view UI/UIGame.h @ 2487:0683c0a38282

in LoadTextureFromLOD() func
author Ritor1
date Thu, 11 Sep 2014 17:26:19 +0600
parents 104fdbea0386
children
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#pragma once
void GameUI_WritePointedObjectStatusString();
void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID); // idb

__int16 __fastcall sub_441A4E(int a1);