comparison mm7_data.h @ 676:ecfb1b3c9a39

BLV: when standing right on the portal (orange wall) everything looks fine
author Nomad
date Fri, 15 Mar 2013 04:13:24 +0200
parents c10163a6d946
children c0bfb386b15f
comparison
equal deleted inserted replaced
675:92c1e1250e7c 676:ecfb1b3c9a39
1230 extern int dword_50B828[]; 1230 extern int dword_50B828[];
1231 extern int _50B834_view_transformed_zs[]; 1231 extern int _50B834_view_transformed_zs[];
1232 extern int dword_50B918[]; 1232 extern int dword_50B918[];
1233 extern int _50B924_view_transformed_xs[]; 1233 extern int _50B924_view_transformed_xs[];
1234 //extern int unk_50B9D4[]; // idb 1234 //extern int unk_50B9D4[]; // idb
1235 extern int dword_50B9D8_ys[]; 1235 extern int _50B9D8_screen_space_y[];
1236 extern int dword_50B9E4[]; 1236 extern int dword_50B9E4[];
1237 //extern int dword_50B9E0_ys[]; // idb 1237 //extern int dword_50B9E0_ys[]; // idb
1238 //extern int dword_50B9EC[]; // idb 1238 //extern int dword_50B9EC[]; // idb
1239 extern int dword_50B9F0[]; // idb 1239 extern int dword_50B9F0[]; // idb
1240 //extern int dword_50BAE8_xs[]; 1240 //extern int dword_50BAE8_xs[];
1241 //extern int dword_50BAF4_xs[]; 1241 //extern int dword_50BAF4_xs[];
1242 //extern int dword_50B9F8_xs[]; // idb 1242 //extern int dword_50B9F8_xs[]; // idb
1243 extern int dword_50B9FC_ys[]; 1243 extern int dword_50B9FC_ys[];
1244 extern int dword_50BA08_ys[]; // idb 1244 extern int dword_50BA08_ys[]; // idb
1245 //extern int dword_50BAC4[]; // weak 1245 //extern int dword_50BAC4[]; // weak
1246 extern int dword_50BAC8[]; // idb 1246 extern int _50BAC8_screen_space_x[]; // idb
1247 //extern int dword_50BAD0[]; // weak 1247 //extern int dword_50BAD0[]; // weak
1248 extern int dword_50BAD4[]; // weak 1248 extern int dword_50BAD4[]; // weak
1249 //extern int dword_50BADC_xs[]; // weak 1249 //extern int dword_50BADC_xs[]; // weak
1250 extern int dword_50BAE0[]; // weak 1250 extern int dword_50BAE0[]; // weak
1251 extern int dword_50BAE8[]; // weak 1251 extern int dword_50BAE8[]; // weak
1986 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z); 1986 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z);
1987 void PrepareBspRenderList_BLV(); 1987 void PrepareBspRenderList_BLV();
1988 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID); 1988 void __fastcall PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID);
1989 void PrepareActorRenderList_BLV(); 1989 void PrepareActorRenderList_BLV();
1990 void PrepareItemsRenderList_BLV(); 1990 void PrepareItemsRenderList_BLV();
1991 void __fastcall sub_440639(int a1); 1991 void AddBspNodeToRenderList(unsigned int node_id);
1992 void __fastcall sub_4406BC(int a1, unsigned int uFirstNode); // idb 1992 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode); // idb
1993 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this); 1993 void __fastcall sub_440BED(struct IndoorLocation_drawstru *_this);
1994 bool sub_44100D(); 1994 bool sub_44100D();
1995 void GameUI_DrawTorchlightAndWizardEye(); 1995 void GameUI_DrawTorchlightAndWizardEye();
1996 void GameUI_DrawCharacterSelectionFrame(); 1996 void GameUI_DrawCharacterSelectionFrame();
1997 void LoadPartyBuffIcons(); 1997 void LoadPartyBuffIcons();