Mercurial > mm7
comparison mm7_data.h @ 676:ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
author | Nomad |
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date | Fri, 15 Mar 2013 04:13:24 +0200 |
parents | c10163a6d946 |
children | c0bfb386b15f |
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675:92c1e1250e7c | 676:ecfb1b3c9a39 |
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1230 extern int dword_50B828[]; | 1230 extern int dword_50B828[]; |
1231 extern int _50B834_view_transformed_zs[]; | 1231 extern int _50B834_view_transformed_zs[]; |
1232 extern int dword_50B918[]; | 1232 extern int dword_50B918[]; |
1233 extern int _50B924_view_transformed_xs[]; | 1233 extern int _50B924_view_transformed_xs[]; |
1234 //extern int unk_50B9D4[]; // idb | 1234 //extern int unk_50B9D4[]; // idb |
1235 extern int dword_50B9D8_ys[]; | 1235 extern int _50B9D8_screen_space_y[]; |
1236 extern int dword_50B9E4[]; | 1236 extern int dword_50B9E4[]; |
1237 //extern int dword_50B9E0_ys[]; // idb | 1237 //extern int dword_50B9E0_ys[]; // idb |
1238 //extern int dword_50B9EC[]; // idb | 1238 //extern int dword_50B9EC[]; // idb |
1239 extern int dword_50B9F0[]; // idb | 1239 extern int dword_50B9F0[]; // idb |
1240 //extern int dword_50BAE8_xs[]; | 1240 //extern int dword_50BAE8_xs[]; |
1241 //extern int dword_50BAF4_xs[]; | 1241 //extern int dword_50BAF4_xs[]; |
1242 //extern int dword_50B9F8_xs[]; // idb | 1242 //extern int dword_50B9F8_xs[]; // idb |
1243 extern int dword_50B9FC_ys[]; | 1243 extern int dword_50B9FC_ys[]; |
1244 extern int dword_50BA08_ys[]; // idb | 1244 extern int dword_50BA08_ys[]; // idb |
1245 //extern int dword_50BAC4[]; // weak | 1245 //extern int dword_50BAC4[]; // weak |
1246 extern int dword_50BAC8[]; // idb | 1246 extern int _50BAC8_screen_space_x[]; // idb |
1247 //extern int dword_50BAD0[]; // weak | 1247 //extern int dword_50BAD0[]; // weak |
1248 extern int dword_50BAD4[]; // weak | 1248 extern int dword_50BAD4[]; // weak |
1249 //extern int dword_50BADC_xs[]; // weak | 1249 //extern int dword_50BADC_xs[]; // weak |
1250 extern int dword_50BAE0[]; // weak | 1250 extern int dword_50BAE0[]; // weak |
1251 extern int dword_50BAE8[]; // weak | 1251 extern int dword_50BAE8[]; // weak |
1986 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); | 1986 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); |
1987 void PrepareBspRenderList_BLV(); | 1987 void PrepareBspRenderList_BLV(); |
1988 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); | 1988 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); |
1989 void PrepareActorRenderList_BLV(); | 1989 void PrepareActorRenderList_BLV(); |
1990 void PrepareItemsRenderList_BLV(); | 1990 void PrepareItemsRenderList_BLV(); |
1991 void __fastcall sub_440639(int a1); | 1991 void AddBspNodeToRenderList(unsigned int node_id); |
1992 void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb | 1992 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb |
1993 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); | 1993 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); |
1994 bool sub_44100D(); | 1994 bool sub_44100D(); |
1995 void GameUI_DrawTorchlightAndWizardEye(); | 1995 void GameUI_DrawTorchlightAndWizardEye(); |
1996 void GameUI_DrawCharacterSelectionFrame(); | 1996 void GameUI_DrawCharacterSelectionFrame(); |
1997 void LoadPartyBuffIcons(); | 1997 void LoadPartyBuffIcons(); |