Mercurial > mm7
diff GUI/UI/Chest.cpp @ 2550:fb42e2662c38
Chest UI refactored to a class
author | a.parshin |
---|---|
date | Tue, 12 May 2015 11:28:22 +0200 |
parents | |
children | 0c67be4ec900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GUI/UI/Chest.cpp Tue May 12 11:28:22 2015 +0200 @@ -0,0 +1,117 @@ +#include "Engine/Engine.h" +#include "Engine/Timer.h" +#include "Engine/LOD.h" +#include "Engine/texts.h" +#include "Engine/Graphics/IRender.h" +#include "Engine/Objects/Chest.h" + +#include "GUI/UI/Chest.h" + + + +int pChestPixelOffsetX[8] = { 42, 18, 18, 42, 42, 42, 18, 42 }; +int pChestPixelOffsetY[8] = { 34, 30, 30, 34, 34, 34, 30, 34 }; +int pChestWidthsByType[8] = { 9, 9, 9, 9, 9, 9, 9, 9 }; +int pChestHeightsByType[8] = { 9, 9, 9, 9, 9, 9, 9, 9 }; + + + +GUIWindow_Chest::GUIWindow_Chest(unsigned int chest_id) : + GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), chest_id, nullptr) +{ +// -------------------------------------- +// 0041C432 GUIWindow::GUIWindow --- part + CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); + CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); + CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); + CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); + CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0); + +// -------------------------------------------------------- +// 0042041E bool Chest::Open( signed int uChestID ) -- part + pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit + CreateButton(7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0); + current_screen_type = SCREEN_CHEST; + pEventTimer->Pause(); +} + + + +void GUIWindow_Chest::Update() +{ + // ----------------------------------- + // 004156F0 GUI_UpdateWindows --- part + if (current_screen_type == SCREEN_CHEST_INVENTORY) + { + pRenderer->ClearZBuffer(0, 479); + draw_leather(); + CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); + } + else if (current_screen_type == SCREEN_CHEST) + { + //Chest::DrawChestUI(par1C); + + // ----------------------------------------------------- + // 0042092D void Chest::DrawChestUI(signed int uChestID) + auto uChestID = (unsigned int)ptr_1C; + + int chestBitmapId; // eax@1 + unsigned int v5; // eax@1 + int chest_item_index; // ecx@3 + unsigned int item_texture_id; // eax@4 + Texture *item_texture; // esi@4 + signed int itemPixelWidth; // ecx@4 + signed int itemPixelHeght; // edx@4 + // signed int v11; // eax@4 + int v12; // eax@6 + int v13; // eax@6 + unsigned int itemPixelPosX; // ST34_4@8 + int itemPixelPosY; // edi@8 + int *v16; // [sp+Ch] [bp-28h]@1 + // int v17; // [sp+10h] [bp-24h]@4 + int chest_offs_y; // [sp+14h] [bp-20h]@1 + signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 + int chest_offs_x; // [sp+1Ch] [bp-18h]@1 + signed int chestWidthCells; // [sp+20h] [bp-14h]@1 + signed int item_counter; // [sp+30h] [bp-4h]@1 + + v16 = pRenderer->pActiveZBuffer; + pRenderer->ClearZBuffer(0, 479); + chestBitmapId = pChests[uChestID].uChestBitmapID; + chest_offs_x = pChestPixelOffsetX[chestBitmapId]; + chest_offs_y = pChestPixelOffsetY[chestBitmapId]; + chestWidthCells = pChestWidthsByType[chestBitmapId]; + chestHeghtCells = pChestHeightsByType[chestBitmapId]; + sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); + v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); + pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5)); + + for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter) + { + chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; + if (chest_item_index > 0) + { + item_texture_id = pIcons_LOD->LoadTexture( + //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, + pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE); + item_texture = pIcons_LOD->GetTexture(item_texture_id); + itemPixelWidth = item_texture->uTextureWidth; + itemPixelHeght = item_texture->uTextureHeight; + if (itemPixelWidth < 14) + itemPixelWidth = 14; + v12 = itemPixelWidth - 14; + v12 = v12 & 0xFFFFFFE0; + v13 = v12 + 32; + if (itemPixelHeght < 14) + itemPixelHeght = 14; + itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth) / 2); + itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + + ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32 - item_texture->uTextureHeight) / 2); + pRenderer->DrawTextureIndexedAlpha(itemPixelPosX, itemPixelPosY, item_texture); + ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); + } + } + pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId)); + } +} \ No newline at end of file