diff UI/UICharacter.cpp @ 2334:ddb803517a48

unused local variables I commented
author Ritor1
date Wed, 02 Apr 2014 21:05:19 +0600
parents 60293358b4b3
children d6887ee81068
line wrap: on
line diff
--- a/UI/UICharacter.cpp	Wed Apr 02 20:53:47 2014 +0600
+++ b/UI/UICharacter.cpp	Wed Apr 02 21:05:19 2014 +0600
@@ -733,7 +733,7 @@
   int index; // eax@65
   int v59; // ebx@129
   unsigned int v75; // ebx@170
-  int pArmorShoulderNum; // eax@197
+//  int pArmorShoulderNum; // eax@197
   int v94; // ebx@214
   unsigned int v127; // ebx@314
   unsigned int v153; // eax@370
@@ -1541,7 +1541,7 @@
 void CharacterUI_InventoryTab_Draw(Player *player, bool a2)
 {
   Texture *pTexture; // esi@6
-  int v13; // eax@13
+//  int v13; // eax@13
   //int v15; // eax@13
   unsigned int v17; // edi@15
   unsigned int uCellX; // [sp+30h] [bp-8h]@5
@@ -1674,21 +1674,21 @@
 {
   int v3; // ebx@10
   Player *pPlayer; // edi@12
-  int v6; // edi@16
-  unsigned int v7; // eax@16
-  Player *pPlayer2; // ebx@16
-  char *v9; // ebx@16
-  unsigned int v22; // eax@76
-  int v23; // ecx@76
-  unsigned int v24; // eax@78
-  int v25; // ecx@78
-  unsigned int v27; // eax@80
-  int v28; // ecx@80
+//  int v6; // edi@16
+//  unsigned int v7; // eax@16
+//  Player *pPlayer2; // ebx@16
+//  char *v9; // ebx@16
+//  unsigned int v22; // eax@76
+//  int v23; // ecx@76
+//  unsigned int v24; // eax@78
+//  int v25; // ecx@78
+//  unsigned int v27; // eax@80
+//  int v28; // ecx@80
   signed int v32; // [sp+10h] [bp-28h]@75
   signed int v33; // [sp+10h] [bp-28h]@77
-  int v34; // [sp+10h] [bp-28h]@79
+//  int v34; // [sp+10h] [bp-28h]@79
   int pItemTXTNum; // [sp+14h] [bp-24h]@75
-  int v37; // [sp+14h] [bp-24h]@77
+//  int v37; // [sp+14h] [bp-24h]@77
   signed int v38; // [sp+14h] [bp-24h]@79
   char pContainer[128]; // [sp+24h] [bp-14h]@12
 
@@ -2329,12 +2329,12 @@
   int v17; // eax@44
   unsigned int v18; // ecx@55
   unsigned int v19; // eax@55
-  unsigned int v22; // eax@61
+//  unsigned int v22; // eax@61
   int v23; // eax@62
   int v26; // eax@69
   int v34; // esi@90
   ItemGen _this; // [sp+Ch] [bp-40h]@1
-  unsigned int v48; // [sp+30h] [bp-1Ch]@88
+//  unsigned int v48; // [sp+30h] [bp-1Ch]@88
   unsigned int v50; // [sp+38h] [bp-14h]@50
   int v51; // [sp+3Ch] [bp-10h]@1
   int v52; // [sp+40h] [bp-Ch]@5