Mercurial > mm7
view Engine/Graphics/Weather.h @ 2566:30eb6dcac768
big spell fx overhaul
author | a.parshin |
---|---|
date | Wed, 20 May 2015 21:05:07 +0200 |
parents | 5abd8fc8f1c6 |
children |
line wrap: on
line source
#pragma once #pragma pack(push, 1) /* 255 */ struct Weather { inline Weather(): bNight(false), bRenderSnow(false) {} int DrawSnow(); int Initialize(); int Draw(); bool OnPlayerTurn(__int16 dangle); __int16 Screen_Coord[2000]; int bNight; int bRenderSnow; }; #pragma pack(pop) extern struct Weather *pWeather;