __debugbreak();/*check this skill*/ break;
      case 23: requested_skill = PLAYER_SKILL_SWORD; break;
      case 24: requested_skill = PLAYER_SKILL_DAGGER; break;
      case 25: requested_skill = PLAYER_SKILL_AXE; break;
      case 26: requested_skill = PLAYER_SKILL_SPEAR; break;
      case 27: requested_skill = PLAYER_SKILL_BOW; break;
      case 28: requested_skill = PLAYER_SKILL_MACE; break;
      case 29: requested_skill = (PLAYER_SKILL_TYPE)37; __debugbreak();/*check this skill*/break;
      case 30: requested_skill = PLAYER_SKILL_STAFF; break;
      case 31: requested_skill = PLAYER_SKILL_LEATHER; break;
      case 32: requested_skill = PLAYER_SKILL_CHAIN; break;
      case 33: requested_skill = PLAYER_SKILL_PLATE; break;
      case 34: requested_equip = EQUIP_SHIELD; break;
      case 35: requested_equip = EQUIP_HELMET; break;
      case 36: requested_equip = EQUIP_BELT; break;
      case 37: requested_equip = EQUIP_CLOAK; break;
      case 38: requested_equip = EQUIP_GAUNTLETS; break;
      case 39: requested_equip = EQUIP_BOOTS; break;
      case 40: requested_equip = EQUIP_RING; break;
      case 41: requested_equip = EQUIP_AMULET; break;
      case 42: requested_equip = EQUIP_C; break;
      case 43: requested_equip = EQUIP_F; break;
      case 44: requested_equip = EQUIP_POTION; break;
      case 45: requested_equip = EQUIP_REAGENT; break;
      case 46: requested_equip = EQUIP_GEM; break;
      default:
        __debugbreak(); // check this condition
        requested_equip = (ITEM_EQUIP_TYPE)(a3 - 1);
        break;
    }

    memset(Dst, 0, sizeof(Dst));

    v52 = 0;
    v7 = Dst;

    if (requested_skill == PLAYER_SKILL_INVALID)
    {
      for (uint i = 1; i < 500; ++i)
      {
        if (pItems[i].uEquipType == requested_equip)
        {
          *v7++ = i;
          v52 += pItems[i].field_2C[v6];
        }
      }
    }
    else
    {
      for (uint i = 1; i < 500; ++i)
      {
        if (pItems[i].uSkillType == requested_skill)
        {
          *v7++ = i;
          v52 += pItems[i].field_2C[v6];
        }
      }
    }

    v10 = 0;
    if ( v52 )
      v10 = rand() % v52;
    out_item->uItemID = *Dst;
    if ( !*Dst )
      out_item->uItemID = 1;
    v11 = pItems[out_item->uItemID].field_2C[v54];
    if ( v11 < v10 )
    {
      v12 = (uint *)Dst;
      do
      {
        ++v12;
        v13 = *v12;
        out_item->uItemID = *v12;
        v11 += pItems[v13].field_2C[v54];
      }
      while ( v11 < v10 );
    }
    if (pItems[out_item->uItemID].uEquipType == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE)
    {
      out_item->_bonus_type = 0;
      v14 = 2;
      do
      {
        out_item->_bonus_type += rand() % 4 + 1;
        v15 = out_item->_bonus_type;
        --v14;
      }
      while ( v14 );
LABEL_72:
      out_item->_bonus_type = v15 * (v54 + 1);
      goto LABEL_73;
    }
  }
  else
  {
    v16 = 0;
    v56 = 0;
    do
      v56 += pParty->field_7BA[v16++];
    while ( v16 < 29 );
    v17 = rand() % 29;
    if ( v54 == 5 && rand() % 100 < 5 && !pParty->field_7BA[v17] && v56 < 13 )
    {
      pParty->field_7BA[v17] = 1;
      out_item->uAttributes = 0;
      out_item->uItemID = v17 + 500;
      SetSpecialBonus(out_item);
      return;
    }
    v57 = 0;
    v18 = rand() % field_11684[v54];
    out_item->uItemID = 0;
    if ( v18 > 0 )
    {
      do
        v57 += pItems[out_item->uItemID++ + 1].field_2C[v54];
      while ( v57 < v18 );
    }
    if ( !v18 )
      out_item->uItemID = 1;
    if ( !out_item->uItemID )
      out_item->uItemID = 1;
    if ( pItems[out_item->uItemID].uEquipType == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE )
    {
      out_item->_bonus_type = 0;
      v19 = 2;
      do
      {
        out_item->_bonus_type += rand() % 4 + 1;
        v15 = out_item->_bonus_type;
        --v19;
      }
      while ( v19 );
      goto LABEL_72;
    }
  }
LABEL_73:
  if (out_item->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION
    && !(unsigned __int16)_449B57_test_bit(pParty->_award_bits, 239) )
    out_item->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST;
  if ( BYTE2(pItems[out_item->uItemID + 1].uItemID) )
    out_item->uAttributes = 0;
  else
    out_item->uAttributes = 1;
  if (pItems[out_item->uItemID].uEquipType != EQUIP_POTION )
  {
    out_item->uAdditionalValue = 0;
    out_item->_bonus_type = 0;
  }
  v20 = pItems[out_item->uItemID].uEquipType;
  if ( v20 <= EQUIP_BOW )
  {
    v37 = (int)&field_1169C[4 * v54 + 48];
    if ( !*(unsigned int *)v37 )
      return;
    v38 = rand() % 100;
    v36 = __OFSUB__(v38, *(unsigned int *)v37);
    v35 = v38 - *(unsigned int *)v37 < 0;
  }
  else
  {
    if ( v20 > EQUIP_AMULET )
    {
      if ( v20 == EQUIP_C )
      {
        v21 = rand() % 6 + pItems[out_item->uItemID].uDamageMod + 1;
        out_item->uNumCharges = v21;
        out_item->uMaxCharges = v21;
      }
      return;
    }
    v22 = (int)&field_1169C[4 * v54];
    if ( !*(unsigned int *)v22 )
      return;
    v23 = rand();
    v24 = *(unsigned int *)v22;
    v25 = v23 % 100;
    if ( v23 % 100 < v24 )
      goto LABEL_127;
    if ( !*(unsigned int *)&field_1169C[4 * v54 + 24] )
      return;
    if ( v25 < v24 )
    {
LABEL_127:
      v26 = rand() % field_116D8[pItems[out_item->uItemID].uEquipType];
      v27 = out_item->uItemID;
      out_item->_bonus_type = 0;
      for ( i = pEnchantments[0].field_8[pItems[v27].uEquipType + 1];
            i < v26;
            i += pEnchantments[out_item->_bonus_type].field_8[pItems[v29].uEquipType + 1] )
      {
        v29 = out_item->uItemID;
        ++out_item->_bonus_type;
      }
      ++out_item->_bonus_type;
      v30 = field_116D8[2 * v54 + 12];
      v31 = rand();
      v32 = out_item->_bonus_type - 1;
      v33 = v31 % (field_116D8[2 * v54 + 13] - v30 + 1) + v30;
      out_item->_bonus_strength = v33;
      if ( v32 == 21 || v32 == 22 || v32 == 23 )
        out_item->_bonus_strength = v33 >> 1;
      if ( out_item->_bonus_strength <= 0 )
        out_item->_bonus_strength = 1;
      return;
    }
    v34 = v24 + *(unsigned int *)&field_1169C[4 * v54 + 24];
    v36 = __OFSUB__(v25, v34);
    v35 = v25 - v34 < 0;
  }
  if ( !(v35 ^ v36) )
    return;
  memset(&Dst, 0, 0xC80u);
  v39 = 0;
  a2b = 0;
  if ( field_11798 > 0 )
  {
    v52 = -16 - (uint)this;
    v58 = (int *)&Dst;
    v40 = (int)&pSpecialEnchantments[1];
    do
    {
      switch ( v54 )
      {
        case 2:
          if ( !*(unsigned char *)v40 )
            goto LABEL_117;
          v41 = *(unsigned char *)v40 == 1;
          break;
        case 3:
          v43 = *(unsigned char *)v40;
          if ( !*(unsigned char *)v40 || v43 == 1 )
          {
LABEL_117:
            v39 += *((unsigned char *)&pItems[0].uItemID + v40 + v52 + pItems[out_item->uItemID].uEquipType);
            if ( *((unsigned char *)&pItems[0].uItemID + v40 + v52 + pItems[out_item->uItemID].uEquipType) )
            {
              v44 = v58;
              ++v58;
              *v44 = a2b;
            }
            goto LABEL_119;
          }
          v41 = v43 == 2;
          break;
        case 4:
          v42 = *(unsigned char *)v40;
          if ( *(unsigned char *)v40 == 1 || v42 == 2 )
            goto LABEL_117;
          v41 = v42 == 3;
          break;
        default:
          if ( v54 != 5 )
            goto LABEL_119;
          v41 = *(unsigned char *)v40 == 3;
          break;
      }
      if ( v41 )
        goto LABEL_117;
LABEL_119:
      ++a2b;
      v40 += 28;
    }
    while ( a2b < field_11798 );
  }
  v45 = rand();
  out_item->uAdditionalValue = *Dst;
  v46 = v45 % v39 + 1;
  a2c = *((unsigned char *)&pItems[0].uItemID + 28 * (*(uint *)Dst + 1389) + pItems[out_item->uItemID].uEquipType);
  if ( a2c < v46 )
  {
    for ( j = (int *)&Dst; ; j = (int *)v59 )
    {
      v48 = out_item->uItemID;
      v49 = (int)(j + 1);
      v59 = v49;
      v50 = *(unsigned int *)v49;
      out_item->uAdditionalValue = v50;
      a2c += *((unsigned char *)&pItems[0].uItemID + 28 * (v50 + 1389) + pItems[v48].uEquipType);
      if ( a2c >= v46 )
        break;
    }
  }
  ++out_item->uAdditionalValue;
}

//----- (004505CC) --------------------------------------------------------
bool ItemGen::GenerateArtifact()
{
  ItemGen *v1; // edi@1
  signed int uNumArtifactsNotFound; // esi@1
  int v3; // eax@1
  bool result; // eax@6
  int v5[32]; // [sp+8h] [bp-A0h]@3
  char Dst[32]; // [sp+88h] [bp-20h]@1

  auto a2 = this;
  v1 = a2;
  memset(Dst, 0, 0x20u);
  uNumArtifactsNotFound = 0;
  v3 = 500;
  do
  {
    if ( !pParty->field_3C.pIsArtifactFound[v3] )
      v5[uNumArtifactsNotFound++] = v3;
    ++v3;
  }
  while ( v3 < 529 );
  v1->Reset();
  if ( uNumArtifactsNotFound )
  {
    v1->uItemID = v5[rand() % uNumArtifactsNotFound];
    pItemsTable->SetSpecialBonus(v1);
    result = 1;
  }
  else
  {
    result = 0;
  }
  return result;
}
// 4505CC: using guessed type int var_A0[32];