Mercurial > mm7
diff Vis.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
---|---|
date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | b9adf4f414f6 |
children | 6e3ca612f132 |
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line diff
--- a/Vis.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Vis.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -30,10 +30,10 @@ //----- (004C1026) -------------------------------------------------------- Vis_ObjectInfo *Vis::DetermineFacetIntersection(BLVFace *face, unsigned int pid, float pick_depth) { - char *v4; // eax@4 - signed int v5; // ecx@4 +// char *v4; // eax@4 +// signed int v5; // ecx@4 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 - int v20; // [sp+84h] [bp-Ch]@10 +// int v20; // [sp+84h] [bp-Ch]@10 static Vis_SelectionList SelectedPointersList;//stru_F8FE00 SelectedPointersList.uNumPointers = 0; @@ -198,9 +198,9 @@ //----- (004C1495) -------------------------------------------------------- void Vis::GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y) { - char *v5; // eax@2 - signed int v6; // ecx@2 - float *result; // eax@5 +// char *v5; // eax@2 +// signed int v6; // ecx@2 +// float *result; // eax@5 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; @@ -238,26 +238,26 @@ double v5; // st7@2 float v6; // ecx@2 float v7; // ST00_4@3 - __int16 v8; // fps@6 +// __int16 v8; // fps@6 double v9; // st6@6 - char v10; // c0@6 - char v11; // c2@6 - char v12; // c3@6 - __int16 v13; // fps@7 +// char v10; // c0@6 +// char v11; // c2@6 +// char v12; // c3@6 +// __int16 v13; // fps@7 double v14; // st6@7 - unsigned __int8 v15; // c0@7 - char v16; // c2@7 - unsigned __int8 v17; // c3@7 - __int16 v18; // fps@8 +// unsigned __int8 v15; // c0@7 +// char v16; // c2@7 +// unsigned __int8 v17; // c3@7 +// __int16 v18; // fps@8 double v19; // st6@8 - char v20; // c0@8 - char v21; // c2@8 - char v22; // c3@8 - __int16 v23; // fps@9 +// char v20; // c0@8 +// char v21; // c2@8 +// char v22; // c3@8 +// __int16 v23; // fps@9 double v24; // st6@9 - unsigned __int8 v25; // c0@9 - char v26; // c2@9 - unsigned __int8 v27; // c3@9 +// unsigned __int8 v25; // c0@9 +// char v26; // c2@9 +// unsigned __int8 v27; // c3@9 float v28; // [sp+4h] [bp-8h]@2 float v29; // [sp+8h] [bp-4h]@2 float a1a; // [sp+14h] [bp+8h]@2 @@ -305,10 +305,10 @@ { int v5; // eax@1 signed int pFaceID; // edi@2 - int v8; // ecx@7 +// int v8; // ecx@7 int v9; // eax@7 unsigned int *pNumPointers; // eax@7 - unsigned int v11; // ecx@7 +// unsigned int v11; // ecx@7 Vis_ObjectInfo *v12; // edi@7 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 BLVFace *pFace; // [sp+3Ch] [bp-14h]@7 @@ -591,7 +591,7 @@ int v5; // esi@10 bool v6; // edi@10 signed int v10; // ebx@14 - int v15; // [sp+10h] [bp-Ch]@10 +// int v15; // [sp+10h] [bp-Ch]@10 signed int v16; // [sp+18h] [bp-4h]@10 int a = 0, b = 0; @@ -970,7 +970,7 @@ unsigned int more_lz_val; // ebx@4 unsigned int less_lz_val; // ebx@6 Vis_ObjectInfo *temp_pointer; // eax@7 - Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 +// Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 sort_start = start; @@ -1294,13 +1294,13 @@ //int v6; // ecx@2 //char v7; // zf@3 int v8; // esi@5 - std::string *v9; // ecx@7 +// std::string *v9; // ecx@7 Actor *v10; // edi@18 //const char *v12; // [sp-20h] [bp-2Ch]@7 - int v13; // [sp-1Ch] [bp-28h]@7 +// int v13; // [sp-1Ch] [bp-28h]@7 //std::string v14; // [sp-18h] [bp-24h]@7 //const char *v15; // [sp-8h] [bp-14h]@7 - int v16; // [sp-4h] [bp-10h]@7 +// int v16; // [sp-4h] [bp-10h]@7 switch (filter->object_type) { @@ -1397,27 +1397,27 @@ //float v7; // ST00_4@7 //int v8; // eax@10 //unsigned int v9; // eax@12 - int v10; // eax@17 - double v11; // st6@18 - double v12; // st7@18 - double v13; // st4@18 - float v14; // ST0C_4@22 - float v15; // ST08_4@22 +// int v10; // eax@17 +// double v11; // st6@18 +// double v12; // st7@18 +// double v13; // st4@18 +// float v14; // ST0C_4@22 +// float v15; // ST08_4@22 //float v16; // ST04_4@23 //float v17; // ST00_4@24 //signed int v18; // eax@27 //unsigned int v19; // eax@29 - double v20; // st6@32 - double v21; // st7@32 - int v22; // eax@32 - double v23; // st7@36 +// double v20; // st6@32 +// double v21; // st7@32 +// int v22; // eax@32 +// double v23; // st7@36 //void *v24; // esi@40 - float v25; // ST08_4@40 +// float v25; // ST08_4@40 //float v26; // ST04_4@41 //float v27; // ST00_4@42 - int v28; // eax@45 - unsigned int v29; // eax@47 - char result; // al@48 +// int v28; // eax@45 +// unsigned int v29; // eax@47 +// char result; // al@48 struct RenderVertexSoft pPickingRay[2]; //int v31; // [sp+20h] [bp-DCh]@5 struct RenderVertexSoft local_80[2]; @@ -1430,7 +1430,7 @@ float t2_x; float t2_y; float swap_temp; - int v37; // [sp+F0h] [bp-Ch]@5 +// int v37; // [sp+F0h] [bp-Ch]@5 signed int v40; // [sp+108h] [bp+Ch]@17