Mercurial > mm7
diff UI/UICharacter.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
---|---|
date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 60293358b4b3 |
children | d6887ee81068 |
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line diff
--- a/UI/UICharacter.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/UI/UICharacter.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -733,7 +733,7 @@ int index; // eax@65 int v59; // ebx@129 unsigned int v75; // ebx@170 - int pArmorShoulderNum; // eax@197 +// int pArmorShoulderNum; // eax@197 int v94; // ebx@214 unsigned int v127; // ebx@314 unsigned int v153; // eax@370 @@ -1541,7 +1541,7 @@ void CharacterUI_InventoryTab_Draw(Player *player, bool a2) { Texture *pTexture; // esi@6 - int v13; // eax@13 +// int v13; // eax@13 //int v15; // eax@13 unsigned int v17; // edi@15 unsigned int uCellX; // [sp+30h] [bp-8h]@5 @@ -1674,21 +1674,21 @@ { int v3; // ebx@10 Player *pPlayer; // edi@12 - int v6; // edi@16 - unsigned int v7; // eax@16 - Player *pPlayer2; // ebx@16 - char *v9; // ebx@16 - unsigned int v22; // eax@76 - int v23; // ecx@76 - unsigned int v24; // eax@78 - int v25; // ecx@78 - unsigned int v27; // eax@80 - int v28; // ecx@80 +// int v6; // edi@16 +// unsigned int v7; // eax@16 +// Player *pPlayer2; // ebx@16 +// char *v9; // ebx@16 +// unsigned int v22; // eax@76 +// int v23; // ecx@76 +// unsigned int v24; // eax@78 +// int v25; // ecx@78 +// unsigned int v27; // eax@80 +// int v28; // ecx@80 signed int v32; // [sp+10h] [bp-28h]@75 signed int v33; // [sp+10h] [bp-28h]@77 - int v34; // [sp+10h] [bp-28h]@79 +// int v34; // [sp+10h] [bp-28h]@79 int pItemTXTNum; // [sp+14h] [bp-24h]@75 - int v37; // [sp+14h] [bp-24h]@77 +// int v37; // [sp+14h] [bp-24h]@77 signed int v38; // [sp+14h] [bp-24h]@79 char pContainer[128]; // [sp+24h] [bp-14h]@12 @@ -2329,12 +2329,12 @@ int v17; // eax@44 unsigned int v18; // ecx@55 unsigned int v19; // eax@55 - unsigned int v22; // eax@61 +// unsigned int v22; // eax@61 int v23; // eax@62 int v26; // eax@69 int v34; // esi@90 ItemGen _this; // [sp+Ch] [bp-40h]@1 - unsigned int v48; // [sp+30h] [bp-1Ch]@88 +// unsigned int v48; // [sp+30h] [bp-1Ch]@88 unsigned int v50; // [sp+38h] [bp-14h]@50 int v51; // [sp+3Ch] [bp-10h]@1 int v52; // [sp+40h] [bp-Ch]@5