Mercurial > mm7
diff Player.cpp @ 2334:ddb803517a48
unused local variables I commented
author | Ritor1 |
---|---|
date | Wed, 02 Apr 2014 21:05:19 +0600 |
parents | 9551756f46c4 |
children | d6887ee81068 |
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--- a/Player.cpp Wed Apr 02 20:53:47 2014 +0600 +++ b/Player.cpp Wed Apr 02 21:05:19 2014 +0600 @@ -7925,11 +7925,11 @@ int effectiveActorArmor; // esi@8 int attBonus; // eax@9 int v9; // edx@11 - unsigned __int8 v12; // sf@13 - unsigned __int8 v13; // of@13 +// unsigned __int8 v12; // sf@13 +// unsigned __int8 v13; // of@13 int attPositiveMod; // edx@14 int attNegativeMod; // eax@14 - signed int result; // eax@17 +// signed int result; // eax@17 naturalArmor = pActor->pMonsterInfo.uAC; armorBuff = 0; @@ -7965,11 +7965,11 @@ //----- (0042ECB5) -------------------------------------------------------- void Player::_42ECB5_PlayerAttacksActor() { - char *v5; // eax@8 - unsigned int v9; // ecx@21 - char *v11; // eax@26 - unsigned int v12; // eax@47 - SoundID v24; // [sp-4h] [bp-40h]@58 +// char *v5; // eax@8 +// unsigned int v9; // ecx@21 +// char *v11; // eax@26 +// unsigned int v12; // eax@47 +// SoundID v24; // [sp-4h] [bp-40h]@58 //result = pParty->pPlayers[uActiveCharacter-1].CanAct(); Player* player = &pParty->pPlayers[uActiveCharacter - 1];