Mercurial > mm7
diff SaveLoad.cpp @ 2177:e1199b655710
pParty->vPrevPosition.y = 1816; and pParty->vPrevPosition.z = 0;
author | Ritor1 |
---|---|
date | Tue, 21 Jan 2014 18:45:00 +0600 |
parents | 5ca3251ea543 |
children | 43175acce099 |
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--- a/SaveLoad.cpp Tue Jan 21 18:32:43 2014 +0600 +++ b/SaveLoad.cpp Tue Jan 21 18:45:00 2014 +0600 @@ -616,17 +616,23 @@ pNew_LOD->AppendDirectory(&save_game_dir, &pSavegameHeader[0]); pNew_LOD->FixDirectoryOffsets(); - pParty->vPrevPosition.y = 0; + pParty->vPrevPosition.x = 12552; + pParty->vPrevPosition.y = 1816; + pParty->vPrevPosition.z = 0; + pParty->vPosition.x = 12552; + pParty->vPosition.y = 1816; pParty->vPosition.z = 0; + pParty->uFallStartY = 0; + pParty->sPrevRotationX = 0; + pParty->sPrevRotationY = 512; + pParty->sRotationX = 0; - pParty->vPrevPosition.z = 1816; - pParty->vPosition.y = 1816; - pParty->sPrevRotationY = 512; pParty->sRotationY = 512; + SaveGame(1, 1); } free(pSave);