Mercurial > mm7
comparison Events.cpp @ 1490:db0dfdb9871e
Fix indentation.
author | yoctozepto |
---|---|
date | Thu, 29 Aug 2013 22:36:48 +0200 |
parents | a27cdb3d753e |
children | c4ab816fcc5e |
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1489:a27cdb3d753e | 1490:db0dfdb9871e |
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63 | 63 |
64 | 64 |
65 //----- (00443CE1) -------------------------------------------------------- | 65 //----- (00443CE1) -------------------------------------------------------- |
66 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize) | 66 unsigned int LoadEventsToBuffer(const char *pContainerName, char *pBuffer, unsigned int uBufferSize) |
67 { | 67 { |
68 FILE *pLodFile; // eax@1 | 68 FILE *pLodFile; // eax@1 |
69 unsigned int uTextureSize; // esi@3 | 69 unsigned int uTextureSize; // esi@3 |
70 char Args[60]; // [sp+8h] [bp-B4h]@6 | 70 char Args[60]; // [sp+8h] [bp-B4h]@6 |
71 void *ptr; // [sp+B8h] [bp-4h]@1 | 71 void *ptr; // [sp+B8h] [bp-4h]@1 |
72 Texture DstBuf; // [sp+6Ch] [bp-50h]@1 | 72 Texture DstBuf; // [sp+6Ch] [bp-50h]@1 |
73 | 73 |
74 ptr = pEvents_LOD->LoadRaw(pContainerName, 0); | 74 ptr = pEvents_LOD->LoadRaw(pContainerName, 0); |
75 pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); | 75 pLodFile = pEvents_LOD->FindContainer(pContainerName, 0); |
76 if ( !pLodFile ) | 76 if ( !pLodFile ) |
77 Abortf("Unable to load %s", pContainerName); | 77 Abortf("Unable to load %s", pContainerName); |
78 fread(&DstBuf, 1, 48, pLodFile); | 78 fread(&DstBuf, 1, 48, pLodFile); |
79 uTextureSize = DstBuf.uDecompressedSize; | 79 uTextureSize = DstBuf.uDecompressedSize; |
80 if ( !DstBuf.uDecompressedSize ) | 80 if ( !DstBuf.uDecompressedSize ) |
81 uTextureSize = DstBuf.uTextureSize; | 81 uTextureSize = DstBuf.uTextureSize; |
82 memset(&DstBuf, 0, 72); | 82 memset(&DstBuf, 0, 72); |
83 if ( uTextureSize >= (signed int)uBufferSize ) | 83 if ( uTextureSize >= (signed int)uBufferSize ) |
84 { | 84 { |
85 sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); | 85 sprintf(Args, "File %s Size %lu - Buffer size %lu", pContainerName, uTextureSize, uBufferSize); |
86 Abortf(Args); | 86 Abortf(Args); |
87 } | 87 } |
88 memcpy(pBuffer, ptr, uTextureSize); | 88 memcpy(pBuffer, ptr, uTextureSize); |
89 pAllocator->FreeChunk(ptr); | 89 pAllocator->FreeChunk(ptr); |
90 return uTextureSize; | 90 return uTextureSize; |
91 } | 91 } |
92 | 92 |
93 //----- (00443DA1) -------------------------------------------------------- | 93 //----- (00443DA1) -------------------------------------------------------- |
94 void Initialize_GlobalEVT() | 94 void Initialize_GlobalEVT() |
95 { | 95 { |
96 struct raw_event_header | 96 struct raw_event_header |
97 { | 97 { |
98 unsigned char evt_size; | 98 unsigned char evt_size; |
99 unsigned char evt_id_l; | 99 unsigned char evt_id_l; |
100 unsigned char evt_id_h; | 100 unsigned char evt_id_h; |
101 unsigned char evt_sequence_num; | 101 unsigned char evt_sequence_num; |
102 } ; | 102 } ; |
103 uint events_count; | 103 uint events_count; |
104 unsigned int offset_in; | 104 unsigned int offset_in; |
105 raw_event_header *current_hdr; | 105 raw_event_header *current_hdr; |
106 uGlobalEVT_NumEvents = 0; | 106 uGlobalEVT_NumEvents = 0; |
107 uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080); | 107 uGlobalEVT_Size = LoadEventsToBuffer("global.evt", pGlobalEVT.data(), 46080); |
108 if ( !uGlobalEVT_Size ) | 108 if ( !uGlobalEVT_Size ) |
109 return; | 109 return; |
110 memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800 | 110 memset(pGlobalEVT_Index.data(), 0x80, sizeof(pGlobalEVT_Index));//52800 |
111 events_count = uGlobalEVT_NumEvents; | 111 events_count = uGlobalEVT_NumEvents; |
112 current_hdr=(raw_event_header *)pGlobalEVT.data(); | 112 current_hdr=(raw_event_header *)pGlobalEVT.data(); |
113 offset_in=0; | 113 offset_in=0; |
114 for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count) | 114 for (events_count = 0, offset_in = 0; offset_in < uGlobalEVT_Size; ++events_count) |
115 { | 115 { |
116 pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); | 116 pGlobalEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); |
117 pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; | 117 pGlobalEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; |
118 pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in; | 118 pGlobalEVT_Index[events_count].uEventOffsetInEVT=offset_in; |
119 offset_in+=current_hdr->evt_size+1; | 119 offset_in+=current_hdr->evt_size+1; |
120 | 120 |
121 current_hdr=(raw_event_header *)&pGlobalEVT[offset_in]; | 121 current_hdr=(raw_event_header *)&pGlobalEVT[offset_in]; |
122 } | 122 } |
123 uGlobalEVT_NumEvents = events_count; | 123 uGlobalEVT_NumEvents = events_count; |
124 | 124 |
125 assert(uGlobalEVT_NumEvents < 4400); | 125 assert(uGlobalEVT_NumEvents < 4400); |
126 } | 126 } |
127 | 127 |
128 | 128 |
129 | 129 |
130 //----- (00443EF8) -------------------------------------------------------- | 130 //----- (00443EF8) -------------------------------------------------------- |
131 void LoadLevel_InitializeLevelEvt() | 131 void LoadLevel_InitializeLevelEvt() |
132 { | 132 { |
133 struct raw_event_header | 133 struct raw_event_header |
134 { | 134 { |
135 unsigned char evt_size; | 135 unsigned char evt_size; |
136 unsigned char evt_id_l; | 136 unsigned char evt_id_l; |
137 unsigned char evt_id_h; | 137 unsigned char evt_id_h; |
138 unsigned char evt_sequence_num; | 138 unsigned char evt_sequence_num; |
139 } ; | 139 } ; |
140 uint events_count; | 140 uint events_count; |
141 unsigned int offset_in; | 141 unsigned int offset_in; |
142 raw_event_header *current_hdr; | 142 raw_event_header *current_hdr; |
143 | 143 |
144 if (!uLevelEVT_Size) | 144 if (!uLevelEVT_Size) |
145 return; | 145 return; |
146 | 146 |
147 memset(array_5B5928_timers, 0, 3200); | 147 memset(array_5B5928_timers, 0, 3200); |
148 memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400); | 148 memset(pLevelEVT_Index.data(), 80, sizeof(EventIndex)*4400); |
149 | 149 |
150 uLevelEVT_NumEvents = 0; | 150 uLevelEVT_NumEvents = 0; |
151 dword_5B65C8_timers_count = 0; | 151 dword_5B65C8_timers_count = 0; |
152 | 152 |
153 current_hdr=(raw_event_header *)pLevelEVT.data(); | 153 current_hdr=(raw_event_header *)pLevelEVT.data(); |
154 offset_in=0; | 154 offset_in=0; |
155 for (events_count = 0, offset_in = 0; offset_in < uLevelEVT_Size; ++events_count) | 155 for (events_count = 0, offset_in = 0; offset_in < uLevelEVT_Size; ++events_count) |
156 { | 156 { |
157 pLevelEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); | 157 pLevelEVT_Index[events_count].uEventID=current_hdr->evt_id_l+(current_hdr->evt_id_h<<8); |
158 pLevelEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; | 158 pLevelEVT_Index[events_count].event_sequence_num=current_hdr->evt_sequence_num; |
159 pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in; | 159 pLevelEVT_Index[events_count].uEventOffsetInEVT=offset_in; |
160 offset_in+=current_hdr->evt_size+1; | 160 offset_in+=current_hdr->evt_size+1; |
161 | 161 |
162 current_hdr=(raw_event_header *)&pLevelEVT[offset_in]; | 162 current_hdr=(raw_event_header *)&pLevelEVT[offset_in]; |
163 } | 163 } |
164 uLevelEVT_NumEvents = events_count; | 164 uLevelEVT_NumEvents = events_count; |
171 [3] Gold Fountain used this week | 171 [3] Gold Fountain used this week |
172 [4] Gold Fountain total uses | 172 [4] Gold Fountain total uses |
173 | 173 |
174 | 174 |
175 Emerald Isle #110 // Fire Resistance fountain | 175 Emerald Isle #110 // Fire Resistance fountain |
176 0 LocationName | 176 0 LocationName |
177 0 if (Player.FireResistance < 50) | 177 0 if (Player.FireResistance < 50) |
178 { | 178 { |
179 1 Set(Player.FireResistance, 50) | 179 1 Set(Player.FireResistance, 50) |
180 2 SetFooterString(22) // +50 Fire Resistance (temporarily) | 180 2 SetFooterString(22) // +50 Fire Resistance (temporarily) |
181 3 Add(Party.Autonotes, 2) | 181 3 Add(Party.Autonotes, 2) |
182 4 goto return | 182 4 goto return |
183 } | 183 } |
184 5 SetFooterString(11) // Refreshing! | 184 5 SetFooterString(11) // Refreshing! |
185 6 return | 185 6 return |
186 | 186 |
187 | 187 |
188 | 188 |
189 Emerald Isle #111 // ??? | 189 Emerald Isle #111 // ??? |
190 Initialize | 190 Initialize |
191 Set(Map.Variables[0], 30) | 191 Set(Map.Variables[0], 30) |
192 Set(Map.Variables[1], 30) | 192 Set(Map.Variables[1], 30) |
193 | 193 |
194 | 194 |
195 Emerald Isle #114 // month timer - manage luck fountain | 195 Emerald Isle #114 // month timer - manage luck fountain |
196 0 LocationName | 196 0 LocationName |
197 0 if (Player.BaseLuck >= 15) | 197 0 if (Player.BaseLuck >= 15) |
198 { | 198 { |
199 2 SetFooterString(11) // Refreshing! | 199 2 SetFooterString(11) // Refreshing! |
200 3 return | 200 3 return |
201 } | 201 } |
202 else | 202 else |
203 { | 203 { |
204 1 if (Map.Variables[2] >= 1) | 204 1 if (Map.Variables[2] >= 1) |
205 { | 205 { |
206 4 Sub(Map.Variables[2], 1) | 206 4 Sub(Map.Variables[2], 1) |
207 5 Add(Player.BaseLuck, 2) | 207 5 Add(Player.BaseLuck, 2) |
208 6 SetFooterString(25) // +2 Luck (Permament) | 208 6 SetFooterString(25) // +2 Luck (Permament) |
209 7 return | 209 7 return |
210 } | 210 } |
211 else | 211 else |
212 { | 212 { |
213 2 SetFooterString(11) // Refreshing! | 213 2 SetFooterString(11) // Refreshing! |
214 3 return | 214 3 return |
215 } | 215 } |
216 } | 216 } |
217 | 217 |
218 8 Initialize | 218 8 Initialize |
219 9 Set Map.Variables[2], 8 | 219 9 Set Map.Variables[2], 8 |
220 | 220 |
221 | 221 |
222 | 222 |
223 Emerald Isle #115 // week timer - gold fountain in the center of town | 223 Emerald Isle #115 // week timer - gold fountain in the center of town |
224 0 LocationName | 224 0 LocationName |
225 0 if (Map.Variables[4] < 3) | 225 0 if (Map.Variables[4] < 3) |
226 { | 226 { |
227 1 if (Map.Variables[3] == 0) | 227 1 if (Map.Variables[3] == 0) |
228 { | 228 { |
229 2 if (Party.Gold < 201) | 229 2 if (Party.Gold < 201) |
230 { | 230 { |
231 3 if (Player.BaseLuck >= 15) | 231 3 if (Player.BaseLuck >= 15) |
232 { | 232 { |
233 5 Add(Map.Variables[3], 1) | 233 5 Add(Map.Variables[3], 1) |
234 6 Add(Party.Gold, 1000) | 234 6 Add(Party.Gold, 1000) |
235 7 Add(Map.Variables[4], 1) | 235 7 Add(Map.Variables[4], 1) |
236 8 goto return | 236 8 goto return |
237 } | 237 } |
238 else | 238 else |
239 { | 239 { |
240 4 goto 9 | 240 4 goto 9 |
241 } | 241 } |
242 } | 242 } |
243 } | 243 } |
244 } | 244 } |
245 9 SetFooterString(11) // Refreshing! | 245 9 SetFooterString(11) // Refreshing! |
246 10 return | 246 10 return |
247 | 247 |
248 11 Initialize | 248 11 Initialize |
249 12 Set(Map.Variables[3], 0) | 249 12 Set(Map.Variables[3], 0) |
250 | 250 |
251 | 251 |
252 | 252 |
253 | 253 |
254 | 254 |
255 Emerald Isle #220 // day timer - monster spawner | 255 Emerald Isle #220 // day timer - monster spawner |
256 0 LocationName | 256 0 LocationName |
257 0 Initialize | 257 0 Initialize |
258 1 if (NumAliveActors(group=20) != 0) | 258 1 if (NumAliveActors(group=20) != 0) |
259 2 return | 259 2 return |
260 3 SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0, group=20) | 260 3 SpawnMonsters(1, level=1, count=10, x=-336, y=14512, z=0, group=20) |
261 4 SpawnMonsters(1, level=2, count=5, x=16, y=16352, z=90, group=20) | 261 4 SpawnMonsters(1, level=2, count=5, x=16, y=16352, z=90, group=20) |
262 5 SpawnMonsters(1, level=1, count=10, x=480, y=18288, z=6, group=20) | 262 5 SpawnMonsters(1, level=1, count=10, x=480, y=18288, z=6, group=20) |
263 | 263 |
264 | 264 |
265 | 265 |
266 Emerald Isle #200 // margareth dock tip | 266 Emerald Isle #200 // margareth dock tip |
267 0 if (!QBits.QuestDone[17]) | 267 0 if (!QBits.QuestDone[17]) |
268 { | 268 { |
269 1 InitiateNPCDialogue(npc=19) | 269 1 InitiateNPCDialogue(npc=19) |
270 } | 270 } |
271 2 return | 271 2 return |
272 | 272 |
273 | 273 |
274 Emerald Isle #201 // margareth armoury tip | 274 Emerald Isle #201 // margareth armoury tip |
275 0 if (!QBits.QuestDone[17]) | 275 0 if (!QBits.QuestDone[17]) |
276 { | 276 { |
277 1 InitiateNPCDialogue(npc=20) | 277 1 InitiateNPCDialogue(npc=20) |
278 } | 278 } |
279 2 return | 279 2 return |
280 */ | 280 */ |
281 } | 281 } |
282 | 282 |
283 | 283 |
284 //----- (0044684A) -------------------------------------------------------- | 284 //----- (0044684A) -------------------------------------------------------- |
285 void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line) | 285 void EventProcessor(int uEventID, int targetObj, int canShowMessages, int entry_line) |
286 { | 286 { |
287 unsigned int v3; // eax@5 | 287 unsigned int v3; // eax@5 |
288 signed int v4; // esi@7 | 288 signed int v4; // esi@7 |
289 //char *v5; // eax@8 | 289 //char *v5; // eax@8 |
290 Player *v6; // ecx@8 | 290 Player *v6; // ecx@8 |
291 //char *v7; // ebp@8 | 291 //char *v7; // ebp@8 |
292 //signed int v8; // edx@10 | 292 //signed int v8; // edx@10 |
293 //int v9; // edi@12 | 293 //int v9; // edi@12 |
294 //ByteArray *v10; // esi@12 | 294 //ByteArray *v10; // esi@12 |
295 int v11; // eax@14 | 295 int v11; // eax@14 |
296 char *v12; // eax@15 | 296 char *v12; // eax@15 |
297 //char *v13; // edi@21 | 297 //char *v13; // edi@21 |
298 int v14; // ebp@21 | 298 int v14; // ebp@21 |
299 int v15; // edi@21 | 299 int v15; // edi@21 |
300 const char *v16; // esi@21 | 300 const char *v16; // esi@21 |
301 bool v17; // edx@21 | 301 bool v17; // edx@21 |
302 int v18; // ecx@22 | 302 int v18; // ecx@22 |
303 int v19; // ebp@36 | 303 int v19; // ebp@36 |
304 signed int v20; // ecx@40 | 304 signed int v20; // ecx@40 |
305 int v21; // eax@40 | 305 int v21; // eax@40 |
306 int v22; // edx@40 | 306 int v22; // edx@40 |
307 int v23; // eax@40 | 307 int v23; // eax@40 |
308 unsigned __int16 v24; // ax@45 | 308 unsigned __int16 v24; // ax@45 |
309 int v25; // eax@54 | 309 int v25; // eax@54 |
310 LevelDecoration *v26; // eax@55 | 310 LevelDecoration *v26; // eax@55 |
311 int v27; // eax@57 | 311 int v27; // eax@57 |
312 int v28; // ecx@57 | 312 int v28; // ecx@57 |
313 //int v29; // edx@58 | 313 //int v29; // edx@58 |
314 int pEventID; // eax@58 | 314 int pEventID; // eax@58 |
315 int pNPC_ID; // ecx@58 | 315 int pNPC_ID; // ecx@58 |
316 int pIndex; // esi@58 | 316 int pIndex; // esi@58 |
317 NPCData *pNPC; // ecx@58 | 317 NPCData *pNPC; // ecx@58 |
318 int v34; // esi@59 | 318 int v34; // esi@59 |
319 int v35; // esi@60 | 319 int v35; // esi@60 |
320 int v36; // esi@61 | 320 int v36; // esi@61 |
321 int v37; // esi@62 | 321 int v37; // esi@62 |
322 int v38; // eax@78 | 322 int v38; // eax@78 |
323 int v39; // ecx@78 | 323 int v39; // ecx@78 |
324 size_t v40; // edx@78 | 324 size_t v40; // edx@78 |
325 Actor *v41; // esi@79 | 325 Actor *v41; // esi@79 |
326 int v42; // eax@84 | 326 int v42; // eax@84 |
327 int v43; // ecx@84 | 327 int v43; // ecx@84 |
328 size_t v44; // edx@84 | 328 size_t v44; // edx@84 |
329 Actor *v45; // esi@85 | 329 Actor *v45; // esi@85 |
330 void *v46; // eax@91 | 330 void *v46; // eax@91 |
331 GUIWindow *v47; // eax@93 | 331 GUIWindow *v47; // eax@93 |
332 GUIButton *v48; // ecx@93 | 332 GUIButton *v48; // ecx@93 |
333 GUIButton *v49; // esi@94 | 333 GUIButton *v49; // esi@94 |
334 char v50; // al@100 | 334 char v50; // al@100 |
335 Player *v51; // esi@103 | 335 Player *v51; // esi@103 |
336 Player *v52; // ecx@106 | 336 Player *v52; // ecx@106 |
337 int v53; // ecx@107 | 337 int v53; // ecx@107 |
338 char v54; // al@111 | 338 char v54; // al@111 |
339 Player *v55; // esi@114 | 339 Player *v55; // esi@114 |
340 Player *v56; // ecx@117 | 340 Player *v56; // ecx@117 |
341 int v57; // ecx@118 | 341 int v57; // ecx@118 |
342 signed int pValue; // ebp@124 | 342 signed int pValue; // ebp@124 |
343 Player *pPlayer; // esi@125 | 343 Player *pPlayer; // esi@125 |
344 int v60; // eax@126 | 344 int v60; // eax@126 |
345 int v61; // edx@133 | 345 int v61; // edx@133 |
346 int v62; // eax@139 | 346 int v62; // eax@139 |
347 int v63; // ebp@145 | 347 int v63; // ebp@145 |
348 signed int v64; // edi@146 | 348 signed int v64; // edi@146 |
349 unsigned int v65; // edx@148 | 349 unsigned int v65; // edx@148 |
350 Player *v66; // ecx@148 | 350 Player *v66; // ecx@148 |
351 int v67; // esi@148 | 351 int v67; // esi@148 |
352 signed int v68; // eax@151 | 352 signed int v68; // eax@151 |
353 int v69; // esi@151 | 353 int v69; // esi@151 |
354 Player *v70; // ecx@158 | 354 Player *v70; // ecx@158 |
355 unsigned int v71; // eax@159 | 355 unsigned int v71; // eax@159 |
356 int v72; // esi@159 | 356 int v72; // esi@159 |
357 signed int v73; // eax@162 | 357 signed int v73; // eax@162 |
358 int v74; // esi@162 | 358 int v74; // esi@162 |
359 int v75; // edx@172 | 359 int v75; // edx@172 |
360 Player *v76; // esi@173 | 360 Player *v76; // esi@173 |
361 signed int v77; // ebp@186 | 361 signed int v77; // ebp@186 |
362 int v78; // edx@186 | 362 int v78; // edx@186 |
363 Player *v79; // esi@187 | 363 Player *v79; // esi@187 |
364 //signed int v80; // ebp@200 | 364 //signed int v80; // ebp@200 |
365 //int v81; // edx@200 | 365 //int v81; // edx@200 |
366 Player *v82; // esi@201 | 366 Player *v82; // esi@201 |
367 int v83; // eax@212 | 367 int v83; // eax@212 |
368 int v84; // ebp@220 | 368 int v84; // ebp@220 |
369 signed int v85; // ebp@224 | 369 signed int v85; // ebp@224 |
370 char v86; // al@224 | 370 char v86; // al@224 |
371 Player *v87; // esi@227 | 371 Player *v87; // esi@227 |
372 Player *v88; // ecx@231 | 372 Player *v88; // ecx@231 |
373 int v89; // ecx@232 | 373 int v89; // ecx@232 |
374 int v90; // eax@243 | 374 int v90; // eax@243 |
375 const char *v91; // ecx@247 | 375 const char *v91; // ecx@247 |
376 int v92; // eax@251 | 376 int v92; // eax@251 |
377 char *v93; // eax@252 | 377 char *v93; // eax@252 |
378 int v94; // ecx@262 | 378 int v94; // ecx@262 |
379 int v95; // ebp@262 | 379 int v95; // ebp@262 |
380 int v96; // edx@262 | 380 int v96; // edx@262 |
381 int v97; // eax@262 | 381 int v97; // eax@262 |
382 unsigned int v98; // edx@265 | 382 unsigned int v98; // edx@265 |
383 const char *v99; // esi@267 | 383 const char *v99; // esi@267 |
384 int v100; // edx@267 | 384 int v100; // edx@267 |
385 //char *v101; // edi@281 | 385 //char *v101; // edi@281 |
386 unsigned int v102; // esi@281 | 386 unsigned int v102; // esi@281 |
387 int v103; // edi@284 | 387 int v103; // edi@284 |
388 int v104; // eax@288 | 388 int v104; // eax@288 |
389 int v105; // edx@294 | 389 int v105; // edx@294 |
390 int v106; // [sp-20h] [bp-4C8h]@278 | 390 int v106; // [sp-20h] [bp-4C8h]@278 |
391 signed int v107; // [sp-1Ch] [bp-4C4h]@278 | 391 signed int v107; // [sp-1Ch] [bp-4C4h]@278 |
392 unsigned int v108; // [sp-18h] [bp-4C0h]@278 | 392 unsigned int v108; // [sp-18h] [bp-4C0h]@278 |
393 signed int v109; // [sp-14h] [bp-4BCh]@278 | 393 signed int v109; // [sp-14h] [bp-4BCh]@278 |
394 signed int v110; // [sp-10h] [bp-4B8h]@278 | 394 signed int v110; // [sp-10h] [bp-4B8h]@278 |
395 int v111; // [sp-Ch] [bp-4B4h]@278 | 395 int v111; // [sp-Ch] [bp-4B4h]@278 |
396 // Event *v112; // [sp-8h] [bp-4B0h]@5 | 396 // Event *v112; // [sp-8h] [bp-4B0h]@5 |
397 int v113; // [sp-8h] [bp-4B0h]@106 | 397 int v113; // [sp-8h] [bp-4B0h]@106 |
398 int v114; // [sp-8h] [bp-4B0h]@117 | 398 int v114; // [sp-8h] [bp-4B0h]@117 |
399 signed int v115; // [sp-8h] [bp-4B0h]@231 | 399 signed int v115; // [sp-8h] [bp-4B0h]@231 |
400 unsigned int v116; // [sp-8h] [bp-4B0h]@278 | 400 unsigned int v116; // [sp-8h] [bp-4B0h]@278 |
401 int v117; // [sp-4h] [bp-4ACh]@106 | 401 int v117; // [sp-4h] [bp-4ACh]@106 |
402 int v118; // [sp-4h] [bp-4ACh]@117 | 402 int v118; // [sp-4h] [bp-4ACh]@117 |
403 int v119; // [sp-4h] [bp-4ACh]@231 | 403 int v119; // [sp-4h] [bp-4ACh]@231 |
404 int v120; // [sp-4h] [bp-4ACh]@278 | 404 int v120; // [sp-4h] [bp-4ACh]@278 |
405 int v121; // [sp-4h] [bp-4ACh]@294 | 405 int v121; // [sp-4h] [bp-4ACh]@294 |
406 int curr_seq_num; // [sp+10h] [bp-498h]@4 | 406 int curr_seq_num; // [sp+10h] [bp-498h]@4 |
407 //char *v123; // [sp+14h] [bp-494h]@0 | 407 //char *v123; // [sp+14h] [bp-494h]@0 |
408 signed int v124; // [sp+18h] [bp-490h]@7 | 408 signed int v124; // [sp+18h] [bp-490h]@7 |
409 //signed int v125; // [sp+1Ch] [bp-48Ch]@155 | 409 //signed int v125; // [sp+1Ch] [bp-48Ch]@155 |
410 int v126; // [sp+1Ch] [bp-48Ch]@262 | 410 int v126; // [sp+1Ch] [bp-48Ch]@262 |
411 int player_choose; // [sp+20h] [bp-488h]@4 | 411 int player_choose; // [sp+20h] [bp-488h]@4 |
412 int v128; // [sp+24h] [bp-484h]@21 | 412 int v128; // [sp+24h] [bp-484h]@21 |
413 int v129; // [sp+24h] [bp-484h]@262 | 413 int v129; // [sp+24h] [bp-484h]@262 |
414 signed int v130; // [sp+28h] [bp-480h]@0 | 414 signed int v130; // [sp+28h] [bp-480h]@0 |
415 //int v131; // [sp+2Ch] [bp-47Ch]@1 | 415 //int v131; // [sp+2Ch] [bp-47Ch]@1 |
416 int v132; // [sp+30h] [bp-478h]@262 | 416 int v132; // [sp+30h] [bp-478h]@262 |
417 signed int v133; // [sp+34h] [bp-474h]@1 | 417 signed int v133; // [sp+34h] [bp-474h]@1 |
418 int v134; // [sp+38h] [bp-470h]@262 | 418 int v134; // [sp+38h] [bp-470h]@262 |
419 int v135; // [sp+3Ch] [bp-46Ch]@262 | 419 int v135; // [sp+3Ch] [bp-46Ch]@262 |
420 int v136; // [sp+40h] [bp-468h]@40 | 420 int v136; // [sp+40h] [bp-468h]@40 |
421 int v137; // [sp+44h] [bp-464h]@40 | 421 int v137; // [sp+44h] [bp-464h]@40 |
422 int v138; // [sp+48h] [bp-460h]@40 | 422 int v138; // [sp+48h] [bp-460h]@40 |
423 int v139; // [sp+4Ch] [bp-45Ch]@40 | 423 int v139; // [sp+4Ch] [bp-45Ch]@40 |
424 ItemGen item; // [sp+50h] [bp-458h]@15 | 424 ItemGen item; // [sp+50h] [bp-458h]@15 |
425 char Source[120]; // [sp+74h] [bp-434h]@15 | 425 char Source[120]; // [sp+74h] [bp-434h]@15 |
426 char Str[120]; // [sp+ECh] [bp-3BCh]@21 | 426 char Str[120]; // [sp+ECh] [bp-3BCh]@21 |
427 Actor Dst; // [sp+164h] [bp-344h]@53 | 427 Actor Dst; // [sp+164h] [bp-344h]@53 |
428 | 428 |
429 //v131 = uEventID; | 429 //v131 = uEventID; |
430 v133 = 0; | 430 v133 = 0; |
431 EvtTargetObj = targetObj; | 431 EvtTargetObj = targetObj; |
432 dword_5B65C4 = 0; | 432 dword_5B65C4 = 0; |
433 if ( !uEventID ) | 433 if ( !uEventID ) |
434 { | 434 { |
435 if ( !GameUI_Footer_TimeLeft ) | 435 if ( !GameUI_Footer_TimeLeft ) |
436 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here | 436 ShowStatusBarString(pGlobalTXT_LocalizationStrings[521], 2u);// Nothing here |
437 return; | 437 return; |
438 } | 438 } |
439 player_choose = (uActiveCharacter == 0)?6:4; //4 - active or 6 - random player if active =0 | 439 player_choose = (uActiveCharacter == 0)?6:4; //4 - active or 6 - random player if active =0 |
440 curr_seq_num = entry_line; | 440 curr_seq_num = entry_line; |
441 | 441 |
442 if ( activeLevelDecoration ) | 442 if ( activeLevelDecoration ) |
443 { | 443 { |
444 uSomeEVT_NumEvents = uGlobalEVT_NumEvents; | 444 uSomeEVT_NumEvents = uGlobalEVT_NumEvents; |
445 pSomeEVT = pGlobalEVT.data(); | 445 pSomeEVT = pGlobalEVT.data(); |
446 memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts | 446 memcpy(pSomeEVT_Events.data(), pGlobalEVT_Index.data(), sizeof(EventIndex)*4400); //4400 evts |
447 } | 447 } |
448 else | 448 else |
449 { | 449 { |
450 uSomeEVT_NumEvents = uLevelEVT_NumEvents; | 450 uSomeEVT_NumEvents = uLevelEVT_NumEvents; |
451 pSomeEVT = pLevelEVT.data(); | 451 pSomeEVT = pLevelEVT.data(); |
452 memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400); | 452 memcpy(pSomeEVT_Events.data(), pLevelEVT_Index.data(), sizeof(EventIndex)*4400); |
453 } | 453 } |
454 | 454 |
455 v4 = 0; | 455 v4 = 0; |
456 v124 = 0; | 456 v124 = 0; |
457 //for (uint i = 0; i < uSomeEVT_NumEvents; ++i) | 457 //for (uint i = 0; i < uSomeEVT_NumEvents; ++i) |
458 // { | 458 // { |
459 //v6 = v123; | 459 //v6 = v123; |
460 //v7 = ""; | 460 //v7 = ""; |
461 while ( 1 ) | 461 while ( 1 ) |
462 { | 462 { |
463 if ( dword_5B65C4 ) | 463 if ( dword_5B65C4 ) |
464 goto LABEL_301; | 464 goto LABEL_301; |
465 //v8 = v4; | 465 //v8 = v4; |
466 if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num ) | 466 if ( pSomeEVT_Events[v4].uEventID == uEventID && pSomeEVT_Events[v4].event_sequence_num == curr_seq_num ) |
467 { | 467 { |
468 //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT; | 468 //v9 = pSomeEVT_Events[v8].uEventOffsetInEVT; |
469 //v10 = (ByteArray *)&v5[v9]; | 469 //v10 = (ByteArray *)&v5[v9]; |
470 auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT); | 470 auto _evt = (_evt_raw *)(pSomeEVT + pSomeEVT_Events[v4].uEventOffsetInEVT); |
471 | 471 |
472 switch (_evt->_e_type) | 472 switch (_evt->_e_type) |
473 { | 473 { |
474 case EVENT_CheckSeason: | 474 case EVENT_CheckSeason: |
475 // | 475 // |
476 if ( !sub_4465DF_check_season(_evt->v5) ) | 476 if ( !sub_4465DF_check_season(_evt->v5) ) |
477 { | 477 { |
478 ++curr_seq_num; | 478 ++curr_seq_num; |
479 v4 = v124; | 479 v4 = v124; |
480 break; | 480 break; |
481 } | 481 } |
482 v124 = -1; | 482 v124 = -1; |
483 curr_seq_num = _evt->v6 - 1; | 483 curr_seq_num = _evt->v6 - 1; |
484 ++curr_seq_num; | 484 ++curr_seq_num; |
485 break; | 485 break; |
486 case EVENT_ShowMovie: | 486 case EVENT_ShowMovie: |
487 { | 487 { |
488 strcpy(Source, (char *)&_evt->v7); | 488 strcpy(Source, (char *)&_evt->v7); |
489 v12 = (char *)&item.uExpireTime + strlen(Source) + 7; | 489 v12 = (char *)&item.uExpireTime + strlen(Source) + 7; |
490 if ( *v12 == 32 ) | 490 if ( *v12 == 32 ) |
491 *v12 = 0; | 491 *v12 = 0; |
492 if ( pVideoPlayer->field_54 ) | 492 if ( pVideoPlayer->field_54 ) |
493 pVideoPlayer->Unload(); | 493 pVideoPlayer->Unload(); |
494 pVideoPlayer->bStopBeforeSchedule = 0; | 494 pVideoPlayer->bStopBeforeSchedule = 0; |
495 pVideoPlayer->pResetflag = 0; | 495 pVideoPlayer->pResetflag = 0; |
496 | 496 |
497 v128 = pCurrentScreen; | 497 v128 = pCurrentScreen; |
498 //v13 = &pSomeEVT[v9]; | 498 //v13 = &pSomeEVT[v9]; |
499 //v14 = (unsigned __int8)v13[5]; | 499 //v14 = (unsigned __int8)v13[5]; |
500 //v15 = (unsigned __int8)v13[6]; | 500 //v15 = (unsigned __int8)v13[6]; |
501 v14 = _evt->v5; | 501 v14 = _evt->v5; |
502 v15 = _evt->v6; | 502 v15 = _evt->v6; |
503 strcpy(Str, Source); | 503 strcpy(Str, Source); |
504 v16 = RemoveQuotes(Str); | 504 v16 = RemoveQuotes(Str); |
505 VideoPlayer::MovieLoop(v16, 0, v14, 1); | 505 VideoPlayer::MovieLoop(v16, 0, v14, 1); |
506 if ( !_stricmp(v16, "arbiter good") ) | 506 if ( !_stricmp(v16, "arbiter good") ) |
507 { | 507 { |
508 pParty->alignment = PartyAlignment_Good; | 508 pParty->alignment = PartyAlignment_Good; |
509 v18 = 0; | 509 v18 = 0; |
510 LOBYTE(v17) = 1; | 510 LOBYTE(v17) = 1; |
511 SetUserInterface(PartyAlignment_Good, v17); | 511 SetUserInterface(PartyAlignment_Good, v17); |
512 if ( !v15 || v128 == 3 ) | 512 if ( !v15 || v128 == 3 ) |
513 { | 513 { |
514 pCurrentScreen = v128; | 514 pCurrentScreen = v128; |
515 if ( v128 == 3 ) | 515 if ( v128 == 3 ) |
516 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | 516 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; |
517 if ( v128 == 13 ) | 517 if ( v128 == 13 ) |
518 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); | 518 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); |
519 } | 519 } |
520 | 520 |
521 ++curr_seq_num; | 521 ++curr_seq_num; |
522 v4 = v124; | 522 v4 = v124; |
523 | 523 |
524 //v6 = v123; | 524 //v6 = v123; |
525 //v7 = ""; | 525 //v7 = ""; |
526 break; | 526 break; |
527 } | 527 } |
528 if ( !_stricmp(v16, "arbiter evil") ) | 528 if ( !_stricmp(v16, "arbiter evil") ) |
529 { | 529 { |
530 v18 = 2; | 530 v18 = 2; |
531 pParty->alignment = PartyAlignment_Evil; | 531 pParty->alignment = PartyAlignment_Evil; |
532 LOBYTE(v17) = 1; | 532 LOBYTE(v17) = 1; |
533 SetUserInterface(PartyAlignment_Evil, v17); | 533 SetUserInterface(PartyAlignment_Evil, v17); |
534 if ( !v15 || v128 == 3 ) | 534 if ( !v15 || v128 == 3 ) |
535 { | 535 { |
536 pCurrentScreen = v128; | 536 pCurrentScreen = v128; |
537 if ( v128 == 3 ) | 537 if ( v128 == 3 ) |
538 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | 538 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; |
539 if ( v128 == 13 ) | 539 if ( v128 == 13 ) |
540 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); | 540 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); |
541 } | 541 } |
542 ++curr_seq_num; | 542 ++curr_seq_num; |
543 v4 = v124; | 543 v4 = v124; |
544 | 544 |
545 //v6 = v123; | 545 //v6 = v123; |
546 //v7 = ""; | 546 //v7 = ""; |
547 | 547 |
548 break; | 548 break; |
549 } | 549 } |
550 if ( !_stricmp(v16, "pcout01") ) // moving to harmondale from emerald isle | 550 if ( !_stricmp(v16, "pcout01") ) // moving to harmondale from emerald isle |
551 { | 551 { |
552 Rest(0x2760u); | 552 Rest(0x2760u); |
553 pParty->RestAndHeal(); | 553 pParty->RestAndHeal(); |
554 pParty->days_played_without_rest = 0; | 554 pParty->days_played_without_rest = 0; |
555 } | 555 } |
556 if ( !v15 || v128 == 3 ) | 556 if ( !v15 || v128 == 3 ) |
557 { | 557 { |
558 pCurrentScreen = v128; | 558 pCurrentScreen = v128; |
559 if ( v128 == 3 ) | 559 if ( v128 == 3 ) |
560 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; | 560 pGameLoadingUI_ProgressBar->uType = GUIProgressBar::TYPE_Fullscreen; |
561 if ( v128 == 13 ) | 561 if ( v128 == 13 ) |
562 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); | 562 pVideoPlayer->OpenHouseMovie(pAnimatedRooms[uCurrentHouse_Animation].video_name, 1u); |
563 } | 563 } |
564 ++curr_seq_num; | 564 ++curr_seq_num; |
565 v4 = v124; | 565 v4 = v124; |
566 | 566 |
567 //v6 = v123; | 567 //v6 = v123; |
568 //v7 = ""; | 568 //v7 = ""; |
569 } | 569 } |
570 break; | 570 break; |
571 case EVENT_CheckSkill: | 571 case EVENT_CheckSkill: |
572 { | 572 { |
573 v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8); | 573 v19 = _evt->v7 + ((_evt->v8 + ((_evt->v9 + ((unsigned int)_evt->v10 << 8)) << 8)) << 8); |
574 if ( player_choose < 0 ) | 574 if ( player_choose < 0 ) |
575 goto LABEL_47; | 575 goto LABEL_47; |
576 if ( player_choose <= 3 ) | 576 if ( player_choose <= 3 ) |
577 { | 577 { |
578 v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5]; | 578 v24 = pParty->pPlayers[0].pActiveSkills[3486 * player_choose + _evt->v5]; |
579 } | 579 } |
580 else | 580 else |
581 { | 581 { |
582 if ( player_choose == 4 ) | 582 if ( player_choose == 4 ) |
583 { | 583 { |
584 v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5]; | 584 v24 = pPlayers[uActiveCharacter]->pActiveSkills[_evt->v5]; |
585 } | 585 } |
586 else | 586 else |
587 { | 587 { |
588 if ( player_choose == 5 ) | 588 if ( player_choose == 5 ) |
589 { | 589 { |
590 v20 = 0; | 590 v20 = 0; |
591 v21 = 3486 * v130 + _evt->v5; | 591 v21 = 3486 * v130 + _evt->v5; |
592 v136 = 1; | 592 v136 = 1; |
593 LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21]; | 593 LOWORD(v21) = pParty->pPlayers[0].pActiveSkills[v21]; |
594 v137 = v21 & 0x40; | 594 v137 = v21 & 0x40; |
595 v138 = v21 & 0x80; | 595 v138 = v21 & 0x80; |
596 v22 = v21 & 0x100; | 596 v22 = v21 & 0x100; |
597 v23 = v21 & 0x3F; | 597 v23 = v21 & 0x3F; |
598 v139 = v22; | 598 v139 = v22; |
599 while ( v23 < v19 || !*(&v136 + _evt->v6) ) | 599 while ( v23 < v19 || !*(&v136 + _evt->v6) ) |
600 { | 600 { |
601 ++v20; | 601 ++v20; |
602 if ( v20 >= 4 ) | 602 if ( v20 >= 4 ) |
603 { | 603 { |
604 ++curr_seq_num; | 604 ++curr_seq_num; |
605 v4 = v124; | 605 v4 = v124; |
606 | 606 |
607 //v6 = v123; | 607 //v6 = v123; |
608 //v7 = ""; | 608 //v7 = ""; |
609 break; | 609 break; |
610 } | 610 } |
611 } | 611 } |
612 v11 = _evt->v11; | 612 v11 = _evt->v11; |
613 goto LABEL_130; | 613 goto LABEL_130; |
614 } | 614 } |
615 LABEL_47: | 615 LABEL_47: |
616 //v10 = (ByteArray *)&v5[v9]; | 616 //v10 = (ByteArray *)&v5[v9]; |
617 v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4]; | 617 v24 = pParty->pPlayers[0].pActiveSkills[_evt->v5 + 3486 * rand() % 4]; |
618 } | 618 } |
619 } | 619 } |
620 v136 = 1; | 620 v136 = 1; |
621 v137 = v24 & 0x40; | 621 v137 = v24 & 0x40; |
622 v138 = v24 & 0x80; | 622 v138 = v24 & 0x80; |
623 v139 = v24 & 0x100; | 623 v139 = v24 & 0x100; |
624 if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) ) | 624 if ( (v24 & 0x3F) >= v19 && *(&v136 + _evt->v6) ) |
625 { | 625 { |
626 v11 = _evt->v11; | 626 v11 = _evt->v11; |
627 goto LABEL_130; | 627 goto LABEL_130; |
628 } | 628 } |
629 ++curr_seq_num; | 629 ++curr_seq_num; |
630 v4 = v124; | 630 v4 = v124; |
631 | 631 |
632 //v6 = v123; | 632 //v6 = v123; |
633 //v7 = ""; | 633 //v7 = ""; |
634 } | 634 } |
635 break; | 635 break; |
636 | 636 |
637 case EVENT_SpeakNPC: | 637 case EVENT_SpeakNPC: |
638 if ( canShowMessages ) | 638 if ( canShowMessages ) |
639 { | 639 { |
640 //Actor::Actor(&Dst); | 640 //Actor::Actor(&Dst); |
641 memset(&Dst, 0, 0x344u); | 641 memset(&Dst, 0, 0x344u); |
642 dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); | 642 dword_5B65D0_dialogue_actor_npc_id = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); |
643 Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id; | 643 Dst.sNPC_ID = dword_5B65D0_dialogue_actor_npc_id; |
644 GameUI_InitializeDialogue(&Dst, false); | 644 GameUI_InitializeDialogue(&Dst, false); |
645 } | 645 } |
646 else | 646 else |
647 { | 647 { |
648 bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); | 648 bDialogueUI_InitializeActor_NPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((unsigned int)_evt->v8 << 8)) << 8)) << 8); |
649 } | 649 } |
650 ++curr_seq_num; | 650 ++curr_seq_num; |
651 v4 = v124; | 651 v4 = v124; |
652 | 652 |
653 //v6 = v123; | 653 //v6 = v123; |
654 //v7 = ""; | 654 //v7 = ""; |
655 break; | 655 break; |
656 case EVENT_ChangeEvent: | 656 case EVENT_ChangeEvent: |
657 v25 = EVT_DWORD(_evt->v5); | 657 v25 = EVT_DWORD(_evt->v5); |
658 if ( v25 ) | 658 if ( v25 ) |
659 { | 659 { |
660 stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124; | 660 stru_5E4C90._decor_events[activeLevelDecoration->_idx_in_stru123] = _evt->v5 - 124; |
661 } | 661 } |
662 else | 662 else |
663 { | 663 { |
664 v26 = (LevelDecoration *)activeLevelDecoration; | 664 v26 = (LevelDecoration *)activeLevelDecoration; |
665 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; | 665 stru_5E4C90._decor_events[activeLevelDecoration ->_idx_in_stru123] = 0; |
666 v26->uFlags |= LEVEL_DECORATION_INVISIBLE; | 666 v26->uFlags |= LEVEL_DECORATION_INVISIBLE; |
667 } | 667 } |
668 ++curr_seq_num; | 668 ++curr_seq_num; |
669 v4 = v124; | 669 v4 = v124; |
670 | 670 |
671 break; | 671 break; |
672 case EVENT_SetNPCGreeting: | 672 case EVENT_SetNPCGreeting: |
673 v27 = EVT_DWORD(_evt->v5); | 673 v27 = EVT_DWORD(_evt->v5); |
674 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; | 674 pNPCStats->pNewNPCData[v27].uFlags &= 0xFFFFFFFCu; |
675 pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9); | 675 pNPCStats->pNewNPCData[v27].greet = EVT_DWORD(_evt->v9); |
676 ++curr_seq_num; | 676 ++curr_seq_num; |
677 v4 = v124; | 677 v4 = v124; |
678 | 678 |
679 //v6 = v123; | 679 //v6 = v123; |
680 //v7 = ""; | 680 //v7 = ""; |
681 break; | 681 break; |
682 case EVENT_SetNPCTopic: | 682 case EVENT_SetNPCTopic: |
683 { | 683 { |
684 //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 684 //v29 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
685 pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); | 685 pEventID = _evt->v10 + ((_evt->v11 + ((_evt->v12 + ((uint)_evt->v13 << 8)) << 8)) << 8); |
686 pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 686 pNPC_ID = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
720 } | 720 } |
721 ++curr_seq_num; | 721 ++curr_seq_num; |
722 } | 722 } |
723 v4 = v124; | 723 v4 = v124; |
724 break; | 724 break; |
725 case EVENT_NPCSetItem: | 725 case EVENT_NPCSetItem: |
726 sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); | 726 sub_448518_npc_set_item(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
727 ++curr_seq_num; | 727 ++curr_seq_num; |
728 v4 = v124; | 728 v4 = v124; |
729 | 729 |
730 break; | 730 break; |
731 case EVENT_SetActorItem: | 731 case EVENT_SetActorItem: |
732 Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); | 732 Actor::GiveItem(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
733 ++curr_seq_num; | 733 ++curr_seq_num; |
734 v4 = v124; | 734 v4 = v124; |
735 break; | 735 break; |
736 case EVENT_SetNPCGroupNews: | 736 case EVENT_SetNPCGroupNews: |
737 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); | 737 pNPCStats->pGroups_copy[_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8)] = _evt->v9 + ((uint)_evt->v10 << 8); |
738 ++curr_seq_num; | 738 ++curr_seq_num; |
739 v4 = v124; | 739 v4 = v124; |
740 break; | 740 break; |
741 case EVENT_SetActorGroup: | 741 case EVENT_SetActorGroup: |
742 __debugbreak(); | 742 __debugbreak(); |
743 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 743 *(&pActors[0].uGroup + 0x11000000 * _evt->v8 + 209 * (_evt->v5 + ((_evt->v6 + ((uint)_evt->v7 << 8)) << 8))) = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
744 ++curr_seq_num; | 744 ++curr_seq_num; |
745 v4 = v124; | 745 v4 = v124; |
746 break; | 746 break; |
747 case EVENT_ChangeGroup: | 747 case EVENT_ChangeGroup: |
748 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 748 v38 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
749 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 749 v39 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
750 v40 = uNumActors; | 750 v40 = uNumActors; |
751 __debugbreak(); | 751 __debugbreak(); |
752 if ( (signed int)uNumActors > 0 ) | 752 if ( (signed int)uNumActors > 0 ) |
753 { | 753 { |
754 v41 = pActors.data();//[0].uGroup; | 754 v41 = pActors.data();//[0].uGroup; |
755 do | 755 do |
756 { | 756 { |
757 if ( v41->uGroup == v38 ) | 757 if ( v41->uGroup == v38 ) |
758 v41->uGroup = v39; | 758 v41->uGroup = v39; |
759 ++v41; | 759 ++v41; |
760 --v40; | 760 --v40; |
761 } | 761 } |
762 while ( v40 ); | 762 while ( v40 ); |
763 } | 763 } |
764 ++curr_seq_num; | 764 ++curr_seq_num; |
765 v4 = v124; | 765 v4 = v124; |
766 | 766 |
767 //v6 = v123; | 767 //v6 = v123; |
768 //v7 = ""; | 768 //v7 = ""; |
769 break; | 769 break; |
770 case EVENT_ChangeGroupAlly: | 770 case EVENT_ChangeGroupAlly: |
771 v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 771 v42 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
772 v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 772 v43 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
773 v44 = uNumActors; | 773 v44 = uNumActors; |
774 __debugbreak(); | 774 __debugbreak(); |
775 if ( (signed int)uNumActors > 0 ) | 775 if ( (signed int)uNumActors > 0 ) |
776 { | 776 { |
777 v45 = pActors.data();//[0].uAlly; | 777 v45 = pActors.data();//[0].uAlly; |
778 do | 778 do |
779 { | 779 { |
780 if ( v45->uGroup == v42 ) | 780 if ( v45->uGroup == v42 ) |
781 v45->uAlly = v43; | 781 v45->uAlly = v43; |
782 ++v45; | 782 ++v45; |
783 --v44; | 783 --v44; |
784 } | 784 } |
785 while ( v44 ); | 785 while ( v44 ); |
786 } | 786 } |
787 ++curr_seq_num; | 787 ++curr_seq_num; |
788 v4 = v124; | 788 v4 = v124; |
789 | 789 |
790 //v6 = v123; | 790 //v6 = v123; |
791 //v7 = ""; | 791 //v7 = ""; |
792 break; | 792 break; |
793 case EVENT_MoveNPC: | 793 case EVENT_MoveNPC: |
794 { | 794 { |
795 | 795 |
796 pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9); | 796 pNPCStats->pNewNPCData[EVT_DWORD(_evt->v5)].Location2D =EVT_DWORD(_evt->v9); |
797 if ( window_SpeakInHouse ) | 797 if ( window_SpeakInHouse ) |
798 { | 798 { |
799 | 799 |
800 if ( window_SpeakInHouse->par1C == 165 ) | 800 if ( window_SpeakInHouse->par1C == 165 ) |
801 { | 801 { |
802 sub_4BD8B5(); | 802 sub_4BD8B5(); |
803 pVideoPlayer->Unload(); | 803 pVideoPlayer->Unload(); |
804 window_SpeakInHouse->Release(); | 804 window_SpeakInHouse->Release(); |
805 pParty->uFlags &= ~2; | 805 pParty->uFlags &= ~2; |
806 activeLevelDecoration = (LevelDecoration*)1; | 806 activeLevelDecoration = (LevelDecoration*)1; |
807 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) | 807 if ( EnterHouse(HOUSE_BODY_GUILD_ERATHIA) ) |
808 { | 808 { |
809 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | 809 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); |
810 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); | 810 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, 165, 0); |
811 v48 = window_SpeakInHouse->pControlsHead; | 811 v48 = window_SpeakInHouse->pControlsHead; |
812 if ( v48 ) | 812 if ( v48 ) |
813 { | 813 { |
814 do | 814 do |
815 { | 815 { |
816 v49 = v48->pNext; | 816 v49 = v48->pNext; |
817 pAllocator->FreeChunk(v48); | 817 pAllocator->FreeChunk(v48); |
818 v48 = v49; | 818 v48 = v49; |
819 } | 819 } |
820 while ( v49 ); | 820 while ( v49 ); |
821 } | 821 } |
822 window_SpeakInHouse->pControlsHead = 0; | 822 window_SpeakInHouse->pControlsHead = 0; |
823 window_SpeakInHouse->pControlsTail = 0; | 823 window_SpeakInHouse->pControlsTail = 0; |
824 window_SpeakInHouse->uNumControls = 0; | 824 window_SpeakInHouse->uNumControls = 0; |
825 } | 825 } |
826 } | 826 } |
827 else | 827 else |
828 { | 828 { |
829 if ( window_SpeakInHouse->par1C == 553 ) | 829 if ( window_SpeakInHouse->par1C == 553 ) |
830 pVideoPlayer->bLoopPlaying = 0; | 830 pVideoPlayer->bLoopPlaying = 0; |
831 } | 831 } |
832 } | 832 } |
833 | 833 |
834 } | 834 } |
835 ++curr_seq_num; | 835 ++curr_seq_num; |
836 v4 = v124; | 836 v4 = v124; |
837 | 837 |
838 break; | 838 break; |
839 case EVENT_Jmp: | 839 case EVENT_Jmp: |
840 curr_seq_num = _evt->v5 - 1; | 840 curr_seq_num = _evt->v5 - 1; |
841 ++curr_seq_num; | 841 ++curr_seq_num; |
842 v4 = -1; | 842 v4 = -1; |
843 | 843 |
844 break; | 844 break; |
845 case EVENT_ShowFace: | 845 case EVENT_ShowFace: |
846 if ( _evt->v5 <= 3u ) //someone | 846 if ( _evt->v5 <= 3u ) //someone |
847 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 847 pParty->pPlayers[_evt->v5].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
848 else if ( _evt->v5 == 4 ) //active | 848 else if ( _evt->v5 == 4 ) //active |
849 pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 849 pParty->pPlayers[uActiveCharacter].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
850 else if ( _evt->v5 == 5 ) //all players | 850 else if ( _evt->v5 == 5 ) //all players |
851 { | 851 { |
852 for(int i=0; i<4; ++i) | 852 for(int i=0; i<4; ++i) |
853 pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 853 pParty->pPlayers[i].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
854 } | 854 } |
855 else //random player | 855 else //random player |
856 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); | 856 pParty->pPlayers[rand() % 4].PlayEmotion((CHARACTER_EXPRESSION_ID)_evt->v6, 0); |
857 ++curr_seq_num; | 857 ++curr_seq_num; |
858 v4 = v124; | 858 v4 = v124; |
859 | 859 |
860 break; | 860 break; |
861 case EVENT_CharacterAnimation: | 861 case EVENT_CharacterAnimation: |
862 if ( _evt->v5 <= 3u ) //someone | 862 if ( _evt->v5 <= 3u ) //someone |
863 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); | 863 pParty->pPlayers[_evt->v5].PlaySound((PlayerSpeech) _evt->v6, 0); |
864 else if ( _evt->v5 == 4 ) //active | 864 else if ( _evt->v5 == 4 ) //active |
865 pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0); | 865 pParty->pPlayers[uActiveCharacter].PlaySound((PlayerSpeech) _evt->v6, 0); |
866 else if ( _evt->v5 == 5 ) //all | 866 else if ( _evt->v5 == 5 ) //all |
867 for(int i=0; i<4; ++i) | 867 for(int i=0; i<4; ++i) |
868 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); | 868 pParty->pPlayers[i].PlaySound((PlayerSpeech) _evt->v6, 0); |
869 else //random | 869 else //random |
870 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); | 870 pParty->pPlayers[rand() % 4].PlaySound((PlayerSpeech) _evt->v6, 0); |
871 ++curr_seq_num; | 871 ++curr_seq_num; |
872 v4 = v124; | 872 v4 = v124; |
873 | 873 |
874 break; | 874 break; |
875 case EVENT_ForPartyMember: | 875 case EVENT_ForPartyMember: |
876 player_choose = _evt->v5; | 876 player_choose = _evt->v5; |
877 ++curr_seq_num; | 877 ++curr_seq_num; |
878 v4 = v124; | 878 v4 = v124; |
879 break; | 879 break; |
880 case EVENT_SummonItem: | 880 case EVENT_SummonItem: |
881 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), | 881 sub_42F7EB_DropItemAt(_evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8), |
882 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), | 882 _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8), |
883 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), | 883 _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8), |
884 _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8), | 884 _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8), |
885 _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8), | 885 _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8), |
886 _evt->v25, _evt->v26, 0, 0); | 886 _evt->v25, _evt->v26, 0, 0); |
887 ++curr_seq_num; | 887 ++curr_seq_num; |
888 v4 = v124; | 888 v4 = v124; |
889 | 889 |
890 //v6 = v123; | 890 //v6 = v123; |
891 //v7 = ""; | 891 //v7 = ""; |
892 break; | 892 break; |
893 case EVENT_Compare: | 893 case EVENT_Compare: |
894 pValue = EVT_DWORD(_evt->v7); | 894 pValue = EVT_DWORD(_evt->v7); |
895 if ( player_choose <= 3 ) | 895 if ( player_choose <= 3 ) |
896 { | 896 { |
897 if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | 897 if ( pPlayers[player_choose]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
898 { | 898 { |
899 v124 = -1; | 899 v124 = -1; |
900 curr_seq_num = _evt->v11 - 1; | 900 curr_seq_num = _evt->v11 - 1; |
901 } | 901 } |
902 } | 902 } |
903 else if ( player_choose == 4 ) //active | 903 else if ( player_choose == 4 ) //active |
904 { | 904 { |
905 if ( uActiveCharacter ) | 905 if ( uActiveCharacter ) |
906 { | 906 { |
907 if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | 907 if ( pPlayers[uActiveCharacter]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
908 { | 908 { |
909 v124 = -1; | 909 v124 = -1; |
910 curr_seq_num = _evt->v11 - 1; | 910 curr_seq_num = _evt->v11 - 1; |
911 } | 911 } |
912 } | 912 } |
913 } | 913 } |
914 else if ( player_choose == 5 )//all | 914 else if ( player_choose == 5 )//all |
915 { | 915 { |
916 v130=0; | 916 v130=0; |
917 for(int i = 1; i < 5; ++i) | 917 for(int i = 1; i < 5; ++i) |
918 { | 918 { |
919 if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | 919 if ( pPlayers[i]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
920 { | 920 { |
921 v124 = -1; | 921 v124 = -1; |
922 curr_seq_num = _evt->v11 - 1; | 922 curr_seq_num = _evt->v11 - 1; |
923 break; | 923 break; |
924 } | 924 } |
925 ++v130; | 925 ++v130; |
926 } | 926 } |
927 } | 927 } |
928 else if ( player_choose == 6 ) //random | 928 else if ( player_choose == 6 ) //random |
929 { | 929 { |
930 if ( pPlayers[rand() % 4]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | 930 if ( pPlayers[rand() % 4]->CompareVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
931 { | 931 { |
932 v124 = -1; | 932 v124 = -1; |
933 curr_seq_num = _evt->v11 - 1; | 933 curr_seq_num = _evt->v11 - 1; |
934 } | 934 } |
935 } | 935 } |
936 ++curr_seq_num; | 936 ++curr_seq_num; |
937 v4 = v124; | 937 v4 = v124; |
938 break; | 938 break; |
939 case EVENT_IsActorAlive: | 939 case EVENT_IsActorAlive: |
940 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) | 940 if (IsActorAlive(EVT_BYTE(_evt->v5), EVT_DWORD(_evt->v6), EVT_BYTE(_evt->v10))) |
941 { | 941 { |
942 v124 = -1; | 942 v124 = -1; |
943 curr_seq_num = _evt->v11 - 1; | 943 curr_seq_num = _evt->v11 - 1; |
944 } | 944 } |
945 ++curr_seq_num; | 945 ++curr_seq_num; |
946 v4 = v124; | 946 v4 = v124; |
947 break; | 947 break; |
948 case EVENT_Substract: | 948 case EVENT_Substract: |
949 pValue = EVT_DWORD(_evt->v7); | 949 pValue = EVT_DWORD(_evt->v7); |
950 if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands ) | 950 if ( EVT_WORD(_evt->v5) == VAR_PlayerItemInHands ) |
951 { | 951 { |
952 if ( pParty->pPickedItem.uItemID == pValue )//In hand | 952 if ( pParty->pPickedItem.uItemID == pValue )//In hand |
953 { | 953 { |
954 pMouse->RemoveHoldingItem(); | 954 pMouse->RemoveHoldingItem(); |
955 ++curr_seq_num; | 955 ++curr_seq_num; |
956 v4 = v124; | 956 v4 = v124; |
957 break; | 957 break; |
958 } | 958 } |
959 v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix; | 959 v67 = (int)pPlayers[uActiveCharacter]->pInventoryMatrix; |
960 for ( v65 = 0; v65 < 126; ++v65 ) | 960 for ( v65 = 0; v65 < 126; ++v65 ) |
961 { | 961 { |
962 if ( (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v67] == pValue ) | 962 if ( (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v67] == pValue ) |
963 { | 963 { |
964 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65); | 964 pPlayers[uActiveCharacter]->RemoveItemAtInventoryIndex(v65); |
965 ++curr_seq_num; | 965 ++curr_seq_num; |
966 v4 = v124; | 966 v4 = v124; |
967 break; | 967 break; |
968 } | 968 } |
969 v67 += 4; | 969 v67 += 4; |
970 } | 970 } |
971 while ( (signed int)v65 < 126 ); | 971 while ( (signed int)v65 < 126 ); |
972 v69 = (int)&pPlayers[uActiveCharacter]->pEquipment; | 972 v69 = (int)&pPlayers[uActiveCharacter]->pEquipment; |
973 for ( v68 = 0; v68 < 16; ++v68 ) | 973 for ( v68 = 0; v68 < 16; ++v68 ) |
974 { | 974 { |
975 if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v69] == pValue ) | 975 if ( *(int *)v69 && (int)&pPlayers[uActiveCharacter]->pInventoryItemList[v69] == pValue ) |
976 { | 976 { |
977 *(&pPlayers[uActiveCharacter]->pEquipment.uShield + v68) = 0; | 977 *(&pPlayers[uActiveCharacter]->pEquipment.uShield + v68) = 0; |
978 ++curr_seq_num; | 978 ++curr_seq_num; |
979 v4 = v124; | 979 v4 = v124; |
980 break; | 980 break; |
981 } | 981 } |
982 v69 += 4; | 982 v69 += 4; |
983 } | 983 } |
984 for (int i = 1; i < 5; i++) | 984 for (int i = 1; i < 5; i++) |
985 { | 985 { |
986 v72 = (int)pPlayers[i]->pInventoryMatrix; | 986 v72 = (int)pPlayers[i]->pInventoryMatrix; |
987 for ( int v71 = 0; v71 < 126; ++v71 ) | 987 for ( int v71 = 0; v71 < 126; ++v71 ) |
988 { | 988 { |
989 if ( (int)&pPlayers[i]->pInventoryItemList[v72] == pValue ) | 989 if ( (int)&pPlayers[i]->pInventoryItemList[v72] == pValue ) |
990 { | 990 { |
991 pPlayers[i]->RemoveItemAtInventoryIndex(v71); | 991 pPlayers[i]->RemoveItemAtInventoryIndex(v71); |
992 break; | 992 break; |
993 } | 993 } |
994 v72 += 4; | 994 v72 += 4; |
995 } | 995 } |
996 v73 = 0; | 996 v73 = 0; |
997 v74 = (int)&pPlayers[i]->pEquipment; | 997 v74 = (int)&pPlayers[i]->pEquipment; |
998 while ( !*(int *)v74 || (int)&pPlayer->pInventoryItemList[v74] != pValue ) | 998 while ( !*(int *)v74 || (int)&pPlayer->pInventoryItemList[v74] != pValue ) |
999 { | 999 { |
1000 ++v73; | 1000 ++v73; |
1001 v74 += 4; | 1001 v74 += 4; |
1002 if ( v73 >= 16 ) | 1002 if ( v73 >= 16 ) |
1003 break; | 1003 break; |
1004 } | 1004 } |
1005 *(&pPlayers[i]->pEquipment.uShield + v73) = 0; | 1005 *(&pPlayers[i]->pEquipment.uShield + v73) = 0; |
1006 } | 1006 } |
1007 } | 1007 } |
1008 if ( player_choose <= 3 ) | 1008 if ( player_choose <= 3 ) |
1009 { | 1009 { |
1010 pPlayer = &pParty->pPlayers[player_choose]; | 1010 pPlayer = &pParty->pPlayers[player_choose]; |
1011 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1011 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1012 } | 1012 } |
1013 else if ( player_choose == 4 ) //active | 1013 else if ( player_choose == 4 ) //active |
1014 { | 1014 { |
1015 if ( uActiveCharacter ) | 1015 if ( uActiveCharacter ) |
1016 { | 1016 { |
1017 pPlayer = pPlayers[uActiveCharacter]; | 1017 pPlayer = pPlayers[uActiveCharacter]; |
1018 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1018 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1019 } | 1019 } |
1020 } | 1020 } |
1021 else if ( player_choose == 5 )//all | 1021 else if ( player_choose == 5 )//all |
1022 { | 1022 { |
1023 v130 = 0; | 1023 v130 = 0; |
1024 for(int i = 1; i < 5; ++i) | 1024 for(int i = 1; i < 5; ++i) |
1025 { | 1025 { |
1026 if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) | 1026 if ( pPlayers[i]->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue) ) |
1027 break; | 1027 break; |
1028 } | 1028 } |
1029 ++v130; | 1029 ++v130; |
1030 } | 1030 } |
1031 else if ( player_choose == 6 ) //random | 1031 else if ( player_choose == 6 ) //random |
1032 { | 1032 { |
1033 player_choose = rand() % 4; | 1033 player_choose = rand() % 4; |
1034 pPlayer = &pParty->pPlayers[player_choose]; | 1034 pPlayer = &pParty->pPlayers[player_choose]; |
1035 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1035 pPlayer->SubtractVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1036 } | 1036 } |
1037 ++curr_seq_num; | 1037 ++curr_seq_num; |
1038 v4 = v124; | 1038 v4 = v124; |
1039 break; | 1039 break; |
1040 case EVENT_Set: | 1040 case EVENT_Set: |
1041 pValue = EVT_DWORD(_evt->v7); | 1041 pValue = EVT_DWORD(_evt->v7); |
1042 if ( player_choose <= 3 ) | 1042 if ( player_choose <= 3 ) |
1043 { | 1043 { |
1044 pPlayer = &pParty->pPlayers[player_choose]; | 1044 pPlayer = &pParty->pPlayers[player_choose]; |
1045 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1045 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1046 } | 1046 } |
1047 else if ( player_choose == 4 ) //active | 1047 else if ( player_choose == 4 ) //active |
1048 { | 1048 { |
1049 if ( uActiveCharacter ) | 1049 if ( uActiveCharacter ) |
1050 { | 1050 { |
1051 pPlayer = pPlayers[uActiveCharacter]; | 1051 pPlayer = pPlayers[uActiveCharacter]; |
1052 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1052 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1053 } | 1053 } |
1054 } | 1054 } |
1055 else if ( player_choose == 5 )//all | 1055 else if ( player_choose == 5 )//all |
1056 { | 1056 { |
1057 //recheck v130 | 1057 //recheck v130 |
1058 for(int i = 1; i < 5; ++i) | 1058 for(int i = 1; i < 5; ++i) |
1059 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1059 pPlayers[i]->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1060 | 1060 |
1061 } | 1061 } |
1062 else if ( player_choose == 6 ) //random | 1062 else if ( player_choose == 6 ) //random |
1063 { | 1063 { |
1064 player_choose = rand() % 4; | 1064 player_choose = rand() % 4; |
1065 pPlayer = &pParty->pPlayers[player_choose]; | 1065 pPlayer = &pParty->pPlayers[player_choose]; |
1066 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1066 pPlayer->SetVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1067 | 1067 |
1068 } | 1068 } |
1069 ++curr_seq_num; | 1069 ++curr_seq_num; |
1070 v4 = v124; | 1070 v4 = v124; |
1071 break; | 1071 break; |
1072 case EVENT_Add: | 1072 case EVENT_Add: |
1073 pValue = EVT_DWORD(_evt->v7); | 1073 pValue = EVT_DWORD(_evt->v7); |
1074 if ( player_choose <= 3 ) | 1074 if ( player_choose <= 3 ) |
1075 { | 1075 { |
1076 pPlayer = &pParty->pPlayers[player_choose]; | 1076 pPlayer = &pParty->pPlayers[player_choose]; |
1077 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1077 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1078 } | 1078 } |
1079 else if ( player_choose == 4 ) //active | 1079 else if ( player_choose == 4 ) //active |
1080 { | 1080 { |
1081 if ( uActiveCharacter ) | 1081 if ( uActiveCharacter ) |
1082 { | 1082 { |
1083 pPlayer = pPlayers[uActiveCharacter]; | 1083 pPlayer = pPlayers[uActiveCharacter]; |
1084 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1084 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1085 } | 1085 } |
1086 } | 1086 } |
1087 else if ( player_choose == 5 )//all | 1087 else if ( player_choose == 5 )//all |
1088 { | 1088 { |
1089 //v130 = 0; | 1089 //v130 = 0; |
1090 for(int i = 1; i < 5; ++i) | 1090 for(int i = 1; i < 5; ++i) |
1091 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1091 pPlayers[i]->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1092 | 1092 |
1093 } | 1093 } |
1094 else if ( player_choose == 6 ) //random | 1094 else if ( player_choose == 6 ) //random |
1095 { | 1095 { |
1096 player_choose = rand() % 4; | 1096 player_choose = rand() % 4; |
1097 pPlayer = &pParty->pPlayers[player_choose]; | 1097 pPlayer = &pParty->pPlayers[player_choose]; |
1098 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); | 1098 pPlayer->AddVariable((enum VariableType)EVT_WORD(_evt->v5), pValue); |
1099 } | 1099 } |
1100 v83 = EVT_WORD(_evt->v5); | 1100 v83 = EVT_WORD(_evt->v5); |
1101 if (v83 == 21 || // gold well on emerald isle | 1101 if (v83 == 21 || // gold well on emerald isle |
1102 v83 == 22 || v83 == 23 || v83 == 24 ) | 1102 v83 == 22 || v83 == 23 || v83 == 24 ) |
1103 { | 1103 { |
1104 //__debugbreak(); // bonfire | 1104 //__debugbreak(); // bonfire |
1105 viewparams->bRedrawGameUI = true; | 1105 viewparams->bRedrawGameUI = true; |
1106 } | 1106 } |
1107 ++curr_seq_num; | 1107 ++curr_seq_num; |
1108 v4 = v124; | 1108 v4 = v124; |
1109 break; | 1109 break; |
1110 case EVENT_InputString: | 1110 case EVENT_InputString: |
1111 if ( !entry_line ) | 1111 if ( !entry_line ) |
1112 { | 1112 { |
1113 strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]); | 1113 strcpy(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[EVT_DWORD(_evt->v5 )]]); |
1114 v105 = curr_seq_num; | 1114 v105 = curr_seq_num; |
1115 v121 = 26; | 1115 v121 = 26; |
1116 LABEL_295: | 1116 LABEL_295: |
1117 sub_4451A8_press_any_key(uEventID, v105, v121); | 1117 sub_4451A8_press_any_key(uEventID, v105, v121); |
1118 LABEL_301: | 1118 LABEL_301: |
1119 if ( v133 == 1 ) | 1119 if ( v133 == 1 ) |
1120 OnMapLeave(); | 1120 OnMapLeave(); |
1121 return; | 1121 return; |
1122 } | 1122 } |
1123 v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); | 1123 v84 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); |
1124 if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) | 1124 if ( !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[_evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8)]]) |
1125 || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) ) | 1125 || !_stricmp(GameUI_Footer_TimedString.data(), &pLevelStr[pLevelStrOffsets[v84]]) ) |
1126 { | 1126 { |
1127 v11 = _evt->v17; | 1127 v11 = _evt->v17; |
1128 LABEL_130: | 1128 LABEL_130: |
1129 //v124 = -1; | 1129 //v124 = -1; |
1130 LABEL_131: | 1130 LABEL_131: |
1131 curr_seq_num = v11 - 1; | 1131 curr_seq_num = v11 - 1; |
1132 } | 1132 } |
1133 ++curr_seq_num; | 1133 ++curr_seq_num; |
1134 v4 = v124; | 1134 v4 = v124; |
1135 | 1135 |
1136 //v6 = v123; | 1136 //v6 = v123; |
1137 //v7 = ""; | 1137 //v7 = ""; |
1138 break; | 1138 break; |
1139 case EVENT_RandomGoTo: | 1139 case EVENT_RandomGoTo: |
1140 //v124 = -1; | 1140 //v124 = -1; |
1141 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) | 1141 v11 = (unsigned __int8)*(&_evt->v5 + rand() % ((_evt->v5 != 0) + (_evt->v6 != 0) + (_evt->v7 != 0) + (_evt->v8 != 0) + (_evt->v9 != 0) |
1142 + (_evt->v10 != 0))); | 1142 + (_evt->v10 != 0))); |
1143 curr_seq_num = v11 - 1; | 1143 curr_seq_num = v11 - 1; |
1144 ++curr_seq_num; | 1144 ++curr_seq_num; |
1145 v4 = v124; | 1145 v4 = v124; |
1146 break; | 1146 break; |
1147 case EVENT_ReceiveDamage: | 1147 case EVENT_ReceiveDamage: |
1148 v85 = EVT_DWORD(_evt->v7 ); | 1148 v85 = EVT_DWORD(_evt->v7 ); |
1149 v86 = _evt->v5; | 1149 v86 = _evt->v5; |
1150 if ( (unsigned __int8)v86 <= 3 ) | 1150 if ( (unsigned __int8)v86 <= 3 ) |
1151 { | 1151 { |
1152 v119 = _evt->v6; | 1152 v119 = _evt->v6; |
1153 v115 = EVT_DWORD(_evt->v7 ); | 1153 v115 = EVT_DWORD(_evt->v7 ); |
1154 v89 = (unsigned __int8)v86; | 1154 v89 = (unsigned __int8)v86; |
1155 v88 = &pParty->pPlayers[v89]; | 1155 v88 = &pParty->pPlayers[v89]; |
1156 v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119); | 1156 v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119); |
1157 ++curr_seq_num; | 1157 ++curr_seq_num; |
1158 v4 = v124; | 1158 v4 = v124; |
1159 break; | 1159 break; |
1160 } | 1160 } |
1161 if ( v86 == 4 ) | 1161 if ( v86 == 4 ) |
1162 { | 1162 { |
1163 if ( !uActiveCharacter ) | 1163 if ( !uActiveCharacter ) |
1164 { | 1164 { |
1165 ++curr_seq_num; | 1165 ++curr_seq_num; |
1166 v4 = v124; | 1166 v4 = v124; |
1167 | 1167 |
1168 //v6 = v123; | 1168 //v6 = v123; |
1169 //v7 = ""; | 1169 //v7 = ""; |
1170 break; | 1170 break; |
1171 } | 1171 } |
1172 v119 = _evt->v6; | 1172 v119 = _evt->v6; |
1173 v88 = pPlayers[uActiveCharacter]; | 1173 v88 = pPlayers[uActiveCharacter]; |
1174 v115 = EVT_DWORD(_evt->v7 ); | 1174 v115 = EVT_DWORD(_evt->v7 ); |
1175 v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119); | 1175 v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119); |
1176 ++curr_seq_num; | 1176 ++curr_seq_num; |
1177 v4 = v124; | 1177 v4 = v124; |
1178 break; | 1178 break; |
1179 } | 1179 } |
1180 if ( v86 != 5 ) | 1180 if ( v86 != 5 ) |
1181 { | 1181 { |
1182 v119 = _evt->v6; | 1182 v119 = _evt->v6; |
1183 v115 = EVT_DWORD(_evt->v7 ); | 1183 v115 = EVT_DWORD(_evt->v7 ); |
1184 v89 = rand() % 4; | 1184 v89 = rand() % 4; |
1185 v88 = &pParty->pPlayers[v89]; | 1185 v88 = &pParty->pPlayers[v89]; |
1186 v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119); | 1186 v88->ReceiveDamage(v115, (DAMAGE_TYPE)v119); |
1187 ++curr_seq_num; | 1187 ++curr_seq_num; |
1188 v4 = v124; | 1188 v4 = v124; |
1189 | 1189 |
1190 //v6 = v123; | 1190 //v6 = v123; |
1191 //v7 = ""; | 1191 //v7 = ""; |
1192 break; | 1192 break; |
1193 } | 1193 } |
1194 v87 = pParty->pPlayers; | 1194 v87 = pParty->pPlayers; |
1195 do | 1195 do |
1196 { | 1196 { |
1197 v87->ReceiveDamage(v85, (DAMAGE_TYPE)_evt->v6); | 1197 v87->ReceiveDamage(v85, (DAMAGE_TYPE)_evt->v6); |
1198 ++v87; | 1198 ++v87; |
1199 } | 1199 } |
1200 while ( (signed int)v87 < (signed int)pParty->pHirelings ); | 1200 while ( (signed int)v87 < (signed int)pParty->pHirelings ); |
1201 ++curr_seq_num; | 1201 ++curr_seq_num; |
1202 v4 = v124; | 1202 v4 = v124; |
1203 | 1203 |
1204 //v6 = v123; | 1204 //v6 = v123; |
1205 //v7 = ""; | 1205 //v7 = ""; |
1206 break; | 1206 break; |
1207 case EVENT_ToggleIndoorLight: | 1207 case EVENT_ToggleIndoorLight: |
1208 pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9); | 1208 pIndoor->ToggleLight(EVT_DWORD(_evt->v5 ), _evt->v9); |
1209 ++curr_seq_num; | 1209 ++curr_seq_num; |
1210 v4 = v124; | 1210 v4 = v124; |
1211 | 1211 |
1212 //v6 = v123; | 1212 //v6 = v123; |
1213 //v7 = ""; | 1213 //v7 = ""; |
1214 break; | 1214 break; |
1215 case EVENT_SetFacesBit: | 1215 case EVENT_SetFacesBit: |
1216 sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); | 1216 sub_44892E_set_faces_bit(EVT_DWORD(_evt->v5),EVT_DWORD(_evt->v9), _evt->v13); |
1217 ++curr_seq_num; | 1217 ++curr_seq_num; |
1218 v4 = v124; | 1218 v4 = v124; |
1219 | 1219 |
1220 //v6 = v123; | 1220 //v6 = v123; |
1221 //v7 = ""; | 1221 //v7 = ""; |
1222 break; | 1222 break; |
1223 case EVENT_ToggleChestFlag: | 1223 case EVENT_ToggleChestFlag: |
1224 Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); | 1224 Chest::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1225 ++curr_seq_num; | 1225 ++curr_seq_num; |
1226 v4 = v124; | 1226 v4 = v124; |
1227 | 1227 |
1228 //v6 = v123; | 1228 //v6 = v123; |
1229 //v7 = ""; | 1229 //v7 = ""; |
1230 break; | 1230 break; |
1231 case EVENT_ToggleActorFlag: | 1231 case EVENT_ToggleActorFlag: |
1232 Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); | 1232 Actor::ToggleFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1233 ++curr_seq_num; | 1233 ++curr_seq_num; |
1234 v4 = v124; | 1234 v4 = v124; |
1235 | 1235 |
1236 //v6 = v123; | 1236 //v6 = v123; |
1237 //v7 = ""; | 1237 //v7 = ""; |
1238 break; | 1238 break; |
1239 case EVENT_ToggleActorGroupFlag: | 1239 case EVENT_ToggleActorGroupFlag: |
1240 ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); | 1240 ToggleActorGroupFlag(EVT_DWORD(_evt->v5 ), EVT_DWORD(_evt->v9 ), _evt->v13); |
1241 ++curr_seq_num; | 1241 ++curr_seq_num; |
1242 v4 = v124; | 1242 v4 = v124; |
1243 | 1243 |
1244 //v6 = v123; | 1244 //v6 = v123; |
1245 //v7 = ""; | 1245 //v7 = ""; |
1246 break; | 1246 break; |
1247 case EVENT_SetSnow: | 1247 case EVENT_SetSnow: |
1248 if ( !_evt->v5 ) | 1248 if ( !_evt->v5 ) |
1249 pWeather->bRenderSnow = _evt->v6 != 0; | 1249 pWeather->bRenderSnow = _evt->v6 != 0; |
1250 ++curr_seq_num; | 1250 ++curr_seq_num; |
1251 v4 = v124; | 1251 v4 = v124; |
1252 | 1252 |
1253 //v6 = v123; | 1253 //v6 = v123; |
1254 //v7 = ""; | 1254 //v7 = ""; |
1255 break; | 1255 break; |
1256 case EVENT_StatusText: | 1256 case EVENT_StatusText: |
1257 v90 = EVT_DWORD(_evt->v5 ); | 1257 v90 = EVT_DWORD(_evt->v5 ); |
1258 if ( activeLevelDecoration ) | 1258 if ( activeLevelDecoration ) |
1259 { | 1259 { |
1260 if ( activeLevelDecoration == (LevelDecoration*)1 ) | 1260 if ( activeLevelDecoration == (LevelDecoration*)1 ) |
1261 { | 1261 { |
1262 current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | 1262 current_npc_text = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; |
1263 } | 1263 } |
1264 if ( canShowMessages == 1 ) | 1264 if ( canShowMessages == 1 ) |
1265 { | 1265 { |
1266 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; | 1266 v91 = pNPCTopics[v90-1].pText;//(&dword_721664)[8 * v90]; |
1267 //LABEL_248: | 1267 //LABEL_248: |
1268 ShowStatusBarString(v91, 2u); | 1268 ShowStatusBarString(v91, 2u); |
1269 } | 1269 } |
1270 } | 1270 } |
1271 else | 1271 else |
1272 { | 1272 { |
1273 if ( canShowMessages == 1 ) | 1273 if ( canShowMessages == 1 ) |
1274 { | 1274 { |
1275 v91 = &pLevelStr[pLevelStrOffsets[v90]]; | 1275 v91 = &pLevelStr[pLevelStrOffsets[v90]]; |
1276 ShowStatusBarString(v91, 2u); | 1276 ShowStatusBarString(v91, 2u); |
1277 } | 1277 } |
1278 } | 1278 } |
1279 ++curr_seq_num; | 1279 ++curr_seq_num; |
1280 v4 = v124; | 1280 v4 = v124; |
1281 | 1281 |
1282 //v6 = v123; | 1282 //v6 = v123; |
1283 //v7 = ""; | 1283 //v7 = ""; |
1284 break; | 1284 break; |
1285 case EVENT_ShowMessage: | 1285 case EVENT_ShowMessage: |
1286 v92 = EVT_DWORD(_evt->v5 ); | 1286 v92 = EVT_DWORD(_evt->v5 ); |
1287 if ( activeLevelDecoration ) | 1287 if ( activeLevelDecoration ) |
1288 { | 1288 { |
1289 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; | 1289 v93 = (char *)pNPCTopics[v92-1].pText;//(&dword_721664)[8 * v92]; |
1290 byte_5B0938[0] = 0; | 1290 byte_5B0938[0] = 0; |
1291 current_npc_text = v93; | 1291 current_npc_text = v93; |
1292 } | 1292 } |
1293 else | 1293 else |
1294 { | 1294 { |
1295 strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[v92]]); | 1295 strcpy(byte_5B0938.data(), &pLevelStr[pLevelStrOffsets[v92]]); |
1296 } | 1296 } |
1297 ++curr_seq_num; | 1297 ++curr_seq_num; |
1298 v4 = v124; | 1298 v4 = v124; |
1299 | 1299 |
1300 //v6 = v123; | 1300 //v6 = v123; |
1301 //v7 = ""; | 1301 //v7 = ""; |
1302 break; | 1302 break; |
1303 case EVENT_CastSpell: | 1303 case EVENT_CastSpell: |
1304 EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), | 1304 EventCastSpell(_evt->v5, _evt->v6, _evt->v7, EVT_DWORD(_evt->v8 ), |
1305 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), | 1305 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), |
1306 EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 )); | 1306 EVT_DWORD(_evt->v24 ), EVT_DWORD(_evt->v28 )); |
1307 ++curr_seq_num; | 1307 ++curr_seq_num; |
1308 v4 = v124; | 1308 v4 = v124; |
1309 break; | 1309 break; |
1310 case EVENT_SetTexture: | 1310 case EVENT_SetTexture: |
1311 sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9); | 1311 sub_44861E_set_texture(EVT_DWORD(_evt->v5 ), (char *)&_evt->v9); |
1312 ++curr_seq_num; | 1312 ++curr_seq_num; |
1313 v4 = v124; | 1313 v4 = v124; |
1314 | 1314 |
1315 //v6 = v123; | 1315 //v6 = v123; |
1316 //v7 = ""; | 1316 //v7 = ""; |
1317 break; | 1317 break; |
1318 case EVENT_SetSprite: | 1318 case EVENT_SetSprite: |
1319 SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10); | 1319 SetDecorationSprite(EVT_DWORD(_evt->v5 ), _evt->v9, (char *)&_evt->v10); |
1320 ++curr_seq_num; | 1320 ++curr_seq_num; |
1321 v4 = v124; | 1321 v4 = v124; |
1322 | 1322 |
1323 //v6 = v123; | 1323 //v6 = v123; |
1324 //v7 = ""; | 1324 //v7 = ""; |
1325 break; | 1325 break; |
1326 case EVENT_SummonMonsters: | 1326 case EVENT_SummonMonsters: |
1327 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ), | 1327 sub_448CF4_spawn_monsters(_evt->v5, _evt->v6, _evt->v7,EVT_DWORD(_evt->v8 ), |
1328 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), | 1328 EVT_DWORD(_evt->v12 ), EVT_DWORD(_evt->v16 ), EVT_DWORD(_evt->v20 ), |
1329 EVT_DWORD(_evt->v24 )); | 1329 EVT_DWORD(_evt->v24 )); |
1330 ++curr_seq_num; | 1330 ++curr_seq_num; |
1331 v4 = v124; | 1331 v4 = v124; |
1332 | 1332 |
1333 //v6 = v123; | 1333 //v6 = v123; |
1334 //v7 = ""; | 1334 //v7 = ""; |
1335 break; | 1335 break; |
1336 case EVENT_MouseOver: | 1336 case EVENT_MouseOver: |
1337 case EVENT_LocationName: | 1337 case EVENT_LocationName: |
1338 --curr_seq_num; | 1338 --curr_seq_num; |
1339 ++curr_seq_num; | 1339 ++curr_seq_num; |
1340 v4 = v124; | 1340 v4 = v124; |
1341 | 1341 |
1342 //v6 = v123; | 1342 //v6 = v123; |
1343 //v7 = ""; | 1343 //v7 = ""; |
1344 break; | 1344 break; |
1345 case EVENT_ChangeDoorState: | 1345 case EVENT_ChangeDoorState: |
1346 sub_449A49_door_switch_animation(_evt->v5, _evt->v6); | 1346 sub_449A49_door_switch_animation(_evt->v5, _evt->v6); |
1347 ++curr_seq_num; | 1347 ++curr_seq_num; |
1348 v4 = v124; | 1348 v4 = v124; |
1349 | 1349 |
1350 //v6 = v123; | 1350 //v6 = v123; |
1351 //v7 = ""; | 1351 //v7 = ""; |
1352 break; | 1352 break; |
1353 case EVENT_OpenChest: | 1353 case EVENT_OpenChest: |
1354 if ( !Chest::Open(_evt->v5) ) | 1354 if ( !Chest::Open(_evt->v5) ) |
1355 goto LABEL_301; | 1355 goto LABEL_301; |
1356 ++curr_seq_num; | 1356 ++curr_seq_num; |
1357 v4 = v124; | 1357 v4 = v124; |
1358 | 1358 |
1359 //v6 = v123; | 1359 //v6 = v123; |
1360 //v7 = ""; | 1360 //v7 = ""; |
1361 break; | 1361 break; |
1362 case EVENT_MoveToMap: | 1362 case EVENT_MoveToMap: |
1363 v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1363 v94 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
1364 v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1364 v135 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
1365 v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 1365 v132 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
1366 v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); | 1366 v126 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); |
1367 v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8); | 1367 v129 = _evt->v17 + ((_evt->v18 + ((_evt->v19 + ((uint)_evt->v20 << 8)) << 8)) << 8); |
1368 v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8); | 1368 v95 = _evt->v21 + ((_evt->v22 + ((_evt->v23 + ((uint)_evt->v24 << 8)) << 8)) << 8); |
1369 v96 = _evt->v25; | 1369 v96 = _evt->v25; |
1370 v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); | 1370 v97 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); |
1371 v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); | 1371 v134 = v96 + ((_evt->v26 + ((_evt->v27 + ((uint)_evt->v28 << 8)) << 8)) << 8); |
1372 if ( _evt->v29 || _evt->v30 ) | 1372 if ( _evt->v29 || _evt->v30 ) |
1373 { | 1373 { |
1374 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) | 1374 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) |
1375 pRenderer->_49FD3A(); | 1375 pRenderer->_49FD3A(); |
1376 TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); | 1376 TransitionUI_Load(_evt->v29, _evt->v30, v135, v132, v126, v129, v95, v134, (char *)&_evt->v31); |
1377 dword_5C3418 = uEventID; | 1377 dword_5C3418 = uEventID; |
1378 dword_5C341C = curr_seq_num + 1; | 1378 dword_5C341C = curr_seq_num + 1; |
1379 goto LABEL_301; | 1379 goto LABEL_301; |
1380 } | 1380 } |
1381 _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 1381 _5B65AC_npcdata_fame_or_other = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
1382 _5B65A8_npcdata_uflags_or_other = v94; | 1382 _5B65A8_npcdata_uflags_or_other = v94; |
1383 _5B65B0_npcdata_rep_or_other = v126; | 1383 _5B65B0_npcdata_rep_or_other = v126; |
1384 if ( v129 == -1 ) | 1384 if ( v129 == -1 ) |
1385 { | 1385 { |
1386 v98 = _5B65B4_npcdata_loword_house_or_other; | 1386 v98 = _5B65B4_npcdata_loword_house_or_other; |
1387 } | 1387 } |
1388 else | 1388 else |
1389 { | 1389 { |
1390 v98 = v129 & stru_5C6E00->uDoublePiMask; | 1390 v98 = v129 & stru_5C6E00->uDoublePiMask; |
1391 _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask; | 1391 _5B65B4_npcdata_loword_house_or_other = v129 & stru_5C6E00->uDoublePiMask; |
1392 } | 1392 } |
1393 v99 = (char *)&_evt->v31; | 1393 v99 = (char *)&_evt->v31; |
1394 _5B65B8_npcdata_hiword_house_or_other = v95; | 1394 _5B65B8_npcdata_hiword_house_or_other = v95; |
1395 dword_5B65BC = v97; | 1395 dword_5B65BC = v97; |
1396 v100 = v94 | v132 | v126 | v95 | v97 | v98; | 1396 v100 = v94 | v132 | v126 | v95 | v97 | v98; |
1397 dword_5B65C0 = v100; | 1397 dword_5B65C0 = v100; |
1398 if ( *v99 == 48 ) | 1398 if ( *v99 == 48 ) |
1399 { | 1399 { |
1400 if ( v100 ) | 1400 if ( v100 ) |
1401 { | 1401 { |
1402 pParty->vPosition.x = v135; | 1402 pParty->vPosition.x = v135; |
1403 pParty->vPosition.y = v132; | 1403 pParty->vPosition.y = v132; |
1404 pParty->vPosition.z = v126; | 1404 pParty->vPosition.z = v126; |
1405 pParty->uFallStartY = v126; | 1405 pParty->uFallStartY = v126; |
1406 if ( _5B65B4_npcdata_loword_house_or_other != -1 ) | 1406 if ( _5B65B4_npcdata_loword_house_or_other != -1 ) |
1407 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; | 1407 pParty->sRotationY = _5B65B4_npcdata_loword_house_or_other; |
1408 _5B65B4_npcdata_loword_house_or_other = -1; | 1408 _5B65B4_npcdata_loword_house_or_other = -1; |
1409 v120 = 0; | 1409 v120 = 0; |
1410 v116 = 0; | 1410 v116 = 0; |
1411 v111 = 0; | 1411 v111 = 0; |
1412 v110 = 0; | 1412 v110 = 0; |
1413 v109 = -1; | 1413 v109 = -1; |
1414 v108 = 0; | 1414 v108 = 0; |
1415 v107 = 0; | 1415 v107 = 0; |
1416 pParty->sRotationX = v95; | 1416 pParty->sRotationX = v95; |
1417 pParty->uFallSpeed = v134; | 1417 pParty->uFallSpeed = v134; |
1418 dword_5B65C0 = 0; | 1418 dword_5B65C0 = 0; |
1419 dword_5B65BC = 0; | 1419 dword_5B65BC = 0; |
1420 _5B65B8_npcdata_hiword_house_or_other = 0; | 1420 _5B65B8_npcdata_hiword_house_or_other = 0; |
1421 _5B65B0_npcdata_rep_or_other = 0; | 1421 _5B65B0_npcdata_rep_or_other = 0; |
1422 _5B65AC_npcdata_fame_or_other = 0; | 1422 _5B65AC_npcdata_fame_or_other = 0; |
1423 _5B65A8_npcdata_uflags_or_other = 0; | 1423 _5B65A8_npcdata_uflags_or_other = 0; |
1424 v106 = 232; | 1424 v106 = 232; |
1425 LABEL_280: | 1425 LABEL_280: |
1426 pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120); | 1426 pAudioPlayer->PlaySound((SoundID)v106, v107, v108, v109, v110, v111, v116, v120); |
1427 } | 1427 } |
1428 } | 1428 } |
1429 else | 1429 else |
1430 { | 1430 { |
1431 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1); | 1431 pGameLoadingUI_ProgressBar->uType = (GUIProgressBar::Type)((activeLevelDecoration == NULL) + 1); |
1432 sub_44987B(v99, MapStartPoint_Party); | 1432 sub_44987B(v99, MapStartPoint_Party); |
1433 v133 = 1; | 1433 v133 = 1; |
1434 if ( pCurrentScreen == SCREEN_HOUSE ) | 1434 if ( pCurrentScreen == SCREEN_HOUSE ) |
1435 { | 1435 { |
1436 if ( uGameState == GAME_STATE_2 ) | 1436 if ( uGameState == GAME_STATE_2 ) |
1437 { | 1437 { |
1438 pAudioPlayer->StopChannels(-1, -1); | 1438 pAudioPlayer->StopChannels(-1, -1); |
1439 dialog_menu_id = HOUSE_DIALOGUE_NULL; | 1439 dialog_menu_id = HOUSE_DIALOGUE_NULL; |
1440 while ( sub_4BD8B5() ) | 1440 while ( sub_4BD8B5() ) |
1441 ; | 1441 ; |
1442 pVideoPlayer->Unload(); | 1442 pVideoPlayer->Unload(); |
1443 window_SpeakInHouse->Release(); | 1443 window_SpeakInHouse->Release(); |
1444 window_SpeakInHouse = 0; | 1444 window_SpeakInHouse = 0; |
1445 if ( pMessageQueue_50CBD0->uNumMessages ) | 1445 if ( pMessageQueue_50CBD0->uNumMessages ) |
1446 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | 1446 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; |
1447 pCurrentScreen = SCREEN_GAME; | 1447 pCurrentScreen = SCREEN_GAME; |
1448 viewparams->bRedrawGameUI = 1; | 1448 viewparams->bRedrawGameUI = 1; |
1449 pDialogueNPCCount = 0; | 1449 pDialogueNPCCount = 0; |
1450 pDialogueWindow->Release(); | 1450 pDialogueWindow->Release(); |
1451 dialog_menu_id = HOUSE_DIALOGUE_NULL; | 1451 dialog_menu_id = HOUSE_DIALOGUE_NULL; |
1452 pDialogueWindow = 0; | 1452 pDialogueWindow = 0; |
1453 pIcons_LOD->SyncLoadedFilesCount(); | 1453 pIcons_LOD->SyncLoadedFilesCount(); |
1454 } | 1454 } |
1455 OnMapLeave(); | 1455 OnMapLeave(); |
1456 return; | 1456 return; |
1457 } | 1457 } |
1458 } | 1458 } |
1459 ++curr_seq_num; | 1459 ++curr_seq_num; |
1460 v4 = v124; | 1460 v4 = v124; |
1461 | 1461 |
1462 //v6 = v123; | 1462 //v6 = v123; |
1463 //v7 = ""; | 1463 //v7 = ""; |
1464 break; | 1464 break; |
1465 case EVENT_PlaySound: | 1465 case EVENT_PlaySound: |
1466 v120 = 0; | 1466 v120 = 0; |
1467 v116 = 0; | 1467 v116 = 0; |
1468 v111 = 0; | 1468 v111 = 0; |
1469 v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); | 1469 v110 = _evt->v13 + ((_evt->v14 + ((_evt->v15 + ((uint)_evt->v16 << 8)) << 8)) << 8); |
1470 v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); | 1470 v109 = _evt->v9 + ((_evt->v10 + ((_evt->v11 + ((uint)_evt->v12 << 8)) << 8)) << 8); |
1471 v108 = 0; | 1471 v108 = 0; |
1472 v107 = 0; | 1472 v107 = 0; |
1473 v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); | 1473 v106 = _evt->v5 + ((_evt->v6 + ((_evt->v7 + ((uint)_evt->v8 << 8)) << 8)) << 8); |
1474 goto LABEL_280; | 1474 goto LABEL_280; |
1475 case EVENT_GiveItem: | 1475 case EVENT_GiveItem: |
1476 item.Reset(); | 1476 item.Reset(); |
1477 //v101 = &pSomeEVT[v9]; | 1477 //v101 = &pSomeEVT[v9]; |
1478 v102 = _evt->v7 | 1478 v102 = _evt->v7 |
1479 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); | 1479 + ((_evt->v8 + ((_evt->v9 + ((uint)_evt->v10 << 8)) << 8)) << 8); |
1480 pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item); | 1480 pItemsTable->GenerateItem(_evt->v5, _evt->v6, &item); |
1481 if ( v102 ) | 1481 if ( v102 ) |
1482 item.uItemID = v102; | 1482 item.uItemID = v102; |
1483 pParty->SetHoldingItem(&item); | 1483 pParty->SetHoldingItem(&item); |
1484 ++curr_seq_num; | 1484 ++curr_seq_num; |
1485 v4 = v124; | 1485 v4 = v124; |
1486 //v6 = v123; | 1486 //v6 = v123; |
1487 //v7 = ""; | 1487 //v7 = ""; |
1488 break; | 1488 break; |
1489 case EVENT_SpeakInHouse: | 1489 case EVENT_SpeakInHouse: |
1490 if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5))) | 1490 if ( EnterHouse((enum HOUSE_ID)EVT_DWORD(_evt->v5))) |
1491 { | 1491 { |
1492 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) | 1492 if ( pRenderer->pRenderD3D && !pRenderer->bWindowMode ) |
1493 pRenderer->_49FD3A(); | 1493 pRenderer->_49FD3A(); |
1494 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); | 1494 pAudioPlayer->PlaySound((SoundID)0, 0, 0, -1, 0, 0, 0, 0); |
1495 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); | 1495 pAudioPlayer->PlaySound(SOUND_EnteringAHouse, 814, 0, -1, 0, 0, 0, 0); |
1496 v104 = 187; | 1496 v104 = 187; |
1497 if ( uCurrentHouse_Animation != 167 ) | 1497 if ( uCurrentHouse_Animation != 167 ) |
1498 v104 = EVT_DWORD(_evt->v5); | 1498 v104 = EVT_DWORD(_evt->v5); |
1499 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); | 1499 window_SpeakInHouse = GUIWindow::Create(0, 0, 640, 480, WINDOW_HouseInterior, v104, 0); |
1500 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | 1500 window_SpeakInHouse->CreateButton( 61, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
1501 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | 1501 window_SpeakInHouse->CreateButton(177, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); |
1502 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | 1502 window_SpeakInHouse->CreateButton(292, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); |
1503 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | 1503 window_SpeakInHouse->CreateButton(407, 424, 31, 0, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); |
1504 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); | 1504 window_SpeakInHouse->CreateButton( 0, 0, 0, 0, 1, 0, UIMSG_CycleCharacters, 0, '\t', "", 0); |
1505 } | 1505 } |
1506 ++curr_seq_num; | 1506 ++curr_seq_num; |
1507 v4 = v124; | 1507 v4 = v124; |
1508 | 1508 |
1509 //v6 = v123; | 1509 //v6 = v123; |
1510 //v7 = ""; | 1510 //v7 = ""; |
1511 break; | 1511 break; |
1512 case EVENT_PressAnyKey: | 1512 case EVENT_PressAnyKey: |
1513 v121 = 33; | 1513 v121 = 33; |
1514 v105 = curr_seq_num + 1; | 1514 v105 = curr_seq_num + 1; |
1515 goto LABEL_295; | 1515 goto LABEL_295; |
1516 case EVENT_Exit: | 1516 case EVENT_Exit: |
1517 if ( v133 == 1 ) | 1517 if ( v133 == 1 ) |
1518 OnMapLeave(); | 1518 OnMapLeave(); |
1519 return; | 1519 return; |
1520 default: | 1520 default: |
1521 ++curr_seq_num; | 1521 ++curr_seq_num; |
1522 v4 = v124; | 1522 v4 = v124; |
1523 | 1523 |
1524 //v6 = v123; | 1524 //v6 = v123; |
1525 //v7 = ""; | 1525 //v7 = ""; |
1526 break; | 1526 break; |
1527 } | 1527 } |
1528 } | 1528 } |
1529 ++v4; | 1529 ++v4; |
1530 v124 = v4; | 1530 v124 = v4; |
1531 if ( v4 >= uSomeEVT_NumEvents ) | 1531 if ( v4 >= uSomeEVT_NumEvents ) |
1532 goto LABEL_301; | 1532 goto LABEL_301; |
1533 //} | 1533 //} |
1534 } | 1534 } |
1535 } | 1535 } |
1536 | 1536 |
1537 //----- (00444732) -------------------------------------------------------- | 1537 //----- (00444732) -------------------------------------------------------- |
1538 char *GetEventHintString(unsigned int uEventID) | 1538 char *GetEventHintString(unsigned int uEventID) |
1539 { | 1539 { |
1540 signed int event_index; // edx@1 | 1540 signed int event_index; // edx@1 |
1546 _evt_raw* last_evt; | 1546 _evt_raw* last_evt; |
1547 | 1547 |
1548 event_index = 0; | 1548 event_index = 0; |
1549 if ( uLevelEVT_NumEvents <= 0 ) | 1549 if ( uLevelEVT_NumEvents <= 0 ) |
1550 return NULL; | 1550 return NULL; |
1551 | 1551 |
1552 //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT; | 1552 //v2 = (char *)&pLevelEVT_Index[0].uEventOffsetInEVT; |
1553 while ( 1 ) | 1553 while ( 1 ) |
1554 { | 1554 { |
1555 if ( pLevelEVT_Index[event_index].uEventID == uEventID ) | 1555 if ( pLevelEVT_Index[event_index].uEventID == uEventID ) |
1556 { | 1556 { |
1557 test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | 1557 test_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; |
1558 last_evt=test_evt; | 1558 last_evt=test_evt; |
1559 event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT; | 1559 event_pos = pLevelEVT_Index[event_index+1].uEventOffsetInEVT; |
1560 if ( test_evt->_e_type == EVENT_MouseOver ) | 1560 if ( test_evt->_e_type == EVENT_MouseOver ) |
1561 break; | 1561 break; |
1562 } | 1562 } |
1563 ++event_index; | 1563 ++event_index; |
1564 if ( event_index >= uLevelEVT_NumEvents ) | 1564 if ( event_index >= uLevelEVT_NumEvents ) |
1565 return NULL; | 1565 return NULL; |
1566 } | 1566 } |
1567 test_evt=(_evt_raw*)&pLevelEVT[event_pos]; | 1567 test_evt=(_evt_raw*)&pLevelEVT[event_pos]; |
1568 if ( test_evt->_e_type== EVENT_SpeakInHouse ) | 1568 if ( test_evt->_e_type== EVENT_SpeakInHouse ) |
1569 { | 1569 { |
1570 str_index = EVT_DWORD(test_evt->v5); | 1570 str_index = EVT_DWORD(test_evt->v5); |
1571 result = (char *)p2DEvents[str_index - 1].pName; | 1571 result = (char *)p2DEvents[str_index - 1].pName; |
1572 } | 1572 } |
1573 else | 1573 else |
1574 { | 1574 { |
1575 for ( i = event_index+1; pLevelEVT_Index[i].uEventID == uEventID; ++i ) | 1575 for ( i = event_index+1; pLevelEVT_Index[i].uEventID == uEventID; ++i ) |
1576 { | 1576 { |
1577 event_pos = pLevelEVT_Index[i].uEventOffsetInEVT; | 1577 event_pos = pLevelEVT_Index[i].uEventOffsetInEVT; |
1578 test_evt=(_evt_raw*)&pLevelEVT[event_pos]; | 1578 test_evt=(_evt_raw*)&pLevelEVT[event_pos]; |
1579 if ( test_evt->_e_type == EVENT_SpeakInHouse ) | 1579 if ( test_evt->_e_type == EVENT_SpeakInHouse ) |
1580 { | 1580 { |
1581 str_index = EVT_DWORD(test_evt->v5); | 1581 str_index = EVT_DWORD(test_evt->v5); |
1582 if ( str_index < 600 ) | 1582 if ( str_index < 600 ) |
1583 return (char *)p2DEvents[str_index - 1].pName; | 1583 return (char *)p2DEvents[str_index - 1].pName; |
1584 } | 1584 } |
1585 } | 1585 } |
1586 result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]]; | 1586 result = &pLevelStr[pLevelStrOffsets[EVT_BYTE(last_evt->v5)]]; |
1587 } | 1587 } |
1588 | 1588 |
1589 return result; | 1589 return result; |
1590 } | 1590 } |