Mercurial > mm7
view MMT.cpp @ 2344:13e15d77b0f8
Moving functions from unsorted_subs.h pt6
author | Grumpy7 |
---|---|
date | Sun, 06 Apr 2014 21:27:02 +0200 |
parents | ddb803517a48 |
children | 182effc4b0ee |
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#define _CRT_SECURE_NO_WARNINGS #include "MMT.h" #include "GUIWindow.h" #include "mm7_unsorted_subs.h" #include "mm7_data.h" #include "AudioPlayer.h" #include "Mouse.h" #include "LOD.h" #include "Render.h" #include "VideoPlayer.h" #include "CShow.h" #include "GUIFont.h" #include "lib/libpng/png.h" #include "MediaPlayer.h" void ShowLogoVideo() { RGBTexture tex; // [sp+Ch] [bp-30h]@1 //unsigned int uTrackStartMS; // [sp+34h] [bp-8h]@8 //unsigned int uTrackEndMS; // [sp+38h] [bp-4h]@8 pVideoPlayer->bStopBeforeSchedule = false; pVideoPlayer->pResetflag = 0; bGameoverLoop = 1; if (!bNoVideo) { pRenderer->PresentBlackScreen(); PlayFullscreenMovie(MOVIE_3DOLogo, true); if ( !pVideoPlayer->bStopBeforeSchedule ) { PlayFullscreenMovie(MOVIE_NWCLogo, true); if ( !pVideoPlayer->bStopBeforeSchedule ) PlayFullscreenMovie(MOVIE_JVC, true); } } char pContainerName[64]; sprintf(pContainerName, "data\\New_Icons/%s", "MMTTITLE.pcx"); tex.LoadPCXFile(pContainerName, 0); pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &tex); free(tex.pPixels); tex.pPixels = 0; MainMenuUI_LoadFontsAndSomeStuff(); DrawMMTCopyrightWindow(); pRenderer->EndScene(); pRenderer->Present(); #ifndef _DEBUG Sleep(1500); // let the copyright window stay for a while #endif /*if (!bNoSound && pAudioPlayer->hAILRedbook ) { pAudioPlayer->SetMusicVolume((signed __int64)(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0)); AIL_redbook_stop(pAudioPlayer->hAILRedbook); AIL_redbook_track_info(pAudioPlayer->hAILRedbook, 14, &uTrackStartMS, &uTrackEndMS); AIL_redbook_play(pAudioPlayer->hAILRedbook, uTrackStartMS + 1, uTrackEndMS); } */ bGameoverLoop = 0; } void abort_(const char * s, ...) { va_list args; va_start(args, s); vfprintf(stderr, s, args); fprintf(stderr, "\n"); va_end(args); abort(); } Texture *LoadPNG(const char *name) { int x, y; int width, height; png_byte color_type; png_byte bit_depth; png_structp png_ptr; png_infop info_ptr; int number_of_passes; png_bytep * row_pointers; uint i = 0; Texture *tex; char header[8]; // 8 is the maximum size that can be checked /* open file and test for it being a png */ FILE *fp = fopen(name, "rb"); if (!fp) abort_("[read_png_file] File %s could not be opened for reading", name); fread(header, 1, 8, fp); if (png_sig_cmp((png_bytep)header, 0, 8)) abort_("[read_png_file] File %s is not recognized as a PNG file", name); /* initialize stuff */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) abort_("[read_png_file] png_create_read_struct failed"); info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) abort_("[read_png_file] png_create_info_struct failed"); if (setjmp(png_jmpbuf(png_ptr))) abort_("[read_png_file] Error during init_io"); png_init_io(png_ptr, fp); png_set_sig_bytes(png_ptr, 8); png_read_info(png_ptr, info_ptr); width = png_get_image_width(png_ptr, info_ptr); height = png_get_image_height(png_ptr, info_ptr); color_type = png_get_color_type(png_ptr, info_ptr); bit_depth = png_get_bit_depth(png_ptr, info_ptr); number_of_passes = png_set_interlace_handling(png_ptr); png_read_update_info(png_ptr, info_ptr); /* read file */ if (setjmp(png_jmpbuf(png_ptr))) abort_("[read_png_file] Error during read_image"); row_pointers = (png_bytep*) malloc(sizeof(png_bytep) * height); for (y=0; y<height; y++) row_pointers[y] = (png_byte*) malloc(png_get_rowbytes(png_ptr,info_ptr)); png_read_image(png_ptr, row_pointers); fclose(fp); tex = new Texture; tex->uTextureHeight = height; tex->uTextureWidth = width; tex->uSizeOfMaxLevelOfDetail = png_get_rowbytes(png_ptr, info_ptr); tex->uTextureSize = png_get_rowbytes(png_ptr, info_ptr); tex->uDecompressedSize = png_get_rowbytes(png_ptr, info_ptr); tex->pPalette16 = (unsigned __int16 *) malloc(sizeof(unsigned __int16) * width * height); tex->pLevelOfDetail0_prolly_alpha_mask = (unsigned __int8 *) malloc(sizeof(unsigned __int8) * width * height); for (y=0; y<height; y++) { png_byte* row = row_pointers[y]; for (x=0; x<width; x++) { png_byte* ptr = &(row[x*4]); //Log::Warning(L"Pixel at position [ %d - %d ] has RGBA values: %d - %d - %d - %d\n", // x, y, ptr[0], ptr[1], ptr[2], ptr[3]); png_byte tmp = ptr[2]; ptr[2] = ptr[0]; ptr[0] = ptr[3]; ptr[3] = 255 - tmp; tex->pPalette16[i] = Color16(ptr[0], ptr[1], ptr[2]); tex->pLevelOfDetail0_prolly_alpha_mask[i] = ptr[3]; i++; } } //Ritor1: temporarily stopped, needed change RGBTexture structure/Пока приостановлено в связи с необходимостью внести изменения в структуру(создать)RGBTexture /*for (int i = 0; i < width * height; ++i) tex->pPalette16[i] = 0x7FF; memset(tex->pLevelOfDetail0_prolly_alpha_mask, 1, sizeof(unsigned __int8) * width * height);*/ return tex; } void MMT_MainMenu_Loop() { GUIButton *pButton; // eax@27 unsigned int pControlParam; // ecx@35 // int v10; // ecx@36 // int v11; // ecx@37 unsigned int pX; unsigned int pY; // [sp-18h] [bp-54h]@39 Texture *pTexture; // [sp-14h] [bp-50h]@39 // GUIButton *pButton2; // [sp+0h] [bp-3Ch]@27 char pContainerName[64]; pCurrentScreen = SCREEN_GAME; pGUIWindow2 = 0; pAudioPlayer->StopChannels(-1, -1);//остановить/подготовить канал if (!bNoSound ) { Media::Player *p = new Media::Player;//создаётся плеер Media::ITrack *track = p->LoadTrack(L"Sounds\\New_Sounds/Stronghold_Theme.mp3"); track->Play(); } /*if (!bNoVideo ) { Media::Player *p = new Media::Player;//создаётся плеер Media::IMovie *track = p->LoadMovie(L"Anims\\New_Video/3DOLOGO.smk", 640, 480, 0); track->Play(); } */ pMouse->RemoveHoldingItem();//избавить курсор от вещи pIcons_LOD->_inlined_sub2(); pWindow_MMT_MainMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); //Texture* MMT_MM6 = pIcons_LOD->LoadTexturePtr("title_new", TEXTURE_16BIT_PALETTE); sprintf(pContainerName, "data\\New_Icons/%s", "mm6_button_oval.png"); Texture* MMT_MM6 = LoadPNG(pContainerName); Texture* MMT_MM7 = pIcons_LOD->LoadTexturePtr("title_load", TEXTURE_16BIT_PALETTE); Texture* MMT_MM8 = pIcons_LOD->LoadTexturePtr("title_cred", TEXTURE_16BIT_PALETTE); Texture* MMT_Continue = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); Texture* MMT_Exit = pIcons_LOD->LoadTexturePtr("title_exit", TEXTURE_16BIT_PALETTE); pMMT_MainMenu_BtnMM6 = pWindow_MMT_MainMenu->CreateButton(0, 0, MMT_MM6->uTextureWidth, MMT_MM6->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_MM6, 0, 0, "", MMT_MM6, 0); pMMT_MainMenu_BtnMM7 = pWindow_MMT_MainMenu->CreateButton(window->GetWidth() - (window->GetWidth() / 4), window->GetHeight() / 4, MMT_MM7->uTextureWidth, MMT_MM7->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_MM7, 1, 0, "", MMT_MM7, 0); pMMT_MainMenu_BtnMM8 = pWindow_MMT_MainMenu->CreateButton(window->GetWidth() - (window->GetWidth() / 4), window->GetHeight() - ((window->GetHeight() / 4) + 50), MMT_MM8->uTextureWidth, MMT_MM8->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_MM8, 2, 0, "", MMT_MM8, 0); pMMT_MainMenu_BtnContinue = pWindow_MMT_MainMenu->CreateButton((window->GetWidth() / 4) - 100, window->GetHeight() - ((window->GetHeight() / 4) + 50), MMT_Continue->uTextureWidth, MMT_Continue->uTextureHeight, 1, 0, UIMSG_MMT_MainMenu_Continue, 3, 0, "", MMT_Continue, 0); pMMT_MainMenu_BtnExit = pWindow_MMT_MainMenu->CreateButton(window->GetWidth() - 130, window->GetHeight() - 35, MMT_Exit->uTextureWidth, MMT_Exit->uTextureHeight, 1, 0, UIMSG_ExitToWindows, 4, 0, "", MMT_Exit, 0); pTexture_PCX.Release(); sprintf(pContainerName, "data\\New_Icons/%s", "MMTTITLE.pcx"); pTexture_PCX.LoadPCXFile(pContainerName, 0); SetCurrentMenuID(MENU_MMT_MAIN_MENU); SetForegroundWindow(window->GetApiHandle()); SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0); while (GetCurrentMenuID() == MENU_MMT_MAIN_MENU ) { POINT cursor; pMouse->GetCursorPos(&cursor); for (MSG msg; PeekMessageW(&msg, 0, 0, 0, PM_REMOVE);) { if (msg.message == WM_QUIT) Game_DeinitializeAndTerminate(0); TranslateMessage(&msg); DispatchMessageW(&msg); } if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) { WaitMessage(); continue; } pRenderer->BeginScene(); pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); MMT_MenuMessageProc(); GUI_UpdateWindows(); if ( !pModalWindow )// ??? { pButton = pWindow_MMT_MainMenu->pControlsHead; for ( pButton = pWindow_MMT_MainMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( cursor.x >= (signed int)pButton->uX && cursor.x <= (signed int)pButton->uZ && cursor.y >= (signed int)pButton->uY && cursor.y <= (signed int)pButton->uW ) { pControlParam = pButton->msg_param; switch (pControlParam) // подсветка кнопок { case 0: pTexture = MMT_MM6; pX = 0; pY = 0; break; case 1: pTexture = MMT_MM7; pX = window->GetWidth() - (window->GetWidth() / 4); pY = window->GetHeight() / 4; break; case 2: pTexture = MMT_MM8; pX = window->GetWidth() - (window->GetWidth() / 4); pY = window->GetHeight() - ((window->GetHeight() / 4) + 50); break; case 3: pTexture = MMT_Continue; pX = (window->GetWidth() / 4) - 100; pY = window->GetHeight() - ((window->GetHeight() / 4) + 50); break; case 4: pTexture = MMT_Exit; pX = window->GetWidth() - 130; pY = window->GetHeight() - 35; break; } pRenderer->DrawTextureIndexed(pX, pY, pTexture); //подсветка кнопок } } } //} pRenderer->EndScene(); pRenderer->Present(); } MMT_MenuMessageProc(); pRenderer->BeginScene(); GUI_UpdateWindows(); pRenderer->EndScene(); pRenderer->Present(); pTexture_PCX.Release(); if ( pGUIWindow2 ) { pGUIWindow2->Release(); pGUIWindow2 = 0; } pWindow_MMT_MainMenu->Release(); pIcons_LOD->RemoveTexturesPackFromTextureList(); } void MMT_MenuMessageProc() { int pParam; int pParam2; UIMessageType pUIMessageType; if ( pMessageQueue_50CBD0->uNumMessages ) { do { pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &pParam2); switch (pUIMessageType) { case UIMSG_MMT_MainMenu_MM7: //кнопка игры ММ7 //GUIWindow::Create(495, 172, 0, 0, WINDOW_PressedButton2, (int)pMainMenu_BtnNew, 0); ShowMM7IntroVideo_and_LoadingScreen(); SetCurrentMenuID(MENU_MAIN); break; default: break; } } while ( pMessageQueue_50CBD0->uNumMessages ); } } void DrawMMTCopyrightWindow() { GUIWindow Dst; // [sp+8h] [bp-54h]@1 memset(&Dst, 0, 0x54u); Dst.uFrameWidth = 624; Dst.uFrameHeight = 256; Dst.uFrameX = 8; Dst.uFrameY = 30; Dst.uFrameHeight = pFontSmallnum->CalcTextHeight("Text Verification: Here we can write an explanation of the project", &Dst, 24, 0) + 2 * LOBYTE(pFontSmallnum->uFontHeight) + 24; Dst.uFrameY = 470 - Dst.uFrameHeight; Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; Dst.uFrameW = 469; //Dst.Hint = "abcagfdsgsg ljsrengvlkjesnfkjwnef"; Dst.DrawMessageBox(0); Dst.uFrameWidth -= 24; Dst.uFrameX += 12; Dst.uFrameY += 12; Dst.uFrameHeight -= 12; Dst.uFrameZ = Dst.uFrameX + Dst.uFrameWidth - 1; Dst.uFrameW = Dst.uFrameY + Dst.uFrameHeight - 1; Dst.DrawTitleText(pFontSmallnum, 0, 0xCu, ui_mainmenu_copyright_color, "Text Verification: Here we can write an explanation of the project", 3); }