Mercurial > mm7
view GUI/UI/Chest.cpp @ 2573:0c67be4ec900
DrawTextureIndexed renamed to DrawTextureTransparentColorKey
Changing more class Texture to class Image.
author | a.parshin |
---|---|
date | Sat, 05 Mar 2016 16:25:53 +0200 |
parents | fb42e2662c38 |
children | dd36326a9994 |
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#include "Engine/Engine.h" #include "Engine/Timer.h" #include "Engine/LOD.h" #include "Engine/texts.h" #include "Engine/Graphics/IRender.h" #include "Engine/Objects/Chest.h" #include "GUI/UI/Chest.h" int pChestPixelOffsetX[8] = { 42, 18, 18, 42, 42, 42, 18, 42 }; int pChestPixelOffsetY[8] = { 34, 30, 30, 34, 34, 34, 30, 34 }; int pChestWidthsByType[8] = { 9, 9, 9, 9, 9, 9, 9, 9 }; int pChestHeightsByType[8] = { 9, 9, 9, 9, 9, 9, 9, 9 }; GUIWindow_Chest::GUIWindow_Chest(unsigned int chest_id) : GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), chest_id, nullptr) { // -------------------------------------- // 0041C432 GUIWindow::GUIWindow --- part CreateButton(61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); CreateButton(0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, 9, "", 0); // -------------------------------------------------------- // 0042041E bool Chest::Open( signed int uChestID ) -- part pBtn_ExitCancel = CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit CreateButton(7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0); current_screen_type = SCREEN_CHEST; pEventTimer->Pause(); } void GUIWindow_Chest::Update() { // ----------------------------------- // 004156F0 GUI_UpdateWindows --- part if (current_screen_type == SCREEN_CHEST_INVENTORY) { pRenderer->ClearZBuffer(0, 479); draw_leather(); CharacterUI_InventoryTab_Draw(pPlayers[uActiveCharacter], true); pRenderer->DrawTextureAlphaNew(pBtn_ExitCancel->uX/640.0f, pBtn_ExitCancel->uY/480.0f, ui_exit_cancel_button_background); } else if (current_screen_type == SCREEN_CHEST) { //Chest::DrawChestUI(par1C); // ----------------------------------------------------- // 0042092D void Chest::DrawChestUI(signed int uChestID) auto uChestID = (unsigned int)ptr_1C; int chestBitmapId; // eax@1 unsigned int v5; // eax@1 int chest_item_index; // ecx@3 unsigned int item_texture_id; // eax@4 Texture *item_texture; // esi@4 signed int itemPixelWidth; // ecx@4 signed int itemPixelHeght; // edx@4 // signed int v11; // eax@4 int v12; // eax@6 int v13; // eax@6 unsigned int itemPixelPosX; // ST34_4@8 int itemPixelPosY; // edi@8 int *v16; // [sp+Ch] [bp-28h]@1 // int v17; // [sp+10h] [bp-24h]@4 int chest_offs_y; // [sp+14h] [bp-20h]@1 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1 int chest_offs_x; // [sp+1Ch] [bp-18h]@1 signed int chestWidthCells; // [sp+20h] [bp-14h]@1 signed int item_counter; // [sp+30h] [bp-4h]@1 v16 = pRenderer->pActiveZBuffer; pRenderer->ClearZBuffer(0, 479); chestBitmapId = pChests[uChestID].uChestBitmapID; chest_offs_x = pChestPixelOffsetX[chestBitmapId]; chest_offs_y = pChestPixelOffsetY[chestBitmapId]; chestWidthCells = pChestWidthsByType[chestBitmapId]; chestHeghtCells = pChestHeightsByType[chestBitmapId]; sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID); v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); pRenderer->DrawTextureTransparentColorKey(8u, 8u, pIcons_LOD->GetTexture(v5)); for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter) { chest_item_index = pChests[uChestID].pInventoryIndices[item_counter]; if (chest_item_index > 0) { item_texture_id = pIcons_LOD->LoadTexture( //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName, pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE); item_texture = pIcons_LOD->GetTexture(item_texture_id); itemPixelWidth = item_texture->uTextureWidth; itemPixelHeght = item_texture->uTextureHeight; if (itemPixelWidth < 14) itemPixelWidth = 14; v12 = itemPixelWidth - 14; v12 = v12 & 0xFFFFFFE0; v13 = v12 + 32; if (itemPixelHeght < 14) itemPixelHeght = 14; itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth) / 2); itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) + ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32 - item_texture->uTextureHeight) / 2); pRenderer->DrawTextureIndexedAlpha(itemPixelPosX, itemPixelPosY, item_texture); ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1); } } pRenderer->DrawTextureAlphaNew(pBtn_ExitCancel->uX/640.0f, pBtn_ExitCancel->uY/480.0f, ui_exit_cancel_button_background); } }