Mercurial > mm7
view GUI/UI/UICharacter.h @ 2565:117c219bf913
Party, items and stuff are abstracted from savegame file representation
author | a.parshin |
---|---|
date | Wed, 20 May 2015 15:12:33 +0200 |
parents | fed97f15d1e1 |
children | 0c67be4ec900 |
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#pragma once #include "GUI/GUIWindow.h" struct GUIWindow_CharacterRecord : public GUIWindow { GUIWindow_CharacterRecord(unsigned int uActiveCharacter, enum CURRENT_SCREEN screen); virtual ~GUIWindow_CharacterRecord() {} virtual void Update(); void ShowStatsTab(); void ShowSkillsTab(); void ShowInventoryTab(); void ShowAwardsTab(); void ToggleRingsOverlay(); protected: void CharacterUI_StatsTab_Draw(struct Player *); void CharacterUI_SkillsTab_Draw(struct Player *); void CharacterUI_AwardsTab_Draw(struct Player *); void CharacterUI_SkillsTab_CreateButtons(); };