diff Events.cpp @ 1490:db0dfdb9871e

Fix indentation.
author yoctozepto
date Thu, 29 Aug 2013 22:36:48 +0200
parents a27cdb3d753e
children c4ab816fcc5e
line wrap: on
line diff
--- a/Events.cpp	Thu Aug 29 22:22:33 2013 +0200
+++ b/Events.cpp	Thu Aug 29 22:36:48 2013 +0200
@@ -65,62 +65,62 @@
 //----- (00443CE1) --------------------------------------------------------
 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize)
 {
-	FILE *pLodFile; // eax@1
-	unsigned int uTextureSize; // esi@3
-	char Args[60]; // [sp+8h] [bp-B4h]@6
-	void *ptr; // [sp+B8h] [bp-4h]@1
-	Texture DstBuf; // [sp+6Ch] [bp-50h]@1
+  FILE *pLodFile; // eax@1
+  unsigned int uTextureSize; // esi@3
+  char Args[60]; // [sp+8h] [bp-B4h]@6
+  void *ptr; // [sp+B8h] [bp-4h]@1
+  Texture DstBuf; // [sp+6Ch] [bp-50h]@1
 
-	ptr = pEvents_LOD->LoadRaw(pContainerName, 0);
-	pLodFile = pEvents_LOD->FindContainer(pContainerName, 0);
-	if ( !pLodFile )
-		Abortf("Unable to load %s", pContainerName);
-	fread(&DstBuf, 1, 48, pLodFile);
-	uTextureSize = DstBuf.uDecompressedSize;
-	if ( !DstBuf.uDecompressedSize )
-		uTextureSize = DstBuf.uTextureSize;
-	memset(&DstBuf, 0, 72);
-	if ( uTextureSize >= (signed int)uBufferSize )
-		{
-		sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize);
-		Abortf(Args);
-		}
-	memcpy(pBuffer, ptr, uTextureSize);
-	pAllocator->FreeChunk(ptr);
-	return uTextureSize;
-	}
+  ptr = pEvents_LOD->LoadRaw(pContainerName, 0);
+  pLodFile = pEvents_LOD->FindContainer(pContainerName, 0);
+  if ( !pLodFile )
+    Abortf("Unable to load %s", pContainerName);
+  fread(&DstBuf, 1, 48, pLodFile);
+  uTextureSize = DstBuf.uDecompressedSize;
+  if ( !DstBuf.uDecompressedSize )
+    uTextureSize = DstBuf.uTextureSize;
+  memset(&DstBuf, 0, 72);
+  if ( uTextureSize >= (signed int)uBufferSize )
+    {
+    sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize);
+    Abortf(Args);
+    }
+  memcpy(pBuffer, ptr, uTextureSize);
+  pAllocator->FreeChunk(ptr);
+  return uTextureSize;
+  }
 
 //----- (00443DA1) --------------------------------------------------------
 void  Initialize_GlobalEVT()
 {
-	struct raw_event_header
-		{ 
-		unsigned char evt_size;
-		unsigned char evt_id_l;
-		unsigned char evt_id_h;
-		unsigned char evt_sequence_num;
-		} ;
-	uint events_count;
-	unsigned int offset_in; 
-	raw_event_header *current_hdr; 
-	uGlobalEVT_NumEvents = 0;
-	uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080);
-	if ( !uGlobalEVT_Size )
-		return;
-	memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800
-	events_count = uGlobalEVT_NumEvents;
-	current_hdr=(raw_event_header *)pGlobalEVT.data();
-	offset_in=0;
-	for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count)
-		{
-		pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
-		pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
-		pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in;			
-		offset_in+=current_hdr->evt_size+1;
+  struct raw_event_header
+    {
+    unsigned char evt_size;
+    unsigned char evt_id_l;
+    unsigned char evt_id_h;
+    unsigned char evt_sequence_num;
+    } ;
+  uint events_count;
+  unsigned int offset_in;
+  raw_event_header *current_hdr;
+  uGlobalEVT_NumEvents = 0;
+  uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080);
+  if ( !uGlobalEVT_Size )
+    return;
+  memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800
+  events_count = uGlobalEVT_NumEvents;
+  current_hdr=(raw_event_header *)pGlobalEVT.data();
+  offset_in=0;
+  for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count)
+    {
+    pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
+    pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
+    pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in;
+    offset_in+=current_hdr->evt_size+1;
 
-		current_hdr=(raw_event_header *)&pGlobalEVT[offset_in];
-		}
-	uGlobalEVT_NumEvents = events_count;
+    current_hdr=(raw_event_header *)&pGlobalEVT[offset_in];
+    }
+  uGlobalEVT_NumEvents = events_count;
 
   assert(uGlobalEVT_NumEvents < 4400);
 }
@@ -129,26 +129,26 @@
 
 //----- (00443EF8) --------------------------------------------------------
 void  LoadLevel_InitializeLevelEvt()
-	{
+  {
     struct raw_event_header
-        { 
+        {
         unsigned char evt_size;
         unsigned char evt_id_l;
         unsigned char evt_id_h;
         unsigned char evt_sequence_num;
         } ;
     uint events_count;
-    unsigned int offset_in; 
-    raw_event_header *current_hdr; 
+    unsigned int offset_in;
+    raw_event_header *current_hdr;
 
-	if (!uLevelEVT_Size)
-		return;
+  if (!uLevelEVT_Size)
+    return;
 
-	memset(array_5B5928_timers, 0, 3200);
-	memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400);
+  memset(array_5B5928_timers, 0, 3200);
+  memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400);
 
-	uLevelEVT_NumEvents = 0;
-	dword_5B65C8_timers_count = 0;
+  uLevelEVT_NumEvents = 0;
+  dword_5B65C8_timers_count = 0;
 
     current_hdr=(raw_event_header *)pLevelEVT.data();
     offset_in=0;
@@ -156,7 +156,7 @@
         {
         pLevelEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8);
         pLevelEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num;
-        pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in;			
+        pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in;
         offset_in+=current_hdr->evt_size+1;
 
         current_hdr=(raw_event_header *)&pLevelEVT[offset_in];
@@ -173,512 +173,512 @@
 
 
 Emerald Isle #110 // Fire Resistance fountain
-0	LocationName
-0	if (Player.FireResistance < 50)
-	{
-1		Set(Player.FireResistance, 50)
-2		SetFooterString(22)	// +50 Fire Resistance (temporarily)
-3		Add(Party.Autonotes, 2)
-4		goto return
-	}
-5	SetFooterString(11)	// Refreshing!
-6	return
+0 LocationName
+0 if (Player.FireResistance < 50)
+  {
+1   Set(Player.FireResistance, 50)
+2   SetFooterString(22) // +50 Fire Resistance (temporarily)
+3   Add(Party.Autonotes, 2)
+4   goto return
+  }
+5 SetFooterString(11) // Refreshing!
+6 return
 
 
 
 Emerald Isle #111 // ???
-	Initialize
-	Set(Map.Variables[0], 30)
-	Set(Map.Variables[1], 30)
+  Initialize
+  Set(Map.Variables[0], 30)
+  Set(Map.Variables[1], 30)
 
 
 Emerald Isle #114 // month timer - manage luck fountain
-0		LocationName
-0	    if (Player.BaseLuck >= 15)
-		{
-2			SetFooterString(11) // Refreshing!
-3			return
-		}
-		else
-		{
-1			if (Map.Variables[2] >= 1)
-			{
-4				Sub(Map.Variables[2], 1)
-5				Add(Player.BaseLuck, 2)
-6				SetFooterString(25) // +2 Luck (Permament)
-7				return
-			}
-			else
-			{
-2				SetFooterString(11) // Refreshing!
-3				return
-			}
-		}
+0   LocationName
+0     if (Player.BaseLuck >= 15)
+    {
+2     SetFooterString(11) // Refreshing!
+3     return
+    }
+    else
+    {
+1     if (Map.Variables[2] >= 1)
+      {
+4       Sub(Map.Variables[2], 1)
+5       Add(Player.BaseLuck, 2)
+6       SetFooterString(25) // +2 Luck (Permament)
+7       return
+      }
+      else
+      {
+2       SetFooterString(11) // Refreshing!
+3       return
+      }
+    }
 
-8		Initialize
-9		Set	Map.Variables[2], 8
+8   Initialize
+9   Set Map.Variables[2], 8
 
 
 
 Emerald Isle #115 // week timer - gold fountain in the center of town
-0	LocationName
-0	if (Map.Variables[4] < 3)
-	{
-1		if (Map.Variables[3] == 0)
-		{
-2			if (Party.Gold < 201)
-			{
-3				if (Player.BaseLuck >= 15)
-				{
-5					Add(Map.Variables[3], 1)
-6					Add(Party.Gold, 1000)
-7					Add(Map.Variables[4], 1)
-8					goto return
-				}
-				else
-				{
-4					goto 9
-				}
-			}
-		}
-	}
-9	SetFooterString(11)	// Refreshing!
-10	return
+0 LocationName
+0 if (Map.Variables[4] < 3)
+  {
+1   if (Map.Variables[3] == 0)
+    {
+2     if (Party.Gold < 201)
+      {
+3       if (Player.BaseLuck >= 15)
+        {
+5         Add(Map.Variables[3], 1)
+6         Add(Party.Gold, 1000)
+7         Add(Map.Variables[4], 1)
+8         goto return
+        }
+        else
+        {
+4         goto 9
+        }
+      }
+    }
+  }
+9 SetFooterString(11) // Refreshing!
+10  return
 
-11	Initialize
-12	Set(Map.Variables[3], 0)
+11  Initialize
+12  Set(Map.Variables[3], 0)
 
 
 
 
 
-Emerald Isle #220	// day timer - monster spawner
-0	LocationName
-0	Initialize
-1	if (NumAliveActors(group=20) != 0)
-2		return
-3	SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0,  group=20)
-4	SpawnMonsters(1, level=2, count=5,  x=16,   y=16352, z=90, group=20)
-5	SpawnMonsters(1, level=1, count=10, x=480,  y=18288, z=6,  group=20)
+Emerald Isle #220 // day timer - monster spawner
+0 LocationName
+0 Initialize
+1 if (NumAliveActors(group=20) != 0)
+2   return
+3 SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0,  group=20)
+4 SpawnMonsters(1, level=2, count=5,  x=16,   y=16352, z=90, group=20)
+5 SpawnMonsters(1, level=1, count=10, x=480,  y=18288, z=6,  group=20)
 
 
 
-Emerald Isle #200	// margareth dock tip
-0	if (!QBits.QuestDone[17])
-	{
-1		InitiateNPCDialogue(npc=19)
-	}
-2	return
+Emerald Isle #200 // margareth dock tip
+0 if (!QBits.QuestDone[17])
+  {
+1   InitiateNPCDialogue(npc=19)
+  }
+2 return
 
 
-Emerald Isle #201	// margareth armoury tip
-0	if (!QBits.QuestDone[17])
-	{
-1		InitiateNPCDialogue(npc=20)
-	}
-2	return
+Emerald Isle #201 // margareth armoury tip
+0 if (!QBits.QuestDone[17])
+  {
+1   InitiateNPCDialogue(npc=20)
+  }
+2 return
 */
-	}
+  }
 
 
 //----- (0044684A) --------------------------------------------------------
 void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line)
 {
-	unsigned int v3; // eax@5
-	signed int v4; // esi@7
-	//char *v5; // eax@8
-	Player *v6; // ecx@8
-	//char *v7; // ebp@8
-	//signed int v8; // edx@10
-	//int v9; // edi@12
-	//ByteArray *v10; // esi@12
-	int v11; // eax@14
-	char *v12; // eax@15
-	//char *v13; // edi@21
-	int v14; // ebp@21
-	int v15; // edi@21
-	const char *v16; // esi@21
-	bool v17; // edx@21
-	int v18; // ecx@22
-	int v19; // ebp@36
-	signed int v20; // ecx@40
-	int v21; // eax@40
-	int v22; // edx@40
-	int v23; // eax@40
-	unsigned __int16 v24; // ax@45
-	int v25; // eax@54
-	LevelDecoration *v26; // eax@55
-	int v27; // eax@57
-	int v28; // ecx@57
-	//int v29; // edx@58
-	int pEventID; // eax@58
-	int pNPC_ID; // ecx@58
-	int pIndex; // esi@58
-	NPCData *pNPC; // ecx@58
-	int v34; // esi@59
-	int v35; // esi@60
-	int v36; // esi@61
-	int v37; // esi@62
-	int v38; // eax@78
-	int v39; // ecx@78
-	size_t v40; // edx@78
-	Actor *v41; // esi@79
-	int v42; // eax@84
-	int v43; // ecx@84
-	size_t v44; // edx@84
-	Actor *v45; // esi@85
-	void *v46; // eax@91
-	GUIWindow *v47; // eax@93
-	GUIButton *v48; // ecx@93
-	GUIButton *v49; // esi@94
-	char v50; // al@100
-	Player *v51; // esi@103
-	Player *v52; // ecx@106
-	int v53; // ecx@107
-	char v54; // al@111
-	Player *v55; // esi@114
-	Player *v56; // ecx@117
-	int v57; // ecx@118
-	signed int pValue; // ebp@124
-	Player *pPlayer; // esi@125
-	int v60; // eax@126
-	int v61; // edx@133
-	int v62; // eax@139
-	int v63; // ebp@145
-	signed int v64; // edi@146
-	unsigned int v65; // edx@148
-	Player *v66; // ecx@148
-	int v67; // esi@148
-	signed int v68; // eax@151
-	int v69; // esi@151
-	Player *v70; // ecx@158
-	unsigned int v71; // eax@159
-	int v72; // esi@159
-	signed int v73; // eax@162
-	int v74; // esi@162
-	int v75; // edx@172
-	Player *v76; // esi@173
-	signed int v77; // ebp@186
-	int v78; // edx@186
-	Player *v79; // esi@187
-	//signed int v80; // ebp@200
-	//int v81; // edx@200
-	Player *v82; // esi@201
-	int v83; // eax@212
-	int v84; // ebp@220
-	signed int v85; // ebp@224
-	char v86; // al@224
-	Player *v87; // esi@227
-	Player *v88; // ecx@231
-	int v89; // ecx@232
-	int v90; // eax@243
-	const char *v91; // ecx@247
-	int v92; // eax@251
-	char *v93; // eax@252
-	int v94; // ecx@262
-	int v95; // ebp@262
-	int v96; // edx@262
-	int v97; // eax@262
-	unsigned int v98; // edx@265
-	const char *v99; // esi@267
-	int v100; // edx@267
-	//char *v101; // edi@281
-	unsigned int v102; // esi@281
-	int v103; // edi@284
-	int v104; // eax@288
-	int v105; // edx@294
-	int v106; // [sp-20h] [bp-4C8h]@278
-	signed int v107; // [sp-1Ch] [bp-4C4h]@278
-	unsigned int v108; // [sp-18h] [bp-4C0h]@278
-	signed int v109; // [sp-14h] [bp-4BCh]@278
-	signed int v110; // [sp-10h] [bp-4B8h]@278
-	int v111; // [sp-Ch] [bp-4B4h]@278
-	// Event *v112; // [sp-8h] [bp-4B0h]@5
-	int v113; // [sp-8h] [bp-4B0h]@106
-	int v114; // [sp-8h] [bp-4B0h]@117
-	signed int v115; // [sp-8h] [bp-4B0h]@231
-	unsigned int v116; // [sp-8h] [bp-4B0h]@278
-	int v117; // [sp-4h] [bp-4ACh]@106
-	int v118; // [sp-4h] [bp-4ACh]@117
-	int v119; // [sp-4h] [bp-4ACh]@231
-	int v120; // [sp-4h] [bp-4ACh]@278
-	int v121; // [sp-4h] [bp-4ACh]@294
-	int curr_seq_num; // [sp+10h] [bp-498h]@4
-	//char *v123; // [sp+14h] [bp-494h]@0
-	signed int v124; // [sp+18h] [bp-490h]@7
-	//signed int v125; // [sp+1Ch] [bp-48Ch]@155
-	int v126; // [sp+1Ch] [bp-48Ch]@262
-	int player_choose; // [sp+20h] [bp-488h]@4
-	int v128; // [sp+24h] [bp-484h]@21
-	int v129; // [sp+24h] [bp-484h]@262
-	signed int v130; // [sp+28h] [bp-480h]@0
-	//int v131; // [sp+2Ch] [bp-47Ch]@1
-	int v132; // [sp+30h] [bp-478h]@262
-	signed int v133; // [sp+34h] [bp-474h]@1
-	int v134; // [sp+38h] [bp-470h]@262
-	int v135; // [sp+3Ch] [bp-46Ch]@262
-	int v136; // [sp+40h] [bp-468h]@40
-	int v137; // [sp+44h] [bp-464h]@40
-	int v138; // [sp+48h] [bp-460h]@40
-	int v139; // [sp+4Ch] [bp-45Ch]@40
-	ItemGen item; // [sp+50h] [bp-458h]@15
-	char Source[120]; // [sp+74h] [bp-434h]@15
-	char Str[120]; // [sp+ECh] [bp-3BCh]@21
-	Actor Dst; // [sp+164h] [bp-344h]@53
+  unsigned int v3; // eax@5
+  signed int v4; // esi@7
+  //char *v5; // eax@8
+  Player *v6; // ecx@8
+  //char *v7; // ebp@8
+  //signed int v8; // edx@10
+  //int v9; // edi@12
+  //ByteArray *v10; // esi@12
+  int v11; // eax@14
+  char *v12; // eax@15
+  //char *v13; // edi@21
+  int v14; // ebp@21
+  int v15; // edi@21
+  const char *v16; // esi@21
+  bool v17; // edx@21
+  int v18; // ecx@22
+  int v19; // ebp@36
+  signed int v20; // ecx@40
+  int v21; // eax@40
+  int v22; // edx@40
+  int v23; // eax@40
+  unsigned __int16 v24; // ax@45
+  int v25; // eax@54
+  LevelDecoration *v26; // eax@55
+  int v27; // eax@57
+  int v28; // ecx@57
+  //int v29; // edx@58
+  int pEventID; // eax@58
+  int pNPC_ID; // ecx@58
+  int pIndex; // esi@58
+  NPCData *pNPC; // ecx@58
+  int v34; // esi@59
+  int v35; // esi@60
+  int v36; // esi@61
+  int v37; // esi@62
+  int v38; // eax@78
+  int v39; // ecx@78
+  size_t v40; // edx@78
+  Actor *v41; // esi@79
+  int v42; // eax@84
+  int v43; // ecx@84
+  size_t v44; // edx@84
+  Actor *v45; // esi@85
+  void *v46; // eax@91
+  GUIWindow *v47; // eax@93
+  GUIButton *v48; // ecx@93
+  GUIButton *v49; // esi@94
+  char v50; // al@100
+  Player *v51; // esi@103
+  Player *v52; // ecx@106
+  int v53; // ecx@107
+  char v54; // al@111
+  Player *v55; // esi@114
+  Player *v56; // ecx@117
+  int v57; // ecx@118
+  signed int pValue; // ebp@124
+  Player *pPlayer; // esi@125
+  int v60; // eax@126
+  int v61; // edx@133
+  int v62; // eax@139
+  int v63; // ebp@145
+  signed int v64; // edi@146
+  unsigned int v65; // edx@148
+  Player *v66; // ecx@148
+  int v67; // esi@148
+  signed int v68; // eax@151
+  int v69; // esi@151
+  Player *v70; // ecx@158
+  unsigned int v71; // eax@159
+  int v72; // esi@159
+  signed int v73; // eax@162
+  int v74; // esi@162
+  int v75; // edx@172
+  Player *v76; // esi@173
+  signed int v77; // ebp@186
+  int v78; // edx@186
+  Player *v79; // esi@187
+  //signed int v80; // ebp@200
+  //int v81; // edx@200
+  Player *v82; // esi@201
+  int v83; // eax@212
+  int v84; // ebp@220
+  signed int v85; // ebp@224
+  char v86; // al@224
+  Player *v87; // esi@227
+  Player *v88; // ecx@231
+  int v89; // ecx@232
+  int v90; // eax@243
+  const char *v91; // ecx@247
+  int v92; // eax@251
+  char *v93; // eax@252
+  int v94; // ecx@262
+  int v95; // ebp@262
+  int v96; // edx@262
+  int v97; // eax@262
+  unsigned int v98; // edx@265
+  const char *v99; // esi@267
+  int v100; // edx@267
+  //char *v101; // edi@281
+  unsigned int v102; // esi@281
+  int v103; // edi@284
+  int v104; // eax@288
+  int v105; // edx@294
+  int v106; // [sp-20h] [bp-4C8h]@278
+  signed int v107; // [sp-1Ch] [bp-4C4h]@278
+  unsigned int v108; // [sp-18h] [bp-4C0h]@278
+  signed int v109; // [sp-14h] [bp-4BCh]@278
+  signed int v110; // [sp-10h] [bp-4B8h]@278
+  int v111; // [sp-Ch] [bp-4B4h]@278
+  // Event *v112; // [sp-8h] [bp-4B0h]@5
+  int v113; // [sp-8h] [bp-4B0h]@106
+  int v114; // [sp-8h] [bp-4B0h]@117
+  signed int v115; // [sp-8h] [bp-4B0h]@231
+  unsigned int v116; // [sp-8h] [bp-4B0h]@278
+  int v117; // [sp-4h] [bp-4ACh]@106
+  int v118; // [sp-4h] [bp-4ACh]@117
+  int v119; // [sp-4h] [bp-4ACh]@231
+  int v120; // [sp-4h] [bp-4ACh]@278
+  int v121; // [sp-4h] [bp-4ACh]@294
+  int curr_seq_num; // [sp+10h] [bp-498h]@4
+  //char *v123; // [sp+14h] [bp-494h]@0
+  signed int v124; // [sp+18h] [bp-490h]@7
+  //signed int v125; // [sp+1Ch] [bp-48Ch]@155
+  int v126; // [sp+1Ch] [bp-48Ch]@262
+  int player_choose; // [sp+20h] [bp-488h]@4
+  int v128; // [sp+24h] [bp-484h]@21
+  int v129; // [sp+24h] [bp-484h]@262
+  signed int v130; // [sp+28h] [bp-480h]@0
+  //int v131; // [sp+2Ch] [bp-47Ch]@1
+  int v132; // [sp+30h] [bp-478h]@262
+  signed int v133; // [sp+34h] [bp-474h]@1
+  int v134; // [sp+38h] [bp-470h]@262
+  int v135; // [sp+3Ch] [bp-46Ch]@262
+  int v136; // [sp+40h] [bp-468h]@40
+  int v137; // [sp+44h] [bp-464h]@40
+  int v138; // [sp+48h] [bp-460h]@40
+  int v139; // [sp+4Ch] [bp-45Ch]@40
+  ItemGen item; // [sp+50h] [bp-458h]@15
+  char Source[120]; // [sp+74h] [bp-434h]@15
+  char Str[120]; // [sp+ECh] [bp-3BCh]@21
+  Actor Dst; // [sp+164h] [bp-344h]@53
 
-	//v131 = uEventID;
-	v133 = 0;
-	EvtTargetObj = targetObj;
-	dword_5B65C4 = 0;
-	if ( !uEventID )
-		{
-		if ( !GameUI_Footer_TimeLeft )
-			ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
-		return;
-		}
-	player_choose = (uActiveCharacter == 0)?6:4;  //4 - active or  6 - random player if active =0
-	curr_seq_num = entry_line;
+  //v131 = uEventID;
+  v133 = 0;
+  EvtTargetObj = targetObj;
+  dword_5B65C4 = 0;
+  if ( !uEventID )
+    {
+    if ( !GameUI_Footer_TimeLeft )
+      ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here
+    return;
+    }
+  player_choose = (uActiveCharacter == 0)?6:4;  //4 - active or  6 - random player if active =0
+  curr_seq_num = entry_line;
 
-	if ( activeLevelDecoration )
-		{
-		uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
-		pSomeEVT = pGlobalEVT.data();
-		memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts
-		}
-	else
-		{
-		uSomeEVT_NumEvents = uLevelEVT_NumEvents;
-		pSomeEVT = pLevelEVT.data();
-		memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400);
-		}
+  if ( activeLevelDecoration )
+    {
+    uSomeEVT_NumEvents = uGlobalEVT_NumEvents;
+    pSomeEVT = pGlobalEVT.data();
+    memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts
+    }
+  else
+    {
+    uSomeEVT_NumEvents = uLevelEVT_NumEvents;
+    pSomeEVT = pLevelEVT.data();
+    memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400);
+    }
 
-	v4 = 0;
-	v124 = 0;
-	//for (uint i = 0; i < uSomeEVT_NumEvents; ++i)
-	//	{
-		//v6 = v123;
-		//v7 = "";
-		while ( 1 )
-		{
-		if ( dword_5B65C4 )
-			goto LABEL_301;
-		//v8 = v4;
-		if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num )
-			{
-			//v9 = pSomeEVT_Events[v8].uEventOffsetInEVT;
-			//v10 = (ByteArray *)&v5[v9];
-			auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT);
+  v4 = 0;
+  v124 = 0;
+  //for (uint i = 0; i < uSomeEVT_NumEvents; ++i)
+  //  {
+    //v6 = v123;
+    //v7 = "";
+    while ( 1 )
+    {
+    if ( dword_5B65C4 )
+      goto LABEL_301;
+    //v8 = v4;
+    if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num )
+      {
+      //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT;
+      //v10 = (ByteArray *)&v5[v9];
+      auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT);
 
-			switch (_evt->_e_type)
-				{
-			case EVENT_CheckSeason:
-				//
-				if ( !sub_4465DF_check_season(_evt->v5) )
+      switch (_evt->_e_type)
+        {
+      case EVENT_CheckSeason:
+        //
+        if ( !sub_4465DF_check_season(_evt->v5) )
                 {
-					++curr_seq_num;
-					v4 = v124;
-					break;
+          ++curr_seq_num;
+          v4 = v124;
+          break;
                 }
-				v124 = -1;
-				curr_seq_num = _evt->v6 - 1;
-			    ++curr_seq_num;
-				break;
-			case EVENT_ShowMovie:
-				{
-				strcpy(Source, (char *)&_evt->v7);
-				v12 = (char *)&item.uExpireTime + strlen(Source) + 7;
-				if ( *v12 == 32 )
-					*v12 = 0;
-				if ( pVideoPlayer->field_54 )
-					pVideoPlayer->Unload();
-				pVideoPlayer->bStopBeforeSchedule = 0;
-				pVideoPlayer->pResetflag = 0;
+        v124 = -1;
+        curr_seq_num = _evt->v6 - 1;
+          ++curr_seq_num;
+        break;
+      case EVENT_ShowMovie:
+        {
+        strcpy(Source, (char *)&_evt->v7);
+        v12 = (char *)&item.uExpireTime + strlen(Source) + 7;
+        if ( *v12 == 32 )
+          *v12 = 0;
+        if ( pVideoPlayer->field_54 )
+          pVideoPlayer->Unload();
+        pVideoPlayer->bStopBeforeSchedule = 0;
+        pVideoPlayer->pResetflag = 0;
 
-				v128 = pCurrentScreen;
-				//v13 = &pSomeEVT[v9];
-				//v14 = (unsigned __int8)v13[5];
-				//v15 = (unsigned __int8)v13[6];
-				v14 = _evt->v5;
-				v15 = _evt->v6;
-				strcpy(Str, Source);
-				v16 = RemoveQuotes(Str);
-				VideoPlayer::MovieLoop(v16, 0, v14, 1);
-				if ( !_stricmp(v16, "arbiter good") )
+        v128 = pCurrentScreen;
+        //v13 = &pSomeEVT[v9];
+        //v14 = (unsigned __int8)v13[5];
+        //v15 = (unsigned __int8)v13[6];
+        v14 = _evt->v5;
+        v15 = _evt->v6;
+        strcpy(Str, Source);
+        v16 = RemoveQuotes(Str);
+        VideoPlayer::MovieLoop(v16, 0, v14, 1);
+        if ( !_stricmp(v16, "arbiter good") )
                 {
                   pParty->alignment = PartyAlignment_Good;
-					v18 = 0;
-					LOBYTE(v17) = 1;
-					SetUserInterface(PartyAlignment_Good, v17);
-					if ( !v15 || v128 == 3 )
-						{
-						pCurrentScreen = v128;
-						if ( v128 == 3 )
-							pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
-						if ( v128 == 13 )
-							pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
-						}
+          v18 = 0;
+          LOBYTE(v17) = 1;
+          SetUserInterface(PartyAlignment_Good, v17);
+          if ( !v15 || v128 == 3 )
+            {
+            pCurrentScreen = v128;
+            if ( v128 == 3 )
+              pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
+            if ( v128 == 13 )
+              pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
+            }
+
+          ++curr_seq_num;
+          v4 = v124;
 
-					++curr_seq_num;
-					v4 = v124;
-					
-					//v6 = v123;
-					//v7 = "";
-					break;
-					}
-				if ( !_stricmp(v16, "arbiter evil") )
-					{
-					v18 = 2;
-					pParty->alignment = PartyAlignment_Evil;
-					LOBYTE(v17) = 1;
-					SetUserInterface(PartyAlignment_Evil, v17);
-					if ( !v15 || v128 == 3 )
-						{
-						pCurrentScreen = v128;
-						if ( v128 == 3 )
-							pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
-						if ( v128 == 13 )
-							pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
-						}
-					++curr_seq_num;
-					v4 = v124;
-					
-					//v6 = v123;
-					//v7 = "";
+          //v6 = v123;
+          //v7 = "";
+          break;
+          }
+        if ( !_stricmp(v16, "arbiter evil") )
+          {
+          v18 = 2;
+          pParty->alignment = PartyAlignment_Evil;
+          LOBYTE(v17) = 1;
+          SetUserInterface(PartyAlignment_Evil, v17);
+          if ( !v15 || v128 == 3 )
+            {
+            pCurrentScreen = v128;
+            if ( v128 == 3 )
+              pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
+            if ( v128 == 13 )
+              pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
+            }
+          ++curr_seq_num;
+          v4 = v124;
 
-					break;
-					}
-				if ( !_stricmp(v16, "pcout01") )    // moving to harmondale from emerald isle
+          //v6 = v123;
+          //v7 = "";
+
+          break;
+          }
+        if ( !_stricmp(v16, "pcout01") )    // moving to harmondale from emerald isle
                 {
-					Rest(0x2760u);
-					pParty->RestAndHeal();
-					pParty->days_played_without_rest = 0;
+          Rest(0x2760u);
+          pParty->RestAndHeal();
+          pParty->days_played_without_rest = 0;
                 }
-				if ( !v15 || v128 == 3 )
-					{
-					pCurrentScreen = v128;
-					if ( v128 == 3 )
-						pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
-					if ( v128 == 13 )
-						pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				}
-				break;
-			case EVENT_CheckSkill:
-				{
-				v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8);
-				if ( player_choose < 0 )
-					goto LABEL_47;
-				if ( player_choose <= 3 )
-					{
-					v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5];
-					}
-				else
-					{
-					if ( player_choose == 4 )
-						{
-						v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5];
-						}
-					else
-						{
-						if ( player_choose == 5 )
-							{
-							v20 = 0;
-							v21 = 3486 * v130 + _evt->v5;
-							v136 = 1;
-							LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21];
-							v137 = v21 & 0x40;
-							v138 = v21 & 0x80;
-							v22 = v21 & 0x100;
-							v23 = v21 & 0x3F;
-							v139 = v22;
-							while ( v23 < v19 || !*(&v136 + _evt->v6) )
-								{
-								++v20;
-								if ( v20 >= 4 )
-									{
-									++curr_seq_num;
-									v4 = v124;
-									
-									//v6 = v123;
-									//v7 = "";
-									break;
-									}
-								}
-							v11 = _evt->v11;
-							goto LABEL_130;
-							}
+        if ( !v15 || v128 == 3 )
+          {
+          pCurrentScreen = v128;
+          if ( v128 == 3 )
+            pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen;
+          if ( v128 == 13 )
+            pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u);
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        }
+        break;
+      case EVENT_CheckSkill:
+        {
+        v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8);
+        if ( player_choose < 0 )
+          goto LABEL_47;
+        if ( player_choose <= 3 )
+          {
+          v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5];
+          }
+        else
+          {
+          if ( player_choose == 4 )
+            {
+            v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5];
+            }
+          else
+            {
+            if ( player_choose == 5 )
+              {
+              v20 = 0;
+              v21 = 3486 * v130 + _evt->v5;
+              v136 = 1;
+              LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21];
+              v137 = v21 & 0x40;
+              v138 = v21 & 0x80;
+              v22 = v21 & 0x100;
+              v23 = v21 & 0x3F;
+              v139 = v22;
+              while ( v23 < v19 || !*(&v136 + _evt->v6) )
+                {
+                ++v20;
+                if ( v20 >= 4 )
+                  {
+                  ++curr_seq_num;
+                  v4 = v124;
+
+                  //v6 = v123;
+                  //v7 = "";
+                  break;
+                  }
+                }
+              v11 = _evt->v11;
+              goto LABEL_130;
+              }
 LABEL_47:
-						//v10 = (ByteArray *)&v5[v9];
-						v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4];
-						}
-					}
-				v136 = 1;
-				v137 = v24 & 0x40;
-				v138 = v24 & 0x80;
-				v139 = v24 & 0x100;
-				if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) )
-					{
-					v11 = _evt->v11;
-					goto LABEL_130;
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				}
-				break;
+            //v10 = (ByteArray *)&v5[v9];
+            v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4];
+            }
+          }
+        v136 = 1;
+        v137 = v24 & 0x40;
+        v138 = v24 & 0x80;
+        v139 = v24 & 0x100;
+        if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) )
+          {
+          v11 = _evt->v11;
+          goto LABEL_130;
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        }
+        break;
 
-			case EVENT_SpeakNPC:
-				if ( canShowMessages )
-					{
-					//Actor::Actor(&Dst);
-					memset(&Dst, 0, 0x344u);
-					dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
-					Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id;
-					GameUI_InitializeDialogue(&Dst, false);
-					}
-				else
-					{
-					bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ChangeEvent:
-				v25 = EVT_DWORD(_evt->v5);
-				if ( v25 )
-					{
-					stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
-					}
-				else
-					{
-					v26 = (LevelDecoration *)activeLevelDecoration;
-					stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
+      case EVENT_SpeakNPC:
+        if ( canShowMessages )
+          {
+          //Actor::Actor(&Dst);
+          memset(&Dst, 0, 0x344u);
+          dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
+          Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id;
+          GameUI_InitializeDialogue(&Dst, false);
+          }
+        else
+          {
+          bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8);
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ChangeEvent:
+        v25 = EVT_DWORD(_evt->v5);
+        if ( v25 )
+          {
+          stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124;
+          }
+        else
+          {
+          v26 = (LevelDecoration *)activeLevelDecoration;
+          stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0;
           v26->uFlags |= LEVEL_DECORATION_INVISIBLE;
-					}
-				++curr_seq_num;
-				v4 = v124;
+          }
+        ++curr_seq_num;
+        v4 = v124;
 
-				break;
-			case EVENT_SetNPCGreeting:
-				v27 = EVT_DWORD(_evt->v5);
-				pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
-				pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
+        break;
+      case EVENT_SetNPCGreeting:
+        v27 = EVT_DWORD(_evt->v5);
+        pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu;
+        pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
             case EVENT_SetNPCTopic:
             {
               //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
@@ -722,381 +722,381 @@
             }
             v4 = v124;
             break;
-			case EVENT_NPCSetItem:
-				sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
-				++curr_seq_num;
-				v4 = v124;
+      case EVENT_NPCSetItem:
+        sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
+        ++curr_seq_num;
+        v4 = v124;
 
-				break;
-			case EVENT_SetActorItem:
-				Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
-				++curr_seq_num;
-				v4 = v124;
-				break;
-			case EVENT_SetNPCGroupNews:
-				pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
-				++curr_seq_num;
-				v4 = v124;
-				break;
-			case EVENT_SetActorGroup:
-				__debugbreak();
-				*(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				++curr_seq_num;
-				v4 = v124;
-				break;
-			case EVENT_ChangeGroup:
-				v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
-				v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				v40 = uNumActors;
-				__debugbreak();
-				if ( (signed int)uNumActors > 0 )
-					{
-					v41 = pActors.data();//[0].uGroup;
-					do
-						{
-						if ( v41->uGroup == v38 )
-							v41->uGroup = v39;
-						++v41;
-						--v40;
-						}
-						while ( v40 );
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ChangeGroupAlly:
-				v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
-				v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				v44 = uNumActors;
-				__debugbreak();
-				if ( (signed int)uNumActors > 0 )
-					{
-					v45 = pActors.data();//[0].uAlly;
-					do
-						{
-						if ( v45->uGroup == v42 )
-							v45->uAlly = v43;
-						++v45;
-						--v44;
-						}
-						while ( v44 );
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_MoveNPC:
-				{
+        break;
+      case EVENT_SetActorItem:
+        Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
+        ++curr_seq_num;
+        v4 = v124;
+        break;
+      case EVENT_SetNPCGroupNews:
+        pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8);
+        ++curr_seq_num;
+        v4 = v124;
+        break;
+      case EVENT_SetActorGroup:
+        __debugbreak();
+        *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
+        ++curr_seq_num;
+        v4 = v124;
+        break;
+      case EVENT_ChangeGroup:
+        v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
+        v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
+        v40 = uNumActors;
+        __debugbreak();
+        if ( (signed int)uNumActors > 0 )
+          {
+          v41 = pActors.data();//[0].uGroup;
+          do
+            {
+            if ( v41->uGroup == v38 )
+              v41->uGroup = v39;
+            ++v41;
+            --v40;
+            }
+            while ( v40 );
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ChangeGroupAlly:
+        v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
+        v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
+        v44 = uNumActors;
+        __debugbreak();
+        if ( (signed int)uNumActors > 0 )
+          {
+          v45 = pActors.data();//[0].uAlly;
+          do
+            {
+            if ( v45->uGroup == v42 )
+              v45->uAlly = v43;
+            ++v45;
+            --v44;
+            }
+            while ( v44 );
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_MoveNPC:
+        {
+
+        pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9);
+        if ( window_SpeakInHouse )
+          {
 
-				pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9);
-				if ( window_SpeakInHouse )
-					{
-	
-					if ( window_SpeakInHouse->par1C == 165 )
-						{
-						sub_4BD8B5();
-						pVideoPlayer->Unload();
-						window_SpeakInHouse->Release();
-						pParty->uFlags &= ~2;
-						activeLevelDecoration = (LevelDecoration*)1;
-						if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
-							{
-							pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
-							window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0);
-							v48 = window_SpeakInHouse->pControlsHead;
-							if ( v48 )
-								{
-								do
-									{
-									v49 = v48->pNext;
-									pAllocator->FreeChunk(v48);
-									v48 = v49;
-									}
-									while ( v49 );
-								}
-							window_SpeakInHouse->pControlsHead = 0;
-							window_SpeakInHouse->pControlsTail = 0;
-							window_SpeakInHouse->uNumControls = 0;
-							}
-						}
-					else
-						{
-						if ( window_SpeakInHouse->par1C == 553 )
-							pVideoPlayer->bLoopPlaying = 0;
-						}
-					}
-				
-				}
+          if ( window_SpeakInHouse->par1C == 165 )
+            {
+            sub_4BD8B5();
+            pVideoPlayer->Unload();
+            window_SpeakInHouse->Release();
+            pParty->uFlags &= ~2;
+            activeLevelDecoration = (LevelDecoration*)1;
+            if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) )
+              {
+              pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
+              window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0);
+              v48 = window_SpeakInHouse->pControlsHead;
+              if ( v48 )
+                {
+                do
+                  {
+                  v49 = v48->pNext;
+                  pAllocator->FreeChunk(v48);
+                  v48 = v49;
+                  }
+                  while ( v49 );
+                }
+              window_SpeakInHouse->pControlsHead = 0;
+              window_SpeakInHouse->pControlsTail = 0;
+              window_SpeakInHouse->uNumControls = 0;
+              }
+            }
+          else
+            {
+            if ( window_SpeakInHouse->par1C == 553 )
+              pVideoPlayer->bLoopPlaying = 0;
+            }
+          }
+
+        }
                 ++curr_seq_num;
-				v4 = v124;
+        v4 = v124;
+
+        break;
+      case EVENT_Jmp:
+        curr_seq_num = _evt->v5 - 1;
+        ++curr_seq_num;
+        v4 = -1;
 
-				break;
-			case EVENT_Jmp:
-				curr_seq_num = _evt->v5 - 1;
-				++curr_seq_num;
-				v4 = -1;
+        break;
+      case EVENT_ShowFace:
+        if ( _evt->v5 <= 3u ) //someone
+          pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
+        else if ( _evt->v5 == 4 ) //active
+          pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
+        else if ( _evt->v5 == 5 ) //all players
+          {
+          for(int i=0; i<4; ++i)
+            pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
+          }
+        else  //random player
+          pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
+          ++curr_seq_num;
+          v4 = v124;
 
-				break;
-			case EVENT_ShowFace:
-				if ( _evt->v5 <= 3u ) //someone 
-					pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
-				else if ( _evt->v5 == 4 ) //active
-					pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
-				else if ( _evt->v5 == 5 ) //all players
-					{
-					for(int i=0; i<4; ++i) 
-						pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
-					}
-				else	//random player	  
-					pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0);
-					++curr_seq_num;
-					v4 = v124;
+          break;
+      case EVENT_CharacterAnimation:
+        if ( _evt->v5 <= 3u ) //someone
+          pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0);
+        else if ( _evt->v5 == 4 ) //active
+          pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0);
+        else if ( _evt->v5 == 5 ) //all
+          for(int i=0; i<4; ++i)
+            pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0);
+        else  //random
+          pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0);
+        ++curr_seq_num;
+        v4 = v124;
 
-					break;
-			case EVENT_CharacterAnimation:
-				if ( _evt->v5 <= 3u ) //someone
-					pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0);
-				else if ( _evt->v5 == 4 ) //active
-					pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0);
-				else if ( _evt->v5 == 5 ) //all
-					for(int i=0; i<4; ++i) 
-						pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0);
-				else	//random
-					pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0);
-				++curr_seq_num;
-				v4 = v124;
+        break;
+      case EVENT_ForPartyMember:
+        player_choose = _evt->v5;
+        ++curr_seq_num;
+        v4 = v124;
+        break;
+      case EVENT_SummonItem:
+        sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
+          _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
+          _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8),
+          _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8),
+          _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
+          _evt->v25, _evt->v26, 0, 0);
+        ++curr_seq_num;
+        v4 = v124;
 
-				break;
-			case EVENT_ForPartyMember:
-				player_choose = _evt->v5;
-				++curr_seq_num;
-				v4 = v124;
-				break;
-			case EVENT_SummonItem:
-				sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8),
-					_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8),
-					_evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8),
-					_evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8),
-					_evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8),
-					_evt->v25, _evt->v26, 0, 0);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_Compare:
-				pValue = EVT_DWORD(_evt->v7);
-				if ( player_choose <= 3 )
-				{
-					if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
-					{
-						v124 = -1;
-						curr_seq_num = _evt->v11 - 1;
-					}
-				}
-				else if ( player_choose == 4 ) //active
-				{
-					if ( uActiveCharacter )
-					{
-						if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
-						{
-							v124 = -1;
-							curr_seq_num = _evt->v11 - 1;
-						}
-					}
-				}
-				else 	if ( player_choose == 5 )//all
-				{
-					v130=0;
-					for(int i = 1; i < 5; ++i)
-					{
-						if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
-						{
-							v124 = -1;
-							curr_seq_num = _evt->v11 - 1;
-							break;
-						}
-						++v130;
-					}
-				}
-				else if ( player_choose == 6 ) //random
-				{
-					if ( pPlayers[rand() % 4]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
-					{
-						v124 = -1;
-						curr_seq_num = _evt->v11 - 1;
-					}
-				}
-				++curr_seq_num;
-				v4 = v124;
-				break;
-			case EVENT_IsActorAlive:
-				 if  (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10)))
-					 {
-					 v124 = -1;
-					 curr_seq_num = _evt->v11 - 1;
-					 }
-				 ++curr_seq_num;
-				 v4 = v124;
-				 break;
-			case EVENT_Substract:
-				pValue = EVT_DWORD(_evt->v7);
-				if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands )
-				{
-					if ( pParty->pPickedItem.uItemID == pValue )//In hand
-					{
-						pMouse->RemoveHoldingItem();
-						++curr_seq_num;
-						v4 = v124;
-						break;
-					}
-					v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix;
-					for ( v65 = 0; v65 < 126; ++v65 )
-					{
-						if ( (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v67] == pValue )
-						{
-							pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65);
-							++curr_seq_num;
-							v4 = v124;
-							break;
-						}
-						v67 += 4;
-					}
-					while ( (signed int)v65 < 126 );
-					v69 = (int)&pPlayers[uActiveCharacter]->pEquipment;
-					for ( v68 = 0; v68 < 16; ++v68 )
-					{
-						if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v69] == pValue )
-						{
-							*(&pPlayers[uActiveCharacter]->pEquipment.uShield + v68) = 0;
-							++curr_seq_num;
-							v4 = v124;
-							break;
-						}
-						v69 += 4;
-					}
-					for (int i = 1; i < 5; i++)
-					{
-						v72 = (int)pPlayers[i]->pInventoryMatrix;
-						for ( int v71 = 0; v71 < 126; ++v71 )
-						{
-							if ( (int)&pPlayers[i]->pInventoryItemList[v72] == pValue )
-							{
-								pPlayers[i]->RemoveItemAtInventoryIndex(v71);
-								break;
-							}
-							v72 += 4;
-						}
-						v73 = 0;
-						v74 = (int)&pPlayers[i]->pEquipment;
-						while ( !*(int *)v74 || (int)&pPlayer->pInventoryItemList[v74] != pValue )
-						{
-							++v73;
-							v74 += 4;
-							if ( v73 >= 16 )
-								break;
-						}
-						*(&pPlayers[i]->pEquipment.uShield + v73) = 0;
-					}
-				}
-				if ( player_choose <= 3 )
-				{
-					pPlayer = &pParty->pPlayers[player_choose];
-					pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-				}
-				else if ( player_choose == 4 ) //active
-				{
-					if ( uActiveCharacter )
-					{
-						pPlayer = pPlayers[uActiveCharacter];
-						pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-					}
-				}
-				else 	if ( player_choose == 5 )//all
-				{
-					v130 = 0;
-					for(int i = 1; i < 5; ++i)
-					{
-						if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
-							break;
-					}
-					++v130;
-				}
-				else if ( player_choose == 6 ) //random
-				{
-					player_choose = rand() % 4;
-					pPlayer = &pParty->pPlayers[player_choose];
-					pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-				}
-				++curr_seq_num;
-				v4 = v124;
-				break;
-			case EVENT_Set:
-				pValue = EVT_DWORD(_evt->v7);
-				if ( player_choose <= 3 )
-				{
-					pPlayer = &pParty->pPlayers[player_choose];
-					pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-				}
-				else if ( player_choose == 4 ) //active
-				{
-					if ( uActiveCharacter )
-					{
-						pPlayer = pPlayers[uActiveCharacter];
-						pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-					}
-				}
-				else if ( player_choose == 5 )//all
-				{
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_Compare:
+        pValue = EVT_DWORD(_evt->v7);
+        if ( player_choose <= 3 )
+        {
+          if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
+          {
+            v124 = -1;
+            curr_seq_num = _evt->v11 - 1;
+          }
+        }
+        else if ( player_choose == 4 ) //active
+        {
+          if ( uActiveCharacter )
+          {
+            if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
+            {
+              v124 = -1;
+              curr_seq_num = _evt->v11 - 1;
+            }
+          }
+        }
+        else  if ( player_choose == 5 )//all
+        {
+          v130=0;
+          for(int i = 1; i < 5; ++i)
+          {
+            if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
+            {
+              v124 = -1;
+              curr_seq_num = _evt->v11 - 1;
+              break;
+            }
+            ++v130;
+          }
+        }
+        else if ( player_choose == 6 ) //random
+        {
+          if ( pPlayers[rand() % 4]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
+          {
+            v124 = -1;
+            curr_seq_num = _evt->v11 - 1;
+          }
+        }
+        ++curr_seq_num;
+        v4 = v124;
+        break;
+      case EVENT_IsActorAlive:
+         if  (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10)))
+           {
+           v124 = -1;
+           curr_seq_num = _evt->v11 - 1;
+           }
+         ++curr_seq_num;
+         v4 = v124;
+         break;
+      case EVENT_Substract:
+        pValue = EVT_DWORD(_evt->v7);
+        if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands )
+        {
+          if ( pParty->pPickedItem.uItemID == pValue )//In hand
+          {
+            pMouse->RemoveHoldingItem();
+            ++curr_seq_num;
+            v4 = v124;
+            break;
+          }
+          v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix;
+          for ( v65 = 0; v65 < 126; ++v65 )
+          {
+            if ( (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v67] == pValue )
+            {
+              pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65);
+              ++curr_seq_num;
+              v4 = v124;
+              break;
+            }
+            v67 += 4;
+          }
+          while ( (signed int)v65 < 126 );
+          v69 = (int)&pPlayers[uActiveCharacter]->pEquipment;
+          for ( v68 = 0; v68 < 16; ++v68 )
+          {
+            if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v69] == pValue )
+            {
+              *(&pPlayers[uActiveCharacter]->pEquipment.uShield + v68) = 0;
+              ++curr_seq_num;
+              v4 = v124;
+              break;
+            }
+            v69 += 4;
+          }
+          for (int i = 1; i < 5; i++)
+          {
+            v72 = (int)pPlayers[i]->pInventoryMatrix;
+            for ( int v71 = 0; v71 < 126; ++v71 )
+            {
+              if ( (int)&pPlayers[i]->pInventoryItemList[v72] == pValue )
+              {
+                pPlayers[i]->RemoveItemAtInventoryIndex(v71);
+                break;
+              }
+              v72 += 4;
+            }
+            v73 = 0;
+            v74 = (int)&pPlayers[i]->pEquipment;
+            while ( !*(int *)v74 || (int)&pPlayer->pInventoryItemList[v74] != pValue )
+            {
+              ++v73;
+              v74 += 4;
+              if ( v73 >= 16 )
+                break;
+            }
+            *(&pPlayers[i]->pEquipment.uShield + v73) = 0;
+          }
+        }
+        if ( player_choose <= 3 )
+        {
+          pPlayer = &pParty->pPlayers[player_choose];
+          pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+        }
+        else if ( player_choose == 4 ) //active
+        {
+          if ( uActiveCharacter )
+          {
+            pPlayer = pPlayers[uActiveCharacter];
+            pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+          }
+        }
+        else  if ( player_choose == 5 )//all
+        {
+          v130 = 0;
+          for(int i = 1; i < 5; ++i)
+          {
+            if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) )
+              break;
+          }
+          ++v130;
+        }
+        else if ( player_choose == 6 ) //random
+        {
+          player_choose = rand() % 4;
+          pPlayer = &pParty->pPlayers[player_choose];
+          pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+        }
+        ++curr_seq_num;
+        v4 = v124;
+        break;
+      case EVENT_Set:
+        pValue = EVT_DWORD(_evt->v7);
+        if ( player_choose <= 3 )
+        {
+          pPlayer = &pParty->pPlayers[player_choose];
+          pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+        }
+        else if ( player_choose == 4 ) //active
+        {
+          if ( uActiveCharacter )
+          {
+            pPlayer = pPlayers[uActiveCharacter];
+            pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+          }
+        }
+        else if ( player_choose == 5 )//all
+        {
                   //recheck v130
-					for(int i = 1; i < 5; ++i)
-						pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+          for(int i = 1; i < 5; ++i)
+            pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
 
-				}
-				else if ( player_choose == 6 ) //random
-				{
-					player_choose = rand() % 4;
-					pPlayer = &pParty->pPlayers[player_choose];
-					pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+        }
+        else if ( player_choose == 6 ) //random
+        {
+          player_choose = rand() % 4;
+          pPlayer = &pParty->pPlayers[player_choose];
+          pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
 
-				}
+        }
                 ++curr_seq_num;
                 v4 = v124;
                 break;
-			case EVENT_Add:
-				pValue = EVT_DWORD(_evt->v7);
-				if ( player_choose <= 3 )
-				{
-					pPlayer = &pParty->pPlayers[player_choose];
-					pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-				}
-				else if ( player_choose == 4 ) //active
-				{
-					if ( uActiveCharacter )
-					{
-						pPlayer = pPlayers[uActiveCharacter];
-						pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-					}
-				}
-				else if ( player_choose == 5 )//all
-				{
-					//v130 = 0;
-					for(int i = 1; i < 5; ++i)
-						pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+      case EVENT_Add:
+        pValue = EVT_DWORD(_evt->v7);
+        if ( player_choose <= 3 )
+        {
+          pPlayer = &pParty->pPlayers[player_choose];
+          pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+        }
+        else if ( player_choose == 4 ) //active
+        {
+          if ( uActiveCharacter )
+          {
+            pPlayer = pPlayers[uActiveCharacter];
+            pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+          }
+        }
+        else if ( player_choose == 5 )//all
+        {
+          //v130 = 0;
+          for(int i = 1; i < 5; ++i)
+            pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
 
-				}
-				else if ( player_choose == 6 ) //random
-				{
-					player_choose = rand() % 4;
-					pPlayer = &pParty->pPlayers[player_choose];
-					pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
-				}
+        }
+        else if ( player_choose == 6 ) //random
+        {
+          player_choose = rand() % 4;
+          pPlayer = &pParty->pPlayers[player_choose];
+          pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue);
+        }
                 v83 = EVT_WORD(_evt->v5);
                 if (v83 == 21 ||  // gold well on emerald isle
                     v83 == 22 || v83 == 23 || v83 == 24 )
@@ -1107,432 +1107,432 @@
                 ++curr_seq_num;
                 v4 = v124;
                 break;
-			case EVENT_InputString:
-				if ( !entry_line )
-					{
-					strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
-					v105 = curr_seq_num;
-					v121 = 26;
+      case EVENT_InputString:
+        if ( !entry_line )
+          {
+          strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]);
+          v105 = curr_seq_num;
+          v121 = 26;
 LABEL_295:
-					sub_4451A8_press_any_key(uEventID, v105, v121);
+          sub_4451A8_press_any_key(uEventID, v105, v121);
 LABEL_301:
-					if ( v133 == 1 )
-						OnMapLeave();
-					return;
-					}
-				v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
-				if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]])
-					|| !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) )
-					{
-					v11 = _evt->v17;
+          if ( v133 == 1 )
+            OnMapLeave();
+          return;
+          }
+        v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
+        if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]])
+          || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) )
+          {
+          v11 = _evt->v17;
 LABEL_130:
-					//v124 = -1;
+          //v124 = -1;
 LABEL_131:
-					curr_seq_num = v11 - 1;
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_RandomGoTo:
-				//v124 = -1;
-				v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0)
-					+ (_evt->v10 != 0)));
+          curr_seq_num = v11 - 1;
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_RandomGoTo:
+        //v124 = -1;
+        v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0)
+          + (_evt->v10 != 0)));
                 curr_seq_num = v11 - 1;
                 ++curr_seq_num;
                 v4 = v124;
                 break;
-			case EVENT_ReceiveDamage:
-				v85 = EVT_DWORD(_evt->v7 );
-				v86 = _evt->v5;
-				if ( (unsigned __int8)v86 <= 3 )
-					{
-					v119 = _evt->v6;
-					v115 = EVT_DWORD(_evt->v7 );
-					v89 = (unsigned __int8)v86;
-					v88 = &pParty->pPlayers[v89];
-					v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
-					++curr_seq_num;
-					v4 = v124;
-					break;
-					}
-				if ( v86 == 4 )
-					{
-					if ( !uActiveCharacter )
-						{
-						++curr_seq_num;
-						v4 = v124;
-						
-						//v6 = v123;
-						//v7 = "";
-						break;
-						}
-					v119 = _evt->v6;
-					v88 = pPlayers[uActiveCharacter];
-					v115 = EVT_DWORD(_evt->v7 );
-					v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
-					++curr_seq_num;
-					v4 = v124;
-					break;
-					}
-				if ( v86 != 5 )
-					{
-					v119 = _evt->v6;
-					v115 = EVT_DWORD(_evt->v7 );
-					v89 = rand() % 4;
-					v88 = &pParty->pPlayers[v89];
-					v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
-					++curr_seq_num;
-					v4 = v124;
-					
-					//v6 = v123;
-					//v7 = "";
-					break;
-					}
-				v87 = pParty->pPlayers;
-				do
-					{
-					v87->ReceiveDamage(v85, (DAMAGE_TYPE)_evt->v6);
-					++v87;
-					}
-					while ( (signed int)v87 < (signed int)pParty->pHirelings );
-					++curr_seq_num;
-					v4 = v124;
-					
-					//v6 = v123;
-					//v7 = "";
-					break;
-			case EVENT_ToggleIndoorLight:
-				pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_SetFacesBit:
-				sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ToggleChestFlag:
-				Chest::ToggleFlag(EVT_DWORD(_evt->v5 ),	EVT_DWORD(_evt->v9 ), _evt->v13);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ToggleActorFlag:
-				Actor::ToggleFlag(EVT_DWORD(_evt->v5 ),	EVT_DWORD(_evt->v9 ), _evt->v13);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ToggleActorGroupFlag:
-				ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ),	EVT_DWORD(_evt->v9 ), _evt->v13);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_SetSnow:
-				if ( !_evt->v5 )
-					pWeather->bRenderSnow = _evt->v6 != 0;
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_StatusText:
-				v90 = EVT_DWORD(_evt->v5 );
-				if ( activeLevelDecoration )
-					{
-					if ( activeLevelDecoration == (LevelDecoration*)1 )
-						{
-						current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
-						}
-					if ( canShowMessages == 1 )
-						{
-						v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
-						//LABEL_248:
-						ShowStatusBarString(v91, 2u);
-						}
-					}
-				else
-					{
-					if ( canShowMessages == 1 )
-						{
-						v91 = &pLevelStr[pLevelStrOffsets[v90]];
-						ShowStatusBarString(v91, 2u);
-						}
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ShowMessage:
-				v92 = EVT_DWORD(_evt->v5 );
-				if ( activeLevelDecoration )
-					{
-					v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92];
-					byte_5B0938[0] = 0;
-					current_npc_text = v93;
-					}
-				else
-					{
-					strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[v92]]);
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_CastSpell:
+      case EVENT_ReceiveDamage:
+        v85 = EVT_DWORD(_evt->v7 );
+        v86 = _evt->v5;
+        if ( (unsigned __int8)v86 <= 3 )
+          {
+          v119 = _evt->v6;
+          v115 = EVT_DWORD(_evt->v7 );
+          v89 = (unsigned __int8)v86;
+          v88 = &pParty->pPlayers[v89];
+          v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
+          ++curr_seq_num;
+          v4 = v124;
+          break;
+          }
+        if ( v86 == 4 )
+          {
+          if ( !uActiveCharacter )
+            {
+            ++curr_seq_num;
+            v4 = v124;
+
+            //v6 = v123;
+            //v7 = "";
+            break;
+            }
+          v119 = _evt->v6;
+          v88 = pPlayers[uActiveCharacter];
+          v115 = EVT_DWORD(_evt->v7 );
+          v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
+          ++curr_seq_num;
+          v4 = v124;
+          break;
+          }
+        if ( v86 != 5 )
+          {
+          v119 = _evt->v6;
+          v115 = EVT_DWORD(_evt->v7 );
+          v89 = rand() % 4;
+          v88 = &pParty->pPlayers[v89];
+          v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119);
+          ++curr_seq_num;
+          v4 = v124;
+
+          //v6 = v123;
+          //v7 = "";
+          break;
+          }
+        v87 = pParty->pPlayers;
+        do
+          {
+          v87->ReceiveDamage(v85, (DAMAGE_TYPE)_evt->v6);
+          ++v87;
+          }
+          while ( (signed int)v87 < (signed int)pParty->pHirelings );
+          ++curr_seq_num;
+          v4 = v124;
+
+          //v6 = v123;
+          //v7 = "";
+          break;
+      case EVENT_ToggleIndoorLight:
+        pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_SetFacesBit:
+        sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ToggleChestFlag:
+        Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ToggleActorFlag:
+        Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ToggleActorGroupFlag:
+        ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ),  EVT_DWORD(_evt->v9 ), _evt->v13);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_SetSnow:
+        if ( !_evt->v5 )
+          pWeather->bRenderSnow = _evt->v6 != 0;
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_StatusText:
+        v90 = EVT_DWORD(_evt->v5 );
+        if ( activeLevelDecoration )
+          {
+          if ( activeLevelDecoration == (LevelDecoration*)1 )
+            {
+            current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
+            }
+          if ( canShowMessages == 1 )
+            {
+            v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90];
+            //LABEL_248:
+            ShowStatusBarString(v91, 2u);
+            }
+          }
+        else
+          {
+          if ( canShowMessages == 1 )
+            {
+            v91 = &pLevelStr[pLevelStrOffsets[v90]];
+            ShowStatusBarString(v91, 2u);
+            }
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ShowMessage:
+        v92 = EVT_DWORD(_evt->v5 );
+        if ( activeLevelDecoration )
+          {
+          v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92];
+          byte_5B0938[0] = 0;
+          current_npc_text = v93;
+          }
+        else
+          {
+          strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[v92]]);
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_CastSpell:
               EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ),
                     EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
                     EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 ));
               ++curr_seq_num;
               v4 = v124;
               break;
-			case EVENT_SetTexture:
-				sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_SetSprite:
-				SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_SummonMonsters:
-				sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ),
+      case EVENT_SetTexture:
+        sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_SetSprite:
+        SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_SummonMonsters:
+        sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ),
                     EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ),
                     EVT_DWORD(_evt->v24 ));
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_MouseOver:
-			case EVENT_LocationName:
-				--curr_seq_num;
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_ChangeDoorState:
-				sub_449A49_door_switch_animation(_evt->v5, _evt->v6);
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_OpenChest:
-				if ( !Chest::Open(_evt->v5) )
-					goto LABEL_301;
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_MoveToMap:
-				v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
-				v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
-				v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
-				v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8);
-				v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8);
-				v96 = _evt->v25;
-				v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
-				v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
-				if ( _evt->v29 || _evt->v30 )
-					{
-					if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode )
-						pRenderer->_49FD3A();
-					TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
-					dword_5C3418 = uEventID;
-					dword_5C341C = curr_seq_num + 1;
-					goto LABEL_301;
-					}
-				_5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				_5B65A8_npcdata_uflags_or_other = v94;
-				_5B65B0_npcdata_rep_or_other = v126;
-				if ( v129 == -1 )
-					{
-					v98 = _5B65B4_npcdata_loword_house_or_other;
-					}
-				else
-					{
-					v98 = v129 & stru_5C6E00->uDoublePiMask;
-					_5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask;
-					}
-				v99 = (char *)&_evt->v31;
-				_5B65B8_npcdata_hiword_house_or_other = v95;
-				dword_5B65BC = v97;
-				v100 = v94 | v132 | v126 | v95 | v97 | v98;
-				dword_5B65C0 = v100;
-				if ( *v99 == 48 )
-					{
-					if ( v100 )
-						{
-						pParty->vPosition.x = v135;
-						pParty->vPosition.y = v132;
-						pParty->vPosition.z = v126;
-						pParty->uFallStartY = v126;
-						if ( _5B65B4_npcdata_loword_house_or_other != -1 )
-							pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other;
-						_5B65B4_npcdata_loword_house_or_other = -1;
-						v120 = 0;
-						v116 = 0;
-						v111 = 0;
-						v110 = 0;
-						v109 = -1;
-						v108 = 0;
-						v107 = 0;
-						pParty->sRotationX = v95;
-						pParty->uFallSpeed = v134;
-						dword_5B65C0 = 0;
-						dword_5B65BC = 0;
-						_5B65B8_npcdata_hiword_house_or_other = 0;
-						_5B65B0_npcdata_rep_or_other = 0;
-						_5B65AC_npcdata_fame_or_other = 0;
-						_5B65A8_npcdata_uflags_or_other = 0;
-						v106 = 232;
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_MouseOver:
+      case EVENT_LocationName:
+        --curr_seq_num;
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_ChangeDoorState:
+        sub_449A49_door_switch_animation(_evt->v5, _evt->v6);
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_OpenChest:
+        if ( !Chest::Open(_evt->v5) )
+          goto LABEL_301;
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_MoveToMap:
+        v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
+        v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
+        v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
+        v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
+        v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8);
+        v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8);
+        v96 = _evt->v25;
+        v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
+        v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8);
+        if ( _evt->v29 || _evt->v30 )
+          {
+          if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode )
+            pRenderer->_49FD3A();
+          TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31);
+          dword_5C3418 = uEventID;
+          dword_5C341C = curr_seq_num + 1;
+          goto LABEL_301;
+          }
+        _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
+        _5B65A8_npcdata_uflags_or_other = v94;
+        _5B65B0_npcdata_rep_or_other = v126;
+        if ( v129 == -1 )
+          {
+          v98 = _5B65B4_npcdata_loword_house_or_other;
+          }
+        else
+          {
+          v98 = v129 & stru_5C6E00->uDoublePiMask;
+          _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask;
+          }
+        v99 = (char *)&_evt->v31;
+        _5B65B8_npcdata_hiword_house_or_other = v95;
+        dword_5B65BC = v97;
+        v100 = v94 | v132 | v126 | v95 | v97 | v98;
+        dword_5B65C0 = v100;
+        if ( *v99 == 48 )
+          {
+          if ( v100 )
+            {
+            pParty->vPosition.x = v135;
+            pParty->vPosition.y = v132;
+            pParty->vPosition.z = v126;
+            pParty->uFallStartY = v126;
+            if ( _5B65B4_npcdata_loword_house_or_other != -1 )
+              pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other;
+            _5B65B4_npcdata_loword_house_or_other = -1;
+            v120 = 0;
+            v116 = 0;
+            v111 = 0;
+            v110 = 0;
+            v109 = -1;
+            v108 = 0;
+            v107 = 0;
+            pParty->sRotationX = v95;
+            pParty->uFallSpeed = v134;
+            dword_5B65C0 = 0;
+            dword_5B65BC = 0;
+            _5B65B8_npcdata_hiword_house_or_other = 0;
+            _5B65B0_npcdata_rep_or_other = 0;
+            _5B65AC_npcdata_fame_or_other = 0;
+            _5B65A8_npcdata_uflags_or_other = 0;
+            v106 = 232;
 LABEL_280:
-						pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120);
-						}
-					}
-				else
-					{
-					pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1);
-					sub_44987B(v99, MapStartPoint_Party);
-					v133 = 1;
-					if ( pCurrentScreen == SCREEN_HOUSE )
-						{
-						if ( uGameState == GAME_STATE_2 )
-							{
-							pAudioPlayer->StopChannels(-1, -1);
-							dialog_menu_id = HOUSE_DIALOGUE_NULL;
-							while ( sub_4BD8B5() )
-								;
-							pVideoPlayer->Unload();
-							window_SpeakInHouse->Release();
-							window_SpeakInHouse = 0;
-							if ( pMessageQueue_50CBD0->uNumMessages )
-								pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
-							pCurrentScreen = SCREEN_GAME;
-							viewparams->bRedrawGameUI = 1;
-							pDialogueNPCCount = 0;
-							pDialogueWindow->Release();
-							dialog_menu_id = HOUSE_DIALOGUE_NULL;
-							pDialogueWindow = 0;
-							pIcons_LOD->SyncLoadedFilesCount();
-							}
-						OnMapLeave();
-						return;
-						}
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_PlaySound:
-				v120 = 0;
-				v116 = 0;
-				v111 = 0;
-				v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
-				v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
-				v108 = 0;
-				v107 = 0;
-				v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
-				goto LABEL_280;
-			case EVENT_GiveItem:
-				item.Reset();
-				//v101 = &pSomeEVT[v9];
-				v102 = _evt->v7
-					+ ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
-				pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item);
-				if ( v102 )
-					item.uItemID = v102;
-				pParty->SetHoldingItem(&item);
-				++curr_seq_num;
-				v4 = v124;
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_SpeakInHouse: 
-				if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5)))
-					{
-					if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode )
-						pRenderer->_49FD3A();
-					pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
-					pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0);
-					v104 = 187;
-					if ( uCurrentHouse_Animation != 167 )
-						v104 = EVT_DWORD(_evt->v5);
-					window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0);
-					window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1,  '1', "", 0);
-					window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2,  '2', "", 0);
-					window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3,  '3', "", 0);
-					window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4,  '4', "", 0);
-					window_SpeakInHouse->CreateButton(  0,   0,  0, 0, 1,  0, UIMSG_CycleCharacters, 0, '\t', "", 0);
-					}
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-			case EVENT_PressAnyKey:
-				v121 = 33;
-				v105 = curr_seq_num + 1;
-				goto LABEL_295;
-			case EVENT_Exit:
-				if ( v133 == 1 )
-		      		OnMapLeave();
-				return;
-			default:
-				++curr_seq_num;
-				v4 = v124;
-				
-				//v6 = v123;
-				//v7 = "";
-				break;
-				}
-			}
-		++v4;
-		v124 = v4;
-		if ( v4 >= uSomeEVT_NumEvents )
-		   goto LABEL_301;
-		//}
-		}
-	}
+            pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120);
+            }
+          }
+        else
+          {
+          pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1);
+          sub_44987B(v99, MapStartPoint_Party);
+          v133 = 1;
+          if ( pCurrentScreen == SCREEN_HOUSE )
+            {
+            if ( uGameState == GAME_STATE_2 )
+              {
+              pAudioPlayer->StopChannels(-1, -1);
+              dialog_menu_id = HOUSE_DIALOGUE_NULL;
+              while ( sub_4BD8B5() )
+                ;
+              pVideoPlayer->Unload();
+              window_SpeakInHouse->Release();
+              window_SpeakInHouse = 0;
+              if ( pMessageQueue_50CBD0->uNumMessages )
+                pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+              pCurrentScreen = SCREEN_GAME;
+              viewparams->bRedrawGameUI = 1;
+              pDialogueNPCCount = 0;
+              pDialogueWindow->Release();
+              dialog_menu_id = HOUSE_DIALOGUE_NULL;
+              pDialogueWindow = 0;
+              pIcons_LOD->SyncLoadedFilesCount();
+              }
+            OnMapLeave();
+            return;
+            }
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_PlaySound:
+        v120 = 0;
+        v116 = 0;
+        v111 = 0;
+        v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8);
+        v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8);
+        v108 = 0;
+        v107 = 0;
+        v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8);
+        goto LABEL_280;
+      case EVENT_GiveItem:
+        item.Reset();
+        //v101 = &pSomeEVT[v9];
+        v102 = _evt->v7
+          + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8);
+        pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item);
+        if ( v102 )
+          item.uItemID = v102;
+        pParty->SetHoldingItem(&item);
+        ++curr_seq_num;
+        v4 = v124;
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_SpeakInHouse:
+        if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5)))
+          {
+          if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode )
+            pRenderer->_49FD3A();
+          pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0);
+          pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0);
+          v104 = 187;
+          if ( uCurrentHouse_Animation != 167 )
+            v104 = EVT_DWORD(_evt->v5);
+          window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0);
+          window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1,  '1', "", 0);
+          window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2,  '2', "", 0);
+          window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3,  '3', "", 0);
+          window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4,  '4', "", 0);
+          window_SpeakInHouse->CreateButton(  0,   0,  0, 0, 1,  0, UIMSG_CycleCharacters, 0, '\t', "", 0);
+          }
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+      case EVENT_PressAnyKey:
+        v121 = 33;
+        v105 = curr_seq_num + 1;
+        goto LABEL_295;
+      case EVENT_Exit:
+        if ( v133 == 1 )
+              OnMapLeave();
+        return;
+      default:
+        ++curr_seq_num;
+        v4 = v124;
+
+        //v6 = v123;
+        //v7 = "";
+        break;
+        }
+      }
+    ++v4;
+    v124 = v4;
+    if ( v4 >= uSomeEVT_NumEvents )
+       goto LABEL_301;
+    //}
+    }
+  }
 
 //----- (00444732) --------------------------------------------------------
 char *GetEventHintString(unsigned int uEventID)
@@ -1548,14 +1548,14 @@
   event_index = 0;
   if ( uLevelEVT_NumEvents <= 0 )
     return NULL;
- 
+
     //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT;
     while ( 1 )
     {
       if ( pLevelEVT_Index[event_index].uEventID == uEventID )
       {
-		test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
-		last_evt=test_evt;
+    test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT];
+    last_evt=test_evt;
         event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT;
         if ( test_evt->_e_type == EVENT_MouseOver )
           break;
@@ -1564,7 +1564,7 @@
       if ( event_index >= uLevelEVT_NumEvents )
        return NULL;
     }
-	test_evt=(_evt_raw*)&pLevelEVT[event_pos];
+  test_evt=(_evt_raw*)&pLevelEVT[event_pos];
     if ( test_evt->_e_type== EVENT_SpeakInHouse )
     {
       str_index = EVT_DWORD(test_evt->v5);
@@ -1575,7 +1575,7 @@
       for ( i = event_index+1; pLevelEVT_Index[i].uEventID  == uEventID; ++i )
       {
         event_pos = pLevelEVT_Index[i].uEventOffsetInEVT;
-		test_evt=(_evt_raw*)&pLevelEVT[event_pos];
+    test_evt=(_evt_raw*)&pLevelEVT[event_pos];
         if ( test_evt->_e_type == EVENT_SpeakInHouse )
         {
           str_index = EVT_DWORD(test_evt->v5);
@@ -1585,6 +1585,6 @@
       }
       result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]];
     }
- 
+
   return result;
 }