Mercurial > mm7
view GUIButton.cpp @ 1354:05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
author | Grumpy7 |
---|---|
date | Sat, 13 Jul 2013 13:12:21 +0200 |
parents | 5450af4f57ef |
children | bfe342ae0c1f |
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#include "GUIWindow.h" #include "GUIFont.h" #include "mm7_data.h" #include "LOD.h" #include "Texts.h" struct GUIButton *pBtn_CloseBook; struct GUIButton *pBtn_InstallRemoveSpell; struct GUIButton *pBtn_Autonotes_Instructors; struct GUIButton *pBtn_Autonotes_Misc; struct GUIButton *pBtn_Book_6; struct GUIButton *pBtn_Book_5; struct GUIButton *pBtn_Book_4; struct GUIButton *pBtn_Book_3; struct GUIButton *pBtn_Book_2; struct GUIButton *pBtn_Book_1; struct GUIButton *pPlayerCreationUI_BtnReset; struct GUIButton *pPlayerCreationUI_BtnOK; struct GUIButton *pBtn_ExitCancel; struct GUIButton *pBtn_YES; struct GUIButton *pPlayerCreationUI_BtnPlus; struct GUIButton *pPlayerCreationUI_BtnMinus; struct GUIButton *pButton_RestUI_Main; struct GUIButton *pButton_RestUI_Exit; struct GUIButton *pButton_RestUI_Wait5Minutes; struct GUIButton *pButton_RestUI_WaitUntilDawn; struct GUIButton *pButton_RestUI_Wait1Hour; struct GUIButton *pCharacterScreen_ExitBtn; struct GUIButton *pCharacterScreen_AwardsBtn; struct GUIButton *pCharacterScreen_InventoryBtn; struct GUIButton *pCharacterScreen_SkillsBtn; struct GUIButton *pCharacterScreen_StatsBtn; struct GUIButton *pCharacterScreen_DollBtn; struct GUIButton *pCharacterScreen_DetalizBtn; struct GUIButton *pBtn_NPCRight; struct GUIButton *pBtn_NPCLeft; struct GUIButton *pBtn_GameSettings; struct GUIButton *pBtn_QuickReference; struct GUIButton *pBtn_CastSpell; struct GUIButton *pBtn_Rest; struct GUIButton *pBtn_History; struct GUIButton *pBtn_Calendar; struct GUIButton *pBtn_Maps; struct GUIButton *pBtn_Autonotes; struct GUIButton *pBtn_Quests; struct GUIButton *pMainMenu_BtnExit; struct GUIButton *pMainMenu_BtnCredits; struct GUIButton *pMainMenu_BtnLoad; struct GUIButton *pMainMenu_BtnNew; struct GUIButton *pBtn_Up; struct GUIButton *pBtn_Down; struct GUIButton *ptr_507BA4; struct GUIWindow *pPrimaryWindow; struct GUIWindow *pChestWindow; struct GUIWindow *pDialogueWindow; struct GUIWindow *window_SpeakInHouse; struct GUIWindow *pGUIWindow_ScrollWindow; struct GUIWindow *ptr_507BC8; struct GUIWindow *pGUIWindow_CurrentMenu; struct GUIWindow *ptr_507BD0; struct GUIWindow *pGUIWindow_Settings; struct GUIWindow *ptr_507BDC; struct GUIWindow *pGUIWindow_EscMessageWindow; struct GUIWindow *pBooksWindow; struct GUIWindow *pGUIWindow2; struct GUIButton *pBtn_Resume; struct GUIButton *pBtn_QuitGame; struct GUIButton *pBtn_GameControls; struct GUIButton *pBtn_LoadGame; struct GUIButton *pBtn_SaveGame; struct GUIButton *pBtn_NewGame; struct GUIButton *pBtn_SliderRight; struct GUIButton *pBtn_SliderLeft; struct GUIButton *pBtnDownArrow; struct GUIButton *pBtnArrowUp; struct GUIButton *pBtnCancel; struct GUIButton *pBtnLoadSlot; std::array<GUIButton*, 4> pCreationUI_BtnPressRight2; std::array<GUIButton*, 4> pCreationUI_BtnPressLeft2; std::array<GUIButton*, 4> pCreationUI_BtnPressLeft; std::array<GUIButton*, 4> pCreationUI_BtnPressRight; //----- (0041D0D8) -------------------------------------------------------- void GUIButton::Release() { GUIWindow *v1; // eax@2 GUIButton *v2; // edx@2 GUIButton *v3; // eax@6 GUIButton *ptr; ptr=this; if ( ptr ) { v1 = ptr->pParent; v2 = ptr->pNext; if ( ptr == v1->pControlsHead ) { if ( v2 ) { v1->pControlsHead = v2; ptr->pNext->pPrev = 0; } else { v1->pControlsHead = 0; ptr->pParent->pControlsTail = 0; } } else { v3 = ptr->pPrev; if ( v2 ) { v3->pNext = v2; ptr->pNext->pPrev = v3; } else { v3->pNext = 0; ptr->pParent->pControlsTail = v3; } } --ptr->pParent->uNumControls; } } //----- (00415180) -------------------------------------------------------- void GUIButton::DrawLabel( const char *label_text, struct GUIFont *pFont, int a5, int uFontShadowColor ) { const char *v5; // ebx@1 GUIButton *v6; // esi@1 int v7; // eax@1 v5 = label_text; v6 = this; //strlen(edx0); v7 = pFont->GetLineWidth(label_text); return pParent->DrawText( pFont, v6->uX + (signed int)(v6->uWidth - v7) / 2, v6->uY + (signed int)(v6->uHeight - pFont->uFontHeight) / 2, a5, label_text, 0, 0, uFontShadowColor); } //----- (004B36CC) -------------------------------------------------------- void CreateButtonInColumn( int column_pos, unsigned int control_id ) { pDialogueWindow->CreateButton( 480, 30 * column_pos + 146, 140, 30, 1, 0, UIMSG_SelectShopDialogueOption, control_id, 0, "", 0); } //----- (00419379) -------------------------------------------------------- void __cdecl sub_419379() { GUIButton *pButton; // esi@2 if ( dword_507CBC ) { dword_507CBC = 0; ptr_507BA4->Release(); pBtn_Up->Release(); pBtn_Down->Release(); pBtn_Down = 0; pBtn_Up = 0; for ( pButton = pGUIWindow_CurrentMenu->pControlsHead; pButton; pButton = pButton->pNext ) { if ( pButton->msg == UIMSG_InventoryLeftClick ) { pButton->uX = dword_50698C_uX; pButton->uY = dword_506988_uY; pButton->uZ = dword_506984_uZ; pButton->uW = dword_506980_uW; pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(1, 0, 0, 0); } } } } //----- (00419220) -------------------------------------------------------- void __cdecl sub_419220() { GUIButton *i; // eax@2 if ( !dword_507CBC ) { dword_507CBC = 1; for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext ) { if ( i->msg == UIMSG_InventoryLeftClick ) { dword_50698C_uX = i->uX; dword_506988_uY = i->uY; dword_506984_uZ = i->uZ; dword_506980_uW = i->uW; i->uW = 0; i->uZ = 0; i->uY = 0; i->uX = 0; } } pBtn_Up = pGUIWindow_CurrentMenu->CreateButton(438, 46, pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ar_up_up)->uTextureHeight, 1, 0, UIMSG_ClickAwardsUpBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_ar_up_up), pIcons_LOD->GetTexture(uTextureID_ar_up_dn), 0); pBtn_Down = pGUIWindow_CurrentMenu->CreateButton(438, 292, pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureWidth, pIcons_LOD->GetTexture(uTextureID_ar_dn_up)->uTextureHeight, 1, 0, UIMSG_ClickAwardsDownBtn, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_ar_dn_up), pIcons_LOD->GetTexture(uTextureID_ar_dn_dn), 0); ptr_507BA4 = pGUIWindow_CurrentMenu->CreateButton(440, 62, 16, 232, 1, 0, UIMSG_ClickAwardScrollBar, 0, 0, "", 0); } } //----- (004BCA33) -------------------------------------------------------- void UI_CreateEndConversationButton() { pDialogueWindow->Release(); pDialogueWindow = GUIWindow::Create(0, 0, 640, 345, WINDOW_MainMenu, 0, 0); pBtn_ExitCancel = pDialogueWindow->CreateButton( 471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[74], //"End Conversation" pIcons_LOD->GetTexture(uExitCancelTextureId), 0); pDialogueWindow->CreateButton(8, 8, 450, 320, 1, 0, UIMSG_BuyInShop_Identify_Repair, 0, 0, "", 0); }