diff Player.cpp @ 2334:ddb803517a48

unused local variables I commented
author Ritor1
date Wed, 02 Apr 2014 21:05:19 +0600
parents 9551756f46c4
children d6887ee81068
line wrap: on
line diff
--- a/Player.cpp	Wed Apr 02 20:53:47 2014 +0600
+++ b/Player.cpp	Wed Apr 02 21:05:19 2014 +0600
@@ -7925,11 +7925,11 @@
   int effectiveActorArmor; // esi@8
   int attBonus; // eax@9
   int v9; // edx@11
-  unsigned __int8 v12; // sf@13
-  unsigned __int8 v13; // of@13
+//  unsigned __int8 v12; // sf@13
+//  unsigned __int8 v13; // of@13
   int attPositiveMod; // edx@14
   int attNegativeMod; // eax@14
-  signed int result; // eax@17
+//  signed int result; // eax@17
 
   naturalArmor = pActor->pMonsterInfo.uAC;
   armorBuff = 0;
@@ -7965,11 +7965,11 @@
 //----- (0042ECB5) --------------------------------------------------------
 void Player::_42ECB5_PlayerAttacksActor()
 {
-  char *v5; // eax@8
-  unsigned int v9; // ecx@21
-  char *v11; // eax@26
-  unsigned int v12; // eax@47
-  SoundID v24; // [sp-4h] [bp-40h]@58
+//  char *v5; // eax@8
+//  unsigned int v9; // ecx@21
+//  char *v11; // eax@26
+//  unsigned int v12; // eax@47
+//  SoundID v24; // [sp-4h] [bp-40h]@58
 
   //result = pParty->pPlayers[uActiveCharacter-1].CanAct();
   Player* player = &pParty->pPlayers[uActiveCharacter - 1];